mirror of
https://github.com/PepperDash/PepperDashCore.git
synced 2026-01-11 19:44:44 +00:00
Merge branch 'main' into release/1.2.0
This commit is contained in:
37
.github/workflows/add-issues-to-project.yml
vendored
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37
.github/workflows/add-issues-to-project.yml
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@@ -0,0 +1,37 @@
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name: Add bugs to bugs project
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on:
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issues:
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types:
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- opened
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- labeled
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jobs:
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check-secret:
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runs-on: ubuntu-latest
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outputs:
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my-key: ${{ steps.my-key.outputs.defined }}
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steps:
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- id: my-key
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if: "${{ env.MY_KEY != '' }}"
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run: echo "::set-output name=defined::true"
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env:
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MY_KEY: ${{ secrets.PROJECT_URL }}
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throw-error:
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name: Check
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runs-on: ubuntu-latest
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needs: [check-secret]
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if: needs.check-secret.outputs.my-key != 'true'
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steps:
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- run: echo "The Project URL Repo Secret is empty"
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add-to-project:
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name: Add issue to project
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runs-on: ubuntu-latest
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needs: [check-secret]
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if: needs.check-secret.outputs.my-key == 'true'
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steps:
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- uses: actions/add-to-project@main
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with:
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project-url: ${{ secrets.PROJECT_URL }}
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github-token: ${{ secrets.GH_PROJECTS_PASSWORD }}
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@@ -312,17 +312,15 @@ namespace PepperDash.Core
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/// </summary>
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public void Disconnect()
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{
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try
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{
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connectLock.Enter();
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// Stop trying reconnects, if we are
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ReconnectTimer.Stop();
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KillClient(SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY);
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}
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finally
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{
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connectLock.Leave();
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}
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ConnectEnabled = false;
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// Stop trying reconnects, if we are
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if (ReconnectTimer != null)
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{
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ReconnectTimer.Stop();
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ReconnectTimer = null;
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}
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KillClient(SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY);
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}
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/// <summary>
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@@ -331,24 +329,45 @@ namespace PepperDash.Core
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private void KillClient(SocketStatus status)
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{
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KillStream();
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if (Client != null)
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{
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try
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{
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Client.Disconnect();
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Client.Dispose();
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Client = null;
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ClientStatus = status;
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Debug.Console(1, this, "Disconnected client");
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}
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catch (Exception ex)
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{
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Debug.Console(1, this, "Exception killing client: {0}", ex.Message);
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}
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IsConnecting = false;
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Client.Disconnect();
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Client = null;
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ClientStatus = status;
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Debug.Console(1, this, "Disconnected");
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}
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}
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/// <summary>
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/// Anything to do with reestablishing connection on failures
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/// </summary>
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void HandleConnectionFailure()
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{
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KillClient(SocketStatus.SOCKET_STATUS_CONNECT_FAILED);
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Debug.Console(1, this, "Client nulled due to connection failure. AutoReconnect: {0}, ConnectEnabled: {1}", AutoReconnect, ConnectEnabled);
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if (AutoReconnect && ConnectEnabled)
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{
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Debug.Console(1, this, "Checking autoreconnect: {0}, {1}ms", AutoReconnect, AutoReconnectIntervalMs);
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if (ReconnectTimer == null)
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{
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ReconnectTimer = new CTimer(o =>
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{
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Connect();
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}, AutoReconnectIntervalMs);
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Debug.Console(1, this, "Attempting connection in {0} seconds",
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(float) (AutoReconnectIntervalMs/1000));
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}
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else
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{
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Debug.Console(1, this, "{0} second reconnect cycle running",
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(float) (AutoReconnectIntervalMs/1000));
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}
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}
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}
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/// <summary>
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/// Kills the stream
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/// </summary>
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