add error log printing for socket status

This commit is contained in:
Andrew Welker
2021-02-17 11:38:31 -07:00
parent 1e295bd45c
commit 514ea6d571

View File

@@ -373,14 +373,14 @@ namespace PepperDash.Core
/// </summary> /// </summary>
public void SendText(string text) public void SendText(string text)
{ {
if (StreamDebugging.TxStreamDebuggingIsEnabled)
Debug.Console(0, this, "Sending text: '{0}'", text);
var bytes = Encoding.GetEncoding(28591).GetBytes(text); var bytes = Encoding.GetEncoding(28591).GetBytes(text);
// Check debug level before processing byte array // Check debug level before processing byte array
if (StreamDebugging.TxStreamDebuggingIsEnabled)
Debug.Console(0, this, "Sending {0} bytes: '{1}'", bytes.Length, ComTextHelper.GetEscapedText(bytes));
if(Client != null) if(Client != null)
Client.SendData(bytes, bytes.Length); Client.SendData(bytes, bytes.Length);
} }
/// <summary> /// <summary>
@@ -415,7 +415,7 @@ namespace PepperDash.Core
/// <param name="clientSocketStatus"></param> /// <param name="clientSocketStatus"></param>
void Client_SocketStatusChange(TCPClient client, SocketStatus clientSocketStatus) void Client_SocketStatusChange(TCPClient client, SocketStatus clientSocketStatus)
{ {
Debug.Console(1, this, "Socket status change {0} ({1})", clientSocketStatus, ClientStatusText); Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Socket status change {0} ({1})", clientSocketStatus, ClientStatusText);
if (client.ClientStatus != SocketStatus.SOCKET_STATUS_CONNECTED && !DisconnectCalledByUser && AutoReconnect) if (client.ClientStatus != SocketStatus.SOCKET_STATUS_CONNECTED && !DisconnectCalledByUser && AutoReconnect)
WaitAndTryReconnect(); WaitAndTryReconnect();