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Further mock testing into UI
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@@ -202,9 +202,8 @@ namespace PepperDash.Essentials.UIDrivers.VC
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void InCallFeedback_OutputChange(object sender, EventArgs e)
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{
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#warning mode does not change!
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var inCall = Codec.InCallFeedback.BoolValue;
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Debug.Console(2, "*#* Codec Driver InCallFeedback change={0}", InCall);
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Debug.Console(1, "*#* Codec Driver InCallFeedback change={0}", InCall);
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TriList.UShortInput[UIUshortJoin.VCStagingConnectButtonMode].UShortValue = (ushort)(inCall ? 1 : 0);
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StagingBarInterlock.ShowInterlocked(
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inCall ? UIBoolJoin.VCStagingActivePopoverVisible : UIBoolJoin.VCStagingInactivePopoverVisible);
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@@ -212,13 +211,11 @@ namespace PepperDash.Essentials.UIDrivers.VC
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if (Codec.InCallFeedback.BoolValue) // Call is starting
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{
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// Header icon
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// Add end call button to stage
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// Volume bar needs to have mic mute
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}
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else // ending
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{
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// Header icon
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// Remove end call
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// Volume bar no mic mute (or hidden if no source?)
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}
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}
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