mirror of
https://github.com/PepperDash/PepperDashCore.git
synced 2026-02-15 04:34:46 +00:00
Adds lock to ssh and tcp classes to prevent possible threading issues.
This commit is contained in:
@@ -14,6 +14,10 @@ namespace PepperDash.Core
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public class GenericSshClient : Device, ISocketStatusWithStreamDebugging, IAutoReconnect
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{
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private const string SPlusKey = "Uninitialized SshClient";
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/// <summary>
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/// Enables debugging to console
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/// </summary>
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public CommunicationStreamDebugging StreamDebugging { get; private set; }
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/// <summary>
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@@ -31,11 +35,6 @@ namespace PepperDash.Core
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/// </summary>
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public event EventHandler<GenericSocketStatusChageEventArgs> ConnectionChange;
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/// <summary>
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///
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/// </summary>
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//public event GenericSocketStatusChangeEventDelegate SocketStatusChange;
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/// <summary>
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/// Address of server
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/// </summary>
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@@ -62,12 +61,9 @@ namespace PepperDash.Core
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public bool IsConnected
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{
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// returns false if no client or not connected
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get { return ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED; }
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get { return Client != null && ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED; }
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}
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private bool IsConnecting = false;
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private bool DisconnectLogged = false;
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/// <summary>
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/// S+ helper for IsConnected
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/// </summary>
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@@ -132,10 +128,10 @@ namespace PepperDash.Core
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CTimer ReconnectTimer;
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//string PreviousHostname;
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//int PreviousPort;
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//string PreviousUsername;
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//string PreviousPassword;
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//Lock object to prevent simulatneous connect/disconnect operations
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private readonly object connectLock = new object();
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private bool DisconnectLogged = false;
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/// <summary>
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/// Typical constructor.
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@@ -154,7 +150,10 @@ namespace PepperDash.Core
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ReconnectTimer = new CTimer(o =>
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{
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Connect();
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if (ConnectEnabled)
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{
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Connect();
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}
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}, Timeout.Infinite);
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}
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@@ -170,7 +169,10 @@ namespace PepperDash.Core
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ReconnectTimer = new CTimer(o =>
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{
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Connect();
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if (ConnectEnabled)
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{
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Connect();
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}
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}, Timeout.Infinite);
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}
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@@ -202,110 +204,111 @@ namespace PepperDash.Core
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/// </summary>
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public void Connect()
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{
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if (IsConnecting)
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{
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Debug.Console(0, this, Debug.ErrorLogLevel.Warning, "Connection attempt in progress. Exiting Connect()");
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return;
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}
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IsConnecting = true;
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ConnectEnabled = true;
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Debug.Console(1, this, "attempting connect");
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// Cancel reconnect if running.
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ReconnectTimer.Stop();
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// Don't try to connect if already
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if (IsConnected)
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return;
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// Don't go unless everything is here
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if (string.IsNullOrEmpty(Hostname) || Port < 1 || Port > 65535
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|| Username == null || Password == null)
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{
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Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Connect failed. Check hostname, port, username and password are set or not null");
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Debug.Console(0, this, Debug.ErrorLogLevel.Error, "Connect failed. Check hostname, port, username and password are set or not null");
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return;
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}
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// Cleanup the old client if it already exists
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if (Client != null)
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ConnectEnabled = true;
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lock (connectLock)
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{
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Debug.Console(1, this, "Cleaning up disconnected client");
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Client.ErrorOccurred -= Client_ErrorOccurred;
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KillClient(SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY);
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}
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// This handles both password and keyboard-interactive (like on OS-X, 'nixes)
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KeyboardInteractiveAuthenticationMethod kauth = new KeyboardInteractiveAuthenticationMethod(Username);
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kauth.AuthenticationPrompt += new EventHandler<AuthenticationPromptEventArgs>(kauth_AuthenticationPrompt);
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PasswordAuthenticationMethod pauth = new PasswordAuthenticationMethod(Username, Password);
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Debug.Console(1, this, "Creating new SshClient");
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ConnectionInfo connectionInfo = new ConnectionInfo(Hostname, Port, Username, pauth, kauth);
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Client = new SshClient(connectionInfo);
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Client.ErrorOccurred -= Client_ErrorOccurred;
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Client.ErrorOccurred += Client_ErrorOccurred;
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//Attempt to connect
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ClientStatus = SocketStatus.SOCKET_STATUS_WAITING;
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try
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{
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Client.Connect();
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TheStream = Client.CreateShellStream("PDTShell", 100, 80, 100, 200, 65534);
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TheStream.DataReceived += Stream_DataReceived;
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//TheStream.ErrorOccurred += TheStream_ErrorOccurred;
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Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Connected");
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ClientStatus = SocketStatus.SOCKET_STATUS_CONNECTED;
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IsConnecting = false;
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DisconnectLogged = false;
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return; // Success will not pass here
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}
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catch (SshConnectionException e)
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{
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var ie = e.InnerException; // The details are inside!!
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var errorLogLevel = DisconnectLogged == true ? Debug.ErrorLogLevel.None : Debug.ErrorLogLevel.Error;
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if (ie is SocketException)
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Debug.Console(1, this, errorLogLevel, "'{0}' CONNECTION failure: Cannot reach host, ({1})", Key, ie.Message);
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else if (ie is System.Net.Sockets.SocketException)
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Debug.Console(1, this, errorLogLevel, "'{0}' Connection failure: Cannot reach host '{1}' on port {2}, ({3})",
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Key, Hostname, Port, ie.GetType());
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else if (ie is SshAuthenticationException)
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if (IsConnected)
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{
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Debug.Console(1, this, errorLogLevel, "Authentication failure for username '{0}', ({1})",
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Username, ie.Message);
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Debug.Console(0, this, Debug.ErrorLogLevel.Warning, "Connection already connected. Exiting Connect()");
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}
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else
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Debug.Console(1, this, errorLogLevel, "Error on connect:\r({0})", e);
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{
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Debug.Console(1, this, "Attempting connect");
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DisconnectLogged = true;
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ClientStatus = SocketStatus.SOCKET_STATUS_CONNECT_FAILED;
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HandleConnectionFailure();
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}
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catch (Exception e)
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{
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Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Unhandled exception on connect:\r({0})", e);
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ClientStatus = SocketStatus.SOCKET_STATUS_CONNECT_FAILED;
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HandleConnectionFailure();
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}
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// Cancel reconnect if running.
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ReconnectTimer.Stop();
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ClientStatus = SocketStatus.SOCKET_STATUS_CONNECT_FAILED;
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HandleConnectionFailure();
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// Cleanup the old client if it already exists
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if (Client != null)
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{
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Debug.Console(1, this, "Cleaning up disconnected client");
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KillClient(SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY);
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}
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// This handles both password and keyboard-interactive (like on OS-X, 'nixes)
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KeyboardInteractiveAuthenticationMethod kauth = new KeyboardInteractiveAuthenticationMethod(Username);
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kauth.AuthenticationPrompt += new EventHandler<AuthenticationPromptEventArgs>(kauth_AuthenticationPrompt);
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PasswordAuthenticationMethod pauth = new PasswordAuthenticationMethod(Username, Password);
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Debug.Console(1, this, "Creating new SshClient");
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ConnectionInfo connectionInfo = new ConnectionInfo(Hostname, Port, Username, pauth, kauth);
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Client = new SshClient(connectionInfo);
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Client.ErrorOccurred -= Client_ErrorOccurred;
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Client.ErrorOccurred += Client_ErrorOccurred;
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//Attempt to connect
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ClientStatus = SocketStatus.SOCKET_STATUS_WAITING;
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try
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{
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Client.Connect();
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TheStream = Client.CreateShellStream("PDTShell", 100, 80, 100, 200, 65534);
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TheStream.DataReceived += Stream_DataReceived;
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Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Connected");
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ClientStatus = SocketStatus.SOCKET_STATUS_CONNECTED;
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DisconnectLogged = false;
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}
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catch (SshConnectionException e)
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{
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var ie = e.InnerException; // The details are inside!!
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var errorLogLevel = DisconnectLogged == true ? Debug.ErrorLogLevel.None : Debug.ErrorLogLevel.Error;
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if (ie is SocketException)
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Debug.Console(1, this, errorLogLevel, "'{0}' CONNECTION failure: Cannot reach host, ({1})", Key, ie.Message);
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else if (ie is System.Net.Sockets.SocketException)
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Debug.Console(1, this, errorLogLevel, "'{0}' Connection failure: Cannot reach host '{1}' on port {2}, ({3})",
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Key, Hostname, Port, ie.GetType());
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else if (ie is SshAuthenticationException)
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{
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Debug.Console(1, this, errorLogLevel, "Authentication failure for username '{0}', ({1})",
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Username, ie.Message);
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}
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else
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Debug.Console(1, this, errorLogLevel, "Error on connect:\r({0})", e);
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DisconnectLogged = true;
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KillClient(SocketStatus.SOCKET_STATUS_CONNECT_FAILED);
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if (AutoReconnect)
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{
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Debug.Console(1, this, "Checking autoreconnect: {0}, {1}ms", AutoReconnect, AutoReconnectIntervalMs);
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ReconnectTimer.Reset(AutoReconnectIntervalMs);
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}
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}
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catch (Exception e)
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{
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var errorLogLevel = DisconnectLogged == true ? Debug.ErrorLogLevel.None : Debug.ErrorLogLevel.Error;
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Debug.Console(1, this, errorLogLevel, "Unhandled exception on connect:\r({0})", e);
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DisconnectLogged = true;
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KillClient(SocketStatus.SOCKET_STATUS_CONNECT_FAILED);
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if (AutoReconnect)
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{
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Debug.Console(1, this, "Checking autoreconnect: {0}, {1}ms", AutoReconnect, AutoReconnectIntervalMs);
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ReconnectTimer.Reset(AutoReconnectIntervalMs);
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}
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}
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}
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}
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}
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/// <summary>
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/// Disconnect the clients and put away it's resources.
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/// </summary>
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public void Disconnect()
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{
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ConnectEnabled = false;
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// Stop trying reconnects, if we are
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ReconnectTimer.Stop();
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KillClient(SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY);
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lock(connectLock)
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{
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// Stop trying reconnects, if we are
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ReconnectTimer.Stop();
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KillClient(SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY);
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}
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}
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/// <summary>
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@@ -317,31 +320,21 @@ namespace PepperDash.Core
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if (Client != null)
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{
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IsConnecting = false;
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Client.Disconnect();
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Client = null;
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ClientStatus = status;
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Debug.Console(1, this, "Disconnected");
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try
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{
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Client.Disconnect();
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Client.Dispose();
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Client = null;
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ClientStatus = status;
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Debug.Console(1, this, "Disconnected client");
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}
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catch (Exception ex)
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{
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Debug.Console(0, this, "Exception killing client: {0}", ex.Message);
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}
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}
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}
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/// <summary>
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/// Anything to do with reestablishing connection on failures
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/// </summary>
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void HandleConnectionFailure()
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{
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KillClient(SocketStatus.SOCKET_STATUS_CONNECT_FAILED);
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Debug.Console(1, this, "Client nulled due to connection failure. AutoReconnect: {0}, ConnectEnabled: {1}", AutoReconnect, ConnectEnabled);
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if (AutoReconnect && ConnectEnabled)
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{
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Debug.Console(1, this, "Checking autoreconnect: {0}, {1}ms", AutoReconnect, AutoReconnectIntervalMs);
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ReconnectTimer.Reset(AutoReconnectIntervalMs);
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Debug.Console(1, this, "Attempting connection in {0} seconds",
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(float) (AutoReconnectIntervalMs/1000));
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}
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}
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/// <summary>
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/// Kills the stream
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/// </summary>
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@@ -353,6 +346,7 @@ namespace PepperDash.Core
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TheStream.Close();
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TheStream.Dispose();
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TheStream = null;
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Debug.Console(1, this, "Disconnected stream");
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}
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}
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@@ -403,13 +397,23 @@ namespace PepperDash.Core
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/// </summary>
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void Client_ErrorOccurred(object sender, Crestron.SimplSharp.Ssh.Common.ExceptionEventArgs e)
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{
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if (e.Exception is SshConnectionException || e.Exception is System.Net.Sockets.SocketException)
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Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Disconnected by remote");
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else
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Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Unhandled SSH client error: {0}", e.Exception);
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CrestronInvoke.BeginInvoke(o =>
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{
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if (e.Exception is SshConnectionException || e.Exception is System.Net.Sockets.SocketException)
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Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Disconnected by remote");
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else
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Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Unhandled SSH client error: {0}", e.Exception);
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ClientStatus = SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY;
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HandleConnectionFailure();
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lock (connectLock)
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{
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KillClient(SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY);
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}
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if (AutoReconnect && ConnectEnabled)
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{
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Debug.Console(1, this, "Checking autoreconnect: {0}, {1}ms", AutoReconnect, AutoReconnectIntervalMs);
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ReconnectTimer.Reset(AutoReconnectIntervalMs);
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}
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});
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}
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/// <summary>
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@@ -451,8 +455,6 @@ namespace PepperDash.Core
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Debug.Console(0, "Stack Trace: {0}", ex.StackTrace);
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Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Stream write failed. Disconnected, closing");
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ClientStatus = SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY;
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HandleConnectionFailure();
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}
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}
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@@ -480,8 +482,6 @@ namespace PepperDash.Core
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catch
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{
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Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Stream write failed. Disconnected, closing");
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ClientStatus = SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY;
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HandleConnectionFailure();
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}
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}
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Block a user