Merge pull request #910 from PepperDash/bugfix/lightingBase-sceneIndex

Updates to forEach loop sceneIndex to include local sceneIndex context
This commit is contained in:
Nick Genovese
2022-03-14 20:32:42 -04:00
committed by GitHub

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@@ -99,13 +99,18 @@ namespace PepperDash.Essentials.Core.Lighting
var sceneIndex = 0;
foreach (var scene in lightingDevice.LightingScenes)
{
trilist.SetSigTrueAction((uint)(joinMap.SelectSceneDirect.JoinNumber + sceneIndex), () => lightingDevice.SelectScene(lightingDevice.LightingScenes[sceneIndex]));
var index1 = sceneIndex;
trilist.SetSigTrueAction((uint)(joinMap.SelectSceneDirect.JoinNumber + sceneIndex), () =>
{
var index = index1;
Debug.Console(2, this, "LightingDevice: sceneIndex: {0} index: {1} > inside action", index1, index);
lightingDevice.SelectScene(lightingDevice.LightingScenes[index]);
});
scene.IsActiveFeedback.LinkInputSig(trilist.BooleanInput[(uint)(joinMap.SelectSceneDirect.JoinNumber + sceneIndex)]);
trilist.StringInput[(uint)(joinMap.SelectSceneDirect.JoinNumber + sceneIndex)].StringValue = scene.Name;
trilist.BooleanInput[(uint)(joinMap.ButtonVisibility.JoinNumber + sceneIndex)].BoolValue = true;
sceneIndex++;
}
return joinMap;
}