Update SafeMutex.cs to implement IDisposable

This commit is contained in:
Scott Pidzarko
2023-06-14 19:25:56 -06:00
committed by Drew Tingen
parent 6877b5c800
commit be94503e6a

View File

@@ -1,4 +1,4 @@
using System;
using System;
#if SIMPLSHARP
using Crestron.SimplSharp;
#else
@@ -12,8 +12,10 @@ namespace ICD.Common.Utils
/// done with it. This class is an attempt to gracefully handle the ObjectDisposedExceptions
/// we see on program termination, ocassionally causing the program to restart instead of stop.
/// </summary>
public sealed class SafeMutex
public sealed class SafeMutex : IDisposable
{
private bool _disposedValue;
#if SIMPLSHARP
private readonly CMutex m_Mutex;
#else
@@ -21,8 +23,8 @@ namespace ICD.Common.Utils
#endif
/// <summary>
/// Constructor.
/// </summary>
/// Initializes a new instance of the <see cref="SafeMutex"/> class.
/// </summary>
public SafeMutex()
{
#if SIMPLSHARP
@@ -31,7 +33,20 @@ namespace ICD.Common.Utils
m_Mutex = new Mutex();
#endif
}
/// <summary>
/// Initializes a new instance of the <see cref="SafeMutex"/> class.
/// </summary>
/// <inheritdoc cref="System.Threading.Mutex.Mutex(bool)"/>
public SafeMutex(bool initiallyOwned)
{
#if SIMPLSHARP
m_Mutex = new CMutex(initiallyOwned);
#else
m_Mutex = new Mutex(initiallyOwned);
#endif
}
#region Methods
/// <summary>
@@ -46,7 +61,7 @@ namespace ICD.Common.Utils
#if SIMPLSHARP
return m_Mutex.WaitForMutex(timeout);
#else
return m_Mutex.WaitOne(timeout);
return m_Mutex.WaitOne(timeout);
#endif
}
catch (ObjectDisposedException)
@@ -71,5 +86,50 @@ namespace ICD.Common.Utils
}
#endregion
}
#region IDisposable
private void Dispose(bool disposing)
{
if (!_disposedValue)
{
if (disposing)
{
// dispose managed state (managed objects)
try
{
// disposing of a mutex automatically releases it. Match that behavior
m_mutex.ReleaseMutex();
m_Mutex.Dispose();
}
catch (ObjectDisposedException)
{
// Releasing a disposed mutex in this case is valid behaviour
}
}
// free unmanaged resources (unmanaged objects) and override finalizer
// set large fields to null
_disposedValue = true;
}
}
// override finalizer only if 'Dispose(bool disposing)' has code to free unmanaged resources
// ~CaMutex()
// {
// // Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
// Dispose(disposing: false);
// }
/// <inheritdoc/>
public void Dispose()
{
// Do not change this code. Put cleanup code in 'Dispose(bool disposing)' method
Dispose(disposing: true);
GC.SuppressFinalize(this);
}
#endregion
}
}