Files
PepperDashCore/Pepperdash Core/Pepperdash Core/Comm/GenericSshClient.cs

542 lines
17 KiB
C#

using System;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharp.CrestronSockets;
using Crestron.SimplSharp.Ssh;
using Crestron.SimplSharp.Ssh.Common;
namespace PepperDash.Core
{
/// <summary>
///
/// </summary>
public class GenericSshClient : Device, ISocketStatusWithStreamDebugging, IAutoReconnect
{
private const string SPlusKey = "Uninitialized SshClient";
/// <summary>
/// Object to enable stream debugging
/// </summary>
public CommunicationStreamDebugging StreamDebugging { get; private set; }
/// <summary>
/// Event that fires when data is received. Delivers args with byte array
/// </summary>
public event EventHandler<GenericCommMethodReceiveBytesArgs> BytesReceived;
/// <summary>
/// Event that fires when data is received. Delivered as text.
/// </summary>
public event EventHandler<GenericCommMethodReceiveTextArgs> TextReceived;
/// <summary>
/// Event when the connection status changes.
/// </summary>
public event EventHandler<GenericSocketStatusChageEventArgs> ConnectionChange;
///// <summary>
/////
///// </summary>
//public event GenericSocketStatusChangeEventDelegate SocketStatusChange;
/// <summary>
/// Address of server
/// </summary>
public string Hostname { get; set; }
/// <summary>
/// Port on server
/// </summary>
public int Port { get; set; }
/// <summary>
/// Username for server
/// </summary>
public string Username { get; set; }
/// <summary>
/// And... Password for server. That was worth documenting!
/// </summary>
public string Password { get; set; }
/// <summary>
/// True when the server is connected - when status == 2.
/// </summary>
public bool IsConnected
{
// returns false if no client or not connected
get { return ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED; }
}
private bool IsConnecting = false;
/// <summary>
/// S+ helper for IsConnected
/// </summary>
public ushort UIsConnected
{
get { return (ushort)(IsConnected ? 1 : 0); }
}
/// <summary>
///
/// </summary>
public SocketStatus ClientStatus
{
get { return _ClientStatus; }
private set
{
if (_ClientStatus == value)
return;
_ClientStatus = value;
OnConnectionChange();
}
}
SocketStatus _ClientStatus;
/// <summary>
/// Contains the familiar Simpl analog status values. This drives the ConnectionChange event
/// and IsConnected with be true when this == 2.
/// </summary>
public ushort UStatus
{
get { return (ushort)_ClientStatus; }
}
/// <summary>
/// Determines whether client will attempt reconnection on failure. Default is true
/// </summary>
public bool AutoReconnect { get; set; }
/// <summary>
/// Will be set and unset by connect and disconnect only
/// </summary>
public bool ConnectEnabled { get; private set; }
/// <summary>
/// S+ helper for AutoReconnect
/// </summary>
public ushort UAutoReconnect
{
get { return (ushort)(AutoReconnect ? 1 : 0); }
set { AutoReconnect = value == 1; }
}
/// <summary>
/// Millisecond value, determines the timeout period in between reconnect attempts.
/// Set to 5000 by default
/// </summary>
public int AutoReconnectIntervalMs { get; set; }
SshClient Client;
ShellStream TheStream;
CTimer ReconnectTimer;
//string PreviousHostname;
//int PreviousPort;
//string PreviousUsername;
//string PreviousPassword;
/// <summary>
/// Typical constructor.
/// </summary>
public GenericSshClient(string key, string hostname, int port, string username, string password) :
base(key)
{
StreamDebugging = new CommunicationStreamDebugging(key);
CrestronEnvironment.ProgramStatusEventHandler += new ProgramStatusEventHandler(CrestronEnvironment_ProgramStatusEventHandler);
Key = key;
Hostname = hostname;
Port = port;
Username = username;
Password = password;
AutoReconnectIntervalMs = 5000;
}
/// <summary>
/// S+ Constructor - Must set all properties before calling Connect
/// </summary>
public GenericSshClient()
: base(SPlusKey)
{
StreamDebugging = new CommunicationStreamDebugging(SPlusKey);
CrestronEnvironment.ProgramStatusEventHandler += new ProgramStatusEventHandler(CrestronEnvironment_ProgramStatusEventHandler);
AutoReconnectIntervalMs = 5000;
}
/// <summary>
/// Just to help S+ set the key
/// </summary>
public void Initialize(string key)
{
Key = key;
}
/// <summary>
/// Handles closing this up when the program shuts down
/// </summary>
void CrestronEnvironment_ProgramStatusEventHandler(eProgramStatusEventType programEventType)
{
if (programEventType == eProgramStatusEventType.Stopping)
{
if (Client != null)
{
Debug.Console(1, this, "Program stopping. Closing connection");
Disconnect();
}
}
}
/// <summary>
/// Connect to the server, using the provided properties.
/// </summary>
public void Connect()
{
if (IsConnecting)
{
Debug.Console(0, this, Debug.ErrorLogLevel.Warning, "Connection attempt in progress. Exiting Connect()");
return;
}
IsConnecting = true;
ConnectEnabled = true;
Debug.Console(1, this, "attempting connect");
// Cancel reconnect if running.
if (ReconnectTimer != null)
{
ReconnectTimer.Stop();
ReconnectTimer = null;
}
// Don't try to connect if already
if (IsConnected)
return;
// Don't go unless everything is here
if (string.IsNullOrEmpty(Hostname) || Port < 1 || Port > 65535
|| Username == null || Password == null)
{
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Connect failed. Check hostname, port, username and password are set or not null");
return;
}
// Cleanup the old client if it already exists
if (Client != null)
{
Debug.Console(1, this, "Cleaning up disconnected client");
Client.ErrorOccurred -= Client_ErrorOccurred;
KillClient(SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY);
}
// This handles both password and keyboard-interactive (like on OS-X, 'nixes)
KeyboardInteractiveAuthenticationMethod kauth = new KeyboardInteractiveAuthenticationMethod(Username);
kauth.AuthenticationPrompt += new EventHandler<AuthenticationPromptEventArgs>(kauth_AuthenticationPrompt);
PasswordAuthenticationMethod pauth = new PasswordAuthenticationMethod(Username, Password);
Debug.Console(1, this, "Creating new SshClient");
ConnectionInfo connectionInfo = new ConnectionInfo(Hostname, Port, Username, pauth, kauth);
Client = new SshClient(connectionInfo);
Client.ErrorOccurred -= Client_ErrorOccurred;
Client.ErrorOccurred += Client_ErrorOccurred;
//Attempt to connect
ClientStatus = SocketStatus.SOCKET_STATUS_WAITING;
try
{
Client.Connect();
TheStream = Client.CreateShellStream("PDTShell", 100, 80, 100, 200, 65534);
TheStream.DataReceived += Stream_DataReceived;
//TheStream.ErrorOccurred += TheStream_ErrorOccurred;
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Connected");
ClientStatus = SocketStatus.SOCKET_STATUS_CONNECTED;
IsConnecting = false;
return; // Success will not pass here
}
catch (SshConnectionException e)
{
var ie = e.InnerException; // The details are inside!!
if (ie is SocketException)
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "'{0}' CONNECTION failure: Cannot reach host, ({1})", Key, ie.Message);
else if (ie is System.Net.Sockets.SocketException)
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "'{0}' Connection failure: Cannot reach host '{1}' on port {2}, ({3})",
Key, Hostname, Port, ie.GetType());
else if (ie is SshAuthenticationException)
{
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Authentication failure for username '{0}', ({1})",
Username, ie.Message);
}
else
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Error on connect:\r({0})", e);
ClientStatus = SocketStatus.SOCKET_STATUS_CONNECT_FAILED;
HandleConnectionFailure();
}
catch (Exception e)
{
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Unhandled exception on connect:\r({0})", e);
ClientStatus = SocketStatus.SOCKET_STATUS_CONNECT_FAILED;
HandleConnectionFailure();
}
ClientStatus = SocketStatus.SOCKET_STATUS_CONNECT_FAILED;
HandleConnectionFailure();
}
/// <summary>
/// Disconnect the clients and put away it's resources.
/// </summary>
public void Disconnect()
{
ConnectEnabled = false;
// Stop trying reconnects, if we are
if (ReconnectTimer != null)
{
ReconnectTimer.Stop();
ReconnectTimer = null;
}
KillClient(SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY);
}
/// <summary>
/// Kills the stream, cleans up the client and sets it to null
/// </summary>
private void KillClient(SocketStatus status)
{
KillStream();
if (Client != null)
{
IsConnecting = false;
Client.Disconnect();
Client = null;
ClientStatus = status;
Debug.Console(1, this, "Disconnected");
}
}
/// <summary>
/// Anything to do with reestablishing connection on failures
/// </summary>
void HandleConnectionFailure()
{
KillClient(SocketStatus.SOCKET_STATUS_CONNECT_FAILED);
Debug.Console(1, this, "Client nulled due to connection failure. AutoReconnect: {0}, ConnectEnabled: {1}", AutoReconnect, ConnectEnabled);
if (AutoReconnect && ConnectEnabled)
{
Debug.Console(1, this, "Checking autoreconnect: {0}, {1}ms", AutoReconnect, AutoReconnectIntervalMs);
if (ReconnectTimer == null)
{
ReconnectTimer = new CTimer(o =>
{
Connect();
}, AutoReconnectIntervalMs);
Debug.Console(1, this, Debug.ErrorLogLevel.Notice, "Attempting connection in {0} seconds",
(float) (AutoReconnectIntervalMs/1000));
}
else
{
Debug.Console(1, this, "{0} second reconnect cycle running",
(float) (AutoReconnectIntervalMs/1000));
}
}
}
/// <summary>
/// Kills the stream
/// </summary>
void KillStream()
{
if (TheStream != null)
{
TheStream.DataReceived -= Stream_DataReceived;
TheStream.Close();
TheStream.Dispose();
TheStream = null;
}
}
/// <summary>
/// Handles the keyboard interactive authentication, should it be required.
/// </summary>
void kauth_AuthenticationPrompt(object sender, AuthenticationPromptEventArgs e)
{
foreach (AuthenticationPrompt prompt in e.Prompts)
if (prompt.Request.IndexOf("Password:", StringComparison.InvariantCultureIgnoreCase) != -1)
prompt.Response = Password;
}
/// <summary>
/// Handler for data receive on ShellStream. Passes data across to queue for line parsing.
/// </summary>
void Stream_DataReceived(object sender, Crestron.SimplSharp.Ssh.Common.ShellDataEventArgs e)
{
var bytes = e.Data;
if (bytes.Length > 0)
{
var bytesHandler = BytesReceived;
if (bytesHandler != null)
{
if (StreamDebugging.RxStreamDebuggingIsEnabled)
{
Debug.Console(0, this, "Received {1} bytes: '{0}'", ComTextHelper.GetEscapedText(bytes), bytes.Length);
}
bytesHandler(this, new GenericCommMethodReceiveBytesArgs(bytes));
}
var textHandler = TextReceived;
if (textHandler != null)
{
var str = Encoding.GetEncoding(28591).GetString(bytes, 0, bytes.Length);
if (StreamDebugging.RxStreamDebuggingIsEnabled)
Debug.Console(0, this, "Received: '{0}'", ComTextHelper.GetDebugText(str));
textHandler(this, new GenericCommMethodReceiveTextArgs(str));
}
}
}
/// <summary>
/// Error event handler for client events - disconnect, etc. Will forward those events via ConnectionChange
/// event
/// </summary>
void Client_ErrorOccurred(object sender, Crestron.SimplSharp.Ssh.Common.ExceptionEventArgs e)
{
if (e.Exception is SshConnectionException || e.Exception is System.Net.Sockets.SocketException)
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Disconnected by remote");
else
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Unhandled SSH client error: {0}", e.Exception);
ClientStatus = SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY;
HandleConnectionFailure();
}
/// <summary>
/// Helper for ConnectionChange event
/// </summary>
void OnConnectionChange()
{
if (ConnectionChange != null)
ConnectionChange(this, new GenericSocketStatusChageEventArgs(this));
}
#region IBasicCommunication Members
/// <summary>
/// Sends text to the server
/// </summary>
/// <param name="text"></param>
public void SendText(string text)
{
try
{
if (Client != null && TheStream != null && IsConnected)
{
if (StreamDebugging.TxStreamDebuggingIsEnabled)
Debug.Console(0, this, "Sending {0} characters of text: '{1}'", text.Length, ComTextHelper.GetDebugText(text));
TheStream.Write(text);
TheStream.Flush();
}
else
{
Debug.Console(1, this, "Client is null or disconnected. Cannot Send Text");
}
}
catch (Exception ex)
{
Debug.Console(0, "Exception: {0}", ex.Message);
Debug.Console(0, "Stack Trace: {0}", ex.StackTrace);
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Stream write failed. Disconnected, closing");
ClientStatus = SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY;
HandleConnectionFailure();
}
}
/// <summary>
/// Sends Bytes to the server
/// </summary>
/// <param name="bytes"></param>
public void SendBytes(byte[] bytes)
{
try
{
if (Client != null && TheStream != null && IsConnected)
{
if (StreamDebugging.TxStreamDebuggingIsEnabled)
Debug.Console(0, this, "Sending {0} bytes: '{1}'", bytes.Length, ComTextHelper.GetEscapedText(bytes));
TheStream.Write(bytes, 0, bytes.Length);
TheStream.Flush();
}
else
{
Debug.Console(1, this, "Client is null or disconnected. Cannot Send Bytes");
}
}
catch
{
Debug.Console(1, this, Debug.ErrorLogLevel.Error, "Stream write failed. Disconnected, closing");
ClientStatus = SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY;
HandleConnectionFailure();
}
}
#endregion
}
//*****************************************************************************************************
//*****************************************************************************************************
/// <summary>
/// Fired when connection changes
/// </summary>
public class SshConnectionChangeEventArgs : EventArgs
{
/// <summary>
/// Connection State
/// </summary>
public bool IsConnected { get; private set; }
/// <summary>
/// Connection Status represented as a ushort
/// </summary>
public ushort UIsConnected { get { return (ushort)(Client.IsConnected ? 1 : 0); } }
/// <summary>
/// The client
/// </summary>
public GenericSshClient Client { get; private set; }
/// <summary>
/// Socket Status as represented by
/// </summary>
public ushort Status { get { return Client.UStatus; } }
/// <summary>
/// S+ Constructor
/// </summary>
public SshConnectionChangeEventArgs() { }
/// <summary>
/// EventArgs class
/// </summary>
/// <param name="isConnected">Connection State</param>
/// <param name="client">The Client</param>
public SshConnectionChangeEventArgs(bool isConnected, GenericSshClient client)
{
IsConnected = isConnected;
Client = client;
}
}
}