Files
PepperDashCore/Pepperdash Core/Pepperdash Core/Comm/GenericSecureTcpClient.cs

371 lines
12 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Text.RegularExpressions;
using Crestron.SimplSharp;
using Crestron.SimplSharp.CrestronSockets;
using PepperDash.Core;
namespace PepperDash.Core
{
public class GenericSecureTcpClient : Device, ISocketStatus, IAutoReconnect
{
#region Events
public event EventHandler<GenericCommMethodReceiveBytesArgs> BytesReceived;
public event EventHandler<GenericCommMethodReceiveTextArgs> TextReceived;
public event EventHandler<GenericSocketStatusChageEventArgs> ConnectionChange;
#endregion
#region Properties & Variables
/// <summary>
/// Address of server
/// </summary>
public string Hostname { get; set; }
/// <summary>
/// Port on server
/// </summary>
public int Port { get; set; }
/// <summary>
/// S+ helper
/// </summary>
public ushort UPort
{
get { return Convert.ToUInt16(Port); }
set { Port = Convert.ToInt32(value); }
}
/// <summary>
/// Bool to show whether the server requires a preshared key. This is used in the DynamicTCPServer class
/// </summary>
public bool RequiresPresharedKey { get; set; }
/// <summary>
/// S+ helper for requires shared key bool
/// </summary>
public ushort uRequiresPresharedKey
{
set
{
if (value == 1)
RequiresPresharedKey = true;
else
RequiresPresharedKey = false;
}
}
/// <summary>
/// SharedKey is sent for varification to the server. Shared key can be any text (255 char limit in SIMPL+ Module), but must match the Shared Key on the Server module
/// </summary>
public string SharedKey { get; set; }
/// <summary>
/// flag to show the client is waiting for the server to send the shared key
/// </summary>
private bool WaitingForSharedKeyResponse { get; set; }
/// <summary>
/// Defaults to 2000
/// </summary>
public int BufferSize { get; set; }
/// <summary>
/// Bool showing if socket is connected
/// </summary>
public bool IsConnected
{
get { return Client != null && Client.ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED; }
}
/// <summary>
/// S+ helper for IsConnected
/// </summary>
public ushort UIsConnected
{
get { return (ushort)(IsConnected ? 1 : 0); }
}
/// <summary>
/// Client socket status Read only
/// </summary>
public SocketStatus ClientStatus
{
get
{
if (Client == null)
return SocketStatus.SOCKET_STATUS_NO_CONNECT;
return Client.ClientStatus;
}
}
/// <summary>
/// Contains the familiar Simpl analog status values. This drives the ConnectionChange event
/// and IsConnected would be true when this == 2.
/// </summary>
public ushort UStatus
{
get { return (ushort)ClientStatus; }
}
/// <summary>
/// Status text shows the message associated with socket status
/// </summary>
public string ClientStatusText { get { return ClientStatus.ToString(); } }
/// <summary>
/// bool to track if auto reconnect should be set on the socket
/// </summary>
public bool AutoReconnect { get; set; }
/// <summary>
/// S+ helper for AutoReconnect
/// </summary>
public ushort UAutoReconnect
{
get { return (ushort)(AutoReconnect ? 1 : 0); }
set { AutoReconnect = value == 1; }
}
/// <summary>
/// Milliseconds to wait before attempting to reconnect. Defaults to 5000
/// </summary>
public int AutoReconnectIntervalMs { get; set; }
/// <summary>
/// Flag Set only when the disconnect method is called.
/// </summary>
bool DisconnectCalledByUser;
/// <summary>
/// Connected bool
/// </summary>
public bool Connected
{
get { return Client.ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED; }
}
CTimer RetryTimer; //private Timer for auto reconnect
public SecureTCPClient Client; //Secure Client Class
#endregion
#region Constructors
//Base class constructor
public GenericSecureTcpClient(string key, string address, int port, int bufferSize)
: base(key)
{
Hostname = address;
Port = port;
BufferSize = bufferSize;
AutoReconnectIntervalMs = 5000;
}
//base class constructor
public GenericSecureTcpClient()
: base("Uninitialized SecureTcpClient")
{
CrestronEnvironment.ProgramStatusEventHandler += new ProgramStatusEventHandler(CrestronEnvironment_ProgramStatusEventHandler);
AutoReconnectIntervalMs = 5000;
BufferSize = 2000;
}
#endregion
#region Methods
/// <summary>
/// Just to help S+ set the key
/// </summary>
public void Initialize(string key)
{
Key = key;
}
/// <summary>
/// Handles closing this up when the program shuts down
/// </summary>
void CrestronEnvironment_ProgramStatusEventHandler(eProgramStatusEventType programEventType)
{
if (programEventType == eProgramStatusEventType.Stopping)
{
if (Client != null)
{
Debug.Console(1, this, "Program stopping. Closing connection");
Client.DisconnectFromServer();
Client.Dispose();
}
}
}
/// <summary>
/// Deactivate the client. Unregisters the socket status change event and returns true.
/// </summary>
/// <returns></returns>
public override bool Deactivate()
{
if(Client != null)
Client.SocketStatusChange -= this.Client_SocketStatusChange;
return true;
}
/// <summary>
/// Connect Method. Will return if already connected. Will write errors if missing address, port, or unique key/name.
/// </summary>
public void Connect()
{
if (IsConnected)
return;
if (string.IsNullOrEmpty(Hostname))
{
Debug.Console(1, Debug.ErrorLogLevel.Warning, "GenericSecureTcpClient '{0}': No address set", Key);
ErrorLog.Warn(string.Format("GenericSecureTcpClient '{0}': No address set", Key));
return;
}
if (Port < 1 || Port > 65535)
{
Debug.Console(1, Debug.ErrorLogLevel.Warning, "GenericSecureTcpClient '{0}': Invalid port", Key);
ErrorLog.Warn(string.Format("GenericSecureTcpClient '{0}': Invalid port", Key));
return;
}
if (string.IsNullOrEmpty(SharedKey) && RequiresPresharedKey)
{
Debug.Console(1, Debug.ErrorLogLevel.Warning, "GenericSecureTcpClient '{0}': No Shared Key set", Key);
ErrorLog.Warn(string.Format("GenericSecureTcpClient '{0}': No Shared Key set", Key));
return;
}
Client = new SecureTCPClient(Hostname, Port, BufferSize);
Client.SocketStatusChange += Client_SocketStatusChange;
try
{
DisconnectCalledByUser = false;
if(RequiresPresharedKey)
WaitingForSharedKeyResponse = true;
SocketErrorCodes error = Client.ConnectToServer();
}
catch (Exception ex)
{
CrestronConsole.PrintLine("Secure Client could not connect. Error: {0}", ex.Message);
}
}
/// <summary>
/// Disconnect client. Does not dispose.
/// </summary>
public void Disconnect()
{
DisconnectCalledByUser = true;
Client.DisconnectFromServer();
}
/// <summary>
/// callback after connection made
/// </summary>
/// <param name="o"></param>
void ConnectToServerCallback(object o)
{
Client.ConnectToServer();
if (Client.ClientStatus != SocketStatus.SOCKET_STATUS_CONNECTED)
WaitAndTryReconnect();
}
/// <summary>
/// Called from Socket Status change if auto reconnect and socket disconnected (Not disconnected by user)
/// </summary>
void WaitAndTryReconnect()
{
Client.DisconnectFromServer();
Debug.Console(2, "Attempting reconnect, status={0}", Client.ClientStatus);
RetryTimer = new CTimer(ConnectToServerCallback, AutoReconnectIntervalMs);
}
/// <summary>
/// Receive callback
/// </summary>
/// <param name="client"></param>
/// <param name="numBytes"></param>
void Receive(SecureTCPClient client, int numBytes)
{
if (numBytes > 0)
{
var bytes = client.IncomingDataBuffer.Take(numBytes).ToArray();
var str = Encoding.GetEncoding(28591).GetString(bytes, 0, bytes.Length);
if (WaitingForSharedKeyResponse && RequiresPresharedKey)
{
if (str != (SharedKey + "\n"))
{
WaitingForSharedKeyResponse = false;
Client.DisconnectFromServer();
CrestronConsole.PrintLine("Client {0} was disconnected from server because the server did not respond with a matching shared key after connection", Key);
ErrorLog.Error("Client {0} was disconnected from server because the server did not respond with a matching shared key after connection", Key);
return;
}
else
{
WaitingForSharedKeyResponse = false;
CrestronConsole.PrintLine("Client {0} successfully connected to the server and received the Shared Key. Ready for communication", Key);
}
}
else
{
var bytesHandler = BytesReceived;
if (bytesHandler != null)
bytesHandler(this, new GenericCommMethodReceiveBytesArgs(bytes));
var textHandler = TextReceived;
if (textHandler != null)
{
textHandler(this, new GenericCommMethodReceiveTextArgs(str));
}
}
}
Client.ReceiveDataAsync(Receive);
}
/// <summary>
/// General send method
/// </summary>
public void SendText(string text)
{
var bytes = Encoding.GetEncoding(28591).GetBytes(text);
Client.SendData(bytes, bytes.Length);
}
public void SendBytes(byte[] bytes)
{
Client.SendData(bytes, bytes.Length);
}
/// <summary>
/// SocketStatusChange Callback
/// </summary>
/// <param name="client"></param>
/// <param name="clientSocketStatus"></param>
void Client_SocketStatusChange(SecureTCPClient client, SocketStatus clientSocketStatus)
{
Debug.Console(2, this, "Socket status change {0} ({1})", clientSocketStatus, ClientStatusText);
if (client.ClientStatus != SocketStatus.SOCKET_STATUS_CONNECTED && !DisconnectCalledByUser && AutoReconnect)
WaitAndTryReconnect();
// Probably doesn't need to be a switch since all other cases were eliminated
switch (clientSocketStatus)
{
case SocketStatus.SOCKET_STATUS_CONNECTED:
Client.ReceiveDataAsync(Receive);
SendText(SharedKey + "\n");
DisconnectCalledByUser = false;
break;
}
var handler = ConnectionChange;
if (handler != null)
ConnectionChange(this, new GenericSocketStatusChageEventArgs(this));
}
#endregion
}
}