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https://github.com/PepperDash/Essentials.git
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fix: add mutex to prevent multiple scenarios from running at once
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@@ -5,6 +5,7 @@ using Serilog.Events;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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namespace PepperDash.Essentials.Core
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{
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@@ -48,6 +49,8 @@ namespace PepperDash.Essentials.Core
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private int _scenarioChangeDebounceTimeSeconds = 10; // default to 10s
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private Mutex _scenarioChange = new Mutex();
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public EssentialsRoomCombiner(string key, EssentialsRoomCombinerPropertiesConfig props)
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: base(key)
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{
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@@ -205,30 +208,39 @@ namespace PepperDash.Essentials.Core
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}
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private set
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{
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if (value != _currentScenario)
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try
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{
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// Deactivate the old scenario first
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if (_currentScenario != null)
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_scenarioChange.WaitOne();
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if (value != _currentScenario)
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{
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_currentScenario.Deactivate();
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}
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_currentScenario = value;
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// Activate the new scenario
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if (_currentScenario != null)
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{
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_currentScenario.Activate();
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Debug.LogMessage(LogEventLevel.Debug, $"Current Scenario: {_currentScenario.Name}", this);
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}
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var handler = RoomCombinationScenarioChanged;
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if (handler != null)
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{
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handler(this, new EventArgs());
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// Deactivate the old scenario first
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if (_currentScenario != null)
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{
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_currentScenario.Deactivate();
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}
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_currentScenario = value;
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// Activate the new scenario
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if (_currentScenario != null)
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{
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_currentScenario.Activate();
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Debug.LogMessage(LogEventLevel.Debug, $"Current Scenario: {_currentScenario.Name}", this);
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}
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var handler = RoomCombinationScenarioChanged;
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if (handler != null)
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{
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handler(this, new EventArgs());
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}
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}
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}
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finally
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{
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_scenarioChange.ReleaseMutex();
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}
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}
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}
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