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https://github.com/PepperDash/Essentials.git
synced 2026-01-31 05:14:51 +00:00
Updated to allow for middle shade button to have label driven from config.
This commit is contained in:
@@ -23,11 +23,11 @@ namespace PepperDash.Essentials.Core.Shades
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}
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/// <summary>
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/// Requirements for a device that implements basic Open/Close/Stop shade control
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/// Requirements for a device that implements basic Open/Close/Stop shade control (Uses 3 relays)
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/// </summary>
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public interface IShadesOpenCloseStop : IShadesOpenClose
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{
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void Stop();
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void StopOrPreset();
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}
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/// <summary>
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@@ -23,6 +23,7 @@ namespace PepperDash.Essentials.Core.Shades
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#region iShadesOpenClose Members
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public abstract void Open();
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public abstract void StopOrPreset();
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public abstract void Close();
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#endregion
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@@ -19,11 +19,13 @@ namespace PepperDash.Essentials.Devices.Common.Environment.Somfy
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RelayControlledShadeConfigProperties Config;
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ISwitchedOutput OpenRelay;
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ISwitchedOutput StopRelay;
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ISwitchedOutput StopOrPresetRelay;
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ISwitchedOutput CloseRelay;
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int RelayPulseTime;
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public string StopOrPresetButtonLabel { get; set; }
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public RelayControlledShade(string key, string name, RelayControlledShadeConfigProperties config)
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: base(key, name)
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{
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@@ -31,13 +33,15 @@ namespace PepperDash.Essentials.Devices.Common.Environment.Somfy
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RelayPulseTime = Config.RelayPulseTime;
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StopOrPresetButtonLabel = Config.StopOrPresetLabel;
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}
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public override bool CustomActivate()
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{
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//Create ISwitchedOutput objects based on props
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OpenRelay = GetSwitchedOutputFromDevice(Config.Relays.Open);
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StopRelay = GetSwitchedOutputFromDevice(Config.Relays.Stop);
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StopOrPresetRelay = GetSwitchedOutputFromDevice(Config.Relays.StopOrPreset);
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CloseRelay = GetSwitchedOutputFromDevice(Config.Relays.Close);
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@@ -47,29 +51,28 @@ namespace PepperDash.Essentials.Devices.Common.Environment.Somfy
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public override void Open()
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{
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Debug.Console(1, this, "Opening Shade: '{0}'", this.Name);
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StopRelay.Off();
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CloseRelay.Off();
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OpenRelay.On();
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PulseOutput(OpenRelay, RelayPulseTime);
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}
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public void Stop()
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public override void StopOrPreset()
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{
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Debug.Console(1, this, "Stopping Shade: '{0}'", this.Name);
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OpenRelay.Off();
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CloseRelay.Off();
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Debug.Console(1, this, "Stopping or recalling preset on Shade: '{0}'", this.Name);
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StopRelay.On();
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CTimer stopTimer = new CTimer(new CTimerCallbackFunction((o) => StopRelay.Off()), RelayPulseTime);
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PulseOutput(StopOrPresetRelay, RelayPulseTime);
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}
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public override void Close()
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{
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Debug.Console(1, this, "Closing Shade: '{0}'", this.Name);
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OpenRelay.Off();
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StopRelay.Off();
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CloseRelay.On();
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PulseOutput(CloseRelay, RelayPulseTime);
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}
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void PulseOutput(ISwitchedOutput output, int pulseTime)
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{
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output.On();
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CTimer pulseTimer = new CTimer(new CTimerCallbackFunction((o) => output.Off()), pulseTime);
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}
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/// <summary>
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@@ -98,11 +101,12 @@ namespace PepperDash.Essentials.Devices.Common.Environment.Somfy
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{
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public int RelayPulseTime { get; set; }
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public ShadeRelaysConfig Relays { get; set; }
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public string StopOrPresetLabel { get; set; }
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public class ShadeRelaysConfig
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{
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public IOPortConfig Open { get; set; }
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public IOPortConfig Stop { get; set; }
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public IOPortConfig StopOrPreset { get; set; }
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public IOPortConfig Close { get; set; }
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}
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}
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@@ -8,6 +8,7 @@ using PepperDash.Core;
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using PepperDash.Essentials.Core;
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using PepperDash.Essentials.Core.Config;
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using PepperDash.Essentials.Core.Shades;
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using PepperDash.Essentials.Devices.Common.Environment.Somfy;
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namespace PepperDash.Essentials
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{
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@@ -88,7 +89,7 @@ namespace PepperDash.Essentials
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{
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if(DeviceType == eShadeDeviceType.OpenClose)
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{
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TriList.SetSigFalseAction(ButtonPressJoinBase + 1, ShadeDevice.Open);
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TriList.SetSigTrueAction(ButtonPressJoinBase + 1, ShadeDevice.Open);
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TriList.SetSigFalseAction(ButtonPressJoinBase + 2, ShadeDevice.Close);
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}
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@@ -96,8 +97,11 @@ namespace PepperDash.Essentials
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{
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TriList.SetSigFalseAction(ButtonPressJoinBase + 1, ShadeDevice.Open);
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TriList.SetSigFalseAction(ButtonPressJoinBase + 2, (ShadeDevice as IShadesOpenCloseStop).Stop);
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TriList.SetSigFalseAction(ButtonPressJoinBase + 2, (ShadeDevice as IShadesOpenCloseStop).StopOrPreset);
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if(ShadeDevice is RelayControlledShade)
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TriList.SetString(StringJoinBase + 2, (ShadeDevice as RelayControlledShade).StopOrPresetButtonLabel);
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TriList.SetSigFalseAction(ButtonPressJoinBase + 3, ShadeDevice.Close);
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}
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}
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@@ -1,19 +1,19 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharpPro.DeviceSupport;
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using PepperDash.Core;
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using PepperDash.Essentials.Core;
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namespace PepperDash.Essentials
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{
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public class JoinedSigInterlock
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{
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public uint CurrentJoin { get; private set; }
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharpPro.DeviceSupport;
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using PepperDash.Core;
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using PepperDash.Essentials.Core;
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namespace PepperDash.Essentials
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{
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public class JoinedSigInterlock
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{
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public uint CurrentJoin { get; private set; }
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BasicTriList TriList;
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public BoolFeedback IsShownFeedback;
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@@ -33,97 +33,97 @@ namespace PepperDash.Essentials
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}
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}
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//public BoolFeedback ShownFeedback { get; private set; }
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public JoinedSigInterlock(BasicTriList triList)
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{
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TriList = triList;
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IsShownFeedback = new BoolFeedback(new Func<bool>( () => _IsShown));
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}
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/// <summary>
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/// Hides CurrentJoin and shows join. Will check and re-set signal if join
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/// equals CurrentJoin
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/// </summary>
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public void ShowInterlocked(uint join)
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{
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Debug.Console(2, "Trilist {0:X2}, interlock swapping {1} for {2}", TriList.ID, CurrentJoin, join);
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if (CurrentJoin == join && TriList.BooleanInput[join].BoolValue)
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return;
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SetButDontShow(join);
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//public BoolFeedback ShownFeedback { get; private set; }
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public JoinedSigInterlock(BasicTriList triList)
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{
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TriList = triList;
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IsShownFeedback = new BoolFeedback(new Func<bool>( () => _IsShown));
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}
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/// <summary>
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/// Hides CurrentJoin and shows join. Will check and re-set signal if join
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/// equals CurrentJoin
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/// </summary>
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public void ShowInterlocked(uint join)
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{
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Debug.Console(2, "Trilist {0:X2}, interlock swapping {1} for {2}", TriList.ID, CurrentJoin, join);
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if (CurrentJoin == join && TriList.BooleanInput[join].BoolValue)
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return;
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SetButDontShow(join);
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TriList.SetBool(CurrentJoin, true);
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IsShown = true;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="join"></param>
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public void ShowInterlockedWithToggle(uint join)
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{
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Debug.Console(2, "Trilist {0:X2}, interlock swapping {1} for {2}", TriList.ID, CurrentJoin, join);
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if (CurrentJoin == join)
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HideAndClear();
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else
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{
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if (CurrentJoin > 0)
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TriList.BooleanInput[CurrentJoin].BoolValue = false;
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CurrentJoin = join;
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IsShown = true;
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="join"></param>
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public void ShowInterlockedWithToggle(uint join)
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{
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Debug.Console(2, "Trilist {0:X2}, interlock swapping {1} for {2}", TriList.ID, CurrentJoin, join);
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if (CurrentJoin == join)
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HideAndClear();
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else
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{
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if (CurrentJoin > 0)
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TriList.BooleanInput[CurrentJoin].BoolValue = false;
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CurrentJoin = join;
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TriList.BooleanInput[CurrentJoin].BoolValue = true;
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IsShown = true;
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}
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}
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/// <summary>
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/// Hides current join and clears CurrentJoin
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/// </summary>
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public void HideAndClear()
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{
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Debug.Console(2, "Trilist {0:X2}, interlock hiding {1}", TriList.ID, CurrentJoin);
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Hide();
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CurrentJoin = 0;
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}
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/// <summary>
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/// Hides the current join but does not clear the selected join in case
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/// it needs to be reshown
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/// </summary>
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public void Hide()
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{
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IsShown = true;
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}
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}
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/// <summary>
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/// Hides current join and clears CurrentJoin
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/// </summary>
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public void HideAndClear()
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{
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Debug.Console(2, "Trilist {0:X2}, interlock hiding {1}", TriList.ID, CurrentJoin);
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Hide();
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CurrentJoin = 0;
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}
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/// <summary>
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/// Hides the current join but does not clear the selected join in case
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/// it needs to be reshown
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/// </summary>
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public void Hide()
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{
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Debug.Console(2, "Trilist {0:X2}, interlock hiding {1}", TriList.ID, CurrentJoin);
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if (CurrentJoin > 0)
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{
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TriList.BooleanInput[CurrentJoin].BoolValue = false;
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IsShown = false;
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}
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}
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/// <summary>
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/// If CurrentJoin is set, it restores that join
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/// </summary>
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public void Show()
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{
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}
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}
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/// <summary>
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/// If CurrentJoin is set, it restores that join
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/// </summary>
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public void Show()
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{
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Debug.Console(2, "Trilist {0:X2}, interlock showing {1}", TriList.ID, CurrentJoin);
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if (CurrentJoin > 0)
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{
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TriList.BooleanInput[CurrentJoin].BoolValue = true;
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IsShown = true;
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}
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}
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/// <summary>
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/// Useful for pre-setting the interlock but not enabling it. Sets CurrentJoin
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/// </summary>
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/// <param name="join"></param>
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public void SetButDontShow(uint join)
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}
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}
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/// <summary>
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/// Useful for pre-setting the interlock but not enabling it. Sets CurrentJoin
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/// </summary>
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/// <param name="join"></param>
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public void SetButDontShow(uint join)
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{
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if (CurrentJoin > 0)
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{
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TriList.BooleanInput[CurrentJoin].BoolValue = false;
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IsShown = false;
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}
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CurrentJoin = join;
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}
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}
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}
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CurrentJoin = join;
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}
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}
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}
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