Files
PepperDashCore/Pepperdash Core/Pepperdash Core/Comm/GenericSshClient.cs
2016-08-04 13:14:32 -06:00

343 lines
9.6 KiB
C#

using System;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharp.Ssh;
using Crestron.SimplSharp.Ssh.Common;
namespace PepperDash.Core
{
public class ConnectionChangeEventArgs : EventArgs
{
public bool IsConnected { get; private set; }
public GenericSshClient Client { get; private set; }
public ushort Status { get { return Client.UStatus; } }
// S+ Constructor
public ConnectionChangeEventArgs() { }
public ConnectionChangeEventArgs(bool isConnected, GenericSshClient client)
{
IsConnected = isConnected;
Client = client;
}
}
//*****************************************************************************************************
//*****************************************************************************************************
public class GenericSshClient : Device, IBasicCommunication, IAutoReconnect
{
public event EventHandler<GenericCommMethodReceiveBytesArgs> BytesReceived;
public event EventHandler<GenericCommMethodReceiveTextArgs> TextReceived;
public event EventHandler<ConnectionChangeEventArgs> ConnectionChange;
//public event EventHandler<DataReceiveEventArgs> DataReceive;
public string Hostname { get; set; }
/// <summary>
/// Port on server
/// </summary>
public int Port { get; set; }
public string Username { get; set; }
public string Password { get; set; }
public bool IsConnected
{
// returns false if no client or not connected
get { return (Client != null ? Client.IsConnected : false); }
set
{
if (value)
UStatus = 2;
OnConnectionChange();
}
}
/// <summary>
/// Contains the familiar Simpl analog status values
/// </summary>
public ushort UStatus { get; private set; }
/// <summary>
/// Determines whether client will attempt reconnection on failure. Default is true
/// </summary>
public bool AutoReconnect { get; set; }
/// <summary>
/// Millisecond value, determines the timeout period in between reconnect attempts
/// </summary>
public int AutoReconnectIntervalMs { get; set; }
SshClient Client;
ShellStream TheStream;
CTimer ReconnectTimer;
//bool ReconnectTimerRunning;
public GenericSshClient(string key, string hostname, int port, string username, string password) :
base(key)
{
AutoReconnectIntervalMs = 5000;
AutoReconnect = true;
Hostname = hostname;
Port = port;
Username = username;
Password = password;
CrestronEnvironment.ProgramStatusEventHandler += new ProgramStatusEventHandler(CrestronEnvironment_ProgramStatusEventHandler);
}
void CrestronEnvironment_ProgramStatusEventHandler(eProgramStatusEventType programEventType)
{
if (programEventType == eProgramStatusEventType.Stopping)
{
if (Client != null)
{
Debug.Console(2, this, "Closing connection");
Client.Disconnect();
Client.Dispose();
Debug.Console(2, this, "Connection closed");
}
}
}
/// <summary>
/// Connect to the server, using the provided properties.
/// </summary>
public void Connect()
{
Debug.Console(1, this, "attempting connect, IsConnected={0}", Client != null ? Client.IsConnected : false);
//ReconnectTimerRunning = false;
if (ReconnectTimer != null)
{
ReconnectTimer.Stop();
ReconnectTimer = null;
}
if (IsConnected)
return;
if (Hostname != null && Hostname != string.Empty && Port > 0 &&
Username != null && Password != null)
{
UStatus = 1;
IsConnected = false;
// This handles both password and keyboard-interactive (like on OS-X, 'nixes)
KeyboardInteractiveAuthenticationMethod kauth = new KeyboardInteractiveAuthenticationMethod(Username);
kauth.AuthenticationPrompt += new EventHandler<AuthenticationPromptEventArgs>(kauth_AuthenticationPrompt);
PasswordAuthenticationMethod pauth = new PasswordAuthenticationMethod(Username, Password);
ConnectionInfo connectionInfo = new ConnectionInfo(Hostname, Port, Username, pauth, kauth);
// always spin up new client in case parameters have changed
if (Client != null)
{
Client.Disconnect();
Client = null;
//Client.Dispose();
}
Client = new SshClient(connectionInfo);
Client.ErrorOccurred += Client_ErrorOccurred;
try
{
Client.Connect();
if (Client.IsConnected)
{
Client.KeepAliveInterval = TimeSpan.FromSeconds(2);
Client.SendKeepAlive();
IsConnected = true;
Debug.Console(1, this, "Connected");
TheStream = Client.CreateShellStream("PDTShell", 100, 80, 100, 200, 65534);
TheStream.DataReceived += Stream_DataReceived;
}
return;
}
catch (SshConnectionException e)
{
var ie = e.InnerException; // The details are inside!!
string msg;
if (ie is SocketException)
msg = string.Format("'{0}' CONNECTION failure: Cannot reach host, ({1})", Key, ie.GetType());
else if (ie is System.Net.Sockets.SocketException)
msg = string.Format("'{0}' Connection failure: Cannot reach host '{1}' on port {2}, ({3})",
Key, Hostname, Port, ie.GetType());
else if (ie is SshAuthenticationException)
{
msg = string.Format("'{0}' Authentication failure for username '{1}', ({2})",
Username, Key, ie.GetType());
Debug.Console(0, this, "Authentication failure for username '{0}', ({1})",
Username, ie.GetType());
}
else
Debug.Console(0, this, "Error on connect:\r({0})", e);
}
}
else
{
Debug.Console(0, this, "Connect failed. Check hostname, port, username and password are set or not null");
}
// Sucess will not make it this far
UStatus = 3;
IsConnected = false;
HandleConnectionFailure();
}
/// <summary>
/// Disconnect the clients and put away it's resources.
/// </summary>
public void Disconnect()
{
// Stop trying reconnects, if we are
if (ReconnectTimer != null)
{
ReconnectTimer.Stop();
ReconnectTimer = null;
}
// Otherwise just close up
if (Client != null) // && Client.IsConnected) <-- Doesn't always report properly...
{
Debug.Console(1, this, "Disconnecting");
Client.Disconnect();
Cleanup();
UStatus = 5;
IsConnected = false;
}
}
/// <summary>
/// Anything to do with reestablishing connection on failures
/// </summary>
void HandleConnectionFailure()
{
Debug.Console(2, this, "Checking autoreconnect: {0}, {1}ms",
AutoReconnect, AutoReconnectIntervalMs);
if (AutoReconnect)
{
if (ReconnectTimer == null)// || !ReconnectTimerRunning)
{
ReconnectTimer = new CTimer(o =>
{
Connect();
ReconnectTimer = null;
}, AutoReconnectIntervalMs);
Debug.Console(1, this, "Attempting connection in {0} seconds",
(float)(AutoReconnectIntervalMs / 1000));
}
else
{
Debug.Console(2, this, "{0} second reconnect cycle running",
(float)(AutoReconnectIntervalMs / 1000));
}
}
}
void Cleanup()
{
Debug.Console(2, this, "cleaning up resources");
Client = null;
}
/// <summary>
/// Handles the keyboard interactive authentication, should it be required.
/// </summary>
void kauth_AuthenticationPrompt(object sender, AuthenticationPromptEventArgs e)
{
foreach (AuthenticationPrompt prompt in e.Prompts)
if (prompt.Request.IndexOf("Password:", StringComparison.InvariantCultureIgnoreCase) != -1)
prompt.Response = Password;
}
/// <summary>
/// Handler for data receive on ShellStream. Passes data across to queue for line parsing.
/// </summary>
void Stream_DataReceived(object sender, Crestron.SimplSharp.Ssh.Common.ShellDataEventArgs e)
{
var bytes = e.Data;
if (bytes.Length > 0)
{
var bytesHandler = BytesReceived;
if (bytesHandler != null)
bytesHandler(this, new GenericCommMethodReceiveBytesArgs(bytes));
var textHandler = TextReceived;
if (textHandler != null)
{
var str = Encoding.GetEncoding(28591).GetString(bytes, 0, bytes.Length);
textHandler(this, new GenericCommMethodReceiveTextArgs(str));
}
}
}
///// <summary>
///// Error event handler for stream events
///// </summary>
//void Stream_ErrorOccurred(object sender, ExceptionEventArgs e)
//{
// Debug.Console(2, this, "CRITICAL: PLEASE REPORT - SSH client stream error:\r{0}", e.Exception);
//}
/// <summary>
/// Error event handler for client events - disconnect, etc. Will forward those events via ConnectionChange
/// event
/// </summary>
void Client_ErrorOccurred(object sender, Crestron.SimplSharp.Ssh.Common.ExceptionEventArgs e)
{
if (!(e.Exception is SshConnectionException))
{
Debug.Console(0, this, "SSH client error: {0}", e.Exception);
UStatus = 4;
}
Client.Disconnect();
Client = null;
Debug.Console(1, this, "Disconnected by remote");
IsConnected = false;
HandleConnectionFailure();
}
/// <summary>
/// Helper for ConnectionChange event
/// </summary>
void OnConnectionChange()
{
if(ConnectionChange != null)
ConnectionChange(this, new ConnectionChangeEventArgs(IsConnected, this));
}
#region IBasicCommunication Members
public void SendText(string text)
{
try
{
TheStream.Write(text);
TheStream.Flush();
}
catch
{
Debug.Console(1, this, "Stream write failed. Disconnected, closing");
UStatus = 4;
IsConnected = false;
HandleConnectionFailure();
}
}
public void SendBytes(byte[] bytes)
{
try
{
TheStream.Write(bytes, 0, bytes.Length);
TheStream.Flush();
}
catch
{
Debug.Console(1, this, "Stream write failed. Disconnected, closing");
UStatus = 4;
IsConnected = false;
HandleConnectionFailure();
}
}
#endregion
}
}