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Commented out unnecessary debug statements after testing.
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@@ -224,7 +224,7 @@ namespace PepperDash.Essentials.Devices.Common.DSP
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{
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// Expected response belongs to a child class
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QueuedCommand tempCommand = (QueuedCommand)CommandQueue.TryToDequeue();
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Debug.Console(1, this, "Command Dequeued. CommandQueue Size: {0}", CommandQueue.Count);
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//Debug.Console(1, this, "Command Dequeued. CommandQueue Size: {0}", CommandQueue.Count);
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tempCommand.ControlPoint.ParseGetMessage(tempCommand.AttributeCode, args.Text);
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}
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@@ -232,7 +232,7 @@ namespace PepperDash.Essentials.Devices.Common.DSP
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{
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// Expected response belongs to this class
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string temp = (string)CommandQueue.TryToDequeue();
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Debug.Console(1, this, "Command Dequeued. CommandQueue Size: {0}", CommandQueue.Count);
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//Debug.Console(1, this, "Command Dequeued. CommandQueue Size: {0}", CommandQueue.Count);
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}
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@@ -319,7 +319,7 @@ namespace PepperDash.Essentials.Devices.Common.DSP
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//if (CommandQueue.IsEmpty)
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// CommandQueueInProgress = false;
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Debug.Console(1, this, "CommandQueue has {0} Elements:\n", CommandQueue.Count);
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//Debug.Console(1, this, "CommandQueue has {0} Elements:\n", CommandQueue.Count);
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//foreach (object o in CommandQueue)
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//{
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