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https://github.com/PepperDash/Essentials.git
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Changes Base class to EssentialsBridgeableDevice
* adds LinkLightingToApi Method
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@@ -4,12 +4,15 @@ using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharpPro;
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using Crestron.SimplSharpPro.DeviceSupport;
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using Newtonsoft.Json;
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using PepperDash.Core;
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using PepperDash.Essentials.Core.Bridges;
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using PepperDash_Essentials_Core.Devices;
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namespace PepperDash.Essentials.Core.Lighting
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{
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public abstract class LightingBase : Device, ILightingScenes
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public abstract class LightingBase : EssentialsBridgeableDevice, ILightingScenes
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{
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#region ILightingScenes Members
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@@ -23,8 +26,7 @@ namespace PepperDash.Essentials.Core.Lighting
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#endregion
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public LightingBase(string key, string name)
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protected LightingBase(string key, string name)
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: base(key, name)
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{
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LightingScenes = new List<LightingScene>();
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@@ -69,6 +71,41 @@ namespace PepperDash.Essentials.Core.Lighting
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}
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}
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protected GenericLightingJoinMap LinkLightingToApi(LightingBase lightingDevice, BasicTriList trilist, uint joinStart,
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string joinMapKey, EiscApi bridge)
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{
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var joinMap = new GenericLightingJoinMap();
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var joinMapSerialized = JoinMapHelper.GetSerializedJoinMapForDevice(joinMapKey);
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if (!string.IsNullOrEmpty(joinMapSerialized))
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joinMap = JsonConvert.DeserializeObject<GenericLightingJoinMap>(joinMapSerialized);
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joinMap.OffsetJoinNumbers(joinStart);
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Debug.Console(1, "Linking to Trilist '{0}'", trilist.ID.ToString("X"));
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Debug.Console(0, "Linking to Lighting Type {0}", lightingDevice.GetType().Name.ToString());
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// GenericLighitng Actions & FeedBack
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trilist.SetUShortSigAction(joinMap.SelectScene, u => lightingDevice.SelectScene(lightingDevice.LightingScenes[u]));
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var sceneIndex = 1;
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foreach (var scene in lightingDevice.LightingScenes)
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{
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var tempIndex = sceneIndex - 1;
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trilist.SetSigTrueAction((uint)(joinMap.LightingSceneOffset + sceneIndex), () => lightingDevice.SelectScene(lightingDevice.LightingScenes[tempIndex]));
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scene.IsActiveFeedback.LinkInputSig(trilist.BooleanInput[(uint)(joinMap.LightingSceneOffset + sceneIndex)]);
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trilist.StringInput[(uint)(joinMap.LightingSceneOffset + sceneIndex)].StringValue = scene.Name;
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trilist.BooleanInput[(uint)(joinMap.ButtonVisibilityOffset + sceneIndex)].BoolValue = true;
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sceneIndex++;
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}
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return joinMap;
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}
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}
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public class LightingScene
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