mirror of
https://github.com/PepperDash/PepperDashCore.git
synced 2026-02-15 12:44:48 +00:00
GenericSshClient changes for S+ module
This commit is contained in:
@@ -1,282 +1,282 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using Crestron.SimplSharp;
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using Crestron.SimplSharp.CrestronSockets;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace PepperDash.Core
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{
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public class GenericTcpIpClient : Device, IBasicCommunication, IAutoReconnect
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{
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/// <summary>
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///
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/// </summary>
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public event EventHandler<GenericCommMethodReceiveBytesArgs> BytesReceived;
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/// <summary>
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///
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/// </summary>
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public event EventHandler<GenericCommMethodReceiveTextArgs> TextReceived;
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/// <summary>
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///
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/// </summary>
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public TCPClient Client { get; private set; }
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/// <summary>
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///
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/// </summary>
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public bool IsConnected { get { return Client.ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED; } }
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/// <summary>
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///
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/// </summary>
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public SocketStatus ClientStatus { get { return Client.ClientStatus; } }
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/// <summary>
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///
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/// </summary>
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public string ClientStatusText { get { return Client.ClientStatus.ToString(); } }
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/// <summary>
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///
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/// </summary>
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public ushort UClientStatus { get { return (ushort)Client.ClientStatus; } }
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/// <summary>
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///
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/// </summary>
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public string ConnectionFailure { get { return Client.ClientStatus.ToString(); } }
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/// <summary>
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///
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/// </summary>
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public bool AutoReconnect { get; set; }
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/// <summary>
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///
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/// </summary>
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public int AutoReconnectIntervalMs { get; set; }
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/// <summary>
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/// Set only when the disconnect method is called.
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/// </summary>
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bool DisconnectCalledByUser;
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/// <summary>
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///
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/// </summary>
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public bool Connected
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{
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get { return Client.ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED; }
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}
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CTimer RetryTimer;
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public GenericTcpIpClient(string key, string address, int port, int bufferSize)
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: base(key)
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{
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Client = new TCPClient(address, port, bufferSize);
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}
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public override bool CustomActivate()
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{
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Client.SocketStatusChange += new TCPClientSocketStatusChangeEventHandler(Client_SocketStatusChange);
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return true;
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}
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public override bool Deactivate()
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{
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Client.SocketStatusChange -= this.Client_SocketStatusChange;
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return true;
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}
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public void Connect()
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{
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Client.ConnectToServerAsync(null);
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DisconnectCalledByUser = false;
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}
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public void Disconnnect()
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{
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DisconnectCalledByUser = true;
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Client.DisconnectFromServer();
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}
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void ConnectToServerCallback(TCPClient c)
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{
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if (c.ClientStatus != SocketStatus.SOCKET_STATUS_CONNECTED)
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WaitAndTryReconnect();
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}
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void WaitAndTryReconnect()
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{
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Client.DisconnectFromServer();
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Debug.Console(2, "Attempting reconnect, status={0}", Client.ClientStatus);
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RetryTimer = new CTimer(o => { Client.ConnectToServerAsync(ConnectToServerCallback); }, 1000);
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}
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void Receive(TCPClient client, int numBytes)
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{
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if (numBytes > 0)
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{
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var bytes = client.IncomingDataBuffer.Take(numBytes).ToArray();
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var bytesHandler = BytesReceived;
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if (bytesHandler != null)
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bytesHandler(this, new GenericCommMethodReceiveBytesArgs(bytes));
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var textHandler = TextReceived;
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if (textHandler != null)
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{
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var str = Encoding.GetEncoding(28591).GetString(bytes, 0, bytes.Length);
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textHandler(this, new GenericCommMethodReceiveTextArgs(str));
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}
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}
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Client.ReceiveDataAsync(Receive);
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}
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/// <summary>
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/// General send method
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/// </summary>
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public void SendText(string text)
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{
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var bytes = Encoding.GetEncoding(28591).GetBytes(text);
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// Check debug level before processing byte array
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if (Debug.Level == 2)
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Debug.Console(2, this, "Sending {0} bytes: '{1}'", bytes.Length, ComTextHelper.GetEscapedText(bytes));
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Client.SendData(bytes, bytes.Length);
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}
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/// <summary>
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/// This is useful from console and...?
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/// </summary>
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public void SendEscapedText(string text)
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{
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var unescapedText = Regex.Replace(text, @"\\x([0-9a-fA-F][0-9a-fA-F])", s =>
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{
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var hex = s.Groups[1].Value;
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return ((char)Convert.ToByte(hex, 16)).ToString();
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});
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SendText(unescapedText);
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}
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public void SendBytes(byte[] bytes)
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{
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if (Debug.Level == 2)
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Debug.Console(2, this, "Sending {0} bytes: '{1}'", bytes.Length, ComTextHelper.GetEscapedText(bytes));
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Client.SendData(bytes, bytes.Length);
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}
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void Client_SocketStatusChange(TCPClient client, SocketStatus clientSocketStatus)
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{
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Debug.Console(2, this, "Socket status change {0} ({1})", clientSocketStatus, UClientStatus);
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if (client.ClientStatus != SocketStatus.SOCKET_STATUS_CONNECTED && !DisconnectCalledByUser)
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WaitAndTryReconnect();
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switch (clientSocketStatus)
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{
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case SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY:
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break;
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case SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY:
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break;
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case SocketStatus.SOCKET_STATUS_CONNECTED:
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Client.ReceiveDataAsync(Receive);
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DisconnectCalledByUser = false;
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break;
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case SocketStatus.SOCKET_STATUS_CONNECT_FAILED:
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break;
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case SocketStatus.SOCKET_STATUS_DNS_FAILED:
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break;
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case SocketStatus.SOCKET_STATUS_DNS_LOOKUP:
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break;
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case SocketStatus.SOCKET_STATUS_DNS_RESOLVED:
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break;
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case SocketStatus.SOCKET_STATUS_LINK_LOST:
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break;
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case SocketStatus.SOCKET_STATUS_NO_CONNECT:
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break;
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case SocketStatus.SOCKET_STATUS_SOCKET_NOT_EXIST:
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break;
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case SocketStatus.SOCKET_STATUS_WAITING:
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break;
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default:
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break;
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}
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}
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}
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public class TcpSshPropertiesConfig
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{
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[JsonProperty(Required = Required.Always)]
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public string Address { get; set; }
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[JsonProperty(Required = Required.Always)]
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public int Port { get; set; }
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public string Username { get; set; }
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public string Password { get; set; }
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/// <summary>
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/// Defaults to 32768
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/// </summary>
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public int BufferSize { get; set; }
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/// <summary>
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/// Defaults to true
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/// </summary>
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public bool AutoReconnect { get; set; }
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/// <summary>
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/// Defaults to 5000ms
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/// </summary>
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public int AutoReconnectIntervalMs { get; set; }
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public TcpSshPropertiesConfig()
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{
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BufferSize = 32768;
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AutoReconnect = true;
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AutoReconnectIntervalMs = 5000;
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}
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}
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//public class TcpIpConfig
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//{
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// [JsonProperty(Required = Required.Always)]
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// public string Address { get; set; }
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// [JsonProperty(Required = Required.Always)]
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// public int Port { get; set; }
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// /// <summary>
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// /// Defaults to 32768
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// /// </summary>
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// public int BufferSize { get; set; }
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// /// <summary>
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// /// Defaults to true
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// /// </summary>
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// public bool AutoReconnect { get; set; }
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// /// <summary>
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// /// Defaults to 5000ms
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// /// </summary>
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// public int AutoReconnectIntervalMs { get; set; }
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// public TcpIpConfig()
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// {
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// BufferSize = 32768;
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// AutoReconnect = true;
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// AutoReconnectIntervalMs = 5000;
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// }
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//}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Text.RegularExpressions;
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using Crestron.SimplSharp;
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using Crestron.SimplSharp.CrestronSockets;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Linq;
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namespace PepperDash.Core
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{
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public class GenericTcpIpClient : Device, IBasicCommunication, IAutoReconnect
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{
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/// <summary>
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///
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/// </summary>
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public event EventHandler<GenericCommMethodReceiveBytesArgs> BytesReceived;
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/// <summary>
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///
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/// </summary>
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public event EventHandler<GenericCommMethodReceiveTextArgs> TextReceived;
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/// <summary>
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///
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/// </summary>
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public TCPClient Client { get; private set; }
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/// <summary>
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///
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/// </summary>
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public bool IsConnected { get { return Client.ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED; } }
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/// <summary>
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///
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/// </summary>
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public SocketStatus ClientStatus { get { return Client.ClientStatus; } }
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/// <summary>
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///
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/// </summary>
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public string ClientStatusText { get { return Client.ClientStatus.ToString(); } }
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/// <summary>
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///
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/// </summary>
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public ushort UClientStatus { get { return (ushort)Client.ClientStatus; } }
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/// <summary>
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///
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/// </summary>
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public string ConnectionFailure { get { return Client.ClientStatus.ToString(); } }
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/// <summary>
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///
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/// </summary>
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public bool AutoReconnect { get; set; }
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/// <summary>
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///
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/// </summary>
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public int AutoReconnectIntervalMs { get; set; }
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/// <summary>
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/// Set only when the disconnect method is called.
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/// </summary>
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bool DisconnectCalledByUser;
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/// <summary>
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///
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/// </summary>
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public bool Connected
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{
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get { return Client.ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED; }
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}
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CTimer RetryTimer;
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public GenericTcpIpClient(string key, string address, int port, int bufferSize)
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: base(key)
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{
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Client = new TCPClient(address, port, bufferSize);
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Client.SocketStatusChange += new TCPClientSocketStatusChangeEventHandler(Client_SocketStatusChange);
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}
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//public override bool CustomActivate()
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//{
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// return true;
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//}
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public override bool Deactivate()
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{
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Client.SocketStatusChange -= this.Client_SocketStatusChange;
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return true;
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}
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public void Connect()
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{
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Client.ConnectToServerAsync(null);
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DisconnectCalledByUser = false;
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}
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public void Disconnnect()
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{
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DisconnectCalledByUser = true;
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Client.DisconnectFromServer();
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}
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void ConnectToServerCallback(TCPClient c)
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{
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if (c.ClientStatus != SocketStatus.SOCKET_STATUS_CONNECTED)
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WaitAndTryReconnect();
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}
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void WaitAndTryReconnect()
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{
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Client.DisconnectFromServer();
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Debug.Console(2, "Attempting reconnect, status={0}", Client.ClientStatus);
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RetryTimer = new CTimer(o => { Client.ConnectToServerAsync(ConnectToServerCallback); }, 1000);
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}
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void Receive(TCPClient client, int numBytes)
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{
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if (numBytes > 0)
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{
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var bytes = client.IncomingDataBuffer.Take(numBytes).ToArray();
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var bytesHandler = BytesReceived;
|
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if (bytesHandler != null)
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bytesHandler(this, new GenericCommMethodReceiveBytesArgs(bytes));
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var textHandler = TextReceived;
|
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if (textHandler != null)
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{
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var str = Encoding.GetEncoding(28591).GetString(bytes, 0, bytes.Length);
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||||
textHandler(this, new GenericCommMethodReceiveTextArgs(str));
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}
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}
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Client.ReceiveDataAsync(Receive);
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}
|
||||
|
||||
/// <summary>
|
||||
/// General send method
|
||||
/// </summary>
|
||||
public void SendText(string text)
|
||||
{
|
||||
var bytes = Encoding.GetEncoding(28591).GetBytes(text);
|
||||
// Check debug level before processing byte array
|
||||
if (Debug.Level == 2)
|
||||
Debug.Console(2, this, "Sending {0} bytes: '{1}'", bytes.Length, ComTextHelper.GetEscapedText(bytes));
|
||||
Client.SendData(bytes, bytes.Length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This is useful from console and...?
|
||||
/// </summary>
|
||||
public void SendEscapedText(string text)
|
||||
{
|
||||
var unescapedText = Regex.Replace(text, @"\\x([0-9a-fA-F][0-9a-fA-F])", s =>
|
||||
{
|
||||
var hex = s.Groups[1].Value;
|
||||
return ((char)Convert.ToByte(hex, 16)).ToString();
|
||||
});
|
||||
SendText(unescapedText);
|
||||
|
||||
}
|
||||
|
||||
public void SendBytes(byte[] bytes)
|
||||
{
|
||||
if (Debug.Level == 2)
|
||||
Debug.Console(2, this, "Sending {0} bytes: '{1}'", bytes.Length, ComTextHelper.GetEscapedText(bytes));
|
||||
Client.SendData(bytes, bytes.Length);
|
||||
}
|
||||
|
||||
|
||||
void Client_SocketStatusChange(TCPClient client, SocketStatus clientSocketStatus)
|
||||
{
|
||||
|
||||
Debug.Console(2, this, "Socket status change {0} ({1})", clientSocketStatus, UClientStatus);
|
||||
if (client.ClientStatus != SocketStatus.SOCKET_STATUS_CONNECTED && !DisconnectCalledByUser)
|
||||
WaitAndTryReconnect();
|
||||
|
||||
switch (clientSocketStatus)
|
||||
{
|
||||
case SocketStatus.SOCKET_STATUS_BROKEN_LOCALLY:
|
||||
break;
|
||||
case SocketStatus.SOCKET_STATUS_BROKEN_REMOTELY:
|
||||
break;
|
||||
case SocketStatus.SOCKET_STATUS_CONNECTED:
|
||||
Client.ReceiveDataAsync(Receive);
|
||||
DisconnectCalledByUser = false;
|
||||
break;
|
||||
case SocketStatus.SOCKET_STATUS_CONNECT_FAILED:
|
||||
break;
|
||||
case SocketStatus.SOCKET_STATUS_DNS_FAILED:
|
||||
break;
|
||||
case SocketStatus.SOCKET_STATUS_DNS_LOOKUP:
|
||||
break;
|
||||
case SocketStatus.SOCKET_STATUS_DNS_RESOLVED:
|
||||
break;
|
||||
case SocketStatus.SOCKET_STATUS_LINK_LOST:
|
||||
break;
|
||||
case SocketStatus.SOCKET_STATUS_NO_CONNECT:
|
||||
break;
|
||||
case SocketStatus.SOCKET_STATUS_SOCKET_NOT_EXIST:
|
||||
break;
|
||||
case SocketStatus.SOCKET_STATUS_WAITING:
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public class TcpSshPropertiesConfig
|
||||
{
|
||||
[JsonProperty(Required = Required.Always)]
|
||||
public string Address { get; set; }
|
||||
|
||||
[JsonProperty(Required = Required.Always)]
|
||||
public int Port { get; set; }
|
||||
|
||||
public string Username { get; set; }
|
||||
public string Password { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Defaults to 32768
|
||||
/// </summary>
|
||||
public int BufferSize { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Defaults to true
|
||||
/// </summary>
|
||||
public bool AutoReconnect { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Defaults to 5000ms
|
||||
/// </summary>
|
||||
public int AutoReconnectIntervalMs { get; set; }
|
||||
|
||||
public TcpSshPropertiesConfig()
|
||||
{
|
||||
BufferSize = 32768;
|
||||
AutoReconnect = true;
|
||||
AutoReconnectIntervalMs = 5000;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//public class TcpIpConfig
|
||||
//{
|
||||
// [JsonProperty(Required = Required.Always)]
|
||||
// public string Address { get; set; }
|
||||
|
||||
// [JsonProperty(Required = Required.Always)]
|
||||
// public int Port { get; set; }
|
||||
|
||||
// /// <summary>
|
||||
// /// Defaults to 32768
|
||||
// /// </summary>
|
||||
// public int BufferSize { get; set; }
|
||||
|
||||
// /// <summary>
|
||||
// /// Defaults to true
|
||||
// /// </summary>
|
||||
// public bool AutoReconnect { get; set; }
|
||||
|
||||
// /// <summary>
|
||||
// /// Defaults to 5000ms
|
||||
// /// </summary>
|
||||
// public int AutoReconnectIntervalMs { get; set; }
|
||||
|
||||
// public TcpIpConfig()
|
||||
// {
|
||||
// BufferSize = 32768;
|
||||
// AutoReconnect = true;
|
||||
// AutoReconnectIntervalMs = 5000;
|
||||
// }
|
||||
//}
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user