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Started on Samsung MDC driver
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharpPro;
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using PepperDash.Core;
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using PepperDash.Essentials.Core;
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using PepperDash.Essentials.Core.Routing;
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namespace PepperDash.Essentials.Devices.Displays
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{
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/// <summary>
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///
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/// </summary>
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public class SamsungMDC : TwoWayDisplayBase, IBasicVolumeWithFeedback, ICommunicationMonitor
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{
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public IBasicCommunication Communication { get; private set; }
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public CommunicationGather PortGather { get; private set; }
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public StatusMonitorBase CommunicationMonitor { get; private set; }
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#region Command constants
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public string Ack
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{
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get { return AssembleCommand(string.Format("\xAA\xFF{0}\x03A", ID)); }
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}
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public string Nak
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{
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get { return AssembleCommand(string.Format("\xAA\xFF{0}\x03N", ID)); }
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}
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// Power Commands
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public string PowerGetCmd
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{
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get { return AssembleCommand(string.Format("\x11{0}\x00", ID)); }
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}
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public string PowerOnCmd
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{
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get { return AssembleCommand(string.Format("\x11{0}\x01\x01", ID)); }
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}
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public string PowerOffCmd
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{
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get { return AssembleCommand(string.Format("\x11{0}\x01\x00", ID)); }
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}
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// Input Commands
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public string InputGetCmd
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{
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get { return AssembleCommand(string.Format("\x14{0}\x00", ID)); }
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}
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public string Dp1Cmd
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{
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get { return AssembleCommand(string.Format("\x14{0}\x01\x25", ID)); }
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}
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public string Hdmi1Cmd
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{
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get { return AssembleCommand(string.Format("\x14{0}\x01\x21", ID)); }
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}
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public string Hdmi2Cmd
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{
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get { return AssembleCommand(string.Format("\x14{0}\x01\x23", ID)); }
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}
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public string Hdmi3Cmd
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{
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get { return AssembleCommand(string.Format("\x14{0}\x01\x32", ID)); }
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}
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public string Dvi1Cmd
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{
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get { return AssembleCommand(string.Format("\x14{0}\x01\x18", ID)); }
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}
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public string Rgb1Cmd
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{
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get { return AssembleCommand(string.Format("\x14{0}\x01\x14", ID)); }
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}
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public string Rgb2Cmd
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{
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get { return AssembleCommand(string.Format("\x14{0}\x01\x1E", ID)); }
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}
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public string CompCmd
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{
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get { return AssembleCommand(string.Format("\x14{0}\x01\x08", ID)); }
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}
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// Volume Commands
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public string MuteGetCmd
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{
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get { return AssembleCommand(string.Format("\x13{0}\x00", ID)); }
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}
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public string MuteOnCmd
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{
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get { return AssembleCommand(string.Format("\x13{0}\x01\x01", ID)); }
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}
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public string MuteOffCmd
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{
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get { return AssembleCommand(string.Format("\x13{0}\x01\x00", ID)); }
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}
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public string VolumeGetCmd
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{
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get { return AssembleCommand(string.Format("\x12{0}\x00", ID)); }
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}
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/// <summary>
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/// To be appended with the requested volume level. Does not include checksum calculation
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/// </summary>
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public string VolumeLevelCmd
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{
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get { return string.Format("\x1s{0}\x01", ID); }
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}
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//public string InputGetCmd = "";
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//public const string Hdmi1Cmd = "";
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//public const string Hdmi2Cmd = "";
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//public const string Hdmi3Cmd = "";
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//public const string Hdmi4Cmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x36\x30\x30\x30\x38\x33\x03\x79\x0D";
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//public const string Dp1Cmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x36\x30\x30\x30\x30\x46\x03\x04\x0D";
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//public const string Dp2Cmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x36\x30\x30\x30\x31\x30\x03\x73\x0D";
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//public const string Dvi1Cmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x36\x30\x30\x30\x30\x33\x03\x71\x0d";
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//public const string Video1Cmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x36\x30\x30\x30\x30\x35\x03\x77\x0D";
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//public const string VgaCmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x36\x30\x30\x30\x30\x31\x03\x73\x0D";
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//public const string RgbCmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x36\x30\x30\x30\x30\x32\x03\x70\x0D";
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//public const string PowerOnCmd = "\x01\x30\x41\x30\x41\x30\x43\x02\x43\x32\x30\x33\x44\x36\x30\x30\x30\x31\x03\x73\x0D";
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//public const string PowerOffCmd = "\x01\x30\x41\x30\x41\x30\x43\x02\x43\x32\x30\x33\x44\x36\x30\x30\x30\x34\x03\x76\x0D";
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//public const string PowerToggleIrCmd = "\x01\x30\x41\x30\x41\x30\x43\x02\x43\x32\x31\x30\x30\x30\x30\x33\x30\x33\x03\x02\x0D";
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//public const string MuteOffCmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x38\x44\x30\x30\x30\x30\x03\x08\x0D";
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//public const string MuteOnCmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x38\x44\x30\x30\x30\x31\x03\x09\x0D";
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//public const string MuteToggleIrCmd = "\x01\x30\x41\x30\x41\x30\x43\x02\x43\x32\x31\x30\x30\x30\x31\x42\x30\x33\x03\x72\x0D";
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//public const string MuteGetCmd = "\x01\x30\x41\x30\x43\x30\x36\x02\x30\x30\x38\x44\x03\x79\x0D";
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//public const string VolumeGetCmd = "\x01\x30\x41\x30\x43\x30\x36\x02\x30\x30\x36\x32\x03\x01\x0D";
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//public const string VolumeLevelPartialCmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x30\x30\x36\x32"; //\x46\x46\x46\x46\x03\xNN\x0D
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//public const string VolumeUpCmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x31\x30\x41\x44\x30\x30\x30\x31\x03\x71\x0D";
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//public const string VolumeDownCmd = "\x01\x30\x41\x30\x45\x30\x41\x02\x31\x30\x41\x44\x30\x30\x30\x32\x03\x72\x0D";
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//public const string MenuIrCmd = "\x01\x30\x41\x30\x41\x30\x43\x02\x43\x32\x31\x30\x30\x30\x32\x30\x30\x33\x03\x03\x0D";
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//public const string UpIrCmd = "\x01\x30\x41\x30\x41\x30\x43\x02\x43\x32\x31\x30\x30\x30\x31\x35\x30\x33\x03\x05\x0D";
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//public const string DownIrCmd = "\x01\x30\x41\x30\x41\x30\x43\x02\x43\x32\x31\x30\x30\x30\x31\x34\x30\x33\x03\x04\x0D";
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//public const string LeftIrCmd = "\x01\x30\x41\x30\x41\x30\x43\x02\x43\x32\x31\x30\x30\x30\x32\x31\x30\x33\x03\x02\x0D";
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//public const string RightIrCmd = "\x01\x30\x41\x30\x41\x30\x43\x02\x43\x32\x31\x30\x30\x30\x32\x32\x30\x33\x03\x01\x0D";
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//public const string SelectIrCmd = "\x01\x30\x41\x30\x41\x30\x43\x02\x43\x32\x31\x30\x30\x30\x32\x33\x30\x33\x03\x00\x0D";
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//public const string ExitIrCmd = "\x01\x30\x41\x30\x41\x30\x43\x02\x43\x32\x31\x30\x30\x30\x31\x46\x30\x33\x03\x76\x0D";
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#endregion
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public byte ID { get; private set; }
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/// <summary>
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/// Builds the command by including the ID of the display and calculating the checksum
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/// </summary>
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/// <param name="command"></param>
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/// <returns></returns>
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private string AssembleCommand(string command)
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{
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double checksum = 0;
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var bytes = command.ToCharArray();
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for (int i = 1; i < bytes.Length; i++)
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{
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checksum = checksum + Char.GetNumericValue(bytes[i]);
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}
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string result = string.Format("{0}{1}", command, checksum);
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return result;
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}
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bool _PowerIsOn;
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bool _IsWarmingUp;
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bool _IsCoolingDown;
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ushort _VolumeLevel;
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bool _IsMuted;
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protected override Func<bool> PowerIsOnFeedbackFunc { get { return () => _PowerIsOn; } }
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protected override Func<bool> IsCoolingDownFeedbackFunc { get { return () => _IsCoolingDown; } }
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protected override Func<bool> IsWarmingUpFeedbackFunc { get { return () => _IsWarmingUp; } }
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/// <summary>
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/// Constructor for IBasicCommunication
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/// </summary>
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public SamsungMDC(string key, string name, IBasicCommunication comm)
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: base(key, name)
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{
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Communication = comm;
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Init();
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}
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/// <summary>
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/// Constructor for TCP
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/// </summary>
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public SamsungMDC(string key, string name, string hostname, int port, byte id)
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: base(key, name)
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{
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Communication = new GenericTcpIpClient(key + "-tcp", hostname, port, 5000);
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Init();
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}
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/// <summary>
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/// Constructor for COM
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/// </summary>
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public SamsungMDC(string key, string name, ComPort port, ComPort.ComPortSpec spec, byte id)
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: base(key, name)
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{
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Communication = new ComPortController(key + "-com", port, spec);
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Init();
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}
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void Init()
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{
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PortGather = new CommunicationGather(Communication, '\x0d');
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PortGather.LineReceived += this.Port_LineReceived;
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CommunicationMonitor = new GenericCommunicationMonitor(this, Communication, 30000, 120000, 300000, "xx\x0d");
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InputPorts.Add(new RoutingInputPort(RoutingPortNames.HdmiIn1, eRoutingSignalType.AudioVideo,
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eRoutingPortConnectionType.Hdmi, new Action(InputHdmi1), this));
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InputPorts.Add(new RoutingInputPort(RoutingPortNames.HdmiIn2, eRoutingSignalType.AudioVideo,
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eRoutingPortConnectionType.Hdmi, new Action(InputHdmi2), this));
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InputPorts.Add(new RoutingInputPort(RoutingPortNames.HdmiIn3, eRoutingSignalType.AudioVideo,
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eRoutingPortConnectionType.Hdmi, new Action(InputHdmi3), this));
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InputPorts.Add(new RoutingInputPort(RoutingPortNames.HdmiIn4, eRoutingSignalType.AudioVideo,
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eRoutingPortConnectionType.Hdmi, new Action(InputHdmi4), this));
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InputPorts.Add(new RoutingInputPort(RoutingPortNames.DisplayPortIn1, eRoutingSignalType.AudioVideo,
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eRoutingPortConnectionType.DisplayPort, new Action(InputDisplayPort1), this));
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InputPorts.Add(new RoutingInputPort(RoutingPortNames.DisplayPortIn2, eRoutingSignalType.AudioVideo,
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eRoutingPortConnectionType.DisplayPort, new Action(InputDisplayPort2), this));
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InputPorts.Add(new RoutingInputPort(RoutingPortNames.DviIn, eRoutingSignalType.AudioVideo,
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eRoutingPortConnectionType.Dvi, new Action(InputDvi1), this));
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InputPorts.Add(new RoutingInputPort(RoutingPortNames.CompositeIn, eRoutingSignalType.AudioVideo,
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eRoutingPortConnectionType.Composite, new Action(InputVideo1), this));
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InputPorts.Add(new RoutingInputPort(RoutingPortNames.VgaIn, eRoutingSignalType.Video,
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eRoutingPortConnectionType.Vga, new Action(InputVga), this));
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InputPorts.Add(new RoutingInputPort(RoutingPortNames.RgbIn, eRoutingSignalType.Video,
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eRoutingPortConnectionType.Rgb, new Action(new Action(InputRgb)), this));
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VolumeLevelFeedback = new IntFeedback(() => { return _VolumeLevel; });
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MuteFeedback = new BoolFeedback(() => _IsMuted);
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// new BoolCueActionPair(CommonBoolCue.Menu, b => { if(b) Send(MenuIrCmd); }),
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// new BoolCueActionPair(CommonBoolCue.Up, b => { if(b) Send(UpIrCmd); }),
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// new BoolCueActionPair(CommonBoolCue.Down, b => { if(b) Send(DownIrCmd); }),
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// new BoolCueActionPair(CommonBoolCue.Left, b => { if(b) Send(LeftIrCmd); }),
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// new BoolCueActionPair(CommonBoolCue.Right, b => { if(b) Send(RightIrCmd); }),
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// new BoolCueActionPair(CommonBoolCue.Select, b => { if(b) Send(SelectIrCmd); }),
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// new BoolCueActionPair(CommonBoolCue.Exit, b => { if(b) Send(ExitIrCmd); }),
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//};
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}
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~SamsungMDC()
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{
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PortGather = null;
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}
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public override bool CustomActivate()
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{
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Communication.Connect();
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CommunicationMonitor.StatusChange += (o, a) => { Debug.Console(2, this, "Communication monitor state: {0}", CommunicationMonitor.Status); };
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CommunicationMonitor.Start();
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return true;
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}
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public override List<Feedback> Feedbacks
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{
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get
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{
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var list = base.Feedbacks;
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list.AddRange(new List<Feedback>
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{
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});
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return list;
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}
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}
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void Port_LineReceived(object dev, GenericCommMethodReceiveTextArgs args)
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{
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if (Debug.Level == 2)
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Debug.Console(2, this, "Received: '{0}'", ComTextHelper.GetEscapedText(args.Text));
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if (args.Text=="DO SOMETHING HERE EVENTUALLY")
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{
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_IsMuted = true;
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MuteFeedback.FireUpdate();
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}
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}
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//void AppendChecksumAndSend(string s)
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//{
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// int x = 0;
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// for (int i = 1; i < s.Length; i++)
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// x = x ^ s[i];
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// string send = s + (char)x + '\x0d';
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// Send(send);
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//}
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void Send(string s)
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{
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if (Debug.Level == 2)
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Debug.Console(2, this, "Send: '{0}'", ComTextHelper.GetEscapedText(s));
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Communication.SendText(s);
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}
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public override void PowerOn()
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{
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Send(PowerOnCmd);
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if (!PowerIsOnFeedback.BoolValue && !_IsWarmingUp && !_IsCoolingDown)
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{
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_IsWarmingUp = true;
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IsWarmingUpFeedback.FireUpdate();
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// Fake power-up cycle
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WarmupTimer = new CTimer(o =>
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{
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_IsWarmingUp = false;
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_PowerIsOn = true;
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IsWarmingUpFeedback.FireUpdate();
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PowerIsOnFeedback.FireUpdate();
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}, WarmupTime);
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}
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}
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public override void PowerOff()
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{
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// If a display has unreliable-power off feedback, just override this and
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// remove this check.
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if (PowerIsOnFeedback.BoolValue && !_IsWarmingUp && !_IsCoolingDown)
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{
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Send(PowerOffCmd);
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_IsCoolingDown = true;
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_PowerIsOn = false;
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PowerIsOnFeedback.FireUpdate();
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IsCoolingDownFeedback.FireUpdate();
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// Fake cool-down cycle
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CooldownTimer = new CTimer(o =>
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||||
{
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Debug.Console(2, this, "Cooldown timer ending");
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_IsCoolingDown = false;
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IsCoolingDownFeedback.FireUpdate();
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}, CooldownTime);
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}
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||||
}
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public override void PowerToggle()
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{
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if (PowerIsOnFeedback.BoolValue && !IsWarmingUpFeedback.BoolValue)
|
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PowerOff();
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else if (!PowerIsOnFeedback.BoolValue && !IsCoolingDownFeedback.BoolValue)
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PowerOn();
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}
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public void InputHdmi1()
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{
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Send(Hdmi1Cmd);
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}
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||||
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||||
public void InputHdmi2()
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||||
{
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Send(Hdmi2Cmd);
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||||
}
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||||
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||||
public void InputHdmi3()
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||||
{
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Send(Hdmi3Cmd);
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}
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||||
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public void InputHdmi4()
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||||
{
|
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Send(Hdmi4Cmd);
|
||||
}
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||||
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||||
public void InputDisplayPort1()
|
||||
{
|
||||
Send(Dp1Cmd);
|
||||
}
|
||||
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||||
public void InputDisplayPort2()
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||||
{
|
||||
Send(Dp2Cmd);
|
||||
}
|
||||
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||||
public void InputDvi1()
|
||||
{
|
||||
Send(Dvi1Cmd);
|
||||
}
|
||||
|
||||
public void InputVideo1()
|
||||
{
|
||||
Send(Video1Cmd);
|
||||
}
|
||||
|
||||
public void InputVga()
|
||||
{
|
||||
Send(VgaCmd);
|
||||
}
|
||||
|
||||
public void InputRgb()
|
||||
{
|
||||
Send(RgbCmd);
|
||||
}
|
||||
|
||||
public override void ExecuteSwitch(object selector)
|
||||
{
|
||||
if (selector is Action)
|
||||
(selector as Action).Invoke();
|
||||
else
|
||||
Debug.Console(1, this, "WARNING: ExecuteSwitch cannot handle type {0}", selector.GetType());
|
||||
//Send((string)selector);
|
||||
}
|
||||
|
||||
void SetVolume(ushort level)
|
||||
{
|
||||
var levelString = string.Format("{0}{1:X4}\x03", VolumeLevelPartialCmd, level);
|
||||
AppendChecksumAndSend(levelString);
|
||||
//Debug.Console(2, this, "Volume:{0}", ComTextHelper.GetEscapedText(levelString));
|
||||
_VolumeLevel = level;
|
||||
VolumeLevelFeedback.FireUpdate();
|
||||
}
|
||||
|
||||
#region IBasicVolumeWithFeedback Members
|
||||
|
||||
public IntFeedback VolumeLevelFeedback { get; private set; }
|
||||
|
||||
public BoolFeedback MuteFeedback { get; private set; }
|
||||
|
||||
public void MuteOff()
|
||||
{
|
||||
Send(MuteOffCmd);
|
||||
}
|
||||
|
||||
public void MuteOn()
|
||||
{
|
||||
Send(MuteOnCmd);
|
||||
}
|
||||
|
||||
void IBasicVolumeWithFeedback.SetVolume(ushort level)
|
||||
{
|
||||
SetVolume(level);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region IBasicVolumeControls Members
|
||||
|
||||
public void MuteToggle()
|
||||
{
|
||||
Send(MuteToggleIrCmd);
|
||||
}
|
||||
|
||||
public void VolumeDown(bool pressRelease)
|
||||
{
|
||||
//throw new NotImplementedException();
|
||||
//#warning need incrementer for these
|
||||
SetVolume(_VolumeLevel++);
|
||||
}
|
||||
|
||||
public void VolumeUp(bool pressRelease)
|
||||
{
|
||||
//throw new NotImplementedException();
|
||||
SetVolume(_VolumeLevel--);
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -93,6 +93,7 @@
|
||||
<ItemGroup>
|
||||
<Compile Include="Crestron\Gateways\CenRfgwController.cs" />
|
||||
<Compile Include="Display\ComTcpDisplayBase.cs" />
|
||||
<Compile Include="Display\SamsungMDCDisplay.cs" />
|
||||
<Compile Include="Display\DeviceFactory.cs" />
|
||||
<Compile Include="Display\NecPaSeriesProjector.cs" />
|
||||
<Compile Include="Display\NECPSXMDisplay.cs" />
|
||||
|
||||
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