#11 adds semaphore to prevent Connect() from being called from S+ if a connection attempt is still in progress.

This commit is contained in:
Neil Dorin
2020-02-25 15:19:49 -07:00
parent c8be56eb87
commit b13f425169

View File

@@ -62,6 +62,8 @@ namespace PepperDash.Core
get { return ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED; } get { return ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED; }
} }
private bool IsConnecting = false;
/// <summary> /// <summary>
/// S+ helper for IsConnected /// S+ helper for IsConnected
/// </summary> /// </summary>
@@ -184,6 +186,13 @@ namespace PepperDash.Core
/// </summary> /// </summary>
public void Connect() public void Connect()
{ {
if (IsConnecting)
{
Debug.Console(0, this, "Connection attempt in progress. Exiting Connect()");
return;
}
IsConnecting = true;
ConnectEnabled = true; ConnectEnabled = true;
Debug.Console(1, this, "attempting connect"); Debug.Console(1, this, "attempting connect");
@@ -236,6 +245,7 @@ namespace PepperDash.Core
//TheStream.ErrorOccurred += TheStream_ErrorOccurred; //TheStream.ErrorOccurred += TheStream_ErrorOccurred;
Debug.Console(1, this, "Connected"); Debug.Console(1, this, "Connected");
ClientStatus = SocketStatus.SOCKET_STATUS_CONNECTED; ClientStatus = SocketStatus.SOCKET_STATUS_CONNECTED;
IsConnecting = false;
return; // Success will not pass here return; // Success will not pass here
} }
catch (SshConnectionException e) catch (SshConnectionException e)
@@ -291,6 +301,7 @@ namespace PepperDash.Core
if (Client != null) if (Client != null)
{ {
IsConnecting = false;
Client.Disconnect(); Client.Disconnect();
Client = null; Client = null;
ClientStatus = status; ClientStatus = status;
@@ -303,6 +314,7 @@ namespace PepperDash.Core
/// </summary> /// </summary>
void HandleConnectionFailure() void HandleConnectionFailure()
{ {
KillClient(SocketStatus.SOCKET_STATUS_CONNECT_FAILED); KillClient(SocketStatus.SOCKET_STATUS_CONNECT_FAILED);
Debug.Console(2, this, "Client nulled due to connection failure. AutoReconnect: {0}, ConnectEnabled: {1}", AutoReconnect, ConnectEnabled); Debug.Console(2, this, "Client nulled due to connection failure. AutoReconnect: {0}, ConnectEnabled: {1}", AutoReconnect, ConnectEnabled);