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25 Commits
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feb99ecbb6 |
@@ -11,35 +11,35 @@ namespace PepperDash.Core
|
||||
public class Device : IKeyName
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Unique Key
|
||||
/// </summary>
|
||||
/// <summary>
|
||||
/// Unique Key
|
||||
/// </summary>
|
||||
public string Key { get; protected set; }
|
||||
/// <summary>
|
||||
/// Name of the devie
|
||||
/// </summary>
|
||||
public string Name { get; protected set; }
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public string Name { get; protected set; }
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public bool Enabled { get; protected set; }
|
||||
|
||||
///// <summary>
|
||||
///// A place to store reference to the original config object, if any. These values should
|
||||
///// NOT be used as properties on the device as they are all publicly-settable values.
|
||||
///// </summary>
|
||||
//public DeviceConfig Config { get; private set; }
|
||||
///// <summary>
|
||||
///// Helper method to check if Config exists
|
||||
///// </summary>
|
||||
//public bool HasConfig { get { return Config != null; } }
|
||||
///// <summary>
|
||||
///// A place to store reference to the original config object, if any. These values should
|
||||
///// NOT be used as properties on the device as they are all publicly-settable values.
|
||||
///// </summary>
|
||||
//public DeviceConfig Config { get; private set; }
|
||||
///// <summary>
|
||||
///// Helper method to check if Config exists
|
||||
///// </summary>
|
||||
//public bool HasConfig { get { return Config != null; } }
|
||||
|
||||
List<Action> _PreActivationActions;
|
||||
List<Action> _PostActivationActions;
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
public static Device DefaultDevice { get { return _DefaultDevice; } }
|
||||
static Device _DefaultDevice = new Device("Default", "Default");
|
||||
|
||||
@@ -54,27 +54,27 @@ namespace PepperDash.Core
|
||||
Name = "";
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Constructor with key and name
|
||||
/// </summary>
|
||||
/// <param name="key"></param>
|
||||
/// <param name="name"></param>
|
||||
/// <summary>
|
||||
/// Constructor with key and name
|
||||
/// </summary>
|
||||
/// <param name="key"></param>
|
||||
/// <param name="name"></param>
|
||||
public Device(string key, string name) : this(key)
|
||||
{
|
||||
Name = name;
|
||||
|
||||
}
|
||||
|
||||
//public Device(DeviceConfig config)
|
||||
// : this(config.Key, config.Name)
|
||||
//{
|
||||
// Config = config;
|
||||
//}
|
||||
//public Device(DeviceConfig config)
|
||||
// : this(config.Key, config.Name)
|
||||
//{
|
||||
// Config = config;
|
||||
//}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a pre activation action
|
||||
/// </summary>
|
||||
/// <param name="act"></param>
|
||||
/// <summary>
|
||||
/// Adds a pre activation action
|
||||
/// </summary>
|
||||
/// <param name="act"></param>
|
||||
public void AddPreActivationAction(Action act)
|
||||
{
|
||||
if (_PreActivationActions == null)
|
||||
@@ -82,10 +82,10 @@ namespace PepperDash.Core
|
||||
_PreActivationActions.Add(act);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Adds a post activation action
|
||||
/// </summary>
|
||||
/// <param name="act"></param>
|
||||
/// <summary>
|
||||
/// Adds a post activation action
|
||||
/// </summary>
|
||||
/// <param name="act"></param>
|
||||
public void AddPostActivationAction(Action act)
|
||||
{
|
||||
if (_PostActivationActions == null)
|
||||
@@ -93,55 +93,58 @@ namespace PepperDash.Core
|
||||
_PostActivationActions.Add(act);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Executes the preactivation actions
|
||||
/// </summary>
|
||||
public void PreActivate()
|
||||
{
|
||||
if (_PreActivationActions != null)
|
||||
_PreActivationActions.ForEach(a => {
|
||||
/// <summary>
|
||||
/// Executes the preactivation actions
|
||||
/// </summary>
|
||||
public void PreActivate()
|
||||
{
|
||||
if (_PreActivationActions != null)
|
||||
_PreActivationActions.ForEach(a =>
|
||||
{
|
||||
try
|
||||
{
|
||||
a.Invoke();
|
||||
} catch (Exception e)
|
||||
{
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogMessage(e, "Error in PreActivationAction: " + e.Message, this);
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets this device ready to be used in the system. Runs any added pre-activation items, and
|
||||
/// all post-activation at end. Classes needing additional logic to
|
||||
/// run should override CustomActivate()
|
||||
/// </summary>
|
||||
public bool Activate()
|
||||
public bool Activate()
|
||||
{
|
||||
//if (_PreActivationActions != null)
|
||||
// _PreActivationActions.ForEach(a => a.Invoke());
|
||||
//if (_PreActivationActions != null)
|
||||
// _PreActivationActions.ForEach(a => a.Invoke());
|
||||
var result = CustomActivate();
|
||||
//if(result && _PostActivationActions != null)
|
||||
// _PostActivationActions.ForEach(a => a.Invoke());
|
||||
return result;
|
||||
//if(result && _PostActivationActions != null)
|
||||
// _PostActivationActions.ForEach(a => a.Invoke());
|
||||
return result;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Executes the postactivation actions
|
||||
/// </summary>
|
||||
public void PostActivate()
|
||||
{
|
||||
if (_PostActivationActions != null)
|
||||
_PostActivationActions.ForEach(a => {
|
||||
try
|
||||
{
|
||||
a.Invoke();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogMessage(e, "Error in PostActivationAction: " + e.Message, this);
|
||||
}
|
||||
});
|
||||
}
|
||||
/// <summary>
|
||||
/// Executes the postactivation actions
|
||||
/// </summary>
|
||||
public void PostActivate()
|
||||
{
|
||||
if (_PostActivationActions != null)
|
||||
_PostActivationActions.ForEach(a =>
|
||||
{
|
||||
try
|
||||
{
|
||||
a.Invoke();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogMessage(e, "Error in PostActivationAction: " + e.Message, this);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called in between Pre and PostActivationActions when Activate() is called.
|
||||
@@ -158,14 +161,14 @@ namespace PepperDash.Core
|
||||
/// <returns></returns>
|
||||
public virtual bool Deactivate() { return true; }
|
||||
|
||||
/// <summary>
|
||||
/// Call this method to start communications with a device. Overriding classes do not need to call base.Initialize()
|
||||
/// </summary>
|
||||
public virtual void Initialize()
|
||||
{
|
||||
}
|
||||
/// <summary>
|
||||
/// Call this method to start communications with a device. Overriding classes do not need to call base.Initialize()
|
||||
/// </summary>
|
||||
public virtual void Initialize()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// <summary>
|
||||
/// Helper method to check object for bool value false and fire an Action method
|
||||
/// </summary>
|
||||
/// <param name="o">Should be of type bool, others will be ignored</param>
|
||||
@@ -175,5 +178,15 @@ namespace PepperDash.Core
|
||||
if (o is bool && !(bool)o) a();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Returns a string representation of the object, including its key and name.
|
||||
/// </summary>
|
||||
/// <remarks>The returned string is formatted as "{Key} - {Name}". If the <c>Name</c> property is
|
||||
/// null or empty, "---" is used in place of the name.</remarks>
|
||||
/// <returns>A string that represents the object, containing the key and name in the format "{Key} - {Name}".</returns>
|
||||
public override string ToString()
|
||||
{
|
||||
return string.Format("{0} - {1}", Key, string.IsNullOrEmpty(Name) ? "---" : Name);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,107 @@
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace PepperDash.Essentials.Core.DeviceTypeInterfaces
|
||||
{
|
||||
/// <summary>
|
||||
/// This defines a device that has screens with layouts
|
||||
/// Simply decorative
|
||||
/// </summary>
|
||||
public interface IHasScreensWithLayouts
|
||||
{
|
||||
/// <summary>
|
||||
/// A dictionary of screens, keyed by screen ID, that contains information about each screen and its layouts.
|
||||
/// </summary>
|
||||
Dictionary<uint, ScreenInfo> Screens { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Applies a specific layout to a screen based on the provided screen ID and layout index.
|
||||
/// </summary>
|
||||
/// <param name="screenId"></param>
|
||||
/// <param name="layoutIndex"></param>
|
||||
void ApplyLayout(uint screenId, uint layoutIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents information about a screen and its layouts.
|
||||
/// </summary>
|
||||
public class ScreenInfo
|
||||
{
|
||||
|
||||
/// <summary>
|
||||
/// Indicates whether the screen is enabled or not.
|
||||
/// </summary>
|
||||
[JsonProperty("enabled")]
|
||||
public bool Enabled { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The name of the screen.
|
||||
/// </summary>
|
||||
[JsonProperty("name")]
|
||||
public string Name { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The index of the screen.
|
||||
/// </summary>
|
||||
[JsonProperty("screenIndex")]
|
||||
public int ScreenIndex { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// A dictionary of layout information for the screen, keyed by layout ID.
|
||||
/// </summary>
|
||||
[JsonProperty("layouts")]
|
||||
public Dictionary<uint, LayoutInfo> Layouts { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents information about a layout on a screen.
|
||||
/// </summary>
|
||||
public class LayoutInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// The name of the layout.
|
||||
/// </summary>
|
||||
[JsonProperty("layoutName")]
|
||||
public string LayoutName { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The index of the layout.
|
||||
/// </summary>
|
||||
[JsonProperty("layoutIndex")]
|
||||
public int LayoutIndex { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The type of the layout, which can be "single", "double", "triple", or "quad".
|
||||
/// </summary>
|
||||
[JsonProperty("layoutType")]
|
||||
public string LayoutType { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// A dictionary of window configurations for the layout, keyed by window ID.
|
||||
/// </summary>
|
||||
[JsonProperty("windows")]
|
||||
public Dictionary<uint, WindowConfig> Windows { get; set; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents the configuration of a window within a layout on a screen.
|
||||
/// </summary>
|
||||
public class WindowConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// The display label for the window
|
||||
/// </summary>
|
||||
[JsonProperty("label")]
|
||||
public string Label { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The input for the window
|
||||
/// </summary>
|
||||
[JsonProperty("input")]
|
||||
public string Input { get; set; }
|
||||
}
|
||||
}
|
||||
@@ -248,7 +248,7 @@ namespace PepperDash.Essentials.Core
|
||||
|
||||
foreach (var dev in Devices.Values.OfType<ICommunicationMonitor>())
|
||||
{
|
||||
CrestronConsole.ConsoleCommandResponse($"{dev}: {dev.CommunicationMonitor.Status}{Environment.NewLine}");
|
||||
CrestronConsole.ConsoleCommandResponse($"{dev}: {dev.CommunicationMonitor.Status}\r\n");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -20,19 +20,20 @@ namespace PepperDash.Essentials.Core
|
||||
public event EventHandler Initialized;
|
||||
|
||||
private bool _isInitialized;
|
||||
public bool IsInitialized {
|
||||
public bool IsInitialized
|
||||
{
|
||||
get { return _isInitialized; }
|
||||
private set
|
||||
{
|
||||
private set
|
||||
{
|
||||
if (_isInitialized == value) return;
|
||||
|
||||
|
||||
_isInitialized = value;
|
||||
|
||||
if (_isInitialized)
|
||||
{
|
||||
Initialized?.Invoke(this, new EventArgs());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
protected EssentialsDevice(string key)
|
||||
@@ -80,8 +81,9 @@ namespace PepperDash.Essentials.Core
|
||||
/// <summary>
|
||||
/// Override this method to build and create custom Mobile Control Messengers during the Activation phase
|
||||
/// </summary>
|
||||
protected virtual void CreateMobileControlMessengers() {
|
||||
|
||||
protected virtual void CreateMobileControlMessengers()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,86 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Net;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace PepperDash.Essentials.Core
|
||||
{
|
||||
/// <summary>
|
||||
/// Extensions for IPAddress to provide additional functionality such as getting broadcast address, network address, and checking if two addresses are in the same subnet.
|
||||
/// </summary>
|
||||
public static class IPAddressExtensions
|
||||
{
|
||||
/// <summary>
|
||||
/// Get the broadcast address for a given IP address and subnet mask.
|
||||
/// </summary>
|
||||
/// <param name="address">Address to check</param>
|
||||
/// <param name="subnetMask">Subnet mask in a.b.c.d format</param>
|
||||
/// <returns>Broadcast address</returns>
|
||||
/// <remarks>
|
||||
/// If the input IP address is 192.168.1.100 and the subnet mask is 255.255.255.0, the broadcast address will be 192.168.1.255
|
||||
/// </remarks>
|
||||
/// <exception cref="ArgumentException"></exception>
|
||||
public static IPAddress GetBroadcastAddress(this IPAddress address, IPAddress subnetMask)
|
||||
{
|
||||
byte[] ipAdressBytes = address.GetAddressBytes();
|
||||
byte[] subnetMaskBytes = subnetMask.GetAddressBytes();
|
||||
|
||||
if (ipAdressBytes.Length != subnetMaskBytes.Length)
|
||||
throw new ArgumentException("Lengths of IP address and subnet mask do not match.");
|
||||
|
||||
byte[] broadcastAddress = new byte[ipAdressBytes.Length];
|
||||
for (int i = 0; i < broadcastAddress.Length; i++)
|
||||
{
|
||||
broadcastAddress[i] = (byte)(ipAdressBytes[i] | (subnetMaskBytes[i] ^ 255));
|
||||
}
|
||||
return new IPAddress(broadcastAddress);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get the network address for a given IP address and subnet mask.
|
||||
/// </summary>
|
||||
/// <param name="address">Address to check</param>
|
||||
/// <param name="subnetMask">Subnet mask in a.b.c.d</param>
|
||||
/// <returns>Network Address</returns>
|
||||
/// /// <remarks>
|
||||
/// If the input IP address is 192.168.1.100 and the subnet mask is 255.255.255.0, the network address will be 192.168.1.0
|
||||
/// </remarks>
|
||||
/// <exception cref="ArgumentException"></exception>
|
||||
public static IPAddress GetNetworkAddress(this IPAddress address, IPAddress subnetMask)
|
||||
{
|
||||
byte[] ipAdressBytes = address.GetAddressBytes();
|
||||
byte[] subnetMaskBytes = subnetMask.GetAddressBytes();
|
||||
|
||||
if (ipAdressBytes.Length != subnetMaskBytes.Length)
|
||||
throw new ArgumentException("Lengths of IP address and subnet mask do not match.");
|
||||
|
||||
byte[] broadcastAddress = new byte[ipAdressBytes.Length];
|
||||
for (int i = 0; i < broadcastAddress.Length; i++)
|
||||
{
|
||||
broadcastAddress[i] = (byte)(ipAdressBytes[i] & (subnetMaskBytes[i]));
|
||||
}
|
||||
return new IPAddress(broadcastAddress);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determine if two IP addresses are in the same subnet.
|
||||
/// </summary>
|
||||
/// <param name="address2">Address to check</param>
|
||||
/// <param name="address">Second address to check</param>
|
||||
/// <param name="subnetMask">Subnet mask to use to compare the 2 IP Address</param>
|
||||
/// <returns>True if addresses are in the same subnet</returns>
|
||||
/// <remarks>
|
||||
/// If the input IP addresses are 192.168.1.100 and 192.168.1.200, and the subnet mask is 255.255.255.0, this will return true.
|
||||
/// If the input IP addresses are 10.1.1.100 and 192.168.1.100, and the subnet mask is 255.255.255.0, this will return false.
|
||||
/// </remarks>
|
||||
public static bool IsInSameSubnet(this IPAddress address2, IPAddress address, IPAddress subnetMask)
|
||||
{
|
||||
IPAddress network1 = address.GetNetworkAddress(subnetMask);
|
||||
IPAddress network2 = address2.GetNetworkAddress(subnetMask);
|
||||
|
||||
return network1.Equals(network2);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -10,6 +10,13 @@ using System.Threading.Tasks;
|
||||
|
||||
namespace PepperDash.Essentials.Core
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents a device that manages room combinations by controlling partitions and scenarios.
|
||||
/// </summary>
|
||||
/// <remarks>The <see cref="EssentialsRoomCombiner"/> allows for dynamic configuration of room
|
||||
/// combinations based on partition states and predefined scenarios. It supports both automatic and manual modes
|
||||
/// for managing room combinations. In automatic mode, the device determines the current room combination scenario
|
||||
/// based on partition sensor states. In manual mode, scenarios can be set explicitly by the user.</remarks>
|
||||
public class EssentialsRoomCombiner : EssentialsDevice, IEssentialsRoomCombiner
|
||||
{
|
||||
private EssentialsRoomCombinerPropertiesConfig _propertiesConfig;
|
||||
@@ -18,6 +25,9 @@ namespace PepperDash.Essentials.Core
|
||||
|
||||
private List<IEssentialsRoom> _rooms;
|
||||
|
||||
/// <summary>
|
||||
/// Gets a list of rooms represented as key-name pairs.
|
||||
/// </summary>
|
||||
public List<IKeyName> Rooms
|
||||
{
|
||||
get
|
||||
@@ -28,6 +38,12 @@ namespace PepperDash.Essentials.Core
|
||||
|
||||
private bool _isInAutoMode;
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether the system is operating in automatic mode.
|
||||
/// </summary>
|
||||
/// <remarks>Changing this property triggers an update event via
|
||||
/// <c>IsInAutoModeFeedback.FireUpdate()</c>. Ensure that any event listeners are properly configured to handle
|
||||
/// this update.</remarks>
|
||||
public bool IsInAutoMode
|
||||
{
|
||||
get
|
||||
@@ -46,12 +62,36 @@ namespace PepperDash.Essentials.Core
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether automatic mode is disabled.
|
||||
/// </summary>
|
||||
public bool DisableAutoMode
|
||||
{
|
||||
get
|
||||
{
|
||||
return _propertiesConfig.DisableAutoMode;
|
||||
}
|
||||
}
|
||||
|
||||
private CTimer _scenarioChangeDebounceTimer;
|
||||
|
||||
private int _scenarioChangeDebounceTimeSeconds = 10; // default to 10s
|
||||
|
||||
private Mutex _scenarioChange = new Mutex();
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="EssentialsRoomCombiner"/> class, which manages room combination
|
||||
/// scenarios and partition states.
|
||||
/// </summary>
|
||||
/// <remarks>The <see cref="EssentialsRoomCombiner"/> class is designed to handle dynamic room
|
||||
/// combination scenarios based on partition states. It supports both automatic and manual modes for managing
|
||||
/// room combinations. By default, the instance starts in automatic mode unless the <paramref name="props"/>
|
||||
/// specifies otherwise. After activation, the room combiner initializes partition state providers and sets up
|
||||
/// the initial room configuration. Additionally, it subscribes to the <see
|
||||
/// cref="DeviceManager.AllDevicesInitialized"/> event to ensure proper initialization of dependent devices
|
||||
/// before determining or setting the room combination scenario.</remarks>
|
||||
/// <param name="key">The unique identifier for the room combiner instance.</param>
|
||||
/// <param name="props">The configuration properties for the room combiner, including default settings and debounce times.</param>
|
||||
public EssentialsRoomCombiner(string key, EssentialsRoomCombinerPropertiesConfig props)
|
||||
: base(key)
|
||||
{
|
||||
@@ -246,8 +286,16 @@ namespace PepperDash.Essentials.Core
|
||||
|
||||
#region IEssentialsRoomCombiner Members
|
||||
|
||||
/// <summary>
|
||||
/// Occurs when the room combination scenario changes.
|
||||
/// </summary>
|
||||
/// <remarks>This event is triggered whenever the configuration or state of the room combination
|
||||
/// changes. Subscribers can use this event to update their logic or UI based on the new scenario.</remarks>
|
||||
public event EventHandler<EventArgs> RoomCombinationScenarioChanged;
|
||||
|
||||
/// <summary>
|
||||
/// Gets the current room combination scenario.
|
||||
/// </summary>
|
||||
public IRoomCombinationScenario CurrentScenario
|
||||
{
|
||||
get
|
||||
@@ -256,10 +304,25 @@ namespace PepperDash.Essentials.Core
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the feedback indicating whether the system is currently in auto mode.
|
||||
/// </summary>
|
||||
public BoolFeedback IsInAutoModeFeedback { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Enables auto mode for the room combiner and its partitions, allowing automatic room combination scenarios to
|
||||
/// be determined.
|
||||
/// </summary>
|
||||
/// <remarks>Auto mode allows the room combiner to automatically adjust its configuration based on
|
||||
/// the state of its partitions. If auto mode is disabled in the configuration, this method logs a warning and
|
||||
/// does not enable auto mode.</remarks>
|
||||
public void SetAutoMode()
|
||||
{
|
||||
if(_propertiesConfig.DisableAutoMode)
|
||||
{
|
||||
this.LogWarning("Auto mode is disabled for this room combiner. Cannot set to auto mode.");
|
||||
return;
|
||||
}
|
||||
IsInAutoMode = true;
|
||||
|
||||
foreach (var partition in Partitions)
|
||||
@@ -270,6 +333,12 @@ namespace PepperDash.Essentials.Core
|
||||
DetermineRoomCombinationScenario();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Switches the system to manual mode, disabling automatic operations.
|
||||
/// </summary>
|
||||
/// <remarks>This method sets the system to manual mode by updating the mode state and propagates
|
||||
/// the change to all partitions. Once in manual mode, automatic operations are disabled for the system and its
|
||||
/// partitions.</remarks>
|
||||
public void SetManualMode()
|
||||
{
|
||||
IsInAutoMode = false;
|
||||
@@ -280,6 +349,11 @@ namespace PepperDash.Essentials.Core
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Toggles the current mode between automatic and manual.
|
||||
/// </summary>
|
||||
/// <remarks>If the current mode is automatic, this method switches to manual mode. If the
|
||||
/// current mode is manual, it switches to automatic mode.</remarks>
|
||||
public void ToggleMode()
|
||||
{
|
||||
if (IsInAutoMode)
|
||||
@@ -292,10 +366,22 @@ namespace PepperDash.Essentials.Core
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Gets the collection of room combination scenarios.
|
||||
/// </summary>
|
||||
public List<IRoomCombinationScenario> RoomCombinationScenarios { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the collection of partition controllers managed by this instance.
|
||||
/// </summary>
|
||||
public List<IPartitionController> Partitions { get; private set; }
|
||||
|
||||
/// <summary>
|
||||
/// Toggles the state of the partition identified by the specified partition key.
|
||||
/// </summary>
|
||||
/// <remarks>If no partition with the specified key exists, the method performs no
|
||||
/// action.</remarks>
|
||||
/// <param name="partitionKey">The key of the partition whose state is to be toggled. This value cannot be null or empty.</param>
|
||||
public void TogglePartitionState(string partitionKey)
|
||||
{
|
||||
var partition = Partitions.FirstOrDefault((p) => p.Key.Equals(partitionKey));
|
||||
@@ -306,6 +392,17 @@ namespace PepperDash.Essentials.Core
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sets the room combination scenario based on the specified scenario key.
|
||||
/// </summary>
|
||||
/// <remarks>This method manually adjusts the partition states according to the specified
|
||||
/// scenario. If the application is in auto mode, the operation will not proceed, and a log message will be
|
||||
/// generated indicating that the mode must be set to manual first. If the specified scenario key does not
|
||||
/// match any existing scenario, a debug log message will be generated. For each partition state in the
|
||||
/// scenario, the corresponding partition will be updated to either "Present" or "Not Present" based on the
|
||||
/// scenario's configuration. If a partition key in the scenario cannot be found, a debug log message will be
|
||||
/// generated.</remarks>
|
||||
/// <param name="scenarioKey">The key identifying the room combination scenario to apply. This must match the key of an existing scenario.</param>
|
||||
public void SetRoomCombinationScenario(string scenarioKey)
|
||||
{
|
||||
if (IsInAutoMode)
|
||||
@@ -354,13 +451,32 @@ namespace PepperDash.Essentials.Core
|
||||
#endregion
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Provides a factory for creating instances of <see cref="EssentialsRoomCombiner"/> devices.
|
||||
/// </summary>
|
||||
/// <remarks>This factory is responsible for constructing <see cref="EssentialsRoomCombiner"/> devices
|
||||
/// based on the provided configuration. It supports the type name "essentialsroomcombiner" for device
|
||||
/// creation.</remarks>
|
||||
public class EssentialsRoomCombinerFactory : EssentialsDeviceFactory<EssentialsRoomCombiner>
|
||||
{
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="EssentialsRoomCombinerFactory"/> class.
|
||||
/// </summary>
|
||||
/// <remarks>This factory is used to create instances of room combiners with the specified type
|
||||
/// names. By default, the factory includes the type name "essentialsroomcombiner".</remarks>
|
||||
public EssentialsRoomCombinerFactory()
|
||||
{
|
||||
TypeNames = new List<string> { "essentialsroomcombiner" };
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Creates and initializes a new instance of the <see cref="EssentialsRoomCombiner"/> device.
|
||||
/// </summary>
|
||||
/// <remarks>This method uses the provided device configuration to extract the properties and
|
||||
/// create an <see cref="EssentialsRoomCombiner"/> device. Ensure that the configuration contains valid
|
||||
/// properties for the device to be created successfully.</remarks>
|
||||
/// <param name="dc">The device configuration containing the key and properties required to build the device.</param>
|
||||
/// <returns>A new instance of <see cref="EssentialsRoomCombiner"/> initialized with the specified configuration.</returns>
|
||||
public override EssentialsDevice BuildDevice(PepperDash.Essentials.Core.Config.DeviceConfig dc)
|
||||
{
|
||||
Debug.LogMessage(LogEventLevel.Debug, "Factory Attempting to create new EssentialsRoomCombiner Device");
|
||||
|
||||
@@ -1,10 +1,4 @@
|
||||
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
using System.Collections.Generic;
|
||||
|
||||
using PepperDash.Core;
|
||||
|
||||
@@ -17,6 +11,14 @@ namespace PepperDash.Essentials.Core
|
||||
/// </summary>
|
||||
public class EssentialsRoomCombinerPropertiesConfig
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether the system operates in automatic mode.
|
||||
/// <remarks>Some systems don't have partitions sensors, and show shouldn't allow auto mode to be turned on. When this is true in the configuration,
|
||||
/// auto mode won't be allowed to be turned on.</remarks>
|
||||
/// </summary>
|
||||
[JsonProperty("disableAutoMode")]
|
||||
public bool DisableAutoMode { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// The list of partitions that device the rooms
|
||||
/// </summary>
|
||||
@@ -47,6 +49,9 @@ namespace PepperDash.Essentials.Core
|
||||
[JsonProperty("defaultScenarioKey")]
|
||||
public string defaultScenarioKey { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the debounce time, in seconds, for scenario changes.
|
||||
/// </summary>
|
||||
[JsonProperty("scenarioChangeDebounceTimeSeconds")]
|
||||
public int ScenarioChangeDebounceTimeSeconds { get; set; }
|
||||
}
|
||||
@@ -56,9 +61,15 @@ namespace PepperDash.Essentials.Core
|
||||
/// </summary>
|
||||
public class PartitionConfig : IKeyName
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the unique key associated with the object.
|
||||
/// </summary>
|
||||
[JsonProperty("key")]
|
||||
public string Key { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the name associated with the object.
|
||||
/// </summary>
|
||||
[JsonProperty("name")]
|
||||
public string Name { get; set; }
|
||||
|
||||
@@ -80,12 +91,21 @@ namespace PepperDash.Essentials.Core
|
||||
/// </summary>
|
||||
public class RoomCombinationScenarioConfig : IKeyName
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the key associated with the object.
|
||||
/// </summary>
|
||||
[JsonProperty("key")]
|
||||
public string Key { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the name associated with the object.
|
||||
/// </summary>
|
||||
[JsonProperty("name")]
|
||||
public string Name { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the collection of partition states.
|
||||
/// </summary>
|
||||
[JsonProperty("partitionStates")]
|
||||
public List<PartitionState> PartitionStates { get; set; }
|
||||
|
||||
@@ -95,9 +115,15 @@ namespace PepperDash.Essentials.Core
|
||||
[JsonProperty("uiMap")]
|
||||
public Dictionary<string, string> UiMap { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the list of actions to be performed during device activation.
|
||||
/// </summary>
|
||||
[JsonProperty("activationActions")]
|
||||
public List<DeviceActionWrapper> ActivationActions { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the list of actions to be performed when a device is deactivated.
|
||||
/// </summary>
|
||||
[JsonProperty("deactivationActions")]
|
||||
public List<DeviceActionWrapper> DeactivationActions { get; set; }
|
||||
}
|
||||
@@ -107,9 +133,15 @@ namespace PepperDash.Essentials.Core
|
||||
/// </summary>
|
||||
public class PartitionState
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets the partition key used to group and organize data within a storage system.
|
||||
/// </summary>
|
||||
[JsonProperty("partitionKey")]
|
||||
public string PartitionKey { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether a partition is currently present.
|
||||
/// </summary>
|
||||
[JsonProperty("partitionSensedState")]
|
||||
public bool PartitionPresent { get; set; }
|
||||
}
|
||||
|
||||
@@ -28,9 +28,20 @@ namespace PepperDash.Essentials.Core
|
||||
[JsonIgnore]
|
||||
BoolFeedback IsInAutoModeFeedback {get;}
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the automatic mode is disabled.
|
||||
/// </summary>
|
||||
[JsonProperty("disableAutoMode")]
|
||||
bool DisableAutoMode { get; }
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the system is operating in automatic mode.
|
||||
/// </summary>
|
||||
[JsonProperty("isInAutoMode")]
|
||||
bool IsInAutoMode { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets the collection of rooms associated with the current object.
|
||||
/// </summary>
|
||||
[JsonProperty("rooms")]
|
||||
List<IKeyName> Rooms { get; }
|
||||
|
||||
@@ -74,6 +85,13 @@ namespace PepperDash.Essentials.Core
|
||||
void SetRoomCombinationScenario(string scenarioKey);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents a scenario for combining rooms, including activation, deactivation, and associated state.
|
||||
/// </summary>
|
||||
/// <remarks>This interface defines the behavior for managing room combination scenarios, including
|
||||
/// activation and deactivation, tracking the active state, and managing related partition states and UI mappings.
|
||||
/// Implementations of this interface are expected to handle the logic for room combinations based on the provided
|
||||
/// partition states and UI mappings.</remarks>
|
||||
public interface IRoomCombinationScenario : IKeyName
|
||||
{
|
||||
/// <summary>
|
||||
@@ -82,6 +100,9 @@ namespace PepperDash.Essentials.Core
|
||||
[JsonIgnore]
|
||||
BoolFeedback IsActiveFeedback { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets a value indicating whether the entity is active.
|
||||
/// </summary>
|
||||
[JsonProperty("isActive")]
|
||||
bool IsActive { get; }
|
||||
|
||||
|
||||
@@ -227,7 +227,7 @@ namespace PepperDash.Essentials.Devices.Common.Cameras
|
||||
|
||||
SendCameraPresetNamesToApi(presetsCamera, joinMap, trilist);
|
||||
|
||||
for (int i = 0; i < joinMap.NumberOfPresets.JoinSpan; i++)
|
||||
for (int i = 0; i < joinMap.PresetRecallStart.JoinSpan; i++)
|
||||
{
|
||||
int tempNum = i;
|
||||
|
||||
|
||||
@@ -0,0 +1,95 @@
|
||||
using PepperDash.Core;
|
||||
using PepperDash.Essentials.Core;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace PepperDash.Essentials.Devices.Common.Codec.Cisco
|
||||
{
|
||||
/// <summary>
|
||||
/// Describes the available tracking modes for a Cisco codec's Presenter Track feature.
|
||||
/// </summary>
|
||||
public enum ePresenterTrackMode
|
||||
{
|
||||
/// <summary>
|
||||
/// Presenter Track is turned off.
|
||||
/// </summary>
|
||||
Off,
|
||||
/// <summary>
|
||||
/// Presenter Track follows the speaker's movements.
|
||||
/// </summary>
|
||||
Follow,
|
||||
/// <summary>
|
||||
/// Presenter Track is set to background mode, where it tracks the speaker but does not actively follow.
|
||||
/// </summary>
|
||||
Background,
|
||||
/// <summary>
|
||||
/// Presenter Track is set to persistent mode, where it maintains a fixed position or focus on the speaker.
|
||||
/// </summary>
|
||||
Persistent
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Describes the Presenter Track controls for a Cisco codec.
|
||||
/// </summary>
|
||||
public interface IPresenterTrack : IKeyed
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
bool PresenterTrackAvailability { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Feedback indicating whether Presenter Track is available.
|
||||
/// </summary>
|
||||
BoolFeedback PresenterTrackAvailableFeedback { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Feedback indicating the current status of Presenter Track is off
|
||||
/// </summary>
|
||||
BoolFeedback PresenterTrackStatusOffFeedback { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Feedback indicating the current status of Presenter Track is follow
|
||||
/// </summary>
|
||||
BoolFeedback PresenterTrackStatusFollowFeedback { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Feedback indicating the current status of Presenter Track is background
|
||||
/// </summary>
|
||||
BoolFeedback PresenterTrackStatusBackgroundFeedback { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Feedback indicating the current status of Presenter Track is persistent
|
||||
/// </summary>
|
||||
BoolFeedback PresenterTrackStatusPersistentFeedback { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Indicates the current status of Presenter Track.
|
||||
/// </summary>
|
||||
bool PresenterTrackStatus { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Turns off Presenter Track.
|
||||
/// </summary>
|
||||
void PresenterTrackOff();
|
||||
|
||||
/// <summary>
|
||||
/// Turns on Presenter Track in follow mode.
|
||||
/// </summary>
|
||||
void PresenterTrackFollow();
|
||||
|
||||
/// <summary>
|
||||
/// Turns on Presenter Track in background mode.
|
||||
/// </summary>
|
||||
void PresenterTrackBackground();
|
||||
|
||||
/// <summary>
|
||||
/// Turns on Presenter Track in persistent mode.
|
||||
/// </summary>
|
||||
void PresenterTrackPersistent();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
using PepperDash.Core;
|
||||
using PepperDash.Essentials.Core;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace PepperDash.Essentials.Devices.Common.Codec.Cisco
|
||||
{
|
||||
/// <summary>
|
||||
/// Describes the available tracking modes for a Cisco codec
|
||||
/// </summary>
|
||||
public interface ISpeakerTrack : IKeyed
|
||||
{
|
||||
/// <summary>
|
||||
/// Indicates whether Speaker Track is available on the codec.
|
||||
/// </summary>
|
||||
bool SpeakerTrackAvailability { get; }
|
||||
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
BoolFeedback SpeakerTrackAvailableFeedback { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Feedback indicating the current status of Speaker Track is off
|
||||
/// </summary>
|
||||
bool SpeakerTrackStatus { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Turns Speaker Track off
|
||||
/// </summary>
|
||||
void SpeakerTrackOff();
|
||||
/// <summary>
|
||||
/// Turns Speaker Track on
|
||||
/// </summary>
|
||||
void SpeakerTrackOn();
|
||||
}
|
||||
}
|
||||
@@ -18,9 +18,13 @@ namespace PepperDash.Essentials.Devices.Common.DSP
|
||||
|
||||
public Dictionary<string, DspControlPoint> SwitcherControlPoints { get; private set; }
|
||||
|
||||
public DspBase(string key, string name) :
|
||||
base(key, name)
|
||||
{
|
||||
public DspBase(string key, string name) :
|
||||
base(key, name)
|
||||
{
|
||||
|
||||
LevelControlPoints = new Dictionary<string, IBasicVolumeWithFeedback>();
|
||||
DialerControlPoints = new Dictionary<string, DspControlPoint>();
|
||||
SwitcherControlPoints = new Dictionary<string, DspControlPoint>();
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -12,20 +12,45 @@ namespace PepperDash.Essentials.Devices.Common.VideoCodec
|
||||
/// </summary>
|
||||
public interface IHasCodecRoomPresets
|
||||
{
|
||||
/// <summary>
|
||||
/// Event that is raised when the list of room presets has changed.
|
||||
/// </summary>
|
||||
event EventHandler<EventArgs> CodecRoomPresetsListHasChanged;
|
||||
|
||||
/// <summary>
|
||||
/// List of near end presets that can be recalled.
|
||||
/// </summary>
|
||||
List<CodecRoomPreset> NearEndPresets { get; }
|
||||
|
||||
/// <summary>
|
||||
/// List of far end presets that can be recalled.
|
||||
/// </summary>
|
||||
List<CodecRoomPreset> FarEndRoomPresets { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Selects a near end preset by its ID.
|
||||
/// </summary>
|
||||
/// <param name="preset"></param>
|
||||
void CodecRoomPresetSelect(int preset);
|
||||
|
||||
void CodecRoomPresetStore(int preset, string description);
|
||||
/// <summary>
|
||||
/// Stores a near end preset with the given ID and description.
|
||||
/// </summary>
|
||||
/// <param name="preset"></param>
|
||||
/// <param name="description"></param>
|
||||
void CodecRoomPresetStore(int preset, string description);
|
||||
|
||||
/// <summary>
|
||||
/// Selects a far end preset by its ID. This is typically used to recall a preset that has been defined on the far end codec.
|
||||
/// </summary>
|
||||
/// <param name="preset"></param>
|
||||
void SelectFarEndPreset(int preset);
|
||||
}
|
||||
|
||||
public static class RoomPresets
|
||||
/// <summary>
|
||||
/// Static class for converting non-generic RoomPresets to generic CameraPresets.
|
||||
/// </summary>
|
||||
public static class RoomPresets
|
||||
{
|
||||
/// <summary>
|
||||
/// Converts non-generic RoomPresets to generic CameraPresets
|
||||
@@ -47,6 +72,13 @@ namespace PepperDash.Essentials.Devices.Common.VideoCodec
|
||||
/// </summary>
|
||||
public class CodecRoomPreset : PresetBase
|
||||
{
|
||||
/// <summary>
|
||||
///
|
||||
/// </summary>
|
||||
/// <param name="id"></param>
|
||||
/// <param name="description"></param>
|
||||
/// <param name="def"></param>
|
||||
/// <param name="isDef"></param>
|
||||
public CodecRoomPreset(int id, string description, bool def, bool isDef)
|
||||
: base(id, description, def, isDef)
|
||||
{
|
||||
|
||||
@@ -2,27 +2,69 @@
|
||||
using Newtonsoft.Json.Linq;
|
||||
using PepperDash.Core;
|
||||
using PepperDash.Essentials.Core.DeviceInfo;
|
||||
using System.Timers;
|
||||
|
||||
namespace PepperDash.Essentials.AppServer.Messengers
|
||||
{
|
||||
/// <summary>
|
||||
/// Facilitates communication of device information by providing mechanisms for status updates and device
|
||||
/// information reporting.
|
||||
/// </summary>
|
||||
/// <remarks>The <see cref="DeviceInfoMessenger"/> class integrates with an <see
|
||||
/// cref="IDeviceInfoProvider"/> to manage device-specific information. It uses a debounce timer to limit the
|
||||
/// frequency of updates, ensuring efficient communication. The timer is initialized with a 1-second interval and
|
||||
/// is disabled by default. This class also subscribes to device information change events and provides actions for
|
||||
/// reporting full device status and triggering updates.</remarks>
|
||||
public class DeviceInfoMessenger : MessengerBase
|
||||
{
|
||||
private readonly IDeviceInfoProvider _deviceInfoProvider;
|
||||
|
||||
private readonly Timer debounceTimer;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="DeviceInfoMessenger"/> class, which facilitates communication
|
||||
/// of device information.
|
||||
/// </summary>
|
||||
/// <remarks>The messenger uses a debounce timer to limit the frequency of certain operations. The
|
||||
/// timer is initialized with a 1-second interval and is disabled by default.</remarks>
|
||||
/// <param name="key">A unique identifier for the messenger instance.</param>
|
||||
/// <param name="messagePath">The path used for sending and receiving messages.</param>
|
||||
/// <param name="device">An implementation of <see cref="IDeviceInfoProvider"/> that provides device-specific information.</param>
|
||||
public DeviceInfoMessenger(string key, string messagePath, IDeviceInfoProvider device) : base(key, messagePath, device as Device)
|
||||
{
|
||||
_deviceInfoProvider = device;
|
||||
}
|
||||
|
||||
debounceTimer = new Timer(1000)
|
||||
{
|
||||
Enabled = false,
|
||||
AutoReset = false
|
||||
};
|
||||
|
||||
debounceTimer.Elapsed += DebounceTimer_Elapsed;
|
||||
}
|
||||
|
||||
private void DebounceTimer_Elapsed(object sender, ElapsedEventArgs e)
|
||||
{
|
||||
PostStatusMessage(JToken.FromObject(new
|
||||
{
|
||||
deviceInfo = _deviceInfoProvider.DeviceInfo
|
||||
}));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers actions and event handlers for device information updates and status reporting.
|
||||
/// </summary>
|
||||
/// <remarks>This method sets up actions for handling device status updates and reporting full
|
||||
/// device status. It also subscribes to the <see cref="IDeviceInfoProvider.DeviceInfoChanged"/> event to
|
||||
/// trigger debounced updates when the device information changes.</remarks>
|
||||
protected override void RegisterActions()
|
||||
{
|
||||
base.RegisterActions();
|
||||
|
||||
_deviceInfoProvider.DeviceInfoChanged += (o, a) =>
|
||||
{
|
||||
PostStatusMessage(JToken.FromObject(new
|
||||
{
|
||||
deviceInfo = a.DeviceInfo
|
||||
}));
|
||||
debounceTimer.Stop();
|
||||
debounceTimer.Start();
|
||||
};
|
||||
|
||||
AddAction("/fullStatus", (id, context) => PostStatusMessage(new DeviceInfoStateMessage
|
||||
@@ -34,6 +76,12 @@ namespace PepperDash.Essentials.AppServer.Messengers
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents a message containing the state information of a device, including detailed device information.
|
||||
/// </summary>
|
||||
/// <remarks>This class is used to encapsulate the state of a device along with its associated
|
||||
/// information. It extends <see cref="DeviceStateMessageBase"/> to provide additional details about the
|
||||
/// device.</remarks>
|
||||
public class DeviceInfoStateMessage : DeviceStateMessageBase
|
||||
{
|
||||
[JsonProperty("deviceInfo")]
|
||||
|
||||
@@ -8,16 +8,42 @@ using System.Collections.Generic;
|
||||
|
||||
namespace PepperDash.Essentials.AppServer.Messengers
|
||||
{
|
||||
/// <summary>
|
||||
/// Provides messaging functionality for managing room combination scenarios and partition states in an <see
|
||||
/// cref="IEssentialsRoomCombiner"/> instance. Enables external systems to interact with the room combiner via
|
||||
/// predefined actions and status updates.
|
||||
/// </summary>
|
||||
/// <remarks>This class facilitates communication with an <see cref="IEssentialsRoomCombiner"/> by
|
||||
/// exposing actions for toggling modes, managing partitions, and setting room combination scenarios. It also
|
||||
/// listens for feedback changes and broadcasts status updates to connected systems. Typical usage involves
|
||||
/// registering actions for external commands and handling feedback events to synchronize state changes.</remarks>
|
||||
public class IEssentialsRoomCombinerMessenger : MessengerBase
|
||||
{
|
||||
private readonly IEssentialsRoomCombiner _roomCombiner;
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="IEssentialsRoomCombinerMessenger"/> class, which facilitates
|
||||
/// messaging for an <see cref="IEssentialsRoomCombiner"/> instance.
|
||||
/// </summary>
|
||||
/// <remarks>This class is designed to enable communication and interaction with an <see
|
||||
/// cref="IEssentialsRoomCombiner"/> through the specified messaging path. Ensure that the <paramref
|
||||
/// name="roomCombiner"/> parameter is not null when creating an instance.</remarks>
|
||||
/// <param name="key">The unique key identifying this messenger instance.</param>
|
||||
/// <param name="messagePath">The path used for messaging operations.</param>
|
||||
/// <param name="roomCombiner">The <see cref="IEssentialsRoomCombiner"/> instance associated with this messenger.</param>
|
||||
public IEssentialsRoomCombinerMessenger(string key, string messagePath, IEssentialsRoomCombiner roomCombiner)
|
||||
: base(key, messagePath, roomCombiner as IKeyName)
|
||||
{
|
||||
_roomCombiner = roomCombiner;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Registers actions and event handlers for managing room combination scenarios and partition states.
|
||||
/// </summary>
|
||||
/// <remarks>This method sets up various actions that can be triggered via specific endpoints,
|
||||
/// such as toggling modes, setting room combination scenarios, and managing partition states. It also
|
||||
/// subscribes to feedback events to update the status when changes occur in room combination scenarios or
|
||||
/// partition states.</remarks>
|
||||
protected override void RegisterActions()
|
||||
{
|
||||
AddAction("/fullStatus", (id, content) => SendFullStatus());
|
||||
@@ -107,6 +133,7 @@ namespace PepperDash.Essentials.AppServer.Messengers
|
||||
|
||||
var message = new IEssentialsRoomCombinerStateMessage
|
||||
{
|
||||
DisableAutoMode = _roomCombiner.DisableAutoMode,
|
||||
IsInAutoMode = _roomCombiner.IsInAutoMode,
|
||||
CurrentScenario = _roomCombiner.CurrentScenario,
|
||||
Rooms = rooms,
|
||||
@@ -132,20 +159,48 @@ namespace PepperDash.Essentials.AppServer.Messengers
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Represents the state message for a room combiner system, providing information about the current configuration,
|
||||
/// operational mode, and associated rooms, partitions, and scenarios.
|
||||
/// </summary>
|
||||
/// <remarks>This class is used to encapsulate the state of a room combiner system, including its current
|
||||
/// mode of operation, active room combination scenario, and the list of rooms and partitions involved. It is
|
||||
/// typically serialized and transmitted to communicate the state of the system.</remarks>
|
||||
public class IEssentialsRoomCombinerStateMessage : DeviceStateMessageBase
|
||||
{
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether automatic mode is disabled.
|
||||
/// </summary>
|
||||
[JsonProperty("disableAutoMode", NullValueHandling = NullValueHandling.Ignore)]
|
||||
public bool DisableAutoMode { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets a value indicating whether the system is operating in automatic mode.
|
||||
/// </summary>
|
||||
[JsonProperty("isInAutoMode", NullValueHandling = NullValueHandling.Ignore)]
|
||||
public bool IsInAutoMode { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the current room combination scenario.
|
||||
/// </summary>
|
||||
[JsonProperty("currentScenario", NullValueHandling = NullValueHandling.Ignore)]
|
||||
public IRoomCombinationScenario CurrentScenario { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the collection of rooms associated with the entity.
|
||||
/// </summary>
|
||||
[JsonProperty("rooms", NullValueHandling = NullValueHandling.Ignore)]
|
||||
public List<IKeyName> Rooms { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the collection of room combination scenarios.
|
||||
/// </summary>
|
||||
[JsonProperty("roomCombinationScenarios", NullValueHandling = NullValueHandling.Ignore)]
|
||||
public List<IRoomCombinationScenario> RoomCombinationScenarios { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Gets or sets the collection of partition controllers.
|
||||
/// </summary>
|
||||
[JsonProperty("partitions", NullValueHandling = NullValueHandling.Ignore)]
|
||||
public List<IPartitionController> Partitions { get; set; }
|
||||
}
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,145 @@
|
||||
using Newtonsoft.Json;
|
||||
using Newtonsoft.Json.Linq;
|
||||
using PepperDash.Core;
|
||||
using PepperDash.Essentials.AppServer.Messengers;
|
||||
using PepperDash.Essentials.RoomBridges;
|
||||
using Serilog.Events;
|
||||
using System;
|
||||
using System.Text.RegularExpressions;
|
||||
using WebSocketSharp;
|
||||
using WebSocketSharp.Server;
|
||||
using ErrorEventArgs = WebSocketSharp.ErrorEventArgs;
|
||||
|
||||
|
||||
namespace PepperDash.Essentials.WebSocketServer
|
||||
{
|
||||
/// <summary>
|
||||
/// Represents the behaviour to associate with a UiClient for WebSocket communication
|
||||
/// </summary>
|
||||
public class UiClient : WebSocketBehavior
|
||||
{
|
||||
public MobileControlSystemController Controller { get; set; }
|
||||
|
||||
public string RoomKey { get; set; }
|
||||
|
||||
private string _clientId;
|
||||
|
||||
private DateTime _connectionTime;
|
||||
|
||||
public TimeSpan ConnectedDuration
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Context.WebSocket.IsAlive)
|
||||
{
|
||||
return DateTime.Now - _connectionTime;
|
||||
}
|
||||
else
|
||||
{
|
||||
return new TimeSpan(0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public UiClient()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void OnOpen()
|
||||
{
|
||||
base.OnOpen();
|
||||
|
||||
var url = Context.WebSocket.Url;
|
||||
Debug.LogMessage(LogEventLevel.Verbose, "New WebSocket Connection from: {0}", null, url);
|
||||
|
||||
var match = Regex.Match(url.AbsoluteUri, "(?:ws|wss):\\/\\/.*(?:\\/mc\\/api\\/ui\\/join\\/)(.*)");
|
||||
|
||||
if (!match.Success)
|
||||
{
|
||||
_connectionTime = DateTime.Now;
|
||||
return;
|
||||
}
|
||||
|
||||
var clientId = match.Groups[1].Value;
|
||||
_clientId = clientId;
|
||||
|
||||
if (Controller == null)
|
||||
{
|
||||
Debug.LogMessage(LogEventLevel.Verbose, "WebSocket UiClient Controller is null");
|
||||
_connectionTime = DateTime.Now;
|
||||
}
|
||||
|
||||
var clientJoinedMessage = new MobileControlMessage
|
||||
{
|
||||
Type = "/system/clientJoined",
|
||||
Content = JToken.FromObject(new
|
||||
{
|
||||
clientId,
|
||||
roomKey = RoomKey,
|
||||
})
|
||||
};
|
||||
|
||||
Controller.HandleClientMessage(JsonConvert.SerializeObject(clientJoinedMessage));
|
||||
|
||||
var bridge = Controller.GetRoomBridge(RoomKey);
|
||||
|
||||
if (bridge == null) return;
|
||||
|
||||
SendUserCodeToClient(bridge, clientId);
|
||||
|
||||
bridge.UserCodeChanged -= Bridge_UserCodeChanged;
|
||||
bridge.UserCodeChanged += Bridge_UserCodeChanged;
|
||||
|
||||
// TODO: Future: Check token to see if there's already an open session using that token and reject/close the session
|
||||
}
|
||||
|
||||
private void Bridge_UserCodeChanged(object sender, EventArgs e)
|
||||
{
|
||||
SendUserCodeToClient((MobileControlEssentialsRoomBridge)sender, _clientId);
|
||||
}
|
||||
|
||||
private void SendUserCodeToClient(MobileControlBridgeBase bridge, string clientId)
|
||||
{
|
||||
var content = new
|
||||
{
|
||||
userCode = bridge.UserCode,
|
||||
qrUrl = bridge.QrCodeUrl,
|
||||
};
|
||||
|
||||
var message = new MobileControlMessage
|
||||
{
|
||||
Type = "/system/userCodeChanged",
|
||||
ClientId = clientId,
|
||||
Content = JToken.FromObject(content)
|
||||
};
|
||||
|
||||
Controller.SendMessageObjectToDirectClient(message);
|
||||
}
|
||||
|
||||
protected override void OnMessage(MessageEventArgs e)
|
||||
{
|
||||
base.OnMessage(e);
|
||||
|
||||
if (e.IsText && e.Data.Length > 0 && Controller != null)
|
||||
{
|
||||
// Forward the message to the controller to be put on the receive queue
|
||||
Controller.HandleClientMessage(e.Data);
|
||||
}
|
||||
}
|
||||
|
||||
protected override void OnClose(CloseEventArgs e)
|
||||
{
|
||||
base.OnClose(e);
|
||||
|
||||
Debug.LogMessage(LogEventLevel.Verbose, "WebSocket UiClient Closing: {0} reason: {1}", null, e.Code, e.Reason);
|
||||
}
|
||||
|
||||
protected override void OnError(ErrorEventArgs e)
|
||||
{
|
||||
base.OnError(e);
|
||||
|
||||
Debug.LogMessage(LogEventLevel.Verbose, "WebSocket UiClient Error: {exception} message: {message}", e.Exception, e.Message);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user