Merge branch 'development' into hotfix/fix-lightingScene-scene-select-index

This commit is contained in:
Andrew Welker
2022-08-08 13:34:27 -06:00
committed by GitHub
28 changed files with 1135 additions and 354 deletions

View File

@@ -92,50 +92,47 @@ namespace PepperDash.Essentials.Core.Lighting
return LinkLightingToApi(lightingDevice, trilist, joinMap);
}
protected GenericLightingJoinMap LinkLightingToApi(LightingBase lightingDevice, BasicTriList trilist, GenericLightingJoinMap joinMap)
{
protected GenericLightingJoinMap LinkLightingToApi(LightingBase lightingDevice, BasicTriList trilist, GenericLightingJoinMap joinMap)
{
Debug.Console(1, "Linking to Trilist '{0}'", trilist.ID.ToString("X"));
Debug.Console(0, "Linking to Lighting Type {0}", lightingDevice.GetType().Name.ToString());
Debug.Console(1, "Linking to Trilist '{0}'", trilist.ID.ToString("X"));
// GenericLighitng Actions & FeedBack
trilist.SetUShortSigAction(joinMap.SelectScene.JoinNumber, u => lightingDevice.SelectScene(lightingDevice.LightingScenes[u]));
Debug.Console(0, "Linking to Lighting Type {0}", lightingDevice.GetType().Name.ToString());
var sceneIndex = 0;
foreach (var scene in lightingDevice.LightingScenes)
{
var index = sceneIndex;
// GenericLighitng Actions & FeedBack
trilist.SetUShortSigAction(joinMap.SelectScene.JoinNumber, u => lightingDevice.SelectScene(lightingDevice.LightingScenes[u]));
trilist.SetSigTrueAction((uint)(joinMap.SelectSceneDirect.JoinNumber + index), () => lightingDevice.SelectScene(lightingDevice.LightingScenes[index]));
scene.IsActiveFeedback.LinkInputSig(trilist.BooleanInput[(uint)(joinMap.SelectSceneDirect.JoinNumber + index)]);
trilist.StringInput[(uint)(joinMap.SelectSceneDirect.JoinNumber + index)].StringValue = scene.Name;
trilist.BooleanInput[(uint)(joinMap.ButtonVisibility.JoinNumber + index)].BoolValue = true;
var sceneIndex = 0;
foreach (var scene in lightingDevice.LightingScenes)
{
var index = sceneIndex;
sceneIndex++;
}
trilist.SetSigTrueAction((uint)(joinMap.SelectSceneDirect.JoinNumber + index), () => lightingDevice.SelectScene(lightingDevice.LightingScenes[index]));
scene.IsActiveFeedback.LinkInputSig(trilist.BooleanInput[(uint)(joinMap.SelectSceneDirect.JoinNumber + index)]);
trilist.StringInput[(uint)(joinMap.SelectSceneDirect.JoinNumber + index)].StringValue = scene.Name;
trilist.BooleanInput[(uint)(joinMap.ButtonVisibility.JoinNumber + index)].BoolValue = true;
trilist.OnlineStatusChange += (sender, args) =>
{
if (!args.DeviceOnLine) return;
sceneIndex++;
}
sceneIndex = 0;
foreach (var scene in lightingDevice.LightingScenes)
{
var index = sceneIndex;
trilist.OnlineStatusChange += (sender, args) =>
{
if (!args.DeviceOnLine) return;
trilist.StringInput[(uint) (joinMap.SelectSceneDirect.JoinNumber + index)].StringValue = scene.Name;
trilist.BooleanInput[(uint) (joinMap.ButtonVisibility.JoinNumber + index)].BoolValue = true;
scene.IsActiveFeedback.FireUpdate();
sceneIndex = 0;
foreach (var scene in lightingDevice.LightingScenes)
{
var index = sceneIndex;
trilist.StringInput[(uint) (joinMap.SelectSceneDirect.JoinNumber + index)].StringValue = scene.Name;
trilist.BooleanInput[(uint) (joinMap.ButtonVisibility.JoinNumber + index)].BoolValue = true;
scene.IsActiveFeedback.FireUpdate();
sceneIndex++;
}
};
return joinMap;
}
sceneIndex++;
}
};
return joinMap;
}
}
public class LightingScene