refactor: move routing interfaces into their own files

This commit is contained in:
Andrew Welker
2024-05-08 08:37:24 -05:00
parent bc67a4382b
commit 61c85c7ca9
35 changed files with 1440 additions and 809 deletions

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@@ -21,6 +21,9 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
</PropertyGroup>
<ItemGroup>
<Compile Remove="Routing\GenericExtensions.cs" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Crestron.SimplSharp.SDK.ProgramLibrary" Version="2.20.42" />
<PackageReference Include="PepperDashCore" Version="2.0.0-alpha-402" />

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@@ -0,0 +1,252 @@
using PepperDash.Core;
using Serilog.Events;
using System.Collections.Generic;
using System.Linq;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Extensions added to any IRoutingInputs classes to provide discovery-based routing
/// on those destinations.
/// </summary>
public static class Extensions
{
private static readonly Dictionary<string, RouteRequest> RouteRequests = new Dictionary<string, RouteRequest>();
/// <summary>
/// Gets any existing RouteDescriptor for a destination, clears it using ReleaseRoute
/// and then attempts a new Route and if sucessful, stores that RouteDescriptor
/// in RouteDescriptorCollection.DefaultCollection
/// </summary>
public static void ReleaseAndMakeRoute(this IRoutingSink destination, IRoutingOutputs source, eRoutingSignalType signalType)
{
var routeRequest = new RouteRequest {
Destination = destination,
Source = source,
SignalType = signalType
};
var coolingDevice = destination as IWarmingCooling;
//We already have a route request for this device, and it's a cooling device and is cooling
if (RouteRequests.TryGetValue(destination.Key, out RouteRequest existingRouteRequest) && coolingDevice != null && coolingDevice.IsCoolingDownFeedback.BoolValue == true)
{
coolingDevice.IsCoolingDownFeedback.OutputChange -= existingRouteRequest.HandleCooldown;
coolingDevice.IsCoolingDownFeedback.OutputChange += routeRequest.HandleCooldown;
RouteRequests[destination.Key] = routeRequest;
Debug.LogMessage(LogEventLevel.Verbose, "Device: {0} is cooling down and already has a routing request stored. Storing new route request to route to source key: {1}", null, destination.Key, routeRequest.Source.Key);
return;
}
//New Request
if (coolingDevice != null && coolingDevice.IsCoolingDownFeedback.BoolValue == true)
{
coolingDevice.IsCoolingDownFeedback.OutputChange -= routeRequest.HandleCooldown;
coolingDevice.IsCoolingDownFeedback.OutputChange += routeRequest.HandleCooldown;
RouteRequests.Add(destination.Key, routeRequest);
Debug.LogMessage(LogEventLevel.Verbose, "Device: {0} is cooling down. Storing route request to route to source key: {1}", null, destination.Key, routeRequest.Source.Key);
return;
}
if (RouteRequests.ContainsKey(destination.Key) && coolingDevice != null && coolingDevice.IsCoolingDownFeedback.BoolValue == false)
{
RouteRequests.Remove(destination.Key);
Debug.LogMessage(LogEventLevel.Verbose, "Device: {0} is NOT cooling down. Removing stored route request and routing to source key: {1}", null, destination.Key, routeRequest.Source.Key);
}
destination.ReleaseRoute();
RunRouteRequest(routeRequest);
}
private static void RunRouteRequest(RouteRequest request)
{
if (request.Source == null)
return;
var newRoute = request.Destination.GetRouteToSource(request.Source, request.SignalType);
if (newRoute == null)
return;
RouteDescriptorCollection.DefaultCollection.AddRouteDescriptor(newRoute);
Debug.LogMessage(LogEventLevel.Verbose, "Executing full route", request.Destination);
newRoute.ExecuteRoutes();
}
/// <summary>
/// Will release the existing route on the destination, if it is found in
/// RouteDescriptorCollection.DefaultCollection
/// </summary>
/// <param name="destination"></param>
public static void ReleaseRoute(this IRoutingSink destination)
{
if (RouteRequests.TryGetValue(destination.Key, out RouteRequest existingRequest) && destination is IWarmingCooling)
{
var coolingDevice = destination as IWarmingCooling;
coolingDevice.IsCoolingDownFeedback.OutputChange -= existingRequest.HandleCooldown;
}
RouteRequests.Remove(destination.Key);
var current = RouteDescriptorCollection.DefaultCollection.RemoveRouteDescriptor(destination);
if (current != null)
{
Debug.LogMessage(LogEventLevel.Debug, "Releasing current route: {0}", destination, current.Source.Key);
current.ReleaseRoutes();
}
}
/// <summary>
/// Builds a RouteDescriptor that contains the steps necessary to make a route between devices.
/// Routes of type AudioVideo will be built as two separate routes, audio and video. If
/// a route is discovered, a new RouteDescriptor is returned. If one or both parts
/// of an audio/video route are discovered a route descriptor is returned. If no route is
/// discovered, then null is returned
/// </summary>
public static RouteDescriptor GetRouteToSource(this IRoutingSink destination, IRoutingOutputs source, eRoutingSignalType signalType)
{
var routeDescriptor = new RouteDescriptor(source, destination, signalType);
// if it's a single signal type, find the route
if (!signalType.HasFlag(eRoutingSignalType.AudioVideo))
{
Debug.LogMessage(LogEventLevel.Debug, "Attempting to build source route from {0}", null, source.Key);
if (!destination.GetRouteToSource(source, null, null, signalType, 0, routeDescriptor))
routeDescriptor = null;
return routeDescriptor;
}
// otherwise, audioVideo needs to be handled as two steps.
Debug.LogMessage(LogEventLevel.Debug, "Attempting to build audio and video routes from {0}", destination, source.Key);
var audioSuccess = destination.GetRouteToSource(source, null, null, eRoutingSignalType.Audio, 0, routeDescriptor);
if (!audioSuccess)
Debug.LogMessage(LogEventLevel.Debug, "Cannot find audio route to {0}", destination, source.Key);
var videoSuccess = destination.GetRouteToSource(source, null, null, eRoutingSignalType.Video, 0, routeDescriptor);
if (!videoSuccess)
Debug.LogMessage(LogEventLevel.Debug, "Cannot find video route to {0}", destination, source.Key);
if (!audioSuccess && !videoSuccess)
routeDescriptor = null;
return routeDescriptor;
}
/// <summary>
/// The recursive part of this. Will stop on each device, search its inputs for the
/// desired source and if not found, invoke this function for the each input port
/// hoping to find the source.
/// </summary>
/// <param name="destination"></param>
/// <param name="source"></param>
/// <param name="outputPortToUse">The RoutingOutputPort whose link is being checked for a route</param>
/// <param name="alreadyCheckedDevices">Prevents Devices from being twice-checked</param>
/// <param name="signalType">This recursive function should not be called with AudioVideo</param>
/// <param name="cycle">Just an informational counter</param>
/// <param name="routeTable">The RouteDescriptor being populated as the route is discovered</param>
/// <returns>true if source is hit</returns>
static bool GetRouteToSource(this IRoutingInputs destination, IRoutingOutputs source,
RoutingOutputPort outputPortToUse, List<IRoutingInputsOutputs> alreadyCheckedDevices,
eRoutingSignalType signalType, int cycle, RouteDescriptor routeTable)
{
cycle++;
Debug.LogMessage(LogEventLevel.Verbose, "GetRouteToSource: {0} {1}--> {2}", null, cycle, source.Key, destination.Key);
RoutingInputPort goodInputPort = null;
var destDevInputTies = TieLineCollection.Default.Where(t =>
t.DestinationPort.ParentDevice == destination && (t.Type == signalType || t.Type.HasFlag(eRoutingSignalType.AudioVideo)));
// find a direct tie
var directTie = destDevInputTies.FirstOrDefault(
t => t.DestinationPort.ParentDevice == destination
&& t.SourcePort.ParentDevice == source);
if (directTie != null) // Found a tie directly to the source
{
goodInputPort = directTie.DestinationPort;
}
else // no direct-connect. Walk back devices.
{
Debug.LogMessage(LogEventLevel.Verbose, "is not directly connected to {0}. Walking down tie lines", destination, source.Key);
// No direct tie? Run back out on the inputs' attached devices...
// Only the ones that are routing devices
var attachedMidpoints = destDevInputTies.Where(t => t.SourcePort.ParentDevice is IRoutingInputsOutputs);
//Create a list for tracking already checked devices to avoid loops, if it doesn't already exist from previous iteration
if (alreadyCheckedDevices == null)
alreadyCheckedDevices = new List<IRoutingInputsOutputs>();
alreadyCheckedDevices.Add(destination as IRoutingInputsOutputs);
foreach (var inputTieToTry in attachedMidpoints)
{
var upstreamDeviceOutputPort = inputTieToTry.SourcePort;
var upstreamRoutingDevice = upstreamDeviceOutputPort.ParentDevice as IRoutingInputsOutputs;
Debug.LogMessage(LogEventLevel.Verbose, "Trying to find route on {0}", destination, upstreamRoutingDevice.Key);
// Check if this previous device has already been walked
if (alreadyCheckedDevices.Contains(upstreamRoutingDevice))
{
Debug.LogMessage(LogEventLevel.Verbose, "Skipping input {0} on {1}, this was already checked", destination, upstreamRoutingDevice.Key, destination.Key);
continue;
}
// haven't seen this device yet. Do it. Pass the output port to the next
// level to enable switching on success
var upstreamRoutingSuccess = upstreamRoutingDevice.GetRouteToSource(source, upstreamDeviceOutputPort,
alreadyCheckedDevices, signalType, cycle, routeTable);
if (upstreamRoutingSuccess)
{
Debug.LogMessage(LogEventLevel.Verbose, "Upstream device route found", destination);
goodInputPort = inputTieToTry.DestinationPort;
break; // Stop looping the inputs in this cycle
}
}
}
if (goodInputPort == null)
{
Debug.LogMessage(LogEventLevel.Verbose, "No route found to {0}", destination, source.Key);
return false;
}
// we have a route on corresponding inputPort. *** Do the route ***
if (outputPortToUse == null)
{
// it's a sink device
routeTable.Routes.Add(new RouteSwitchDescriptor(goodInputPort));
}
else if (destination is IRouting)
{
routeTable.Routes.Add(new RouteSwitchDescriptor(outputPortToUse, goodInputPort));
}
else // device is merely IRoutingInputOutputs
Debug.LogMessage(LogEventLevel.Verbose, "No routing. Passthrough device", destination);
return true;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro;
using Crestron.SimplSharpPro.DM;
using PepperDash.Core;
using Serilog.Events;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Extensions added to any IRoutingInputs classes to provide discovery-based routing
/// on those destinations.
/// </summary>
public static class GenericExtensions
{
//private static readonly Dictionary<string, RouteRequest<TInputSelector, TOutputSelector>> RouteRequests = new();
/// <summary>
/// Gets any existing RouteDescriptor for a destination, clears it using ReleaseRoute
/// and then attempts a new Route and if sucessful, stores that RouteDescriptor
/// in RouteDescriptorCollection.DefaultCollection
/// </summary>
public static void ReleaseAndMakeRoute<TInputSelector, TOutputSelector>(this IRoutingSink<TInputSelector> destination, IRoutingOutputs<TOutputSelector> source, eRoutingSignalType signalType)
{
var routeRequest = new RouteRequest<TInputSelector, TOutputSelector> {
Destination = destination,
Source = source,
SignalType = signalType
};
var coolingDevice = destination as IWarmingCooling;
var existingRouteRequest = destination.GetRouteRequest<TOutputSelector>();
//We already have a route request for this device, and it's a cooling device and is cooling
if (existingRouteRequest != null && coolingDevice != null && coolingDevice.IsCoolingDownFeedback.BoolValue == true)
{
coolingDevice.IsCoolingDownFeedback.OutputChange -= existingRouteRequest.HandleCooldown;
coolingDevice.IsCoolingDownFeedback.OutputChange += routeRequest.HandleCooldown;
destination.UpdateRouteRequest(routeRequest);
Debug.LogMessage(LogEventLevel.Verbose, "Device: {0} is cooling down and already has a routing request stored. Storing new route request to route to source key: {1}", null, destination.Key, routeRequest.Source.Key);
return;
}
//New Request
if (coolingDevice != null && coolingDevice.IsCoolingDownFeedback.BoolValue == true)
{
coolingDevice.IsCoolingDownFeedback.OutputChange -= routeRequest.HandleCooldown;
coolingDevice.IsCoolingDownFeedback.OutputChange += routeRequest.HandleCooldown;
destination.UpdateRouteRequest(routeRequest);
Debug.LogMessage(LogEventLevel.Verbose, "Device: {0} is cooling down. Storing route request to route to source key: {1}", null, destination.Key, routeRequest.Source.Key);
return;
}
if (existingRouteRequest != null && coolingDevice != null && coolingDevice.IsCoolingDownFeedback.BoolValue == false)
{
destination.UpdateRouteRequest<TOutputSelector>(null);
Debug.LogMessage(LogEventLevel.Verbose, "Device: {0} is NOT cooling down. Removing stored route request and routing to source key: {1}", null, destination.Key, routeRequest.Source.Key);
}
destination.ReleaseRoute();
RunRouteRequest(routeRequest);
}
public static void RunRouteRequest<TInputSelector, TOutputSelector>(RouteRequest<TInputSelector, TOutputSelector> request)
{
if (request.Source == null)
return;
var newRoute = request.Destination.GetRouteToSource(request.Source, request.SignalType);
if (newRoute == null)
return;
RouteDescriptorCollection.DefaultCollection.AddRouteDescriptor(newRoute);
Debug.LogMessage(LogEventLevel.Verbose, "Executing full route", request.Destination);
newRoute.ExecuteRoutes();
}
/// <summary>
/// Will release the existing route on the destination, if it is found in
/// RouteDescriptorCollection.DefaultCollection
/// </summary>
/// <param name="destination"></param>
public static void ReleaseRoute<TInputSelector, TOutputSelector>(this IRoutingSink<TInputSelector> destination)
{
var existingRouteRequest = destination.GetRouteRequest<TOutputSelector>();
if (existingRouteRequest != null && destination is IWarmingCooling)
{
var coolingDevice = destination as IWarmingCooling;
coolingDevice.IsCoolingDownFeedback.OutputChange -= existingRouteRequest.HandleCooldown;
}
destination.UpdateRouteRequest<TOutputSelector>(null);
var current = RouteDescriptorCollection<TInputSelector, TOutputSelector>.DefaultCollection.RemoveRouteDescriptor(destination);
if (current != null)
{
Debug.LogMessage(LogEventLevel.Debug, "Releasing current route: {0}", destination, current.Source.Key);
current.ReleaseRoutes();
}
}
/// <summary>
/// Builds a RouteDescriptor that contains the steps necessary to make a route between devices.
/// Routes of type AudioVideo will be built as two separate routes, audio and video. If
/// a route is discovered, a new RouteDescriptor is returned. If one or both parts
/// of an audio/video route are discovered a route descriptor is returned. If no route is
/// discovered, then null is returned
/// </summary>
public static RouteDescriptor<TInputSelector, TOutputSelector> GetRouteToSource<TInputSelector, TOutputSelector>(this IRoutingSink<TInputSelector> destination, IRoutingOutputs<TOutputSelector> source, eRoutingSignalType signalType)
{
var routeDescriptor = new RouteDescriptor<TInputSelector, TOutputSelector>(source, destination, signalType);
// if it's a single signal type, find the route
if (!signalType.HasFlag(eRoutingSignalType.AudioVideo))
{
Debug.LogMessage(LogEventLevel.Debug, "Attempting to build source route from {0}", null, source.Key);
if (!destination.GetRouteToSource(source, null, null, signalType, 0, routeDescriptor))
routeDescriptor = null;
return routeDescriptor;
}
// otherwise, audioVideo needs to be handled as two steps.
Debug.LogMessage(LogEventLevel.Debug, "Attempting to build audio and video routes from {0}", destination, source.Key);
var audioSuccess = destination.GetRouteToSource(source, null, null, eRoutingSignalType.Audio, 0, routeDescriptor);
if (!audioSuccess)
Debug.LogMessage(LogEventLevel.Debug, "Cannot find audio route to {0}", destination, source.Key);
var videoSuccess = destination.GetRouteToSource(source, null, null, eRoutingSignalType.Video, 0, routeDescriptor);
if (!videoSuccess)
Debug.LogMessage(LogEventLevel.Debug, "Cannot find video route to {0}", destination, source.Key);
if (!audioSuccess && !videoSuccess)
routeDescriptor = null;
return routeDescriptor;
}
/// <summary>
/// The recursive part of this. Will stop on each device, search its inputs for the
/// desired source and if not found, invoke this function for the each input port
/// hoping to find the source.
/// </summary>
/// <param name="destination"></param>
/// <param name="source"></param>
/// <param name="outputPortToUse">The RoutingOutputPort whose link is being checked for a route</param>
/// <param name="alreadyCheckedDevices">Prevents Devices from being twice-checked</param>
/// <param name="signalType">This recursive function should not be called with AudioVideo</param>
/// <param name="cycle">Just an informational counter</param>
/// <param name="routeTable">The RouteDescriptor being populated as the route is discovered</param>
/// <returns>true if source is hit</returns>
static bool GetRouteToSource<TInputSelector, TOutputSelector>(this IRoutingInputs<TInputSelector> destination, IRoutingOutputs<TOutputSelector> source,
RoutingOutputPort<TOutputSelector> outputPortToUse, List<IRoutingInputsOutputs<TInputSelector, TOutputSelector>> alreadyCheckedDevices,
eRoutingSignalType signalType, int cycle, RouteDescriptor<TInputSelector, TOutputSelector> routeTable)
{
cycle++;
Debug.LogMessage(LogEventLevel.Verbose, "GetRouteToSource: {0} {1}--> {2}", null, cycle, source.Key, destination.Key);
RoutingInputPort<TInputSelector> goodInputPort = null;
var destDevInputTies = TieLineCollection.Default.Where(t =>
t.DestinationPort.ParentDevice == destination && (t.Type == signalType || t.Type.HasFlag(eRoutingSignalType.AudioVideo)));
// find a direct tie
var directTie = destDevInputTies.FirstOrDefault(
t => t.DestinationPort.ParentDevice == destination
&& t.SourcePort.ParentDevice == source);
if (directTie != null) // Found a tie directly to the source
{
goodInputPort = directTie.DestinationPort;
}
else // no direct-connect. Walk back devices.
{
Debug.LogMessage(LogEventLevel.Verbose, "is not directly connected to {0}. Walking down tie lines", destination, source.Key);
// No direct tie? Run back out on the inputs' attached devices...
// Only the ones that are routing devices
var attachedMidpoints = destDevInputTies.Where(t => t.SourcePort.ParentDevice is IRoutingInputsOutputs);
//Create a list for tracking already checked devices to avoid loops, if it doesn't already exist from previous iteration
if (alreadyCheckedDevices == null)
alreadyCheckedDevices = new List<IRoutingInputsOutputs<TInputSelector, TOutputSelector>>();
alreadyCheckedDevices.Add(destination as IRoutingInputsOutputs<TInputSelector, TOutputSelector>);
foreach (var inputTieToTry in attachedMidpoints)
{
var upstreamDeviceOutputPort = inputTieToTry.SourcePort;
var upstreamRoutingDevice = upstreamDeviceOutputPort.ParentDevice as IRoutingInputsOutputs<TInputSelector, TOutputSelector>;
Debug.LogMessage(LogEventLevel.Verbose, "Trying to find route on {0}", destination, upstreamRoutingDevice.Key);
// Check if this previous device has already been walked
if (alreadyCheckedDevices.Contains(upstreamRoutingDevice))
{
Debug.LogMessage(LogEventLevel.Verbose, "Skipping input {0} on {1}, this was already checked", destination, upstreamRoutingDevice.Key, destination.Key);
continue;
}
// haven't seen this device yet. Do it. Pass the output port to the next
// level to enable switching on success
var upstreamRoutingSuccess = upstreamRoutingDevice.GetRouteToSource(source, upstreamDeviceOutputPort,
alreadyCheckedDevices, signalType, cycle, routeTable);
if (upstreamRoutingSuccess)
{
Debug.LogMessage(LogEventLevel.Verbose, "Upstream device route found", destination);
goodInputPort = inputTieToTry.DestinationPort;
break; // Stop looping the inputs in this cycle
}
}
}
if (goodInputPort == null)
{
Debug.LogMessage(LogEventLevel.Verbose, "No route found to {0}", destination, source.Key);
return false;
}
// we have a route on corresponding inputPort. *** Do the route ***
if (outputPortToUse == null)
{
// it's a sink device
routeTable.Routes.Add(new RouteSwitchDescriptor<TInputSelector, TOutputSelector>(goodInputPort));
}
else if (destination is IRouting)
{
routeTable.Routes.Add(new RouteSwitchDescriptor<TInputSelector, TOutputSelector>(outputPortToUse, goodInputPort));
}
else // device is merely IRoutingInputOutputs
Debug.LogMessage(LogEventLevel.Verbose, "No routing. Passthrough device", destination);
return true;
}
}
}

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@@ -0,0 +1,30 @@
/* Unmerged change from project 'PepperDash.Essentials.Core (net6)'
Before:
namespace PepperDash.Essentials.Core.Routing.Interfaces
After:
using PepperDash;
using PepperDash.Essentials;
using PepperDash.Essentials.Core;
using PepperDash.Essentials.Core.Routing;
using PepperDash.Essentials.Core.Routing;
using PepperDash.Essentials.Core.Routing.Interfaces
*/
namespace PepperDash.Essentials.Core.Routing
{
/// <summary>
/// The handler type for a Room's SourceInfoChange
/// </summary>
public delegate void SourceInfoChangeHandler(SourceListItem info, ChangeType type);
//*******************************************************************************************
// Interfaces
/// <summary>
/// For rooms with a single presentation source, change event
/// </summary>
public interface IHasCurrentSourceInfoChange
{
string CurrentSourceInfoKey { get; set; }
SourceListItem CurrentSourceInfo { get; set; }
event SourceInfoChangeHandler CurrentSourceChange;
}
}

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@@ -7,7 +7,7 @@ using System.Threading.Tasks;
namespace PepperDash.Essentials.Core.Routing
{
public interface IVideoSync: IKeyed
public interface IVideoSync : IKeyed
{
bool VideoSyncDetected { get; }

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namespace PepperDash.Essentials.Core.Routing
{
/// <summary>
/// Defines a receiver that has internal routing (DM-RMC-4K-Z-SCALER-C)
/// </summary>
public interface IRmcRouting : IRoutingNumeric
{
IntFeedback AudioVideoSourceNumericFeedback { get; }
}
}

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@@ -0,0 +1,11 @@
using PepperDash.Essentials.Core.Routing;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Defines an IRmcRouting with a feedback event
/// </summary>
public interface IRmcRoutingWithFeedback : IRmcRouting
{
}
}

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using System;
using System.Collections.Generic;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Defines a midpoint device as have internal routing. Any devices in the middle of the
/// signal chain, that do switching, must implement this for routing to work otherwise
/// the routing algorithm will treat the IRoutingInputsOutputs device as a passthrough
/// device.
/// </summary>
public interface IRouting : IRoutingInputsOutputs
{
void ExecuteSwitch(object inputSelector, object outputSelector, eRoutingSignalType signalType);
}
/*public interface IRouting<TInputSelector,TOutputSelector> : IRoutingInputsOutputs
{
void ExecuteSwitch(TInputSelector inputSelector, TOutputSelector outputSelector, eRoutingSignalType signalType);
}*/
}

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using System;
using PepperDash.Core;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Defines an event structure for reporting output route data
/// </summary>
public interface IRoutingFeedback : IKeyName
{
event EventHandler<RoutingNumericEventArgs> NumericSwitchChange;
//void OnSwitchChange(RoutingNumericEventArgs e);
}
}

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@@ -0,0 +1,19 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro;
using Crestron.SimplSharpPro.DM;
using PepperDash.Core;
namespace PepperDash.Essentials.Core
{
public interface IRoutingHasVideoInputSyncFeedbacks
{
FeedbackCollection<BoolFeedback> VideoInputSyncFeedbacks { get; }
}
}

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@@ -0,0 +1,18 @@
using PepperDash.Core;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Defines a class that has a collection of RoutingInputPorts
/// </summary>
public interface IRoutingInputs : IKeyed
{
RoutingPortCollection<RoutingInputPort> InputPorts { get; }
}
/* public interface IRoutingInputs<TSelector> : IKeyed
{
RoutingPortCollection<RoutingInputPort<TSelector>, TSelector> InputPorts { get; }
}*/
}

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@@ -1,426 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro;
using Crestron.SimplSharpPro.DM;
using PepperDash.Core;
using Serilog.Events;
namespace PepperDash.Essentials.Core
{
public class RouteRequest
{
public IRoutingSink Destination {get; set;}
public IRoutingOutputs Source {get; set;}
public eRoutingSignalType SignalType {get; set;}
public void HandleCooldown(object sender, FeedbackEventArgs args)
{
var coolingDevice = sender as IWarmingCooling;
if(args.BoolValue == false)
{
Destination.ReleaseAndMakeRoute(Source, SignalType);
if(sender == null) return;
coolingDevice.IsCoolingDownFeedback.OutputChange -= HandleCooldown;
}
}
}
/// <summary>
/// Extensions added to any IRoutingInputs classes to provide discovery-based routing
/// on those destinations.
/// </summary>
public static class IRoutingInputsExtensions
{
private static Dictionary<string, RouteRequest> RouteRequests = new Dictionary<string, RouteRequest>();
/// <summary>
/// Gets any existing RouteDescriptor for a destination, clears it using ReleaseRoute
/// and then attempts a new Route and if sucessful, stores that RouteDescriptor
/// in RouteDescriptorCollection.DefaultCollection
/// </summary>
public static void ReleaseAndMakeRoute(this IRoutingSink destination, IRoutingOutputs source, eRoutingSignalType signalType)
{
var routeRequest = new RouteRequest {
Destination = destination,
Source = source,
SignalType = signalType
};
var coolingDevice = destination as IWarmingCooling;
RouteRequest existingRouteRequest;
//We already have a route request for this device, and it's a cooling device and is cooling
if (RouteRequests.TryGetValue(destination.Key, out existingRouteRequest) && coolingDevice != null && coolingDevice.IsCoolingDownFeedback.BoolValue == true)
{
coolingDevice.IsCoolingDownFeedback.OutputChange -= existingRouteRequest.HandleCooldown;
coolingDevice.IsCoolingDownFeedback.OutputChange += routeRequest.HandleCooldown;
RouteRequests[destination.Key] = routeRequest;
Debug.LogMessage(LogEventLevel.Verbose, "******************************************************** Device: {0} is cooling down and already has a routing request stored. Storing new route request to route to source key: {1}", destination.Key, routeRequest.Source.Key);
return;
}
//New Request
if (coolingDevice != null && coolingDevice.IsCoolingDownFeedback.BoolValue == true)
{
coolingDevice.IsCoolingDownFeedback.OutputChange -= routeRequest.HandleCooldown;
coolingDevice.IsCoolingDownFeedback.OutputChange += routeRequest.HandleCooldown;
RouteRequests.Add(destination.Key, routeRequest);
Debug.LogMessage(LogEventLevel.Verbose, "******************************************************** Device: {0} is cooling down. Storing route request to route to source key: {1}", destination.Key, routeRequest.Source.Key);
return;
}
if (RouteRequests.ContainsKey(destination.Key) && coolingDevice != null && coolingDevice.IsCoolingDownFeedback.BoolValue == false)
{
RouteRequests.Remove(destination.Key);
Debug.LogMessage(LogEventLevel.Verbose, "******************************************************** Device: {0} is NOT cooling down. Removing stored route request and routing to source key: {1}", destination.Key, routeRequest.Source.Key);
}
destination.ReleaseRoute();
RunRouteRequest(routeRequest);
}
public static void RunRouteRequest(RouteRequest request)
{
if (request.Source == null) return;
var newRoute = request.Destination.GetRouteToSource(request.Source, request.SignalType);
if (newRoute == null) return;
RouteDescriptorCollection.DefaultCollection.AddRouteDescriptor(newRoute);
Debug.LogMessage(LogEventLevel.Verbose, request.Destination, "Executing full route");
newRoute.ExecuteRoutes();
}
/// <summary>
/// Will release the existing route on the destination, if it is found in
/// RouteDescriptorCollection.DefaultCollection
/// </summary>
/// <param name="destination"></param>
public static void ReleaseRoute(this IRoutingSink destination)
{
RouteRequest existingRequest;
if (RouteRequests.TryGetValue(destination.Key, out existingRequest) && destination is IWarmingCooling)
{
var coolingDevice = destination as IWarmingCooling;
coolingDevice.IsCoolingDownFeedback.OutputChange -= existingRequest.HandleCooldown;
}
RouteRequests.Remove(destination.Key);
var current = RouteDescriptorCollection.DefaultCollection.RemoveRouteDescriptor(destination);
if (current != null)
{
Debug.LogMessage(LogEventLevel.Debug, destination, "Releasing current route: {0}", current.Source.Key);
current.ReleaseRoutes();
}
}
/// <summary>
/// Builds a RouteDescriptor that contains the steps necessary to make a route between devices.
/// Routes of type AudioVideo will be built as two separate routes, audio and video. If
/// a route is discovered, a new RouteDescriptor is returned. If one or both parts
/// of an audio/video route are discovered a route descriptor is returned. If no route is
/// discovered, then null is returned
/// </summary>
public static RouteDescriptor GetRouteToSource(this IRoutingSink destination, IRoutingOutputs source, eRoutingSignalType signalType)
{
var routeDescr = new RouteDescriptor(source, destination, signalType);
// if it's a single signal type, find the route
if ((signalType & (eRoutingSignalType.Audio & eRoutingSignalType.Video)) == (eRoutingSignalType.Audio & eRoutingSignalType.Video))
{
Debug.LogMessage(LogEventLevel.Debug, destination, "Attempting to build source route from {0}", source.Key);
if (!destination.GetRouteToSource(source, null, null, signalType, 0, routeDescr))
routeDescr = null;
}
// otherwise, audioVideo needs to be handled as two steps.
else
{
Debug.LogMessage(LogEventLevel.Debug, destination, "Attempting to build audio and video routes from {0}", source.Key);
var audioSuccess = destination.GetRouteToSource(source, null, null, eRoutingSignalType.Audio, 0, routeDescr);
if (!audioSuccess)
Debug.LogMessage(LogEventLevel.Debug, destination, "Cannot find audio route to {0}", source.Key);
var videoSuccess = destination.GetRouteToSource(source, null, null, eRoutingSignalType.Video, 0, routeDescr);
if (!videoSuccess)
Debug.LogMessage(LogEventLevel.Debug, destination, "Cannot find video route to {0}", source.Key);
if (!audioSuccess && !videoSuccess)
routeDescr = null;
}
//Debug.LogMessage(LogEventLevel.Debug, destination, "Route{0} discovered", routeDescr == null ? " NOT" : "");
return routeDescr;
}
/// <summary>
/// The recursive part of this. Will stop on each device, search its inputs for the
/// desired source and if not found, invoke this function for the each input port
/// hoping to find the source.
/// </summary>
/// <param name="destination"></param>
/// <param name="source"></param>
/// <param name="outputPortToUse">The RoutingOutputPort whose link is being checked for a route</param>
/// <param name="alreadyCheckedDevices">Prevents Devices from being twice-checked</param>
/// <param name="signalType">This recursive function should not be called with AudioVideo</param>
/// <param name="cycle">Just an informational counter</param>
/// <param name="routeTable">The RouteDescriptor being populated as the route is discovered</param>
/// <returns>true if source is hit</returns>
static bool GetRouteToSource(this IRoutingInputs destination, IRoutingOutputs source,
RoutingOutputPort outputPortToUse, List<IRoutingInputsOutputs> alreadyCheckedDevices,
eRoutingSignalType signalType, int cycle, RouteDescriptor routeTable)
{
cycle++;
Debug.LogMessage(LogEventLevel.Verbose, "GetRouteToSource: {0} {1}--> {2}", cycle, source.Key, destination.Key);
RoutingInputPort goodInputPort = null;
var destDevInputTies = TieLineCollection.Default.Where(t =>
t.DestinationPort.ParentDevice == destination && (t.Type == signalType || (t.Type & (eRoutingSignalType.Audio | eRoutingSignalType.Video)) == (eRoutingSignalType.Audio | eRoutingSignalType.Video)));
// find a direct tie
var directTie = destDevInputTies.FirstOrDefault(
t => t.DestinationPort.ParentDevice == destination
&& t.SourcePort.ParentDevice == source);
if (directTie != null) // Found a tie directly to the source
{
goodInputPort = directTie.DestinationPort;
}
else // no direct-connect. Walk back devices.
{
Debug.LogMessage(LogEventLevel.Verbose, destination, "is not directly connected to {0}. Walking down tie lines", source.Key);
// No direct tie? Run back out on the inputs' attached devices...
// Only the ones that are routing devices
var attachedMidpoints = destDevInputTies.Where(t => t.SourcePort.ParentDevice is IRoutingInputsOutputs);
//Create a list for tracking already checked devices to avoid loops, if it doesn't already exist from previous iteration
if (alreadyCheckedDevices == null)
alreadyCheckedDevices = new List<IRoutingInputsOutputs>();
alreadyCheckedDevices.Add(destination as IRoutingInputsOutputs);
foreach (var inputTieToTry in attachedMidpoints)
{
var upstreamDeviceOutputPort = inputTieToTry.SourcePort;
var upstreamRoutingDevice = upstreamDeviceOutputPort.ParentDevice as IRoutingInputsOutputs;
Debug.LogMessage(LogEventLevel.Verbose, destination, "Trying to find route on {0}", upstreamRoutingDevice.Key);
// Check if this previous device has already been walked
if (alreadyCheckedDevices.Contains(upstreamRoutingDevice))
{
Debug.LogMessage(LogEventLevel.Verbose, destination, "Skipping input {0} on {1}, this was already checked", upstreamRoutingDevice.Key, destination.Key);
continue;
}
// haven't seen this device yet. Do it. Pass the output port to the next
// level to enable switching on success
var upstreamRoutingSuccess = upstreamRoutingDevice.GetRouteToSource(source, upstreamDeviceOutputPort,
alreadyCheckedDevices, signalType, cycle, routeTable);
if (upstreamRoutingSuccess)
{
Debug.LogMessage(LogEventLevel.Verbose, destination, "Upstream device route found");
goodInputPort = inputTieToTry.DestinationPort;
break; // Stop looping the inputs in this cycle
}
}
}
// we have a route on corresponding inputPort. *** Do the route ***
if (goodInputPort != null)
{
//Debug.LogMessage(LogEventLevel.Verbose, destination, "adding RouteDescriptor");
if (outputPortToUse == null)
{
// it's a sink device
routeTable.Routes.Add(new RouteSwitchDescriptor(goodInputPort));
}
else if (destination is IRouting)
{
routeTable.Routes.Add(new RouteSwitchDescriptor (outputPortToUse, goodInputPort));
}
else // device is merely IRoutingInputOutputs
Debug.LogMessage(LogEventLevel.Verbose, destination, " No routing. Passthrough device");
//Debug.LogMessage(LogEventLevel.Verbose, destination, "Exiting cycle {0}", cycle);
return true;
}
Debug.LogMessage(LogEventLevel.Verbose, destination, "No route found to {0}", source.Key);
return false;
}
}
// MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE MOVE
/// <summary>
/// A collection of RouteDescriptors - typically the static DefaultCollection is used
/// </summary>
public class RouteDescriptorCollection
{
public static RouteDescriptorCollection DefaultCollection
{
get
{
if (_DefaultCollection == null)
_DefaultCollection = new RouteDescriptorCollection();
return _DefaultCollection;
}
}
static RouteDescriptorCollection _DefaultCollection;
List<RouteDescriptor> RouteDescriptors = new List<RouteDescriptor>();
/// <summary>
/// Adds a RouteDescriptor to the list. If an existing RouteDescriptor for the
/// destination exists already, it will not be added - in order to preserve
/// proper route releasing.
/// </summary>
/// <param name="descriptor"></param>
public void AddRouteDescriptor(RouteDescriptor descriptor)
{
if (RouteDescriptors.Any(t => t.Destination == descriptor.Destination))
{
Debug.LogMessage(LogEventLevel.Debug, descriptor.Destination,
"Route to [{0}] already exists in global routes table", descriptor.Source.Key);
return;
}
RouteDescriptors.Add(descriptor);
}
/// <summary>
/// Gets the RouteDescriptor for a destination
/// </summary>
/// <returns>null if no RouteDescriptor for a destination exists</returns>
public RouteDescriptor GetRouteDescriptorForDestination(IRoutingInputs destination)
{
return RouteDescriptors.FirstOrDefault(rd => rd.Destination == destination);
}
/// <summary>
/// Returns the RouteDescriptor for a given destination AND removes it from collection.
/// Returns null if no route with the provided destination exists.
/// </summary>
public RouteDescriptor RemoveRouteDescriptor(IRoutingInputs destination)
{
var descr = GetRouteDescriptorForDestination(destination);
if (descr != null)
RouteDescriptors.Remove(descr);
return descr;
}
}
/// <summary>
/// Represents an collection of individual route steps between Source and Destination
/// </summary>
public class RouteDescriptor
{
public IRoutingInputs Destination { get; private set; }
public IRoutingOutputs Source { get; private set; }
public eRoutingSignalType SignalType { get; private set; }
public List<RouteSwitchDescriptor> Routes { get; private set; }
public RouteDescriptor(IRoutingOutputs source, IRoutingInputs destination, eRoutingSignalType signalType)
{
Destination = destination;
Source = source;
SignalType = signalType;
Routes = new List<RouteSwitchDescriptor>();
}
/// <summary>
/// Executes all routes described in this collection. Typically called via
/// extension method IRoutingInputs.ReleaseAndMakeRoute()
/// </summary>
public void ExecuteRoutes()
{
foreach (var route in Routes)
{
Debug.LogMessage(LogEventLevel.Verbose, "ExecuteRoutes: {0}", route.ToString());
if (route.SwitchingDevice is IRoutingSink)
{
var device = route.SwitchingDevice as IRoutingSinkWithSwitching;
if (device == null)
continue;
device.ExecuteSwitch(route.InputPort.Selector);
}
else if (route.SwitchingDevice is IRouting)
{
(route.SwitchingDevice as IRouting).ExecuteSwitch(route.InputPort.Selector, route.OutputPort.Selector, SignalType);
route.OutputPort.InUseTracker.AddUser(Destination, "destination-" + SignalType);
Debug.LogMessage(LogEventLevel.Verbose, "Output port {0} routing. Count={1}", route.OutputPort.Key, route.OutputPort.InUseTracker.InUseCountFeedback.UShortValue);
}
}
}
/// <summary>
/// Releases all routes in this collection. Typically called via
/// extension method IRoutingInputs.ReleaseAndMakeRoute()
/// </summary>
public void ReleaseRoutes()
{
foreach (var route in Routes)
{
if (route.SwitchingDevice is IRouting)
{
// Pull the route from the port. Whatever is watching the output's in use tracker is
// responsible for responding appropriately.
route.OutputPort.InUseTracker.RemoveUser(Destination, "destination-" + SignalType);
Debug.LogMessage(LogEventLevel.Verbose, "Port {0} releasing. Count={1}", route.OutputPort.Key, route.OutputPort.InUseTracker.InUseCountFeedback.UShortValue);
}
}
}
public override string ToString()
{
var routesText = Routes.Select(r => r.ToString()).ToArray();
return string.Format("Route table from {0} to {1}:\r{2}", Source.Key, Destination.Key, string.Join("\r", routesText));
}
}
/// <summary>
/// Represents an individual link for a route
/// </summary>
public class RouteSwitchDescriptor
{
public IRoutingInputs SwitchingDevice { get { return InputPort.ParentDevice; } }
public RoutingOutputPort OutputPort { get; set; }
public RoutingInputPort InputPort { get; set; }
public RouteSwitchDescriptor(RoutingInputPort inputPort)
{
InputPort = inputPort;
}
public RouteSwitchDescriptor(RoutingOutputPort outputPort, RoutingInputPort inputPort)
{
InputPort = inputPort;
OutputPort = outputPort;
}
public override string ToString()
{
if(SwitchingDevice is IRouting)
return string.Format("{0} switches output '{1}' to input '{2}'", SwitchingDevice.Key, OutputPort.Selector, InputPort.Selector);
else
return string.Format("{0} switches to input '{1}'", SwitchingDevice.Key, InputPort.Selector);
}
}
}

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namespace PepperDash.Essentials.Core
{
/// <summary>
/// For devices like RMCs, baluns, other devices with no switching.
/// </summary>
public interface IRoutingInputsOutputs : IRoutingInputs, IRoutingOutputs
{
}
/* /// <summary>
/// For devices like RMCs, baluns, other devices with no switching.
/// </summary>
public interface IRoutingInputsOutputs<TInputSelector, TOutputSelector> : IRoutingInputs<TInputSelector>, IRoutingOutputs<TOutputSelector>
{
}*/
}

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namespace PepperDash.Essentials.Core
{
public interface IRoutingNumeric : IRouting
{
void ExecuteNumericSwitch(ushort input, ushort output, eRoutingSignalType type);
}
}

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namespace PepperDash.Essentials.Core
{
/// <summary>
/// Defines an IRoutingNumeric with a feedback event
/// </summary>
public interface IRoutingNumericWithFeedback : IRoutingNumeric, IRoutingFeedback
{
}
}

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using PepperDash.Core;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Defines a class that has a collection of RoutingOutputPorts
/// </summary>
public interface IRoutingOutputs : IKeyed
{
RoutingPortCollection<RoutingOutputPort> OutputPorts { get; }
}
/* public interface IRoutingOutputs<TSelector> : IKeyed
{
RoutingPortCollection<RoutingOutputPort<TSelector>, TSelector> OutputPorts { get; }
}*/
}

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using PepperDash.Essentials.Core.Routing;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// For fixed-source endpoint devices
/// </summary>
public interface IRoutingSink : IRoutingInputs, IHasCurrentSourceInfoChange
{
}
/*/// <summary>
/// For fixed-source endpoint devices
/// </summary>
public interface IRoutingSink<TSelector> : IRoutingInputs<TSelector>, IHasCurrentSourceInfoChange
{
void UpdateRouteRequest<TOutputSelector>(RouteRequest<TSelector, TOutputSelector> request);
RouteRequest<TSelector, TOutputSelector> GetRouteRequest<TOutputSelector>();
}*/
}

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using System;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Endpoint device like a display, that selects inputs
/// </summary>
public interface IRoutingSinkWithSwitching : IRoutingSink
{
void ExecuteSwitch(object inputSelector);
}
/* /// <summary>
/// Endpoint device like a display, that selects inputs
/// </summary>
public interface IRoutingSinkWithSwitching<TSelector> : IRoutingSink<TSelector>
{
void ExecuteSwitch(TSelector inputSelector);
}*/
}

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namespace PepperDash.Essentials.Core
{
/// <summary>
/// Defines an IRoutingOutputs devices as being a source - the start of the chain
/// </summary>
public interface IRoutingSource : IRoutingOutputs
{
}
}

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namespace PepperDash.Essentials.Core
{
public interface IRoutingWithClear : IRouting
{
/// <summary>
/// Clears a route to an output, however a device needs to do that
/// </summary>
/// <param name="outputSelector">Output to clear</param>
/// <param name="signalType">signal type to clear</param>
void ClearRoute(object outputSelector, eRoutingSignalType signalType);
}
}

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namespace PepperDash.Essentials.Core
{
public interface ITxRouting : IRoutingNumeric
{
IntFeedback VideoSourceNumericFeedback { get; }
IntFeedback AudioSourceNumericFeedback { get; }
}
}

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namespace PepperDash.Essentials.Core
{
/// <summary>
/// Defines an IRmcRouting with a feedback event
/// </summary>
public interface ITxRoutingWithFeedback : ITxRouting
{
}
}

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using System.Collections.Generic;
using System.Linq;
using Crestron.SimplSharpPro;
using PepperDash.Core;
using Serilog.Events;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Represents an collection of individual route steps between Source and Destination
/// </summary>
public class RouteDescriptor
{
public IRoutingInputs Destination { get; private set; }
public IRoutingOutputs Source { get; private set; }
public eRoutingSignalType SignalType { get; private set; }
public List<RouteSwitchDescriptor> Routes { get; private set; }
public RouteDescriptor(IRoutingOutputs source, IRoutingInputs destination, eRoutingSignalType signalType)
{
Destination = destination;
Source = source;
SignalType = signalType;
Routes = new List<RouteSwitchDescriptor>();
}
/// <summary>
/// Executes all routes described in this collection. Typically called via
/// extension method IRoutingInputs.ReleaseAndMakeRoute()
/// </summary>
public void ExecuteRoutes()
{
foreach (var route in Routes)
{
Debug.LogMessage(LogEventLevel.Verbose, "ExecuteRoutes: {0}",null, route.ToString());
if (route.SwitchingDevice is IRoutingSinkWithSwitching sink)
{
sink.ExecuteSwitch(route.InputPort.Selector);
continue;
}
if (route.SwitchingDevice is IRouting switchingDevice)
{
switchingDevice.ExecuteSwitch(route.InputPort.Selector, route.OutputPort.Selector, SignalType);
route.OutputPort.InUseTracker.AddUser(Destination, "destination-" + SignalType);
Debug.LogMessage(LogEventLevel.Verbose, "Output port {0} routing. Count={1}", null, route.OutputPort.Key, route.OutputPort.InUseTracker.InUseCountFeedback.UShortValue);
}
}
}
/// <summary>
/// Releases all routes in this collection. Typically called via
/// extension method IRoutingInputs.ReleaseAndMakeRoute()
/// </summary>
public void ReleaseRoutes()
{
foreach (var route in Routes)
{
if (route.SwitchingDevice is IRouting)
{
// Pull the route from the port. Whatever is watching the output's in use tracker is
// responsible for responding appropriately.
route.OutputPort.InUseTracker.RemoveUser(Destination, "destination-" + SignalType);
Debug.LogMessage(LogEventLevel.Verbose, "Port {0} releasing. Count={1}",null, route.OutputPort.Key, route.OutputPort.InUseTracker.InUseCountFeedback.UShortValue);
}
}
}
public override string ToString()
{
var routesText = Routes.Select(r => r.ToString()).ToArray();
return string.Format("Route table from {0} to {1}:\r{2}", Source.Key, Destination.Key, string.Join("\r", routesText));
}
}
/*/// <summary>
/// Represents an collection of individual route steps between Source and Destination
/// </summary>
public class RouteDescriptor<TInputSelector, TOutputSelector>
{
public IRoutingInputs<TInputSelector> Destination { get; private set; }
public IRoutingOutputs<TOutputSelector> Source { get; private set; }
public eRoutingSignalType SignalType { get; private set; }
public List<RouteSwitchDescriptor<TInputSelector, TOutputSelector>> Routes { get; private set; }
public RouteDescriptor(IRoutingOutputs<TOutputSelector> source, IRoutingInputs<TInputSelector> destination, eRoutingSignalType signalType)
{
Destination = destination;
Source = source;
SignalType = signalType;
Routes = new List<RouteSwitchDescriptor<TInputSelector, TOutputSelector>>();
}
/// <summary>
/// Executes all routes described in this collection. Typically called via
/// extension method IRoutingInputs.ReleaseAndMakeRoute()
/// </summary>
public void ExecuteRoutes()
{
foreach (var route in Routes)
{
Debug.LogMessage(LogEventLevel.Verbose, "ExecuteRoutes: {0}", null, route.ToString());
if (route.SwitchingDevice is IRoutingSinkWithSwitching<TInputSelector> sink)
{
sink.ExecuteSwitch(route.InputPort.Selector);
continue;
}
if (route.SwitchingDevice is IRouting switchingDevice)
{
switchingDevice.ExecuteSwitch(route.InputPort.Selector, route.OutputPort.Selector, SignalType);
route.OutputPort.InUseTracker.AddUser(Destination, "destination-" + SignalType);
Debug.LogMessage(LogEventLevel.Verbose, "Output port {0} routing. Count={1}", null, route.OutputPort.Key, route.OutputPort.InUseTracker.InUseCountFeedback.UShortValue);
}
}
}
/// <summary>
/// Releases all routes in this collection. Typically called via
/// extension method IRoutingInputs.ReleaseAndMakeRoute()
/// </summary>
public void ReleaseRoutes()
{
foreach (var route in Routes)
{
if (route.SwitchingDevice is IRouting<TInputSelector, TOutputSelector>)
{
// Pull the route from the port. Whatever is watching the output's in use tracker is
// responsible for responding appropriately.
route.OutputPort.InUseTracker.RemoveUser(Destination, "destination-" + SignalType);
Debug.LogMessage(LogEventLevel.Verbose, "Port {0} releasing. Count={1}", null, route.OutputPort.Key, route.OutputPort.InUseTracker.InUseCountFeedback.UShortValue);
}
}
}
public override string ToString()
{
var routesText = Routes.Select(r => r.ToString()).ToArray();
return string.Format("Route table from {0} to {1}:\r{2}", Source.Key, Destination.Key, string.Join("\r", routesText));
}
}*/
}

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using System.Collections.Generic;
using System.Linq;
using PepperDash.Core;
using Serilog.Events;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// A collection of RouteDescriptors - typically the static DefaultCollection is used
/// </summary>
public class RouteDescriptorCollection
{
public static RouteDescriptorCollection DefaultCollection
{
get
{
if (_DefaultCollection == null)
_DefaultCollection = new RouteDescriptorCollection();
return _DefaultCollection;
}
}
private static RouteDescriptorCollection _DefaultCollection;
private readonly List<RouteDescriptor> RouteDescriptors = new List<RouteDescriptor>();
/// <summary>
/// Adds a RouteDescriptor to the list. If an existing RouteDescriptor for the
/// destination exists already, it will not be added - in order to preserve
/// proper route releasing.
/// </summary>
/// <param name="descriptor"></param>
public void AddRouteDescriptor(RouteDescriptor descriptor)
{
if (RouteDescriptors.Any(t => t.Destination == descriptor.Destination))
{
Debug.LogMessage(LogEventLevel.Debug, descriptor.Destination,
"Route to [{0}] already exists in global routes table", descriptor.Source.Key);
return;
}
RouteDescriptors.Add(descriptor);
}
/// <summary>
/// Gets the RouteDescriptor for a destination
/// </summary>
/// <returns>null if no RouteDescriptor for a destination exists</returns>
public RouteDescriptor GetRouteDescriptorForDestination(IRoutingInputs destination)
{
return RouteDescriptors.FirstOrDefault(rd => rd.Destination == destination);
}
/// <summary>
/// Returns the RouteDescriptor for a given destination AND removes it from collection.
/// Returns null if no route with the provided destination exists.
/// </summary>
public RouteDescriptor RemoveRouteDescriptor(IRoutingInputs destination)
{
var descr = GetRouteDescriptorForDestination(destination);
if (descr != null)
RouteDescriptors.Remove(descr);
return descr;
}
}
/*/// <summary>
/// A collection of RouteDescriptors - typically the static DefaultCollection is used
/// </summary>
public class RouteDescriptorCollection<TInputSelector, TOutputSelector>
{
public static RouteDescriptorCollection<TInputSelector, TOutputSelector> DefaultCollection
{
get
{
if (_DefaultCollection == null)
_DefaultCollection = new RouteDescriptorCollection<TInputSelector, TOutputSelector>();
return _DefaultCollection;
}
}
private static RouteDescriptorCollection<TInputSelector, TOutputSelector> _DefaultCollection;
private readonly List<RouteDescriptor> RouteDescriptors = new List<RouteDescriptor>();
/// <summary>
/// Adds a RouteDescriptor to the list. If an existing RouteDescriptor for the
/// destination exists already, it will not be added - in order to preserve
/// proper route releasing.
/// </summary>
/// <param name="descriptor"></param>
public void AddRouteDescriptor(RouteDescriptor descriptor)
{
if (RouteDescriptors.Any(t => t.Destination == descriptor.Destination))
{
Debug.LogMessage(LogEventLevel.Debug, descriptor.Destination,
"Route to [{0}] already exists in global routes table", descriptor.Source.Key);
return;
}
RouteDescriptors.Add(descriptor);
}
/// <summary>
/// Gets the RouteDescriptor for a destination
/// </summary>
/// <returns>null if no RouteDescriptor for a destination exists</returns>
public RouteDescriptor GetRouteDescriptorForDestination(IRoutingInputs<TInputSelector> destination)
{
return RouteDescriptors.FirstOrDefault(rd => rd.Destination == destination);
}
/// <summary>
/// Returns the RouteDescriptor for a given destination AND removes it from collection.
/// Returns null if no route with the provided destination exists.
/// </summary>
public RouteDescriptor RemoveRouteDescriptor(IRoutingInputs<TInputSelector> destination)
{
var descr = GetRouteDescriptorForDestination(destination);
if (descr != null)
RouteDescriptors.Remove(descr);
return descr;
}
}*/
}

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namespace PepperDash.Essentials.Core
{
public class RouteRequest
{
public IRoutingSink Destination {get; set;}
public IRoutingOutputs Source {get; set;}
public eRoutingSignalType SignalType {get; set;}
public void HandleCooldown(object sender, FeedbackEventArgs args)
{
var coolingDevice = sender as IWarmingCooling;
if(args.BoolValue == false)
{
Destination.ReleaseAndMakeRoute(Source, SignalType);
if(sender == null) return;
coolingDevice.IsCoolingDownFeedback.OutputChange -= HandleCooldown;
}
}
}
/*public class RouteRequest<TInputSelector, TOutputSelector>
{
public IRoutingSink<TInputSelector> Destination { get; set; }
public IRoutingOutputs<TOutputSelector> Source { get; set; }
public eRoutingSignalType SignalType { get; set; }
public void HandleCooldown(object sender, FeedbackEventArgs args)
{
var coolingDevice = sender as IWarmingCooling;
if (args.BoolValue == false)
{
Destination.ReleaseAndMakeRoute(Source, SignalType);
if (sender == null) return;
coolingDevice.IsCoolingDownFeedback.OutputChange -= HandleCooldown;
}
}
}*/
}

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namespace PepperDash.Essentials.Core
{
/// <summary>
/// Represents an individual link for a route
/// </summary>
public class RouteSwitchDescriptor
{
public IRoutingInputs SwitchingDevice { get { return InputPort.ParentDevice; } }
public RoutingOutputPort OutputPort { get; set; }
public RoutingInputPort InputPort { get; set; }
public RouteSwitchDescriptor(RoutingInputPort inputPort)
{
InputPort = inputPort;
}
public RouteSwitchDescriptor(RoutingOutputPort outputPort, RoutingInputPort inputPort)
{
InputPort = inputPort;
OutputPort = outputPort;
}
public override string ToString()
{
if(SwitchingDevice is IRouting)
return string.Format("{0} switches output '{1}' to input '{2}'", SwitchingDevice.Key, OutputPort.Selector, InputPort.Selector);
else
return string.Format("{0} switches to input '{1}'", SwitchingDevice.Key, InputPort.Selector);
}
}
/*/// <summary>
/// Represents an individual link for a route
/// </summary>
public class RouteSwitchDescriptor<TInputSelector, TOutputSelector>
{
public IRoutingInputs<TInputSelector> SwitchingDevice { get { return InputPort.ParentDevice; } }
public RoutingOutputPort<TOutputSelector> OutputPort { get; set; }
public RoutingInputPort<TInputSelector> InputPort { get; set; }
public RouteSwitchDescriptor(RoutingInputPort<TInputSelector> inputPort)
{
InputPort = inputPort;
}
public RouteSwitchDescriptor(RoutingOutputPort<TOutputSelector> outputPort, RoutingInputPort<TInputSelector> inputPort)
{
InputPort = inputPort;
OutputPort = outputPort;
}
public override string ToString()
{
if (SwitchingDevice is IRouting)
return string.Format("{0} switches output '{1}' to input '{2}'", SwitchingDevice.Key, OutputPort.Selector, InputPort.Selector);
else
return string.Format("{0} switches to input '{1}'", SwitchingDevice.Key, InputPort.Selector);
}
}*/
}

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@@ -0,0 +1,77 @@
using System;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Basic RoutingInput with no statuses.
/// </summary>
public class RoutingInputPort : RoutingPort
{
/// <summary>
/// The IRoutingInputs object this lives on
/// </summary>
public IRoutingInputs ParentDevice { get; private set; }
/// <summary>
/// Constructor for a basic RoutingInputPort
/// </summary>
/// <param name="selector">An object used to refer to this port in the IRouting device's ExecuteSwitch method.
/// May be string, number, whatever</param>
/// <param name="parent">The IRoutingInputs object this lives on</param>
public RoutingInputPort(string key, eRoutingSignalType type, eRoutingPortConnectionType connType,
object selector, IRoutingInputs parent)
: this (key, type, connType, selector, parent, false)
{
}
/// <summary>
/// Constructor for a virtual routing input port that lives inside a device. For example
/// the ports that link a DM card to a DM matrix bus
/// </summary>
/// <param name="isInternal">true for internal ports</param>
public RoutingInputPort(string key, eRoutingSignalType type, eRoutingPortConnectionType connType,
object selector, IRoutingInputs parent, bool isInternal)
: base(key, type, connType, selector, isInternal)
{
if (parent == null)
throw new ArgumentNullException(nameof(parent));
ParentDevice = parent;
}
}
/*/// <summary>
/// Basic RoutingInput with no statuses.
/// </summary>
public class RoutingInputPort<TSelector> : RoutingPort<TSelector>
{
/// <summary>
/// The IRoutingInputs object this lives on
/// </summary>
public IRoutingInputs<TSelector> ParentDevice { get; private set; }
/// <summary>
/// Constructor for a basic RoutingInputPort
/// </summary>
/// <param name="selector">An object used to refer to this port in the IRouting device's ExecuteSwitch method.
/// May be string, number, whatever</param>
/// <param name="parent">The IRoutingInputs object this lives on</param>
public RoutingInputPort(string key, eRoutingSignalType type, eRoutingPortConnectionType connType,
TSelector selector, IRoutingInputs<TSelector> parent)
: this(key, type, connType, selector, parent, false)
{
}
/// <summary>
/// Constructor for a virtual routing input port that lives inside a device. For example
/// the ports that link a DM card to a DM matrix bus
/// </summary>
/// <param name="isInternal">true for internal ports</param>
public RoutingInputPort(string key, eRoutingSignalType type, eRoutingPortConnectionType connType,
TSelector selector, IRoutingInputs<TSelector> parent, bool isInternal)
: base(key, type, connType, selector, isInternal)
{
ParentDevice = parent ?? throw new ArgumentNullException(nameof(parent));
}
}*/
}

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@@ -0,0 +1,30 @@
namespace PepperDash.Essentials.Core
{
/// <summary>
/// A RoutingInputPort for devices like DM-TX and DM input cards.
/// Will provide video statistics on connected signals
/// </summary>
public class RoutingInputPortWithVideoStatuses : RoutingInputPort
{
/// <summary>
/// Video statuses attached to this port
/// </summary>
public VideoStatusOutputs VideoStatus { get; private set; }
/// <summary>
/// Constructor
/// </summary>
/// <param name="selector">An object used to refer to this port in the IRouting device's ExecuteSwitch method.
/// May be string, number, whatever</param>
/// <param name="parent">The IRoutingInputs object this lives on</param>
/// <param name="funcs">A VideoStatusFuncsWrapper used to assign the callback funcs that will get
/// the values for the various stats</param>
public RoutingInputPortWithVideoStatuses(string key,
eRoutingSignalType type, eRoutingPortConnectionType connType, object selector,
IRoutingInputs parent, VideoStatusFuncsWrapper funcs) :
base(key, type, connType, selector, parent)
{
VideoStatus = new VideoStatusOutputs(funcs);
}
}
}

View File

@@ -1,203 +0,0 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro;
using Crestron.SimplSharpPro.DM;
using PepperDash.Core;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// The handler type for a Room's SourceInfoChange
/// </summary>
public delegate void SourceInfoChangeHandler(/*EssentialsRoomBase room,*/ SourceListItem info, ChangeType type);
//*******************************************************************************************
// Interfaces
/// <summary>
/// For rooms with a single presentation source, change event
/// </summary>
public interface IHasCurrentSourceInfoChange
{
string CurrentSourceInfoKey { get; set; }
SourceListItem CurrentSourceInfo { get; set; }
event SourceInfoChangeHandler CurrentSourceChange;
}
/// <summary>
/// Defines a class that has a collection of RoutingInputPorts
/// </summary>
public interface IRoutingInputs : IKeyed
{
RoutingPortCollection<RoutingInputPort> InputPorts { get; }
}
/// <summary>
/// Defines a class that has a collection of RoutingOutputPorts
/// </summary>
public interface IRoutingOutputs : IKeyed
{
RoutingPortCollection<RoutingOutputPort> OutputPorts { get; }
}
/// <summary>
/// For fixed-source endpoint devices
/// </summary>
public interface IRoutingSink : IRoutingInputs, IHasCurrentSourceInfoChange
{
}
/// <summary>
/// Endpoint device like a display, that selects inputs
/// </summary>
public interface IRoutingSinkWithSwitching : IRoutingSink
{
//void ClearRoute();
void ExecuteSwitch(object inputSelector);
}
/// <summary>
/// For devices like RMCs, baluns, other devices with no switching.
/// </summary>
public interface IRoutingInputsOutputs : IRoutingInputs, IRoutingOutputs
{
}
/// <summary>
/// Defines a midpoint device as have internal routing. Any devices in the middle of the
/// signal chain, that do switching, must implement this for routing to work otherwise
/// the routing algorithm will treat the IRoutingInputsOutputs device as a passthrough
/// device.
/// </summary>
public interface IRouting : IRoutingInputsOutputs
{
void ExecuteSwitch(object inputSelector, object outputSelector, eRoutingSignalType signalType);
}
public interface IRoutingWithClear : IRouting
{
/// <summary>
/// Clears a route to an output, however a device needs to do that
/// </summary>
/// <param name="outputSelector">Output to clear</param>
/// <param name="signalType">signal type to clear</param>
void ClearRoute(object outputSelector, eRoutingSignalType signalType);
}
public interface IRoutingNumeric : IRouting
{
void ExecuteNumericSwitch(ushort input, ushort output, eRoutingSignalType type);
}
public interface ITxRouting : IRoutingNumeric
{
IntFeedback VideoSourceNumericFeedback { get; }
IntFeedback AudioSourceNumericFeedback { get; }
}
/// <summary>
/// Defines a receiver that has internal routing (DM-RMC-4K-Z-SCALER-C)
/// </summary>
public interface IRmcRouting : IRoutingNumeric
{
IntFeedback AudioVideoSourceNumericFeedback { get; }
}
/// <summary>
/// Defines an IRmcRouting with a feedback event
/// </summary>
public interface ITxRoutingWithFeedback : ITxRouting
{
}
/// <summary>
/// Defines an IRmcRouting with a feedback event
/// </summary>
public interface IRmcRoutingWithFeedback : IRmcRouting
{
}
/// <summary>
/// Defines an IRoutingOutputs devices as being a source - the start of the chain
/// </summary>
public interface IRoutingSource : IRoutingOutputs
{
}
/// <summary>
/// Defines an event structure for reporting output route data
/// </summary>
public interface IRoutingFeedback : IKeyName
{
event EventHandler<RoutingNumericEventArgs> NumericSwitchChange;
//void OnSwitchChange(RoutingNumericEventArgs e);
}
/// <summary>
/// Defines an IRoutingNumeric with a feedback event
/// </summary>
public interface IRoutingNumericWithFeedback : IRoutingNumeric, IRoutingFeedback
{
}
/// <summary>
/// Defines an IRouting with a feedback event
/// </summary>
public interface IRoutingWithFeedback : IRouting, IRoutingFeedback
{
}
public class RoutingNumericEventArgs : EventArgs
{
public uint? Output { get; set; }
public uint? Input { get; set; }
public eRoutingSignalType SigType { get; set; }
public RoutingInputPort InputPort { get; set; }
public RoutingOutputPort OutputPort { get; set; }
public RoutingNumericEventArgs(uint output, uint input, eRoutingSignalType sigType) : this(output, input, null, null, sigType)
{
}
public RoutingNumericEventArgs(RoutingOutputPort outputPort, RoutingInputPort inputPort,
eRoutingSignalType sigType)
: this(null, null, outputPort, inputPort, sigType)
{
}
public RoutingNumericEventArgs()
: this(null, null, null, null, 0)
{
}
public RoutingNumericEventArgs(uint? output, uint? input, RoutingOutputPort outputPort,
RoutingInputPort inputPort, eRoutingSignalType sigType)
{
OutputPort = outputPort;
InputPort = inputPort;
Output = output;
Input = input;
SigType = sigType;
}
}
public interface IRoutingHasVideoInputSyncFeedbacks
{
FeedbackCollection<BoolFeedback> VideoInputSyncFeedbacks { get; }
}
}

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@@ -0,0 +1,43 @@
using System;
namespace PepperDash.Essentials.Core
{
public class RoutingNumericEventArgs : EventArgs
{
public uint? Output { get; set; }
public uint? Input { get; set; }
public eRoutingSignalType SigType { get; set; }
public RoutingInputPort InputPort { get; set; }
public RoutingOutputPort OutputPort { get; set; }
public RoutingNumericEventArgs(uint output, uint input, eRoutingSignalType sigType) : this(output, input, null, null, sigType)
{
}
public RoutingNumericEventArgs(RoutingOutputPort outputPort, RoutingInputPort inputPort,
eRoutingSignalType sigType)
: this(null, null, outputPort, inputPort, sigType)
{
}
public RoutingNumericEventArgs()
: this(null, null, null, null, 0)
{
}
public RoutingNumericEventArgs(uint? output, uint? input, RoutingOutputPort outputPort,
RoutingInputPort inputPort, eRoutingSignalType sigType)
{
OutputPort = outputPort;
InputPort = inputPort;
Output = output;
Input = input;
SigType = sigType;
}
}
}

View File

@@ -0,0 +1,75 @@
using System;
namespace PepperDash.Essentials.Core
{
public class RoutingOutputPort : RoutingPort
{
/// <summary>
/// The IRoutingOutputs object this port lives on
/// </summary>
public IRoutingOutputs ParentDevice { get; private set; }
public InUseTracking InUseTracker { get; private set; }
/// <summary>
/// </summary>
/// <param name="selector">An object used to refer to this port in the IRouting device's ExecuteSwitch method.
/// May be string, number, whatever</param>
/// <param name="parent">The IRoutingOutputs object this port lives on</param>
public RoutingOutputPort(string key, eRoutingSignalType type, eRoutingPortConnectionType connType,
object selector, IRoutingOutputs parent)
: this(key, type, connType, selector, parent, false)
{
}
public RoutingOutputPort(string key, eRoutingSignalType type, eRoutingPortConnectionType connType,
object selector, IRoutingOutputs parent, bool isInternal)
: base(key, type, connType, selector, isInternal)
{
ParentDevice = parent ?? throw new ArgumentNullException(nameof(parent));
InUseTracker = new InUseTracking();
}
public override string ToString()
{
return ParentDevice.Key + ":" + Key;
}
}
/*public class RoutingOutputPort<TSelector> : RoutingPort<TSelector>
{
/// <summary>
/// The IRoutingOutputs object this port lives on
/// </summary>
public IRoutingOutputs ParentDevice { get; private set; }
public InUseTracking InUseTracker { get; private set; }
/// <summary>
/// </summary>
/// <param name="selector">An object used to refer to this port in the IRouting device's ExecuteSwitch method.
/// May be string, number, whatever</param>
/// <param name="parent">The IRoutingOutputs object this port lives on</param>
public RoutingOutputPort(string key, eRoutingSignalType type, eRoutingPortConnectionType connType,
TSelector selector, IRoutingOutputs parent)
: this(key, type, connType, selector, parent, false)
{
}
public RoutingOutputPort(string key, eRoutingSignalType type, eRoutingPortConnectionType connType,
TSelector selector, IRoutingOutputs parent, bool isInternal)
: base(key, type, connType, selector, isInternal)
{
ParentDevice = parent ?? throw new ArgumentNullException(nameof(parent));
InUseTracker = new InUseTracking();
}
public override string ToString()
{
return ParentDevice.Key + ":" + Key;
}
}*/
}

View File

@@ -6,10 +6,10 @@ using PepperDash.Core;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// Base class for RoutingInput and Output ports
/// </summary>
public abstract class RoutingPort : IKeyed
/// <summary>
/// Base class for RoutingInput and Output ports
/// </summary>
public abstract class RoutingPort : IKeyed
{
public string Key { get; private set; }
public eRoutingSignalType Type { get; private set; }
@@ -29,180 +29,23 @@ namespace PepperDash.Essentials.Core
}
}
[Flags]
public enum eRoutingSignalType
{
Audio = 1,
Video = 2,
AudioVideo = Audio | Video,
UsbOutput = 8,
UsbInput = 16,
SecondaryAudio = 32
}
/*public abstract class RoutingPort<TSelector>:IKeyed
{
public string Key { get; private set; }
public eRoutingSignalType Type { get; private set; }
public eRoutingPortConnectionType ConnectionType { get; private set; }
public readonly TSelector Selector;
public bool IsInternal { get; private set; }
public object FeedbackMatchObject { get; set; }
public object Port { get; set; }
public enum eRoutingPortConnectionType
{
None, BackplaneOnly, DisplayPort, Dvi, Hdmi, Rgb, Vga, LineAudio, DigitalAudio, Sdi,
Composite, Component, DmCat, DmMmFiber, DmSmFiber, Speaker, Streaming, UsbC, HdBaseT
}
/// <summary>
/// Basic RoutingInput with no statuses.
/// </summary>
public class RoutingInputPort : RoutingPort
{
/// <summary>
/// The IRoutingInputs object this lives on
/// </summary>
public IRoutingInputs ParentDevice { get; private set; }
/// <summary>
/// Constructor for a basic RoutingInputPort
/// </summary>
/// <param name="selector">An object used to refer to this port in the IRouting device's ExecuteSwitch method.
/// May be string, number, whatever</param>
/// <param name="parent">The IRoutingInputs object this lives on</param>
public RoutingInputPort(string key, eRoutingSignalType type, eRoutingPortConnectionType connType,
object selector, IRoutingInputs parent)
: this (key, type, connType, selector, parent, false)
{
}
/// <summary>
/// Constructor for a virtual routing input port that lives inside a device. For example
/// the ports that link a DM card to a DM matrix bus
/// </summary>
/// <param name="isInternal">true for internal ports</param>
public RoutingInputPort(string key, eRoutingSignalType type, eRoutingPortConnectionType connType,
object selector, IRoutingInputs parent, bool isInternal)
: base(key, type, connType, selector, isInternal)
{
if (parent == null)
throw new ArgumentNullException("parent");
ParentDevice = parent;
}
///// <summary>
///// Static method to get a named port from a named device
///// </summary>
///// <returns>Returns null if device or port doesn't exist</returns>
//public static RoutingInputPort GetDevicePort(string deviceKey, string portKey)
//{
// var sourceDev = DeviceManager.GetDeviceForKey(deviceKey) as IRoutingInputs;
// if (sourceDev == null)
// return null;
// return sourceDev.InputPorts[portKey];
//}
///// <summary>
///// Static method to get a named port from a card in a named ICardPortsDevice device
///// Uses ICardPortsDevice.GetChildInputPort
///// </summary>
///// <param name="cardKey">'input-N'</param>
///// <returns>null if device, card or port doesn't exist</returns>
//public static RoutingInputPort GetDeviceCardPort(string deviceKey, string cardKey, string portKey)
//{
// var sourceDev = DeviceManager.GetDeviceForKey(deviceKey) as ICardPortsDevice;
// if (sourceDev == null)
// return null;
// return sourceDev.GetChildInputPort(cardKey, portKey);
//}
}
/// <summary>
/// A RoutingInputPort for devices like DM-TX and DM input cards.
/// Will provide video statistics on connected signals
/// </summary>
public class RoutingInputPortWithVideoStatuses : RoutingInputPort
{
/// <summary>
/// Video statuses attached to this port
/// </summary>
public VideoStatusOutputs VideoStatus { get; private set; }
/// <summary>
/// Constructor
/// </summary>
/// <param name="selector">An object used to refer to this port in the IRouting device's ExecuteSwitch method.
/// May be string, number, whatever</param>
/// <param name="parent">The IRoutingInputs object this lives on</param>
/// <param name="funcs">A VideoStatusFuncsWrapper used to assign the callback funcs that will get
/// the values for the various stats</param>
public RoutingInputPortWithVideoStatuses(string key,
eRoutingSignalType type, eRoutingPortConnectionType connType, object selector,
IRoutingInputs parent, VideoStatusFuncsWrapper funcs) :
base(key, type, connType, selector, parent)
{
VideoStatus = new VideoStatusOutputs(funcs);
}
}
public class RoutingOutputPort : RoutingPort
{
/// <summary>
/// The IRoutingOutputs object this port lives on
/// </summary>
public IRoutingOutputs ParentDevice { get; private set; }
public InUseTracking InUseTracker { get; private set; }
/// <summary>
/// </summary>
/// <param name="selector">An object used to refer to this port in the IRouting device's ExecuteSwitch method.
/// May be string, number, whatever</param>
/// <param name="parent">The IRoutingOutputs object this port lives on</param>
public RoutingOutputPort(string key, eRoutingSignalType type, eRoutingPortConnectionType connType,
object selector, IRoutingOutputs parent)
: this(key, type, connType, selector, parent, false)
{
}
public RoutingOutputPort(string key, eRoutingSignalType type, eRoutingPortConnectionType connType,
object selector, IRoutingOutputs parent, bool isInternal)
: base(key, type, connType, selector, isInternal)
{
if (parent == null)
throw new ArgumentNullException("parent");
ParentDevice = parent;
InUseTracker = new InUseTracking();
}
public override string ToString()
{
return ParentDevice.Key + ":" + Key;
}
///// <summary>
///// Static method to get a named port from a named device
///// </summary>
///// <returns>Returns null if device or port doesn't exist</returns>
//public static RoutingOutputPort GetDevicePort(string deviceKey, string portKey)
//{
// var sourceDev = DeviceManager.GetDeviceForKey(deviceKey) as IRoutingOutputs;
// if (sourceDev == null)
// return null;
// var port = sourceDev.OutputPorts[portKey];
// if (port == null)
// Debug.LogMessage(LogEventLevel.Information, "WARNING: Device '{0}' does does not contain output port '{1}'", deviceKey, portKey);
// return port;
//}
///// <summary>
///// Static method to get a named port from a card in a named ICardPortsDevice device
///// Uses ICardPortsDevice.GetChildOutputPort on that device
///// </summary>
///// <param name="cardKey">'input-N' or 'output-N'</param>
///// <returns>null if device, card or port doesn't exist</returns>
//public static RoutingOutputPort GetDeviceCardPort(string deviceKey, string cardKey, string portKey)
//{
// var sourceDev = DeviceManager.GetDeviceForKey(deviceKey) as ICardPortsDevice;
// if (sourceDev == null)
// return null;
// var port = sourceDev.GetChildOutputPort(cardKey, portKey);
//}
}
public RoutingPort(string key, eRoutingSignalType type, eRoutingPortConnectionType connType, TSelector selector, bool isInternal)
{
Key = key;
Type = type;
ConnectionType = connType;
Selector = selector;
IsInternal = isInternal;
}*/
}
}

View File

@@ -23,4 +23,21 @@ namespace PepperDash.Essentials.Core
}
}
}
/* /// <summary>
/// Basically a List , with an indexer to find ports by key name
/// </summary>
public class RoutingPortCollection<T, TSelector> : List<T> where T : RoutingPort<TSelector>
{
/// <summary>
/// Case-insensitive port lookup linked to ports' keys
/// </summary>
public T this[string key]
{
get
{
return this.FirstOrDefault(i => i.Key.Equals(key, StringComparison.OrdinalIgnoreCase));
}
}
}*/
}

View File

@@ -0,0 +1,8 @@
namespace PepperDash.Essentials.Core
{
public enum eRoutingPortConnectionType
{
None, BackplaneOnly, DisplayPort, Dvi, Hdmi, Rgb, Vga, LineAudio, DigitalAudio, Sdi,
Composite, Component, DmCat, DmMmFiber, DmSmFiber, Speaker, Streaming, UsbC, HdBaseT
}
}

View File

@@ -0,0 +1,16 @@
using System;
namespace PepperDash.Essentials.Core
{
[Flags]
public enum eRoutingSignalType
{
Audio = 1,
Video = 2,
AudioVideo = Audio | Video,
UsbOutput = 8,
UsbInput = 16,
SecondaryAudio = 32
}
}