mirror of
https://github.com/PepperDash/Essentials.git
synced 2026-02-02 14:24:59 +00:00
Combining repos
This commit is contained in:
@@ -0,0 +1,204 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
using Crestron.SimplSharpPro;
|
||||
using Crestron.SimplSharpPro.DeviceSupport;
|
||||
|
||||
using PepperDash.Core;
|
||||
using PepperDash.Essentials.Core;
|
||||
using PepperDash.Essentials.Core.Routing;
|
||||
|
||||
namespace PepperDash.Essentials.Core
|
||||
{
|
||||
public class BasicIrDisplay : DisplayBase, IBasicVolumeControls, IPower, IWarmingCooling, IRoutingSinkWithSwitching
|
||||
{
|
||||
public IrOutputPortController IrPort { get; private set; }
|
||||
public ushort IrPulseTime { get; set; }
|
||||
|
||||
protected override Func<bool> PowerIsOnFeedbackFunc
|
||||
{
|
||||
get { return () => _PowerIsOn; }
|
||||
}
|
||||
protected override Func<bool> IsCoolingDownFeedbackFunc
|
||||
{
|
||||
get { return () => _IsCoolingDown; }
|
||||
}
|
||||
protected override Func<bool> IsWarmingUpFeedbackFunc
|
||||
{
|
||||
get { return () => _IsWarmingUp; }
|
||||
}
|
||||
|
||||
bool _PowerIsOn;
|
||||
bool _IsWarmingUp;
|
||||
bool _IsCoolingDown;
|
||||
|
||||
public BasicIrDisplay(string key, string name, IROutputPort port, string irDriverFilepath)
|
||||
: base(key, name)
|
||||
{
|
||||
IrPort = new IrOutputPortController(key + "-ir", port, irDriverFilepath);
|
||||
DeviceManager.AddDevice(IrPort);
|
||||
|
||||
PowerIsOnFeedback.OutputChange += (o, a) => {
|
||||
Debug.Console(2, this, "Power on={0}", _PowerIsOn);
|
||||
if (_PowerIsOn) StartWarmingTimer();
|
||||
else StartCoolingTimer();
|
||||
};
|
||||
IsWarmingUpFeedback.OutputChange += (o, a) => Debug.Console(2, this, "Warming up={0}", _IsWarmingUp);
|
||||
IsCoolingDownFeedback.OutputChange += (o, a) => Debug.Console(2, this, "Cooling down={0}", _IsCoolingDown);
|
||||
|
||||
InputPorts.AddRange(new RoutingPortCollection<RoutingInputPort>
|
||||
{
|
||||
new RoutingInputPort(RoutingPortNames.HdmiIn1, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Hdmi, new Action(Hdmi1), this, false),
|
||||
new RoutingInputPort(RoutingPortNames.HdmiIn2, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Hdmi, new Action(Hdmi2), this, false),
|
||||
new RoutingInputPort(RoutingPortNames.HdmiIn3, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Hdmi, new Action(Hdmi3), this, false),
|
||||
new RoutingInputPort(RoutingPortNames.HdmiIn4, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Hdmi, new Action(Hdmi4), this, false),
|
||||
new RoutingInputPort(RoutingPortNames.ComponentIn, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Hdmi, new Action(Component1), this, false),
|
||||
new RoutingInputPort(RoutingPortNames.CompositeIn, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Hdmi, new Action(Video1), this, false),
|
||||
new RoutingInputPort(RoutingPortNames.AntennaIn, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Hdmi, new Action(Antenna), this, false),
|
||||
});
|
||||
}
|
||||
|
||||
public void Hdmi1()
|
||||
{
|
||||
IrPort.Pulse(IROutputStandardCommands.IROut_HDMI_1, IrPulseTime);
|
||||
}
|
||||
|
||||
public void Hdmi2()
|
||||
{
|
||||
IrPort.Pulse(IROutputStandardCommands.IROut_HDMI_2, IrPulseTime);
|
||||
}
|
||||
|
||||
public void Hdmi3()
|
||||
{
|
||||
IrPort.Pulse(IROutputStandardCommands.IROut_HDMI_3, IrPulseTime);
|
||||
}
|
||||
|
||||
public void Hdmi4()
|
||||
{
|
||||
IrPort.Pulse(IROutputStandardCommands.IROut_HDMI_4, IrPulseTime);
|
||||
}
|
||||
|
||||
public void Component1()
|
||||
{
|
||||
IrPort.Pulse(IROutputStandardCommands.IROut_COMPONENT_1, IrPulseTime);
|
||||
}
|
||||
|
||||
public void Video1()
|
||||
{
|
||||
IrPort.Pulse(IROutputStandardCommands.IROut_VIDEO_1, IrPulseTime);
|
||||
}
|
||||
|
||||
public void Antenna()
|
||||
{
|
||||
IrPort.Pulse(IROutputStandardCommands.IROut_ANTENNA, IrPulseTime);
|
||||
}
|
||||
|
||||
#region IPower Members
|
||||
|
||||
public override void PowerOn()
|
||||
{
|
||||
IrPort.Pulse(IROutputStandardCommands.IROut_POWER_ON, IrPulseTime);
|
||||
_PowerIsOn = true;
|
||||
PowerIsOnFeedback.FireUpdate();
|
||||
}
|
||||
|
||||
public override void PowerOff()
|
||||
{
|
||||
_PowerIsOn = false;
|
||||
PowerIsOnFeedback.FireUpdate();
|
||||
IrPort.Pulse(IROutputStandardCommands.IROut_POWER_OFF, IrPulseTime);
|
||||
}
|
||||
|
||||
public override void PowerToggle()
|
||||
{
|
||||
_PowerIsOn = false;
|
||||
PowerIsOnFeedback.FireUpdate();
|
||||
IrPort.Pulse(IROutputStandardCommands.IROut_POWER, IrPulseTime);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IBasicVolumeControls Members
|
||||
|
||||
public void VolumeUp(bool pressRelease)
|
||||
{
|
||||
IrPort.PressRelease(IROutputStandardCommands.IROut_VOL_PLUS, pressRelease);
|
||||
}
|
||||
|
||||
public void VolumeDown(bool pressRelease)
|
||||
{
|
||||
IrPort.PressRelease(IROutputStandardCommands.IROut_VOL_MINUS, pressRelease);
|
||||
}
|
||||
|
||||
public void MuteToggle()
|
||||
{
|
||||
IrPort.Pulse(IROutputStandardCommands.IROut_MUTE, 200);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
void StartWarmingTimer()
|
||||
{
|
||||
_IsWarmingUp = true;
|
||||
IsWarmingUpFeedback.FireUpdate();
|
||||
new CTimer(o => {
|
||||
_IsWarmingUp = false;
|
||||
IsWarmingUpFeedback.FireUpdate();
|
||||
}, 10000);
|
||||
}
|
||||
|
||||
void StartCoolingTimer()
|
||||
{
|
||||
_IsCoolingDown = true;
|
||||
IsCoolingDownFeedback.FireUpdate();
|
||||
new CTimer(o =>
|
||||
{
|
||||
_IsCoolingDown = false;
|
||||
IsCoolingDownFeedback.FireUpdate();
|
||||
}, 7000);
|
||||
}
|
||||
|
||||
#region IRoutingSink Members
|
||||
|
||||
/// <summary>
|
||||
/// Typically called by the discovery routing algorithm.
|
||||
/// </summary>
|
||||
/// <param name="inputSelector">A delegate containing the input selector method to call</param>
|
||||
public override void ExecuteSwitch(object inputSelector)
|
||||
{
|
||||
|
||||
Action finishSwitch = () =>
|
||||
{
|
||||
var action = inputSelector as Action;
|
||||
if (action != null)
|
||||
action();
|
||||
};
|
||||
|
||||
if (!PowerIsOnFeedback.BoolValue)
|
||||
{
|
||||
PowerOn();
|
||||
EventHandler<EventArgs> oneTimer = null;
|
||||
oneTimer = (o, a) =>
|
||||
{
|
||||
if (IsWarmingUpFeedback.BoolValue) return; // Only catch done warming
|
||||
IsWarmingUpFeedback.OutputChange -= oneTimer;
|
||||
finishSwitch();
|
||||
};
|
||||
IsWarmingUpFeedback.OutputChange += oneTimer;
|
||||
}
|
||||
else // Do it!
|
||||
finishSwitch();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
//using System;
|
||||
//using System.Collections.Generic;
|
||||
//using System.Linq;
|
||||
//using System.Text;
|
||||
//using Crestron.SimplSharp;
|
||||
//using Crestron.SimplSharpPro;
|
||||
|
||||
//namespace PepperDash.Essentials.Core
|
||||
//{
|
||||
// public abstract class IRDisplayBase : DisplayBase, IHasCueActionList
|
||||
// {
|
||||
// public IrOutputPortController IrPort { get; private set; }
|
||||
// /// <summary>
|
||||
// /// Default to 200ms
|
||||
// /// </summary>
|
||||
// public ushort IrPulseTime { get; set; }
|
||||
// bool _PowerIsOn;
|
||||
// bool _IsWarmingUp;
|
||||
// bool _IsCoolingDown;
|
||||
|
||||
// /// <summary>
|
||||
// /// FunctionList is pre-defined to have power commands.
|
||||
// /// </summary>
|
||||
// public IRDisplayBase(string key, string name, IROutputPort port, string irDriverFilepath)
|
||||
// : base(key, name)
|
||||
// {
|
||||
// IrPort = new IrOutputPortController("ir-" + key, port, irDriverFilepath);
|
||||
// IrPulseTime = 200;
|
||||
// WarmupTime = 7000;
|
||||
// CooldownTime = 10000;
|
||||
|
||||
// CueActionList = new List<CueActionPair>
|
||||
// {
|
||||
// new BoolCueActionPair(CommonBoolCue.Power, b=> PowerToggle()),
|
||||
// new BoolCueActionPair(CommonBoolCue.PowerOn, b=> PowerOn()),
|
||||
// new BoolCueActionPair(CommonBoolCue.PowerOff, b=> PowerOff()),
|
||||
// };
|
||||
// }
|
||||
|
||||
// public override void PowerOn()
|
||||
// {
|
||||
// if (!PowerIsOnFeedback.BoolValue && !_IsWarmingUp && !_IsCoolingDown)
|
||||
// {
|
||||
// _IsWarmingUp = true;
|
||||
// IsWarmingUpFeedback.FireUpdate();
|
||||
// // Fake power-up cycle
|
||||
// WarmupTimer = new CTimer(o =>
|
||||
// {
|
||||
// _IsWarmingUp = false;
|
||||
// _PowerIsOn = true;
|
||||
// IsWarmingUpFeedback.FireUpdate();
|
||||
// PowerIsOnFeedback.FireUpdate();
|
||||
// }, WarmupTime);
|
||||
// }
|
||||
// IrPort.Pulse(IROutputStandardCommands.IROut_POWER_ON, IrPulseTime);
|
||||
// }
|
||||
|
||||
// public override void PowerOff()
|
||||
// {
|
||||
// // If a display has unreliable-power off feedback, just override this and
|
||||
// // remove this check.
|
||||
// if (PowerIsOnFeedback.BoolValue && !_IsWarmingUp && !_IsCoolingDown)
|
||||
// {
|
||||
// _IsCoolingDown = true;
|
||||
// _PowerIsOn = false;
|
||||
// PowerIsOnFeedback.FireUpdate();
|
||||
// IsCoolingDownFeedback.FireUpdate();
|
||||
// // Fake cool-down cycle
|
||||
// CooldownTimer = new CTimer(o =>
|
||||
// {
|
||||
// _IsCoolingDown = false;
|
||||
// IsCoolingDownFeedback.FireUpdate();
|
||||
// }, CooldownTime);
|
||||
// }
|
||||
// IrPort.Pulse(IROutputStandardCommands.IROut_POWER_OFF, IrPulseTime);
|
||||
// }
|
||||
|
||||
// public override void PowerToggle()
|
||||
// {
|
||||
// // Not sure how to handle the feedback, but we should default to power off fb.
|
||||
// // Does this need to trigger feedback??
|
||||
// _PowerIsOn = false;
|
||||
// IrPort.Pulse(IROutputStandardCommands.IROut_POWER, IrPulseTime);
|
||||
// }
|
||||
|
||||
// #region IFunctionList Members
|
||||
|
||||
// public List<CueActionPair> CueActionList
|
||||
// {
|
||||
// get;
|
||||
// private set;
|
||||
// }
|
||||
|
||||
// #endregion
|
||||
|
||||
// protected override Func<bool> PowerIsOnOutputFunc { get { return () => _PowerIsOn; } }
|
||||
// protected override Func<bool> IsCoolingDownOutputFunc { get { return () => _IsCoolingDown; } }
|
||||
// protected override Func<bool> IsWarmingUpOutputFunc { get { return () => _IsWarmingUp; } }
|
||||
|
||||
// public override void ExecuteSwitch(object selector)
|
||||
// {
|
||||
// IrPort.Pulse((string)selector, IrPulseTime);
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
@@ -0,0 +1,99 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
using Crestron.SimplSharpPro;
|
||||
using Crestron.SimplSharpPro.DM;
|
||||
using Crestron.SimplSharpPro.DM.Endpoints;
|
||||
using Crestron.SimplSharpPro.DM.Endpoints.Transmitters;
|
||||
|
||||
using PepperDash.Core;
|
||||
|
||||
|
||||
namespace PepperDash.Essentials.Core
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public abstract class DisplayBase : Device, IHasFeedback, IRoutingSinkWithSwitching, IPower, IWarmingCooling
|
||||
{
|
||||
public BoolFeedback PowerIsOnFeedback { get; protected set; }
|
||||
public BoolFeedback IsCoolingDownFeedback { get; protected set; }
|
||||
public BoolFeedback IsWarmingUpFeedback { get; private set; }
|
||||
|
||||
public uint WarmupTime { get; set; }
|
||||
public uint CooldownTime { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Bool Func that will provide a value for the PowerIsOn Output. Must be implemented
|
||||
/// by concrete sub-classes
|
||||
/// </summary>
|
||||
abstract protected Func<bool> PowerIsOnFeedbackFunc { get; }
|
||||
abstract protected Func<bool> IsCoolingDownFeedbackFunc { get; }
|
||||
abstract protected Func<bool> IsWarmingUpFeedbackFunc { get; }
|
||||
|
||||
protected CTimer WarmupTimer;
|
||||
protected CTimer CooldownTimer;
|
||||
|
||||
#region IRoutingInputs Members
|
||||
|
||||
public RoutingPortCollection<RoutingInputPort> InputPorts { get; private set; }
|
||||
|
||||
#endregion
|
||||
|
||||
public DisplayBase(string key, string name)
|
||||
: base(key, name)
|
||||
{
|
||||
PowerIsOnFeedback = new BoolFeedback(CommonBoolCue.PowerOnFeedback, PowerIsOnFeedbackFunc);
|
||||
IsCoolingDownFeedback = new BoolFeedback(CommonBoolCue.IsCoolingDown, IsCoolingDownFeedbackFunc);
|
||||
IsWarmingUpFeedback = new BoolFeedback(CommonBoolCue.IsWarmingUp, IsWarmingUpFeedbackFunc);
|
||||
|
||||
InputPorts = new RoutingPortCollection<RoutingInputPort>();
|
||||
}
|
||||
|
||||
public abstract void PowerOn();
|
||||
public abstract void PowerOff();
|
||||
public abstract void PowerToggle();
|
||||
|
||||
public virtual List<Feedback> Feedbacks
|
||||
{
|
||||
get
|
||||
{
|
||||
return new List<Feedback>
|
||||
{
|
||||
PowerIsOnFeedback,
|
||||
IsCoolingDownFeedback,
|
||||
IsWarmingUpFeedback
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
public abstract void ExecuteSwitch(object selector);
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public abstract class TwoWayDisplayBase : DisplayBase
|
||||
{
|
||||
public static MockDisplay DefaultDisplay {
|
||||
get
|
||||
{
|
||||
if (_DefaultDisplay == null)
|
||||
_DefaultDisplay = new MockDisplay("default", "Default Display");
|
||||
return _DefaultDisplay;
|
||||
}
|
||||
}
|
||||
static MockDisplay _DefaultDisplay;
|
||||
|
||||
public TwoWayDisplayBase(string key, string name)
|
||||
: base(key, name)
|
||||
{
|
||||
WarmupTime = 7000;
|
||||
CooldownTime = 15000;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
157
Essentials Core/PepperDashEssentialsBase/Display/MockDisplay.cs
Normal file
157
Essentials Core/PepperDashEssentialsBase/Display/MockDisplay.cs
Normal file
@@ -0,0 +1,157 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
using Crestron.SimplSharpPro;
|
||||
using Crestron.SimplSharpPro.DM;
|
||||
using Crestron.SimplSharpPro.DM.Endpoints;
|
||||
using Crestron.SimplSharpPro.DM.Endpoints.Transmitters;
|
||||
|
||||
using PepperDash.Core;
|
||||
using PepperDash.Essentials.Core.Routing;
|
||||
|
||||
|
||||
namespace PepperDash.Essentials.Core
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public class MockDisplay : TwoWayDisplayBase, IBasicVolumeWithFeedback
|
||||
|
||||
{
|
||||
public RoutingInputPort HdmiIn1 { get; private set; }
|
||||
public RoutingInputPort HdmiIn2 { get; private set; }
|
||||
public RoutingInputPort HdmiIn3 { get; private set; }
|
||||
public RoutingInputPort ComponentIn1 { get; private set; }
|
||||
public RoutingInputPort VgaIn1 { get; private set; }
|
||||
|
||||
bool _PowerIsOn;
|
||||
bool _IsWarmingUp;
|
||||
bool _IsCoolingDown;
|
||||
|
||||
protected override Func<bool> PowerIsOnFeedbackFunc { get { return () => _PowerIsOn; } }
|
||||
protected override Func<bool> IsCoolingDownFeedbackFunc { get { return () => _IsCoolingDown; } }
|
||||
protected override Func<bool> IsWarmingUpFeedbackFunc { get { return () => _IsWarmingUp; } }
|
||||
|
||||
ushort _FakeVolumeLevel = 31768;
|
||||
bool _IsMuted;
|
||||
|
||||
public MockDisplay(string key, string name)
|
||||
: base(key, name)
|
||||
{
|
||||
HdmiIn1 = new RoutingInputPort(RoutingPortNames.HdmiIn1, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Hdmi, null, this);
|
||||
HdmiIn2 = new RoutingInputPort(RoutingPortNames.HdmiIn2, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Hdmi, null, this);
|
||||
HdmiIn3 = new RoutingInputPort(RoutingPortNames.HdmiIn3, eRoutingSignalType.AudioVideo,
|
||||
eRoutingPortConnectionType.Hdmi, null, this);
|
||||
ComponentIn1 = new RoutingInputPort(RoutingPortNames.ComponentIn, eRoutingSignalType.Video,
|
||||
eRoutingPortConnectionType.Component, null, this);
|
||||
VgaIn1 = new RoutingInputPort(RoutingPortNames.VgaIn, eRoutingSignalType.Video,
|
||||
eRoutingPortConnectionType.Composite, null, this);
|
||||
InputPorts.AddRange(new[] { HdmiIn1, HdmiIn2, HdmiIn3, ComponentIn1, VgaIn1 });
|
||||
|
||||
VolumeLevelFeedback = new IntFeedback(() => { return _FakeVolumeLevel; });
|
||||
MuteFeedback = new BoolFeedback(CommonBoolCue.MuteOn, () => _IsMuted);
|
||||
}
|
||||
|
||||
public override void PowerOn()
|
||||
{
|
||||
if (!PowerIsOnFeedback.BoolValue && !_IsWarmingUp && !_IsCoolingDown)
|
||||
{
|
||||
_IsWarmingUp = true;
|
||||
IsWarmingUpFeedback.FireUpdate();
|
||||
// Fake power-up cycle
|
||||
WarmupTimer = new CTimer(o =>
|
||||
{
|
||||
_IsWarmingUp = false;
|
||||
_PowerIsOn = true;
|
||||
IsWarmingUpFeedback.FireUpdate();
|
||||
PowerIsOnFeedback.FireUpdate();
|
||||
}, WarmupTime);
|
||||
}
|
||||
}
|
||||
|
||||
public override void PowerOff()
|
||||
{
|
||||
// If a display has unreliable-power off feedback, just override this and
|
||||
// remove this check.
|
||||
if (PowerIsOnFeedback.BoolValue && !_IsWarmingUp && !_IsCoolingDown)
|
||||
{
|
||||
_IsCoolingDown = true;
|
||||
_PowerIsOn = false;
|
||||
PowerIsOnFeedback.FireUpdate();
|
||||
IsCoolingDownFeedback.FireUpdate();
|
||||
// Fake cool-down cycle
|
||||
CooldownTimer = new CTimer(o =>
|
||||
{
|
||||
Debug.Console(2, this, "Cooldown timer ending");
|
||||
_IsCoolingDown = false;
|
||||
IsCoolingDownFeedback.FireUpdate();
|
||||
}, CooldownTime);
|
||||
}
|
||||
}
|
||||
|
||||
public override void PowerToggle()
|
||||
{
|
||||
if (PowerIsOnFeedback.BoolValue && !IsWarmingUpFeedback.BoolValue)
|
||||
PowerOff();
|
||||
else if (!PowerIsOnFeedback.BoolValue && !IsCoolingDownFeedback.BoolValue)
|
||||
PowerOn();
|
||||
}
|
||||
|
||||
public override void ExecuteSwitch(object selector)
|
||||
{
|
||||
Debug.Console(2, this, "ExecuteSwitch: {0}", selector);
|
||||
}
|
||||
|
||||
|
||||
|
||||
#region IBasicVolumeWithFeedback Members
|
||||
|
||||
public IntFeedback VolumeLevelFeedback { get; private set; }
|
||||
|
||||
public void SetVolume(ushort level)
|
||||
{
|
||||
_FakeVolumeLevel = level;
|
||||
VolumeLevelFeedback.FireUpdate();
|
||||
}
|
||||
|
||||
public void MuteOn()
|
||||
{
|
||||
_IsMuted = true;
|
||||
MuteFeedback.FireUpdate();
|
||||
}
|
||||
|
||||
public void MuteOff()
|
||||
{
|
||||
_IsMuted = false;
|
||||
MuteFeedback.FireUpdate();
|
||||
}
|
||||
|
||||
public BoolFeedback MuteFeedback { get; private set; }
|
||||
|
||||
#endregion
|
||||
|
||||
#region IBasicVolumeControls Members
|
||||
|
||||
public void VolumeUp(bool pressRelease)
|
||||
{
|
||||
Debug.Console(0, this, "Volume Down {0}", pressRelease);
|
||||
}
|
||||
|
||||
public void VolumeDown(bool pressRelease)
|
||||
{
|
||||
Debug.Console(0, this, "Volume Up {0}", pressRelease);
|
||||
}
|
||||
|
||||
public void MuteToggle()
|
||||
{
|
||||
_IsMuted = !_IsMuted;
|
||||
MuteFeedback.FireUpdate();
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user