fix: remove LightingBase from core

This commit is contained in:
Andrew Welker
2025-03-25 22:50:31 -05:00
parent 277771d154
commit 19d0bc73c8
3 changed files with 39 additions and 172 deletions

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@@ -1,171 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro;
using Crestron.SimplSharpPro.DeviceSupport;
using Newtonsoft.Json;
using PepperDash.Core;
using PepperDash.Essentials.Core.Bridges;
using Serilog.Events;
namespace PepperDash.Essentials.Core.Lighting
{
[Obsolete("Please use PepperDash.Essentials.Devices.Common, this will be removed in 2.1")]
public abstract class LightingBase : EssentialsBridgeableDevice, ILightingScenes
{
#region ILightingScenes Members
public event EventHandler<LightingSceneChangeEventArgs> LightingSceneChange;
public List<LightingScene> LightingScenes { get; protected set; }
public LightingScene CurrentLightingScene { get; protected set; }
public IntFeedback CurrentLightingSceneFeedback { get; protected set; }
#endregion
protected LightingBase(string key, string name)
: base(key, name)
{
LightingScenes = new List<LightingScene>();
CurrentLightingScene = new LightingScene();
//CurrentLightingSceneFeedback = new IntFeedback(() => { return int.Parse(this.CurrentLightingScene.ID); });
}
public abstract void SelectScene(LightingScene scene);
public void SimulateSceneSelect(string sceneName)
{
Debug.LogMessage(LogEventLevel.Debug, this, "Simulating selection of scene '{0}'", sceneName);
var scene = LightingScenes.FirstOrDefault(s => s.Name.Equals(sceneName));
if (scene != null)
{
CurrentLightingScene = scene;
OnLightingSceneChange();
}
}
/// <summary>
/// Sets the IsActive property on each scene and fires the LightingSceneChange event
/// </summary>
protected void OnLightingSceneChange()
{
foreach (var scene in LightingScenes)
{
if (scene == CurrentLightingScene)
scene.IsActive = true;
else
scene.IsActive = false;
}
var handler = LightingSceneChange;
if (handler != null)
{
handler(this, new LightingSceneChangeEventArgs(CurrentLightingScene));
}
}
protected GenericLightingJoinMap LinkLightingToApi(LightingBase lightingDevice, BasicTriList trilist, uint joinStart,
string joinMapKey, EiscApiAdvanced bridge)
{
var joinMap = new GenericLightingJoinMap(joinStart);
var joinMapSerialized = JoinMapHelper.GetSerializedJoinMapForDevice(joinMapKey);
if (!string.IsNullOrEmpty(joinMapSerialized))
joinMap = JsonConvert.DeserializeObject<GenericLightingJoinMap>(joinMapSerialized);
if (bridge != null)
{
bridge.AddJoinMap(Key, joinMap);
}
else
{
Debug.LogMessage(LogEventLevel.Information, this, "Please update config to use 'eiscapiadvanced' to get all join map features for this device.");
}
return LinkLightingToApi(lightingDevice, trilist, joinMap);
}
protected GenericLightingJoinMap LinkLightingToApi(LightingBase lightingDevice, BasicTriList trilist, GenericLightingJoinMap joinMap)
{
Debug.LogMessage(LogEventLevel.Debug, "Linking to Trilist '{0}'", trilist.ID.ToString("X"));
Debug.LogMessage(LogEventLevel.Information, "Linking to Lighting Type {0}", lightingDevice.GetType().Name.ToString());
// GenericLighitng Actions & FeedBack
trilist.SetUShortSigAction(joinMap.SelectScene.JoinNumber, u => lightingDevice.SelectScene(lightingDevice.LightingScenes[u]));
var sceneIndex = 0;
foreach (var scene in lightingDevice.LightingScenes)
{
var index = sceneIndex;
trilist.SetSigTrueAction((uint)(joinMap.SelectSceneDirect.JoinNumber + index), () => lightingDevice.SelectScene(lightingDevice.LightingScenes[index]));
scene.IsActiveFeedback.LinkInputSig(trilist.BooleanInput[(uint)(joinMap.SelectSceneDirect.JoinNumber + index)]);
trilist.StringInput[(uint)(joinMap.SelectSceneDirect.JoinNumber + index)].StringValue = scene.Name;
trilist.BooleanInput[(uint)(joinMap.ButtonVisibility.JoinNumber + index)].BoolValue = true;
sceneIndex++;
}
trilist.OnlineStatusChange += (sender, args) =>
{
if (!args.DeviceOnLine) return;
sceneIndex = 0;
foreach (var scene in lightingDevice.LightingScenes)
{
var index = sceneIndex;
trilist.StringInput[(uint) (joinMap.SelectSceneDirect.JoinNumber + index)].StringValue = scene.Name;
trilist.BooleanInput[(uint) (joinMap.ButtonVisibility.JoinNumber + index)].BoolValue = true;
scene.IsActiveFeedback.FireUpdate();
sceneIndex++;
}
};
return joinMap;
}
}
public class LightingScene
{
[JsonProperty("name", NullValueHandling = NullValueHandling.Ignore)]
public string Name { get; set; }
[JsonProperty("id", NullValueHandling = NullValueHandling.Ignore)]
public string ID { get; set; }
bool _IsActive;
[JsonProperty("isActive", NullValueHandling = NullValueHandling.Ignore)]
public bool IsActive
{
get
{
return _IsActive;
}
set
{
_IsActive = value;
IsActiveFeedback.FireUpdate();
}
}
[JsonIgnore]
public BoolFeedback IsActiveFeedback { get; set; }
public LightingScene()
{
IsActiveFeedback = new BoolFeedback(new Func<bool>(() => IsActive));
}
}
}

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@@ -0,0 +1,37 @@
using System;
using Newtonsoft.Json;
namespace PepperDash.Essentials.Core.Lighting
{
public class LightingScene
{
[JsonProperty("name", NullValueHandling = NullValueHandling.Ignore)]
public string Name { get; set; }
[JsonProperty("id", NullValueHandling = NullValueHandling.Ignore)]
public string ID { get; set; }
bool _IsActive;
[JsonProperty("isActive", NullValueHandling = NullValueHandling.Ignore)]
public bool IsActive
{
get
{
return _IsActive;
}
set
{
_IsActive = value;
IsActiveFeedback.FireUpdate();
}
}
[JsonIgnore]
public BoolFeedback IsActiveFeedback { get; set; }
public LightingScene()
{
IsActiveFeedback = new BoolFeedback(new Func<bool>(() => IsActive));
}
}
}

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@@ -22,6 +22,7 @@ using PepperDash.Essentials.Core.Web;
using PepperDash.Essentials.Devices.Common.AudioCodec;
using PepperDash.Essentials.Devices.Common.Cameras;
using PepperDash.Essentials.Devices.Common.Displays;
using PepperDash.Essentials.Devices.Common.Lighting;
using PepperDash.Essentials.Devices.Common.SoftCodec;
using PepperDash.Essentials.Devices.Common.VideoCodec;
using PepperDash.Essentials.Room.MobileControl;
@@ -492,7 +493,7 @@ namespace PepperDash.Essentials
messengerAdded = true;
}
if (device is ILightingScenes)
if (device is ILightingScenes || device is LightingBase)
{
var deviceKey = device.Key;