mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-02-09 17:54:59 +00:00
Merge branch 'feature/ecs-684' into development
This commit is contained in:
@@ -20,7 +20,7 @@ namespace PepperDash.Essentials.Core
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{
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get
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{
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return string.Format(@"\NVRAM\Program{0}\IR\", InitialParametersClass.ApplicationNumber);
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return Global.FilePathPrefix + "IR" + Global.DirectorySeparator;
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}
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}
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@@ -12,24 +12,16 @@ namespace PepperDash.Essentials.Core.CrestronIO
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/// <summary>
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/// Represents a generic device controlled by relays
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/// </summary>
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public class GenericRelayDevice : Device
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public class GenericRelayDevice : Device, ISwitchedOutput
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{
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public Relay RelayOutput { get; private set; }
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public BoolFeedback RelayStateFeedback { get; private set; }
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Func<bool> RelayStateFeedbackFunc
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{
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get
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{
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return () => RelayOutput.State;
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}
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}
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public BoolFeedback OutputIsOnFeedback { get; private set; }
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public GenericRelayDevice(string key, Relay relay):
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base(key)
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{
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RelayStateFeedback = new BoolFeedback(RelayStateFeedbackFunc);
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OutputIsOnFeedback = new BoolFeedback(new Func<bool>(() => RelayOutput.State));
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if (relay.AvailableForUse)
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RelayOutput = relay;
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@@ -39,7 +31,7 @@ namespace PepperDash.Essentials.Core.CrestronIO
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void RelayOutput_StateChange(Relay relay, RelayEventArgs args)
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{
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RelayStateFeedback.FireUpdate();
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OutputIsOnFeedback.FireUpdate();
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}
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public void OpenRelay()
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@@ -59,5 +51,19 @@ namespace PepperDash.Essentials.Core.CrestronIO
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else
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CloseRelay();
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}
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#region ISwitchedOutput Members
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void ISwitchedOutput.On()
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{
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CloseRelay();
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}
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void ISwitchedOutput.Off()
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{
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OpenRelay();
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}
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#endregion
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}
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}
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@@ -0,0 +1,26 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using PepperDash.Essentials.Core;
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namespace PepperDash.Essentials.Core.CrestronIO
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{
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/// <summary>
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/// Describes an output capable of switching on and off
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/// </summary>
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public interface ISwitchedOutput
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{
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BoolFeedback OutputIsOnFeedback {get;}
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void On();
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void Off();
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}
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public interface ISwitchedOutputCollection
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{
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Dictionary<uint, ISwitchedOutput> SwitchedOutputs { get; }
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}
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}
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@@ -28,6 +28,15 @@ namespace PepperDash.Essentials.Core
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BoolFeedback MuteFeedback { get; }
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}
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/// <summary>
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/// A class that implements this contains a reference to a current IBasicVolumeControls device.
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/// The class may have multiple IBasicVolumeControls.
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/// </summary>
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public interface IHasCurrentVolumeControls
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{
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IBasicVolumeControls CurrentVolumeControls { get; }
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}
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/// <summary>
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///
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@@ -1,42 +1,49 @@
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using Crestron.SimplSharp;
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using Crestron.SimplSharp.CrestronDataStore;
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using Crestron.SimplSharpPro;
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//using PepperDash.Essentials.Core.Http;
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using PepperDash.Essentials.License;
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namespace PepperDash.Essentials.Core
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{
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public static class Global
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{
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public static CrestronControlSystem ControlSystem { get; set; }
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public static LicenseManager LicenseManager { get; set; }
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//public static EssentialsHttpServer HttpConfigServer
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//{
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// get
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// {
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// if (_HttpConfigServer == null)
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// _HttpConfigServer = new EssentialsHttpServer();
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// return _HttpConfigServer;
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// }
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//}
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//static EssentialsHttpServer _HttpConfigServer;
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static Global()
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{
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// Fire up CrestronDataStoreStatic
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var err = CrestronDataStoreStatic.InitCrestronDataStore();
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if (err != CrestronDataStore.CDS_ERROR.CDS_SUCCESS)
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{
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CrestronConsole.PrintLine("Error starting CrestronDataStoreStatic: {0}", err);
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return;
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}
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}
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}
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using Crestron.SimplSharp;
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using Crestron.SimplSharp.CrestronDataStore;
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using Crestron.SimplSharpPro;
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//using PepperDash.Essentials.Core.Http;
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using PepperDash.Essentials.License;
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namespace PepperDash.Essentials.Core
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{
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public static class Global
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{
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public static CrestronControlSystem ControlSystem { get; set; }
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public static LicenseManager LicenseManager { get; set; }
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public static string FilePathPrefix { get; private set; }
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public static char DirectorySeparator
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{
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get
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{
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return System.IO.Path.DirectorySeparatorChar;
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}
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}
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/// <summary>
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/// Sets the file path prefix
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/// </summary>
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/// <param name="prefix"></param>
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public static void SetFilePathPrefix(string prefix)
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{
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FilePathPrefix = prefix;
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}
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static Global()
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{
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// Fire up CrestronDataStoreStatic
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var err = CrestronDataStoreStatic.InitCrestronDataStore();
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if (err != CrestronDataStore.CDS_ERROR.CDS_SUCCESS)
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{
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CrestronConsole.PrintLine("Error starting CrestronDataStoreStatic: {0}", err);
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return;
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}
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}
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}
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}
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@@ -0,0 +1,59 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using PepperDash.Core;
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namespace PepperDash.Essentials.Core.Lighting
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{
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/// <summary>
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/// Requirements for a device that implements lighting scene control
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/// </summary>
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public interface ILightingScenes
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{
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event EventHandler<LightingSceneChangeEventArgs> LightingSceneChange;
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List<LightingScene> LightingScenes { get; }
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void SelectScene(LightingScene scene);
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LightingScene CurrentLightingScene { get; }
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}
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/// <summary>
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/// Requirements for a device that implements master raise/lower
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/// </summary>
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public interface ILightingMasterRaiseLower
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{
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void MasterRaise();
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void MasterLower();
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void MasterRaiseLowerStop();
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}
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/// <summary>
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/// Requiremnts for controlling a lighting load
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/// </summary>
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public interface ILightingLoad
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{
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void SetLoadLevel(int level);
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void Raise();
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void Lower();
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IntFeedback LoadLevelFeedback { get; }
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BoolFeedback LoadIsOnFeedback { get; }
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}
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public class LightingSceneChangeEventArgs : EventArgs
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{
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public LightingScene CurrentLightingScene { get; private set; }
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public LightingSceneChangeEventArgs(LightingScene scene)
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{
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CurrentLightingScene = scene;
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}
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}
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}
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@@ -0,0 +1,92 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharpPro;
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using PepperDash.Core;
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namespace PepperDash.Essentials.Core.Lighting
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{
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public abstract class LightingBase : Device, ILightingScenes
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{
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#region ILightingScenes Members
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public event EventHandler<LightingSceneChangeEventArgs> LightingSceneChange;
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public List<LightingScene> LightingScenes { get; protected set; }
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public LightingScene CurrentLightingScene { get; protected set; }
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#endregion
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public LightingBase(string key, string name)
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: base(key, name)
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{
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LightingScenes = new List<LightingScene>();
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}
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public abstract void SelectScene(LightingScene scene);
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public void SimulateSceneSelect(string sceneName)
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{
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Debug.Console(1, this, "Simulating selection of scene '{0}'", sceneName);
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var scene = LightingScenes.FirstOrDefault(s => s.Name.Equals(sceneName));
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if (scene != null)
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{
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CurrentLightingScene = scene;
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OnLightingSceneChange();
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}
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}
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/// <summary>
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/// Sets the IsActive property on each scene and fires the LightingSceneChange event
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/// </summary>
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protected void OnLightingSceneChange()
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{
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foreach (var scene in LightingScenes)
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{
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if (scene == CurrentLightingScene)
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scene.IsActive = true;
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else
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scene.IsActive = false;
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}
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var handler = LightingSceneChange;
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if (handler != null)
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{
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handler(this, new LightingSceneChangeEventArgs(CurrentLightingScene));
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}
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}
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}
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public class LightingScene
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{
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public string Name { get; set; }
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public string ID { get; set; }
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bool _IsActive;
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public bool IsActive
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{
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get
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{
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return _IsActive;
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}
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set
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{
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_IsActive = value;
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IsActiveFeedback.FireUpdate();
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}
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}
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public BoolFeedback IsActiveFeedback { get; set; }
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public LightingScene()
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{
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IsActiveFeedback = new BoolFeedback(new Func<bool>(() => IsActive));
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}
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}
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}
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@@ -109,8 +109,11 @@
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<Compile Include="Crestron IO\Inputs\IDigitalInput.cs" />
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<Compile Include="Crestron IO\IOPortConfig.cs" />
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<Compile Include="Crestron IO\Relay\GenericRelayDevice.cs" />
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<Compile Include="Crestron IO\Relay\ISwitchedOutput.cs" />
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<Compile Include="Devices\CodecInterfaces.cs" />
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<Compile Include="Global\JobTimer.cs" />
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<Compile Include="Lighting\Lighting Interfaces.cs" />
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<Compile Include="Lighting\LightingBase.cs" />
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<Compile Include="Ramps and Increments\ActionIncrementer.cs" />
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<Compile Include="Comm and IR\CommFactory.cs" />
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<Compile Include="Comm and IR\CommunicationExtras.cs" />
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@@ -180,6 +183,9 @@
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<Compile Include="Feedbacks\BoolFeedbackPulseExtender.cs" />
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<Compile Include="Routing\RoutingPortNames.cs" />
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<Compile Include="Routing\TieLineConfig.cs" />
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<Compile Include="Shades\Shade Interfaces.cs" />
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<Compile Include="Shades\ShadeBase.cs" />
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<Compile Include="Shades\ShadeController.cs" />
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<Compile Include="SmartObjects\SmartObjectNumeric.cs" />
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<Compile Include="SmartObjects\SmartObjectDynamicList.cs" />
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<Compile Include="SmartObjects\SmartObjectDPad.cs" />
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@@ -0,0 +1,42 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using PepperDash.Core;
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namespace PepperDash.Essentials.Core.Shades
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{
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public interface IShades
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{
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List<ShadeBase> Shades { get; }
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}
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/// <summary>
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/// Requirements for a device that implements basic Open/Close shade control
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/// </summary>
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public interface IShadesOpenClose
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{
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void Open();
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void Close();
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}
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/// <summary>
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/// Requirements for a device that implements basic Open/Close/Stop shade control (Uses 3 relays)
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/// </summary>
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public interface IShadesOpenCloseStop : IShadesOpenClose
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{
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void StopOrPreset();
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}
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/// <summary>
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/// Requirements for a shade device that provides open/closed feedback
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/// </summary>
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public interface iShadesRaiseLowerFeedback
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{
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BoolFeedback ShadeIsOpenFeedback { get; }
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BoolFeedback ShadeIsClosedFeedback { get; }
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}
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}
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31
Essentials Core/PepperDashEssentialsBase/Shades/ShadeBase.cs
Normal file
31
Essentials Core/PepperDashEssentialsBase/Shades/ShadeBase.cs
Normal file
@@ -0,0 +1,31 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using PepperDash.Core;
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using PepperDash.Essentials.Core.CrestronIO;
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namespace PepperDash.Essentials.Core.Shades
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{
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/// <summary>
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/// Base class for a shade device
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/// </summary>
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public abstract class ShadeBase : Device, IShadesOpenClose
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{
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public ShadeBase(string key, string name)
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: base(key, name)
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{
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}
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#region iShadesOpenClose Members
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public abstract void Open();
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public abstract void StopOrPreset();
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public abstract void Close();
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#endregion
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}
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}
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@@ -0,0 +1,58 @@
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using System;
|
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using System.Collections.Generic;
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using System.Linq;
|
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using System.Text;
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using Crestron.SimplSharp;
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|
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using PepperDash.Core;
|
||||
|
||||
namespace PepperDash.Essentials.Core.Shades
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{
|
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/// <summary>
|
||||
/// Class that contains the shades to be controlled in a room
|
||||
/// </summary>
|
||||
public class ShadeController : Device, IShades
|
||||
{
|
||||
ShadeControllerConfigProperties Config;
|
||||
|
||||
public List<ShadeBase> Shades { get; private set; }
|
||||
|
||||
public ShadeController(string key, string name, ShadeControllerConfigProperties config)
|
||||
: base(key, name)
|
||||
{
|
||||
Config = config;
|
||||
|
||||
Shades = new List<ShadeBase>();
|
||||
}
|
||||
|
||||
public override bool CustomActivate()
|
||||
{
|
||||
foreach (var shadeConfig in Config.Shades)
|
||||
{
|
||||
var shade = DeviceManager.GetDeviceForKey(shadeConfig.Key) as ShadeBase;
|
||||
|
||||
if (shade != null)
|
||||
{
|
||||
AddShade(shade);
|
||||
}
|
||||
}
|
||||
return base.CustomActivate();
|
||||
}
|
||||
|
||||
void AddShade(ShadeBase shade)
|
||||
{
|
||||
Shades.Add(shade);
|
||||
}
|
||||
}
|
||||
|
||||
public class ShadeControllerConfigProperties
|
||||
{
|
||||
public List<ShadeConfig> Shades { get; set; }
|
||||
|
||||
|
||||
public class ShadeConfig
|
||||
{
|
||||
public string Key { get; set; }
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user