Further mock testing into UI

This commit is contained in:
Heath Volmer
2017-09-14 10:22:35 -06:00
parent d65ff7add0
commit d2680298ff
4 changed files with 2 additions and 5 deletions

View File

@@ -7,7 +7,7 @@
{
// Video Codec
/// <summary>
/// 1234 - 0 = Connect, 1 = End
/// 1234: values 0 = Connect, 1 = End
/// </summary>
public const uint VCStagingConnectButtonMode = 1234;

View File

@@ -202,9 +202,8 @@ namespace PepperDash.Essentials.UIDrivers.VC
void InCallFeedback_OutputChange(object sender, EventArgs e)
{
#warning mode does not change!
var inCall = Codec.InCallFeedback.BoolValue;
Debug.Console(2, "*#* Codec Driver InCallFeedback change={0}", InCall);
Debug.Console(1, "*#* Codec Driver InCallFeedback change={0}", InCall);
TriList.UShortInput[UIUshortJoin.VCStagingConnectButtonMode].UShortValue = (ushort)(inCall ? 1 : 0);
StagingBarInterlock.ShowInterlocked(
inCall ? UIBoolJoin.VCStagingActivePopoverVisible : UIBoolJoin.VCStagingInactivePopoverVisible);
@@ -212,13 +211,11 @@ namespace PepperDash.Essentials.UIDrivers.VC
if (Codec.InCallFeedback.BoolValue) // Call is starting
{
// Header icon
// Add end call button to stage
// Volume bar needs to have mic mute
}
else // ending
{
// Header icon
// Remove end call
// Volume bar no mic mute (or hidden if no source?)
}
}