mirror of
https://github.com/PepperDash/PepperDashCore.git
synced 2026-02-13 11:44:46 +00:00
189 lines
5.2 KiB
C#
189 lines
5.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using Crestron.SimplSharp;
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using Crestron.SimplSharp.CrestronSockets;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace PepperDash.Core
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{
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public class GenericTcpIpClient : Device, IBasicCommunication
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{
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public event EventHandler<GenericCommMethodReceiveBytesArgs> BytesReceived;
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public event EventHandler<GenericCommMethodReceiveTextArgs> TextReceived;
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public bool IsConnected { get { return Client.ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED; } }
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public string Status { get { return Client.ClientStatus.ToString(); } }
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public string ConnectionFailure { get { return Client.ClientStatus.ToString(); } }
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public bool Connected
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{
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get { return Client.ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED; }
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}
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TCPClient Client;
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CTimer RetryTimer;
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public GenericTcpIpClient(string key, string address, int port, int bufferSize)
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: base(key)
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{
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Client = new TCPClient(address, port, bufferSize);
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}
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public override bool CustomActivate()
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{
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Client.SocketStatusChange += new TCPClientSocketStatusChangeEventHandler(Client_SocketStatusChange);
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return true;
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}
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public override bool Deactivate()
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{
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Client.SocketStatusChange -= this.Client_SocketStatusChange;
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return true;
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}
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public void Connect()
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{
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Client.ConnectToServerAsync(null);
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}
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public void Disconnnect()
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{
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Client.DisconnectFromServer();
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}
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void ConnectToServerCallback(TCPClient c)
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{
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if (c.ClientStatus != SocketStatus.SOCKET_STATUS_CONNECTED)
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WaitAndTryReconnect();
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}
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void WaitAndTryReconnect()
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{
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Client.DisconnectFromServer();
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Debug.Console(2, "Attempting reconnect, status={0}", Client.ClientStatus);
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RetryTimer = new CTimer(o => { Client.ConnectToServerAsync(ConnectToServerCallback); }, 1000);
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}
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void Receive(TCPClient client, int numBytes)
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{
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if (numBytes > 0)
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{
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var bytes = client.IncomingDataBuffer.Take(numBytes).ToArray();
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//if (Debug.Level == 2)
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// Debug.Console(2, this, "Received: {0} bytes: '{1}'", bytes.Length, ComTextHelper.GetEscapedText(bytes));
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var bytesHandler = BytesReceived;
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if (bytesHandler != null)
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bytesHandler(this, new GenericCommMethodReceiveBytesArgs(bytes));
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var textHandler = TextReceived;
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if (textHandler != null)
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{
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var str = Encoding.GetEncoding(28591).GetString(bytes, 0, bytes.Length);
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textHandler(this, new GenericCommMethodReceiveTextArgs(str));
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}
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}
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Client.ReceiveDataAsync(Receive);
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}
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/// <summary>
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/// General send method
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/// </summary>
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public void SendText(string text)
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{
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var bytes = Encoding.GetEncoding(28591).GetBytes(text);
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// Check debug level before processing byte array
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if (Debug.Level == 2)
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Debug.Console(2, this, "Sending {0} bytes: '{1}'", bytes.Length, ComTextHelper.GetEscapedText(bytes));
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Client.SendData(bytes, bytes.Length);
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}
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/// <summary>
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/// This is useful from console and...?
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/// </summary>
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public void SendEscapedText(string text)
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{
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//if (Client.ClientStatus != SocketStatus.SOCKET_STATUS_CONNECTED)
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// Connect();
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var unescapedText = Regex.Replace(text, @"\\x([0-9a-fA-F][0-9a-fA-F])", s =>
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{
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var hex = s.Groups[1].Value;
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return ((char)Convert.ToByte(hex, 16)).ToString();
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});
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SendText(unescapedText);
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//var bytes = Encoding.GetEncoding(28591).GetBytes(unescapedText);
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//Debug.Console(2, this, "Sending {0} bytes: '{1}'", bytes.Length, text);
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//Client.SendData(bytes, bytes.Length);
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}
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public void SendBytes(byte[] bytes)
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{
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if (Debug.Level == 2)
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Debug.Console(2, this, "Sending {0} bytes: '{1}'", bytes.Length, ComTextHelper.GetEscapedText(bytes));
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Client.SendData(bytes, bytes.Length);
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}
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void Client_SocketStatusChange(TCPClient client, SocketStatus clientSocketStatus)
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{
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if (client.ClientStatus != SocketStatus.SOCKET_STATUS_CONNECTED &&
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client.ClientStatus != SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY)
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WaitAndTryReconnect();
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Debug.Console(2, this, "Socket status change {0}", clientSocketStatus);
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switch (clientSocketStatus)
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{
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case SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY:
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break;
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case SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY:
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break;
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case SocketStatus.SOCKET_STATUS_CONNECTED:
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Client.ReceiveDataAsync(Receive);
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break;
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case SocketStatus.SOCKET_STATUS_CONNECT_FAILED:
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break;
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case SocketStatus.SOCKET_STATUS_DNS_FAILED:
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break;
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case SocketStatus.SOCKET_STATUS_DNS_LOOKUP:
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break;
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case SocketStatus.SOCKET_STATUS_DNS_RESOLVED:
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break;
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case SocketStatus.SOCKET_STATUS_LINK_LOST:
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break;
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case SocketStatus.SOCKET_STATUS_NO_CONNECT:
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break;
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case SocketStatus.SOCKET_STATUS_SOCKET_NOT_EXIST:
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break;
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case SocketStatus.SOCKET_STATUS_WAITING:
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break;
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default:
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break;
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}
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}
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}
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public class TcpIpConfig
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{
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[JsonProperty(Required = Required.Always)]
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public string Address { get; set; }
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[JsonProperty(Required = Required.Always)]
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public int Port { get; set; }
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/// <summary>
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/// Defaults to 32768
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/// </summary>
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public int BufferSize { get; set; }
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public TcpIpConfig()
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{
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BufferSize = 32768;
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}
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}
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} |