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Updates from testing UI reconnecting to room after room properties update from Fusion
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@@ -89,7 +89,9 @@ namespace PepperDash.Essentials.Fusion
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if (!string.IsNullOrEmpty(roomInfo.Name))
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{
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Debug.Console(1, "Current Room Name: {0}. New Room Name: {1}", deviceConfig.Name, roomInfo.Name);
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// Set the name in config
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deviceConfig.Name = roomInfo.Name;
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Debug.Console(1, "Room Name Successfully Changed.");
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}
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@@ -722,6 +722,10 @@ namespace PepperDash.Essentials
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CurrentRoom.CurrentVolumeControls.VolumeDown(state);
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}
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/// <summary>
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/// Helper for property setter. Sets the panel to the given room, latching up all functionality
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/// </summary>
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public void RefreshCurrentRoom(EssentialsHuddleSpaceRoom room)
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{
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if (_CurrentRoom != null)
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@@ -811,17 +815,27 @@ namespace PepperDash.Essentials
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}
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}
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/// <summary>
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/// Helper for property setter. Sets the panel to the given room, latching up all functionality
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/// </summary>
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void SetCurrentRoom(EssentialsHuddleSpaceRoom room)
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{
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if (_CurrentRoom == room) return;
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// Disconnect current (probably never called)
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room.ConfigChanged -= room_ConfigChanged;
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room.ConfigChanged += room_ConfigChanged;
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RefreshCurrentRoom(room);
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}
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/// <summary>
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/// Fires when room config of current room has changed. Meant to refresh room values to propegate any updates to UI
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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void room_ConfigChanged(object sender, EventArgs e)
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{
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RefreshCurrentRoom(_CurrentRoom);
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}
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/// <summary>
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/// For room on/off changes
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/// </summary>
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@@ -877,10 +877,9 @@ namespace PepperDash.Essentials
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/// <summary>
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/// Helper for property setter. Sets the panel to the given room, latching up all functionality
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/// </summary>
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void SetCurrentRoom(EssentialsHuddleVtc1Room room)
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void RefreshCurrentRoom(EssentialsHuddleVtc1Room room)
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{
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if (_CurrentRoom == room) return;
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// Disconnect current (probably never called)
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if (_CurrentRoom != null)
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{
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// Disconnect current room
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@@ -950,6 +949,27 @@ namespace PepperDash.Essentials
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}
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}
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void SetCurrentRoom(EssentialsHuddleVtc1Room room)
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{
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if (_CurrentRoom == room) return;
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// Disconnect current (probably never called)
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room.ConfigChanged -= room_ConfigChanged;
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room.ConfigChanged += room_ConfigChanged;
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RefreshCurrentRoom(room);
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}
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/// <summary>
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/// Fires when room config of current room has changed. Meant to refresh room values to propegate any updates to UI
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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void room_ConfigChanged(object sender, EventArgs e)
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{
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RefreshCurrentRoom(_CurrentRoom);
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}
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/// <summary>
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///
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/// </summary>
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Submodule essentials-framework updated: 7422e08b5d...5f438394e0
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