fix: updated lighting and display base; fix: lightingBase scene recall link to api index out of range exception

This commit is contained in:
Jason DeVito
2022-08-08 13:54:17 -05:00
parent 3033322212
commit 008c82edb9
2 changed files with 190 additions and 158 deletions

View File

@@ -105,9 +105,6 @@ namespace PepperDash.Essentials.Core
protected void LinkDisplayToApi(DisplayBase displayDevice, BasicTriList trilist, uint joinStart, string joinMapKey, protected void LinkDisplayToApi(DisplayBase displayDevice, BasicTriList trilist, uint joinStart, string joinMapKey,
EiscApiAdvanced bridge) EiscApiAdvanced bridge)
{ {
var inputNumber = 0;
var inputKeys = new List<string>();
var joinMap = new DisplayControllerJoinMap(joinStart); var joinMap = new DisplayControllerJoinMap(joinStart);
var joinMapSerialized = JoinMapHelper.GetSerializedJoinMapForDevice(joinMapKey); var joinMapSerialized = JoinMapHelper.GetSerializedJoinMapForDevice(joinMapKey);
@@ -124,6 +121,11 @@ namespace PepperDash.Essentials.Core
Debug.Console(0,this,"Please update config to use 'eiscapiadvanced' to get all join map features for this device."); Debug.Console(0,this,"Please update config to use 'eiscapiadvanced' to get all join map features for this device.");
} }
LinkDisplayToApi(displayDevice, trilist, joinMap);
}
protected void LinkDisplayToApi(DisplayBase displayDevice, BasicTriList trilist, DisplayControllerJoinMap joinMap)
{
Debug.Console(1, "Linking to Trilist '{0}'", trilist.ID.ToString("X")); Debug.Console(1, "Linking to Trilist '{0}'", trilist.ID.ToString("X"));
Debug.Console(0, "Linking to Display: {0}", displayDevice.Name); Debug.Console(0, "Linking to Display: {0}", displayDevice.Name);
@@ -135,6 +137,9 @@ namespace PepperDash.Essentials.Core
commMonitor.CommunicationMonitor.IsOnlineFeedback.LinkInputSig(trilist.BooleanInput[joinMap.IsOnline.JoinNumber]); commMonitor.CommunicationMonitor.IsOnlineFeedback.LinkInputSig(trilist.BooleanInput[joinMap.IsOnline.JoinNumber]);
} }
var inputNumber = 0;
var inputKeys = new List<string>();
var inputNumberFeedback = new IntFeedback(() => inputNumber); var inputNumberFeedback = new IntFeedback(() => inputNumber);
// Two way feedbacks // Two way feedbacks

View File

@@ -89,6 +89,13 @@ namespace PepperDash.Essentials.Core.Lighting
Debug.Console(0, this, "Please update config to use 'eiscapiadvanced' to get all join map features for this device."); Debug.Console(0, this, "Please update config to use 'eiscapiadvanced' to get all join map features for this device.");
} }
return LinkLightingToApi(lightingDevice, trilist, joinMap);
}
protected GenericLightingJoinMap LinkLightingToApi(LightingBase lightingDevice, BasicTriList trilist, GenericLightingJoinMap joinMap)
{
Debug.Console(1, "Linking to Trilist '{0}'", trilist.ID.ToString("X")); Debug.Console(1, "Linking to Trilist '{0}'", trilist.ID.ToString("X"));
Debug.Console(0, "Linking to Lighting Type {0}", lightingDevice.GetType().Name.ToString()); Debug.Console(0, "Linking to Lighting Type {0}", lightingDevice.GetType().Name.ToString());
@@ -99,13 +106,33 @@ namespace PepperDash.Essentials.Core.Lighting
var sceneIndex = 0; var sceneIndex = 0;
foreach (var scene in lightingDevice.LightingScenes) foreach (var scene in lightingDevice.LightingScenes)
{ {
trilist.SetSigTrueAction((uint)(joinMap.SelectSceneDirect.JoinNumber + sceneIndex), () => lightingDevice.SelectScene(lightingDevice.LightingScenes[sceneIndex])); var index = sceneIndex;
scene.IsActiveFeedback.LinkInputSig(trilist.BooleanInput[(uint)(joinMap.SelectSceneDirect.JoinNumber + sceneIndex)]);
trilist.StringInput[(uint)(joinMap.SelectSceneDirect.JoinNumber + sceneIndex)].StringValue = scene.Name; trilist.SetSigTrueAction((uint)(joinMap.SelectSceneDirect.JoinNumber + index), () => lightingDevice.SelectScene(lightingDevice.LightingScenes[index]));
trilist.BooleanInput[(uint)(joinMap.ButtonVisibility.JoinNumber + sceneIndex)].BoolValue = true; scene.IsActiveFeedback.LinkInputSig(trilist.BooleanInput[(uint)(joinMap.SelectSceneDirect.JoinNumber + index)]);
trilist.StringInput[(uint)(joinMap.SelectSceneDirect.JoinNumber + index)].StringValue = scene.Name;
trilist.BooleanInput[(uint)(joinMap.ButtonVisibility.JoinNumber + index)].BoolValue = true;
sceneIndex++; sceneIndex++;
} }
trilist.OnlineStatusChange += (sender, args) =>
{
if (!args.DeviceOnLine) return;
sceneIndex = 0;
foreach (var scene in lightingDevice.LightingScenes)
{
var index = sceneIndex;
trilist.StringInput[(uint) (joinMap.SelectSceneDirect.JoinNumber + index)].StringValue = scene.Name;
trilist.BooleanInput[(uint) (joinMap.ButtonVisibility.JoinNumber + index)].BoolValue = true;
scene.IsActiveFeedback.FireUpdate();
sceneIndex++;
}
};
return joinMap; return joinMap;
} }