mirror of
https://github.com/PepperDash/PepperDashCore.git
synced 2026-02-16 13:14:49 +00:00
feature: reworked the SSH client to use an interlocked exchange to check if its connecting for thread safety
This commit is contained in:
@@ -8,6 +8,7 @@ using Crestron.SimplSharp.Ssh.Common;
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namespace PepperDash.Core
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namespace PepperDash.Core
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{
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{
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/*
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/// <summary>
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/// <summary>
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///
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///
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/// </summary>
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/// </summary>
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@@ -378,6 +379,7 @@ namespace PepperDash.Core
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/// </summary>
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/// </summary>
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void Stream_DataReceived(object sender, Crestron.SimplSharp.Ssh.Common.ShellDataEventArgs e)
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void Stream_DataReceived(object sender, Crestron.SimplSharp.Ssh.Common.ShellDataEventArgs e)
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{
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{
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var bytes = e.Data;
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var bytes = e.Data;
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if (bytes.Length > 0)
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if (bytes.Length > 0)
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{
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{
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@@ -537,5 +539,5 @@ namespace PepperDash.Core
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IsConnected = isConnected;
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IsConnected = isConnected;
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Client = client;
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Client = client;
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}
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}
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}
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}*/
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}
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}
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573
Pepperdash Core/Pepperdash Core/Comm/GenericSshClientV2.cs
Normal file
573
Pepperdash Core/Pepperdash Core/Comm/GenericSshClientV2.cs
Normal file
@@ -0,0 +1,573 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharp.CrestronSockets;
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using Crestron.SimplSharp.Ssh;
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using Crestron.SimplSharp.Ssh.Common;
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namespace PepperDash.Core
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{
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/// <summary>
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/// Generic ssh client
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/// </summary>
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public class GenericSshClient : Device, IStreamDebugging, ISocketStatus, IAutoReconnect, IDisposable
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{
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private static class ConnectionProgress
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{
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public const int Idle = 0;
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public const int InProgress = 1;
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}
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private SshClient client;
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private ShellStream stream;
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private CTimer connectTimer;
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private CTimer disconnectTimer;
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private int connectionProgress = ConnectionProgress.Idle;
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private KeyboardInteractiveAuthenticationMethod keyboardAuth;
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private PasswordAuthenticationMethod passwordAuth;
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private SocketStatus socketSatus;
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/// <summary>
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/// Address of server
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/// </summary>
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public string Hostname { get; set; }
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/// <summary>
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/// Port on server
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/// </summary>
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public int Port { get; set; }
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/// <summary>
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/// Username for server
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/// </summary>
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public string Username { get; set; }
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/// <summary>
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/// And... Password for server. That was worth documenting!
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/// </summary>
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public string Password { get; set; }
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/// <summary>
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/// Client socket status
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/// </summary>
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public SocketStatus ClientStatus
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{
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get { return socketSatus; }
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private set
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{
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if (socketSatus == value)
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return;
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socketSatus = value;
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OnConnectionChange();
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}
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}
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/// <summary>
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/// Will be set and unset by connect and disconnect only
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/// </summary>
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public bool ConnectEnabled { get; private set; }
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private void OnConnectionChange()
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{
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var handler = ConnectionChange;
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if (handler != null)
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handler(this, new GenericSocketStatusChageEventArgs(this));
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}
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private const string SPlusKey = "Uninitialized SshClient";
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/// <summary>
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/// S+ Constructor - Must set all properties before calling Connect
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/// </summary>
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public GenericSshClient()
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: base(SPlusKey)
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{
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StreamDebugging = new CommunicationStreamDebugging(SPlusKey);
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AutoReconnectIntervalMs = 10000;
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connectTimer = new CTimer(_ =>
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{
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Debug.Console(1, this, "Attempting to reconnect");
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Connect();
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}, Timeout.Infinite);
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disconnectTimer = new CTimer(_ =>
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{
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Debug.Console(1, this, "Attempting to disconnect");
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Disconnect();
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}, Timeout.Infinite);
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CrestronEnvironment.ProgramStatusEventHandler += OnProgramShutdown;
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}
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/// <summary>
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/// Typical constructor.
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/// </summary>
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public GenericSshClient(string key, string hostname, int port, string username, string password) : base(key)
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{
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Key = key;
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Hostname = hostname;
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Port = port;
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Username = username;
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Password = password;
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AutoReconnectIntervalMs = 10000;
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connectTimer = new CTimer(_ =>
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{
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Debug.Console(1, this, "Attempting to reconnect");
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Connect();
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}, Timeout.Infinite);
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disconnectTimer = new CTimer(_ =>
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{
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Debug.Console(1, this, "Attempting to disconnect");
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Disconnect();
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}, Timeout.Infinite);
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StreamDebugging = new CommunicationStreamDebugging(key);
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CrestronEnvironment.ProgramStatusEventHandler += OnProgramShutdown;
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}
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private void OnProgramShutdown(eProgramStatusEventType type)
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{
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try
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{
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if (type == eProgramStatusEventType.Stopping)
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Disconnect();
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}
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catch (Exception ex)
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{
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Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Error at shutdown:{0}", ex);
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}
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}
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/// <summary>
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/// Just to help S+ set the key
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/// </summary>
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public void Initialize(string key)
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{
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Key = key;
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}
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/// <summary>
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/// True when the server is connected - when status == 2.
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/// </summary>
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public bool IsConnected
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{
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get { return client != null && client.IsConnected; }
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}
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/// <summary>
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/// S+ helper for IsConnected
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/// </summary>
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public ushort UIsConnected
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{
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get { return (ushort)(IsConnected ? 1 : 0); }
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}
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/// <summary>
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/// Event fired when bytes are received on the shell
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/// </summary>
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public event EventHandler<GenericCommMethodReceiveBytesArgs> BytesReceived;
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/// <summary>
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/// Event fired when test is received on the shell
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/// </summary>
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public event EventHandler<GenericCommMethodReceiveTextArgs> TextReceived;
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/// <summary>
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/// Sends text to the server
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/// </summary>
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/// <param name="text"></param>
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public void SendText(string text)
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{
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if (CanSend())
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{
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if (StreamDebugging.TxStreamDebuggingIsEnabled)
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Debug.Console(0, this, "Sending {0} characters of text: '{1}'", text.Length, ComTextHelper.GetDebugText(text.Trim()));
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stream.WriteLine(text);
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}
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else
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{
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Debug.Console(1, this, "SendText() called but not connected");
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Disconnect(SocketStatus.SOCKET_STATUS_NO_CONNECT);
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}
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}
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/// <summary>
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/// Sends bytes to the server
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/// </summary>
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/// <param name="bytes"></param>
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public void SendBytes(byte[] bytes)
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{
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if (CanSend())
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{
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if (StreamDebugging.TxStreamDebuggingIsEnabled)
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Debug.Console(0, this, "Sending {0} bytes: '{1}'", bytes.Length, ComTextHelper.GetEscapedText(bytes));
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stream.Write(bytes, 0, bytes.Length);
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stream.Flush();
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}
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else
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{
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Debug.Console(1, this, "SendText() called but not connected");
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Disconnect(SocketStatus.SOCKET_STATUS_NO_CONNECT);
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}
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}
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private bool CanSend()
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{
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return client != null && stream != null && client.IsConnected;
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}
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/// <summary>
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/// Connect to the server, using the provided properties.
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/// </summary>
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public void Connect()
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{
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ConnectEnabled = true;
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DisposeOfTimer(disconnectTimer);
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if (
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Interlocked.CompareExchange(ref connectionProgress, ConnectionProgress.InProgress,
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ConnectionProgress.Idle) == ConnectionProgress.Idle)
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{
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if (client != null && client.IsConnected)
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{
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Debug.Console(1, this, "Ignoring connection request... already connected");
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Interlocked.Exchange(ref connectionProgress, ConnectionProgress.Idle);
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return;
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}
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CrestronInvoke.BeginInvoke(_ =>
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{
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const int defaultPort = 22;
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var p = Port == default(int) ? defaultPort : Port;
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if (keyboardAuth != null)
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{
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keyboardAuth.AuthenticationPrompt -= AuthenticationPromptHandler;
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keyboardAuth.Dispose();
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}
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if (passwordAuth != null)
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{
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passwordAuth.Dispose();
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}
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keyboardAuth = new KeyboardInteractiveAuthenticationMethod(Username);
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passwordAuth = new PasswordAuthenticationMethod(Username, Password);
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keyboardAuth.AuthenticationPrompt += AuthenticationPromptHandler;
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var connectionInfo = new ConnectionInfo(Hostname, p, Username, passwordAuth, keyboardAuth);
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if (connectTimer.Disposed && AutoReconnect)
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{
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connectTimer = new CTimer(obj =>
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|
{
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Debug.Console(1, this, "Attempting to reconnect");
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Connect();
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}, Timeout.Infinite);
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}
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ConnectInternal(connectionInfo);
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|
});
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|
}
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|
else
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|
{
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|
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|
Debug.Console(1, this, "Ingoring connection request while connect/disconnect in progress...");
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|
if (!connectTimer.Disposed && AutoReconnect)
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connectTimer.Reset(10000);
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|
}
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|
}
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|
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|
private void ConnectInternal(ConnectionInfo connectionInfo)
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|
{
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|
Debug.Console(1, this, "Attempting connection to: " + Hostname);
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|
try
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|
{
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// Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Creating new client...");
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|
client = new SshClient(connectionInfo);
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|
client.ErrorOccurred += ClientErrorHandler;
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client.HostKeyReceived += HostKeyReceivedHandler;
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ClientStatus = SocketStatus.SOCKET_STATUS_WAITING;
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|
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|
// Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Connecting...");
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|
client.Connect();
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|
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|
// Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Creating shell...");
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|
stream = client.CreateShellStream("PDTShell", 100, 80, 100, 200, 65534);
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|
stream.DataReceived += StreamDataReceivedHandler;
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|
stream.ErrorOccurred += StreamErrorOccurredHandler;
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|
// Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Shell created");
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||||||
|
|
||||||
|
if (client.IsConnected)
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||||||
|
{
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|
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Connected");
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||||||
|
connectTimer.Stop();
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|
ClientStatus = SocketStatus.SOCKET_STATUS_CONNECTED;
|
||||||
|
Interlocked.Exchange(ref connectionProgress, ConnectionProgress.Idle);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
throw new Exception("Unknown connection error");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (SshConnectionException e)
|
||||||
|
{
|
||||||
|
var ie = e.InnerException; // The details are inside!!
|
||||||
|
|
||||||
|
if (ie is SocketException)
|
||||||
|
Debug.Console(1, this, Debug.ErrorLogLevel.Error,
|
||||||
|
"'{0}' CONNECTION failure: Cannot reach host, ({1})",
|
||||||
|
Key, ie.Message);
|
||||||
|
else if (ie is System.Net.Sockets.SocketException)
|
||||||
|
Debug.Console(1, this, Debug.ErrorLogLevel.Error,
|
||||||
|
"'{0}' Connection failure: Cannot reach host '{1}' on port {2}, ({3})",
|
||||||
|
Key, Hostname, Port, ie.GetType());
|
||||||
|
else if (ie is SshAuthenticationException)
|
||||||
|
{
|
||||||
|
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Authentication failure for username '{0}', ({1})",
|
||||||
|
Username, ie.Message);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Error on connect:({0})", ie.Message);
|
||||||
|
|
||||||
|
DisconnectInternal(SocketStatus.SOCKET_STATUS_CONNECT_FAILED);
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Connection error: " + e.Message);
|
||||||
|
DisconnectInternal(SocketStatus.SOCKET_STATUS_CONNECT_FAILED);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Disconnect the clients and put away it's resources.
|
||||||
|
/// </summary>
|
||||||
|
public void Disconnect()
|
||||||
|
{
|
||||||
|
ConnectEnabled = false;
|
||||||
|
Disconnect(SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void Disconnect(SocketStatus status)
|
||||||
|
{
|
||||||
|
// kill the reconnect timer if we are disconnecting locally
|
||||||
|
if (status == SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY)
|
||||||
|
DisposeOfTimer(connectTimer);
|
||||||
|
|
||||||
|
if (
|
||||||
|
Interlocked.CompareExchange(ref connectionProgress, ConnectionProgress.InProgress,
|
||||||
|
ConnectionProgress.Idle) == ConnectionProgress.Idle)
|
||||||
|
{
|
||||||
|
Debug.Console(1, this, "Disconnecting...");
|
||||||
|
CrestronInvoke.BeginInvoke(_ => DisconnectInternal(status));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (!disconnectTimer.Disposed)
|
||||||
|
DisposeOfTimer(disconnectTimer);
|
||||||
|
|
||||||
|
disconnectTimer = new CTimer(_ => Disconnect(status), 10000);
|
||||||
|
Debug.Console(1, this, "Ingoring disconnect request while connect/disconnect in progress... will try again soon");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DisconnectInternal(SocketStatus status)
|
||||||
|
{
|
||||||
|
DisposeOfStream();
|
||||||
|
DisposeOfClient();
|
||||||
|
DisposeOfAuthMethods();
|
||||||
|
|
||||||
|
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Disconnect Complete");
|
||||||
|
ClientStatus = status;
|
||||||
|
|
||||||
|
DisposeOfTimer(disconnectTimer);
|
||||||
|
if (!connectTimer.Disposed && AutoReconnect)
|
||||||
|
{
|
||||||
|
Debug.Console(1, this, "Autoreconnect try again soon");
|
||||||
|
connectTimer.Reset(AutoReconnectIntervalMs);
|
||||||
|
}
|
||||||
|
|
||||||
|
Interlocked.Exchange(ref connectionProgress, ConnectionProgress.Idle);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DisposeOfAuthMethods()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (keyboardAuth != null)
|
||||||
|
{
|
||||||
|
keyboardAuth.AuthenticationPrompt -= AuthenticationPromptHandler;
|
||||||
|
keyboardAuth.Dispose();
|
||||||
|
keyboardAuth = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (passwordAuth != null)
|
||||||
|
{
|
||||||
|
passwordAuth.Dispose();
|
||||||
|
passwordAuth = null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.Console(1, this, Debug.ErrorLogLevel.Notice,
|
||||||
|
"Disconnect() Exception occured freeing auth: " + e.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DisposeOfClient()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (client != null)
|
||||||
|
{
|
||||||
|
if (client.IsConnected)
|
||||||
|
client.Disconnect();
|
||||||
|
|
||||||
|
client.ErrorOccurred -= ClientErrorHandler;
|
||||||
|
client.HostKeyReceived -= HostKeyReceivedHandler;
|
||||||
|
client.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.Console(1, this, Debug.ErrorLogLevel.Notice,
|
||||||
|
"Disconnect() Exception occured freeing client: " + e.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void DisposeOfStream()
|
||||||
|
{
|
||||||
|
try
|
||||||
|
{
|
||||||
|
if (stream != null)
|
||||||
|
{
|
||||||
|
stream.DataReceived -= StreamDataReceivedHandler;
|
||||||
|
stream.ErrorOccurred -= StreamErrorOccurredHandler;
|
||||||
|
stream.Close();
|
||||||
|
stream.Dispose();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
catch (Exception e)
|
||||||
|
{
|
||||||
|
Debug.Console(1, this, Debug.ErrorLogLevel.Notice,
|
||||||
|
"Disconnect() exception occured freeing stream: " + e.Message);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void DisposeOfTimer(CTimer timer)
|
||||||
|
{
|
||||||
|
if (timer == null || timer.Disposed) return;
|
||||||
|
timer.Stop();
|
||||||
|
timer.Dispose();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StreamDataReceivedHandler(object sender, ShellDataEventArgs e)
|
||||||
|
{
|
||||||
|
var bytes = e.Data;
|
||||||
|
if (bytes.Length > 0)
|
||||||
|
{
|
||||||
|
var bytesHandler = BytesReceived;
|
||||||
|
if (bytesHandler != null)
|
||||||
|
{
|
||||||
|
if (StreamDebugging.RxStreamDebuggingIsEnabled)
|
||||||
|
{
|
||||||
|
Debug.Console(0, this, "Received {1} bytes: '{0}'", ComTextHelper.GetEscapedText(bytes), bytes.Length);
|
||||||
|
}
|
||||||
|
|
||||||
|
bytesHandler(this, new GenericCommMethodReceiveBytesArgs(bytes));
|
||||||
|
}
|
||||||
|
|
||||||
|
var textHandler = TextReceived;
|
||||||
|
if (textHandler != null)
|
||||||
|
{
|
||||||
|
var str = Encoding.GetEncoding(28591).GetString(bytes, 0, bytes.Length);
|
||||||
|
if (StreamDebugging.RxStreamDebuggingIsEnabled)
|
||||||
|
Debug.Console(0, this, "Received: '{0}'", ComTextHelper.GetDebugText(str));
|
||||||
|
|
||||||
|
textHandler(this, new GenericCommMethodReceiveTextArgs(str));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ClientErrorHandler(object sender, ExceptionEventArgs e)
|
||||||
|
{
|
||||||
|
Debug.Console(1, this, "SSH client error:{0}", e.Exception);
|
||||||
|
Disconnect(SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void StreamErrorOccurredHandler(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
Debug.Console(1, this, "SSH Shellstream error");
|
||||||
|
Disconnect(SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void AuthenticationPromptHandler(object sender, AuthenticationPromptEventArgs e)
|
||||||
|
{
|
||||||
|
foreach (
|
||||||
|
var prompt in
|
||||||
|
e.Prompts.Where(
|
||||||
|
prompt => prompt.Request.IndexOf("Password:", StringComparison.InvariantCultureIgnoreCase) != -1)
|
||||||
|
)
|
||||||
|
prompt.Response = Password;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static void HostKeyReceivedHandler(object sender, HostKeyEventArgs e)
|
||||||
|
{
|
||||||
|
e.CanTrust = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
private static IEnumerable<string> SplitDataReceived(string str, int maxChunkSize)
|
||||||
|
{
|
||||||
|
for (var i = 0; i < str.Length; i += maxChunkSize)
|
||||||
|
{
|
||||||
|
yield return str.Substring(i, Math.Min(maxChunkSize, str.Length - i));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Stream debugging properties
|
||||||
|
/// </summary>
|
||||||
|
public CommunicationStreamDebugging StreamDebugging { get; private set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Event fired on a connection status change
|
||||||
|
/// </summary>
|
||||||
|
public event EventHandler<GenericSocketStatusChageEventArgs> ConnectionChange;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Determines if autoreconnect is enabled
|
||||||
|
/// </summary>
|
||||||
|
public bool AutoReconnect { get; set; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Millisecond value, determines the timeout period in between reconnect attempts.
|
||||||
|
/// Set to 10000 by default
|
||||||
|
/// </summary>
|
||||||
|
public int AutoReconnectIntervalMs { get; set; }
|
||||||
|
|
||||||
|
private bool disposed;
|
||||||
|
public void Dispose()
|
||||||
|
{
|
||||||
|
Dispose(true);
|
||||||
|
CrestronEnvironment.GC.SuppressFinalize(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void Dispose(bool disposing)
|
||||||
|
{
|
||||||
|
if (disposed)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (disposing)
|
||||||
|
Disconnect();
|
||||||
|
|
||||||
|
disposed = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -72,6 +72,7 @@
|
|||||||
<Compile Include="Comm\CommunicationStreamDebugging.cs" />
|
<Compile Include="Comm\CommunicationStreamDebugging.cs" />
|
||||||
<Compile Include="Comm\ControlPropertiesConfig.cs" />
|
<Compile Include="Comm\ControlPropertiesConfig.cs" />
|
||||||
<Compile Include="Comm\GenericSecureTcpIpClient.cs" />
|
<Compile Include="Comm\GenericSecureTcpIpClient.cs" />
|
||||||
|
<Compile Include="Comm\GenericSshClientV2.cs" />
|
||||||
<Compile Include="Comm\GenericTcpIpClient_ForServer.cs" />
|
<Compile Include="Comm\GenericTcpIpClient_ForServer.cs" />
|
||||||
<Compile Include="Comm\GenericHttpSseClient.cs" />
|
<Compile Include="Comm\GenericHttpSseClient.cs" />
|
||||||
<Compile Include="Comm\GenericSecureTcpIpServer.cs" />
|
<Compile Include="Comm\GenericSecureTcpIpServer.cs" />
|
||||||
|
|||||||
Reference in New Issue
Block a user