Files
Essentials/PepperDashEssentials/PluginLoading/PluginLoading.cs
Neil Dorin 0facecc682 Merge branch 'feature/rework-plugin-loading-process-to-avoid-assembly-conflicts' into feature/ecs-1209
# Conflicts:
#	essentials-framework/Essentials Core/PepperDashEssentialsBase/PepperDash_Essentials_Core.csproj
2020-04-01 11:19:30 -06:00

491 lines
19 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharp.CrestronIO;
using Crestron.SimplSharp.Reflection;
using PepperDash.Core;
using PepperDash.Essentials.Core;
using PepperDash.Essentials.Core.Plugins;
namespace PepperDash.Essentials
{
/// <summary>
/// Deals with loading plugins at runtime
/// </summary>
public static class PluginLoader
{
/// <summary>
/// The complete list of loaded assemblies. Includes Essentials Framework assemblies and plugins
/// </summary>
public static List<LoadedAssembly> LoadedAssemblies { get; private set; }
/// <summary>
/// The list of assemblies loaded from the plugins folder
/// </summary>
static List<LoadedAssembly> LoadedPluginFolderAssemblies;
/// <summary>
/// The directory to look in for .cplz plugin packages
/// </summary>
static string _pluginDirectory = Global.FilePathPrefix + "plugins";
/// <summary>
/// The directory where plugins will be moved to and loaded from
/// </summary>
static string _loadedPluginsDirectoryPath = _pluginDirectory + Global.DirectorySeparator + "loadedAssemblies";
// The temp directory where .cplz archives will be unzipped to
static string _tempDirectory = _pluginDirectory + Global.DirectorySeparator + "temp";
static PluginLoader()
{
LoadedAssemblies = new List<LoadedAssembly>();
LoadedPluginFolderAssemblies = new List<LoadedAssembly>();
}
/// <summary>
/// Retrieves all the loaded assemblies from the program directory
/// </summary>
public static void AddProgramAssemblies()
{
Debug.Console(2, "Getting Assemblies loaded with Essentials");
// Get the loaded assembly filenames
var appDi = new DirectoryInfo(Global.ApplicationDirectoryPathPrefix);
var assemblyFiles = appDi.GetFiles("*.dll");
Debug.Console(2, "Found {0} Assemblies", assemblyFiles.Length);
foreach (var fi in assemblyFiles)
{
string version = string.Empty;
Assembly assembly = null;
switch (fi.Name)
{
case ("PepperDashEssentials.dll"):
{
version = Global.AssemblyVersion;
assembly = Assembly.GetExecutingAssembly();
break;
}
case ("PepperDashEssentialsBase.dll"):
{
break;
}
case ("PepperDash_Core.dll"):
{
version = PepperDash.Core.Debug.PepperDashCoreVersion;
break;
}
}
LoadedAssemblies.Add(new LoadedAssembly(fi.Name, version, assembly));
}
if (Debug.Level > 1)
{
Debug.Console(2, "Loaded Assemblies:");
foreach (var assembly in LoadedAssemblies)
{
Debug.Console(2, "Assembly: {0}", assembly.Name);
}
}
}
/// <summary>
/// Loads an assembly via Reflection and adds it to the list of loaded assemblies
/// </summary>
/// <param name="fileName"></param>
static LoadedAssembly LoadAssembly(string filePath)
{
Debug.Console(2, "Attempting to load {0}", filePath);
var assembly = Assembly.LoadFrom(filePath);
if (assembly != null)
{
var assyVersion = GetAssemblyVersion(assembly);
var loadedAssembly = new LoadedAssembly(assembly.GetName().Name, assyVersion, assembly);
LoadedAssemblies.Add(loadedAssembly);
Debug.Console(0, Debug.ErrorLogLevel.Notice, "Loaded assembly '{0}', version {1}", loadedAssembly.Name, loadedAssembly.Version);
return loadedAssembly;
}
else
{
Debug.Console(0, Debug.ErrorLogLevel.Notice, "Unable to load assembly: '{0}'", filePath);
}
return null;
}
/// <summary>
/// Attempts to get the assembly informational version and if not possible gets the version
/// </summary>
/// <param name="assembly"></param>
/// <returns></returns>
static string GetAssemblyVersion(Assembly assembly)
{
var ver = assembly.GetCustomAttributes(typeof(AssemblyInformationalVersionAttribute), false);
if (ver != null && ver.Length > 0)
{
// Get the AssemblyInformationalVersion
AssemblyInformationalVersionAttribute verAttribute = ver[0] as AssemblyInformationalVersionAttribute;
return verAttribute.InformationalVersion;
}
else
{
// Get the AssemblyVersion
var version = assembly.GetName().Version;
var verStr = string.Format("{0}.{1}.{2}.{3}", version.Major, version.Minor, version.Build, version.Revision);
return verStr;
}
}
/// <summary>
/// Checks if the filename matches an already loaded assembly file's name
/// </summary>
/// <param name="filename"></param>
/// <returns>True if file already matches loaded assembly file.</returns>
public static bool CheckIfAssemblyLoaded(string name)
{
Debug.Console(2, "Checking if assembly: {0} is loaded...", name);
var loadedAssembly = LoadedAssemblies.FirstOrDefault(s => s.Name.Equals(name));
if (loadedAssembly != null)
{
Debug.Console(2, "Assembly already loaded.");
return true;
}
else
{
Debug.Console(2, "Assembly not loaded.");
return false;
}
}
/// <summary>
/// Used by console command to report the currently loaded assemblies and versions
/// </summary>
/// <param name="command"></param>
public static void ReportAssemblyVersions(string command)
{
Debug.Console(0, "Loaded Assemblies:");
foreach (var assembly in LoadedAssemblies)
{
Debug.Console(0, "{0} Version: {1}", assembly.Name, assembly.Version);
}
}
/// <summary>
/// Moves any .dll assemblies not already loaded from the plugins folder to loadedPlugins folder
/// </summary>
static void MoveDllAssemblies()
{
Debug.Console(0, "Looking for .dll assemblies from plugins folder...");
var pluginDi = new DirectoryInfo(_pluginDirectory);
var pluginFiles = pluginDi.GetFiles("*.dll");
if (pluginFiles.Length > 0)
{
if (!Directory.Exists(_loadedPluginsDirectoryPath))
{
Directory.CreateDirectory(_loadedPluginsDirectoryPath);
}
}
foreach (var pluginFile in pluginFiles)
{
try
{
Debug.Console(0, "Found .dll: {0}", pluginFile.Name);
if (!CheckIfAssemblyLoaded(pluginFile.Name))
{
string filePath = string.Empty;
filePath = _loadedPluginsDirectoryPath + Global.DirectorySeparator + pluginFile.Name;
// Check if there is a previous file in the loadedPlugins directory and delete
if (File.Exists(filePath))
{
Debug.Console(0, "Found existing file in loadedPlugins: {0} Deleting and moving new file to replace it", filePath);
File.Delete(filePath);
}
// Move the file
File.Move(pluginFile.FullName, filePath);
Debug.Console(2, "Moved {0} to {1}", pluginFile.FullName, filePath);
}
else
{
Debug.Console(0, Debug.ErrorLogLevel.Notice, "Skipping assembly: {0}. There is already an assembly with that name loaded.", pluginFile.FullName);
}
}
catch (Exception e)
{
Debug.Console(2, "Error with plugin file {0} . Exception: {1}", pluginFile.FullName, e);
continue; //catching any load issues and continuing. There will be exceptions loading Crestron .dlls from the cplz Probably should do something different here
}
}
Debug.Console(0, "Done with .dll assemblies");
}
/// <summary>
/// Unzips each .cplz archive into the temp directory and moves any unloaded files into loadedPlugins
/// </summary>
static void UnzipAndMoveCplzArchives()
{
Debug.Console(0, "Looking for .cplz archives from plugins folder...");
var di = new DirectoryInfo(_pluginDirectory);
var zFiles = di.GetFiles("*.cplz");
if (zFiles.Length > 0)
{
if (!Directory.Exists(_loadedPluginsDirectoryPath))
{
Directory.CreateDirectory(_loadedPluginsDirectoryPath);
}
}
foreach (var zfi in zFiles)
{
Directory.CreateDirectory(_tempDirectory);
var tempDi = new DirectoryInfo(_tempDirectory);
Debug.Console(0, "Found cplz: {0}. Unzipping into temp plugins directory", zfi.Name);
var result = CrestronZIP.Unzip(zfi.FullName, tempDi.FullName);
Debug.Console(0, "UnZip Result: {0}", result.ToString());
var tempFiles = tempDi.GetFiles("*.dll");
foreach (var tempFile in tempFiles)
{
try
{
if (!CheckIfAssemblyLoaded(tempFile.Name))
{
string filePath = string.Empty;
filePath = _loadedPluginsDirectoryPath + Global.DirectorySeparator + tempFile.Name;
// Check if there is a previous file in the loadedPlugins directory and delete
if (File.Exists(filePath))
{
Debug.Console(0, "Found existing file in loadedPlugins: {0} Deleting and moving new file to replace it", filePath);
File.Delete(filePath);
}
// Move the file
File.Move(tempFile.FullName, filePath);
Debug.Console(2, "Moved {0} to {1}", tempFile.FullName, filePath);
}
else
{
Debug.Console(0, Debug.ErrorLogLevel.Notice, "Skipping assembly: {0}. There is already an assembly with that name loaded.", tempFile.FullName);
}
}
catch (Exception e)
{
Debug.Console(2, "Assembly {0} is not a custom assembly. Exception: {1}", tempFile.FullName, e);
continue; //catching any load issues and continuing. There will be exceptions loading Crestron .dlls from the cplz Probably should do something different here
}
}
// Delete the .cplz and the temp directory
Directory.Delete(_tempDirectory, true);
zfi.Delete();
}
Debug.Console(0, "Done with .cplz archives");
}
/// <summary>
/// Attempts to load the assemblies from the loadedPlugins folder
/// </summary>
static void LoadPluginAssemblies()
{
Debug.Console(0, "Loading assemblies from loadedPlugins folder...");
var pluginDi = new DirectoryInfo(_loadedPluginsDirectoryPath);
var pluginFiles = pluginDi.GetFiles("*.dll");
Debug.Console(2, "Found {0} plugin assemblies to load", pluginFiles.Length);
foreach (var pluginFile in pluginFiles)
{
var loadedAssembly = LoadAssembly(pluginFile.FullName);
LoadedPluginFolderAssemblies.Add(loadedAssembly);
}
Debug.Console(0, "All Plugins Loaded.");
}
/// <summary>
/// Iterate the loaded assemblies and try to call the LoadPlugin method
/// </summary>
static void LoadCustomPluginTypes()
{
Debug.Console(0, "Loading Custom Plugin Types...");
foreach (var loadedAssembly in LoadedPluginFolderAssemblies)
{
// iteratate this assembly's classes, looking for "LoadPlugin()" methods
try
{
var assy = loadedAssembly.Assembly;
var types = assy.GetTypes();
foreach (var type in types)
{
try
{
if (typeof(IPluginDeviceFactory).IsAssignableFrom(type))
{
var plugin = (IPluginDeviceFactory)Crestron.SimplSharp.Reflection.Activator.CreateInstance(type);
LoadCustomPlugin(plugin, loadedAssembly);
}
else
{
var methods = type.GetMethods(BindingFlags.Public | BindingFlags.Static);
var loadPlugin = methods.FirstOrDefault(m => m.Name.Equals("LoadPlugin"));
if (loadPlugin != null)
{
LoadCustomLegacyPlugin(type, loadPlugin, loadedAssembly);
}
}
}
catch (Exception e)
{
Debug.Console(2, "Load Plugin not found. {0} is not a plugin assembly. Exception: {1}", loadedAssembly.Name, e);
continue;
}
}
}
catch (Exception e)
{
Debug.Console(2, "Error Loading Assembly: {0} Exception: (1) ", loadedAssembly.Name, e);
continue;
}
}
// plugin dll will be loaded. Any classes in plugin should have a static constructor
// that registers that class with the Core.DeviceFactory
Debug.Console(0, "Done Loading Custom Plugin Types.");
}
/// <summary>
/// Loads a
/// </summary>
/// <param name="plugin"></param>
static void LoadCustomPlugin(IPluginDeviceFactory plugin, LoadedAssembly loadedAssembly)
{
var passed = Global.IsRunningMinimumVersionOrHigher(plugin.MinimumEssentialsFrameworkVersion);
if (!passed)
{
Debug.Console(0, Debug.ErrorLogLevel.Error, "Plugin indicates minimum Essentials version {0}. Dependency check failed. Skipping Plugin", plugin.MinimumEssentialsFrameworkVersion);
return;
}
else
{
Debug.Console(0, Debug.ErrorLogLevel.Notice, "Passed plugin passed dependency check (required version {0})", plugin.MinimumEssentialsFrameworkVersion);
}
Debug.Console(0, Debug.ErrorLogLevel.Notice, "Loading plugin: {0}", loadedAssembly.Name);
plugin.LoadTypeFactories();
}
/// <summary>
/// Loads a a custom plugin via the legacy method
/// </summary>
/// <param name="type"></param>
/// <param name="loadPlugin"></param>
static void LoadCustomLegacyPlugin(CType type, MethodInfo loadPlugin, LoadedAssembly loadedAssembly)
{
Debug.Console(2, "LoadPlugin method found in {0}", type.Name);
var fields = type.GetFields(BindingFlags.Public | BindingFlags.Static);
var minimumVersion = fields.FirstOrDefault(p => p.Name.Equals("MinimumEssentialsFrameworkVersion"));
if (minimumVersion != null)
{
Debug.Console(2, "MinimumEssentialsFrameworkVersion found");
var minimumVersionString = minimumVersion.GetValue(null) as string;
if (!string.IsNullOrEmpty(minimumVersionString))
{
var passed = Global.IsRunningMinimumVersionOrHigher(minimumVersionString);
if (!passed)
{
Debug.Console(0, Debug.ErrorLogLevel.Error, "Plugin indicates minimum Essentials version {0}. Dependency check failed. Skipping Plugin", minimumVersionString);
return;
}
else
{
Debug.Console(0, Debug.ErrorLogLevel.Notice, "Passed plugin passed dependency check (required version {0})", minimumVersionString);
}
}
else
{
Debug.Console(0, Debug.ErrorLogLevel.Warning, "MinimumEssentialsFrameworkVersion found but not set. Loading plugin, but your mileage may vary.");
}
}
else
{
Debug.Console(0, Debug.ErrorLogLevel.Warning, "MinimumEssentialsFrameworkVersion not found. Loading plugin, but your mileage may vary.");
}
Debug.Console(0, Debug.ErrorLogLevel.Notice, "Loading legacy plugin: {0}", loadedAssembly.Name);
loadPlugin.Invoke(null, null);
}
/// <summary>
/// Loads plugins
/// </summary>
public static void LoadPlugins()
{
if (Directory.Exists(_pluginDirectory))
{
Debug.Console(0, Debug.ErrorLogLevel.Notice, "Plugins directory found, checking for plugins");
// Deal with any .dll files
MoveDllAssemblies();
// Deal with any .cplz files
UnzipAndMoveCplzArchives();
if(Directory.Exists(_loadedPluginsDirectoryPath)) {
// Load the assemblies from the loadedPlugins folder into the AppDomain
LoadPluginAssemblies();
// Load the types from any custom plugin assemblies
LoadCustomPluginTypes();
}
}
}
}
/// <summary>
/// Represents an assembly loaded at runtime and it's associated metadata
/// </summary>
public class LoadedAssembly
{
public string Name { get; private set; }
public string Version { get; private set; }
public Assembly Assembly { get; private set; }
public LoadedAssembly(string name, string version, Assembly assembly)
{
Name = name;
Version = version;
Assembly = assembly;
}
}
}