Files
PepperDashCore/src/Pepperdash Core/JsonToSimpl/JsonToSimplGenericMaster.cs
2023-11-08 10:27:31 -05:00

118 lines
3.1 KiB
C#

using System;
using System.Collections.Generic;
using Crestron.SimplSharp;
using Newtonsoft.Json.Linq;
namespace PepperDash.Core.JsonToSimpl
{
/// <summary>
/// Generic Master
/// </summary>
public class JsonToSimplGenericMaster : JsonToSimplMaster
{
/*****************************************************************************************/
/** Privates **/
// The JSON file in JObject form
// For gathering the incoming data
object StringBuilderLock = new object();
// To prevent multiple same-file access
static object WriteLock = new object();
/// <summary>
/// Callback action for saving
/// </summary>
public Action<string> SaveCallback { get; set; }
/*****************************************************************************************/
/// <summary>
/// SIMPL+ default constructor.
/// </summary>
public JsonToSimplGenericMaster()
{
}
/// <summary>
/// Loads in JSON and triggers evaluation on all children
/// </summary>
/// <param name="json"></param>
public void LoadWithJson(string json)
{
OnBoolChange(false, 0, JsonToSimplConstants.JsonIsValidBoolChange);
try
{
JsonObject = JObject.Parse(json);
foreach (var child in Children)
child.ProcessAll();
OnBoolChange(true, 0, JsonToSimplConstants.JsonIsValidBoolChange);
}
catch (Exception e)
{
var msg = string.Format("JSON parsing failed:\r{0}", e);
CrestronConsole.PrintLine(msg);
ErrorLog.Error(msg);
}
}
/// <summary>
/// Loads JSON into JsonObject, but does not trigger evaluation by children
/// </summary>
/// <param name="json"></param>
public void SetJsonWithoutEvaluating(string json)
{
try
{
JsonObject = JObject.Parse(json);
}
catch (Exception e)
{
Debug.Console(0, this, "JSON parsing failed:\r{0}", e);
}
}
/// <summary>
///
/// </summary>
public override void Save()
{
// this code is duplicated in the other masters!!!!!!!!!!!!!
UnsavedValues = new Dictionary<string, JValue>();
// Make each child update their values into master object
foreach (var child in Children)
{
Debug.Console(1, this, "Master. checking child [{0}] for updates to save", child.Key);
child.UpdateInputsForMaster();
}
if (UnsavedValues == null || UnsavedValues.Count == 0)
{
Debug.Console(1, this, "Master. No updated values to save. Skipping");
return;
}
lock (WriteLock)
{
Debug.Console(1, this, "Saving");
foreach (var path in UnsavedValues.Keys)
{
var tokenToReplace = JsonObject.SelectToken(path);
if (tokenToReplace != null)
{// It's found
tokenToReplace.Replace(UnsavedValues[path]);
Debug.Console(1, this, "Master Updating '{0}'", path);
}
else // No token. Let's make one
{
Debug.Console(1, "Master Cannot write value onto missing property: '{0}'", path);
}
}
}
if (SaveCallback != null)
SaveCallback(JsonObject.ToString());
else
Debug.Console(0, this, "WARNING: No save callback defined.");
}
}
}