mirror of
https://github.com/PepperDash/PepperDashCore.git
synced 2026-02-13 11:44:46 +00:00
505 lines
20 KiB
C#
505 lines
20 KiB
C#
/*PepperDash Technology Corp.
|
|
JAG
|
|
Copyright: 2017
|
|
------------------------------------
|
|
***Notice of Ownership and Copyright***
|
|
The material in which this notice appears is the property of PepperDash Technology Corporation,
|
|
which claims copyright under the laws of the United States of America in the entire body of material
|
|
and in all parts thereof, regardless of the use to which it is being put. Any use, in whole or in part,
|
|
of this material by another party without the express written permission of PepperDash Technology Corporation is prohibited.
|
|
PepperDash Technology Corporation reserves all rights under applicable laws.
|
|
------------------------------------ */
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using Crestron.SimplSharp;
|
|
using Crestron.SimplSharp.CrestronSockets;
|
|
|
|
namespace PepperDash.Core
|
|
{
|
|
public class GenericTcpIpServer : Device
|
|
{
|
|
#region Events
|
|
/// <summary>
|
|
/// Event for Receiving text
|
|
/// </summary>
|
|
public event EventHandler<GenericCommMethodReceiveTextArgs> TextReceived;
|
|
|
|
/// <summary>
|
|
/// Event for client connection socket status change
|
|
/// </summary>
|
|
public event EventHandler<DynamicTCPSocketStatusChangeEventArgs> ClientConnectionChange;
|
|
|
|
/// <summary>
|
|
/// Event for Server State Change
|
|
/// </summary>
|
|
public event EventHandler<DynamicTCPServerStateChangedEventArgs> ServerStateChange;
|
|
#endregion
|
|
|
|
#region Properties/Variables
|
|
/// <summary>
|
|
/// Text representation of the Socket Status enum values for the server
|
|
/// </summary>
|
|
public string Status
|
|
{
|
|
get
|
|
{
|
|
if (Server != null)
|
|
return Server.State.ToString();
|
|
else
|
|
return ServerState.SERVER_NOT_LISTENING.ToString();
|
|
}
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Bool showing if socket is connected
|
|
/// </summary>
|
|
public bool IsConnected
|
|
{
|
|
get { return (Server != null) && (Server.State == ServerState.SERVER_CONNECTED); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// S+ helper for IsConnected
|
|
/// </summary>
|
|
public ushort UIsConnected
|
|
{
|
|
get { return (ushort)(IsConnected ? 1 : 0); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Bool showing if socket is connected
|
|
/// </summary>
|
|
public bool IsListening
|
|
{
|
|
get { return (Server != null) && (Server.State == ServerState.SERVER_LISTENING); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// S+ helper for IsConnected
|
|
/// </summary>
|
|
public ushort UIsListening
|
|
{
|
|
get { return (ushort)(IsListening ? 1 : 0); }
|
|
}
|
|
|
|
public ushort MaxClients { get; set; } // should be set by parameter in SIMPL+ in the MAIN method, Should not ever need to be configurable
|
|
/// <summary>
|
|
/// Number of clients currently connected.
|
|
/// </summary>
|
|
public ushort NumberOfClientsConnected
|
|
{
|
|
get
|
|
{
|
|
if (Server != null)
|
|
return (ushort)Server.NumberOfClientsConnected;
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Port Server should listen on
|
|
/// </summary>
|
|
public int Port { get; set; }
|
|
|
|
/// <summary>
|
|
/// S+ helper for Port
|
|
/// </summary>
|
|
public ushort UPort
|
|
{
|
|
get { return Convert.ToUInt16(Port); }
|
|
set { Port = Convert.ToInt32(value); }
|
|
}
|
|
|
|
/// <summary>
|
|
/// Bool to show whether the server requires a preshared key. Must be set the same in the client, and if true shared keys must be identical on server/client
|
|
/// </summary>
|
|
public bool SharedKeyRequired { get; set; }
|
|
|
|
/// <summary>
|
|
/// S+ helper for requires shared key bool
|
|
/// </summary>
|
|
public ushort USharedKeyRequired
|
|
{
|
|
set
|
|
{
|
|
if (value == 1)
|
|
SharedKeyRequired = true;
|
|
else
|
|
SharedKeyRequired = false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// SharedKey is sent for varification to the server. Shared key can be any text (255 char limit in SIMPL+ Module), but must match the Shared Key on the Server module.
|
|
/// If SharedKey changes while server is listening or clients are connected, disconnect and stop listening will be called
|
|
/// </summary>
|
|
public string SharedKey { get; set; }
|
|
|
|
/// <summary>
|
|
/// Heartbeat Required bool sets whether server disconnects client if heartbeat is not received
|
|
/// </summary>
|
|
public bool HeartbeatRequired { get; set; }
|
|
|
|
/// <summary>
|
|
/// S+ Helper for Heartbeat Required
|
|
/// </summary>
|
|
public ushort UHeartbeatRequired
|
|
{
|
|
set
|
|
{
|
|
if (value == 1)
|
|
HeartbeatRequired = true;
|
|
else
|
|
HeartbeatRequired = false;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Milliseconds before server expects another heartbeat. Set by property HeartbeatRequiredIntervalInSeconds which is driven from S+
|
|
/// </summary>
|
|
public int HeartbeatRequiredIntervalMs { get; set; }
|
|
|
|
/// <summary>
|
|
/// Simpl+ Heartbeat Analog value in seconds
|
|
/// </summary>
|
|
public ushort HeartbeatRequiredIntervalInSeconds { set { HeartbeatRequiredIntervalMs = (value * 1000); } }
|
|
|
|
/// <summary>
|
|
/// String to Match for heartbeat. If null or empty any string will reset heartbeat timer
|
|
/// </summary>
|
|
public string HeartbeatStringToMatch { get; set; }
|
|
|
|
//private timers for Heartbeats per client
|
|
Dictionary<uint, CTimer> HeartbeatTimerDictionary = new Dictionary<uint, CTimer>();
|
|
|
|
//flags to show the server is waiting for client at index to send the shared key
|
|
List<uint> WaitingForSharedKey = new List<uint>();
|
|
|
|
//Store the connected client indexes
|
|
List<uint> ConnectedClientsIndexes = new List<uint>();
|
|
|
|
/// <summary>
|
|
/// Defaults to 2000
|
|
/// </summary>
|
|
public int BufferSize { get; set; }
|
|
|
|
/// <summary>
|
|
/// Private flag to note that the server has stopped intentionally
|
|
/// </summary>
|
|
private bool ServerStopped { get; set; }
|
|
|
|
//Servers
|
|
TCPServer Server;
|
|
|
|
#endregion
|
|
|
|
#region Constructors
|
|
/// <summary>
|
|
/// constructor
|
|
/// </summary>
|
|
public GenericTcpIpServer()
|
|
: base("Uninitialized Dynamic TCP Server")
|
|
{
|
|
CrestronEnvironment.ProgramStatusEventHandler += new ProgramStatusEventHandler(CrestronEnvironment_ProgramStatusEventHandler);
|
|
BufferSize = 2000;
|
|
}
|
|
#endregion
|
|
|
|
#region Methods - Server Actions
|
|
/// <summary>
|
|
/// Initialize Key for device using client name from SIMPL+. Called on Listen from SIMPL+
|
|
/// </summary>
|
|
/// <param name="key"></param>
|
|
public void Initialize(string key)
|
|
{
|
|
Key = key;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Start listening on the specified port
|
|
/// </summary>
|
|
public void Listen()
|
|
{
|
|
try
|
|
{
|
|
if (Port < 1 || Port > 65535)
|
|
{
|
|
Debug.Console(1, Debug.ErrorLogLevel.Warning, "Server '{0}': Invalid port", Key);
|
|
ErrorLog.Warn(string.Format("Server '{0}': Invalid port", Key));
|
|
return;
|
|
}
|
|
if (string.IsNullOrEmpty(SharedKey) && SharedKeyRequired)
|
|
{
|
|
Debug.Console(1, Debug.ErrorLogLevel.Warning, "Server '{0}': No Shared Key set", Key);
|
|
ErrorLog.Warn(string.Format("Server '{0}': No Shared Key set", Key));
|
|
return;
|
|
}
|
|
if (IsListening)
|
|
return;
|
|
Server = new TCPServer(Port, MaxClients);
|
|
Server.SocketStatusChange += new TCPServerSocketStatusChangeEventHandler(SocketStatusChange);
|
|
ServerStopped = false;
|
|
Server.WaitForConnectionAsync(IPAddress.Any, ConnectCallback);
|
|
onServerStateChange();
|
|
Debug.Console(2, "Server Status: {0}, Socket Status: {1}\r\n", Server.State.ToString(), Server.ServerSocketStatus);
|
|
}
|
|
catch (Exception ex)
|
|
{
|
|
ErrorLog.Error("Error with Dynamic Server: {0}", ex.ToString());
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Stop Listeneing
|
|
/// </summary>
|
|
public void StopListening()
|
|
{
|
|
Debug.Console(2, "Stopping Listener");
|
|
if (Server != null)
|
|
Server.Stop();
|
|
ServerStopped = true;
|
|
onServerStateChange();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Disconnect All Clients
|
|
/// </summary>
|
|
public void DisconnectAllClients()
|
|
{
|
|
Debug.Console(2, "Disconnecting All Clients");
|
|
if (Server != null)
|
|
Server.DisconnectAll();
|
|
onConnectionChange();
|
|
onServerStateChange(); //State shows both listening and connected
|
|
}
|
|
|
|
/// <summary>
|
|
/// Broadcast text from server to all connected clients
|
|
/// </summary>
|
|
/// <param name="text"></param>
|
|
public void BroadcastText(string text)
|
|
{
|
|
if (ConnectedClientsIndexes.Count > 0)
|
|
{
|
|
byte[] b = Encoding.GetEncoding(28591).GetBytes(text);
|
|
foreach (uint i in ConnectedClientsIndexes)
|
|
Server.SendDataAsync(i, b, b.Length, SendDataAsyncCallback);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Not sure this is useful in library, maybe Pro??
|
|
/// </summary>
|
|
/// <param name="text"></param>
|
|
/// <param name="clientIndex"></param>
|
|
public void SendTextToClient(string text, uint clientIndex)
|
|
{
|
|
byte[] b = Encoding.GetEncoding(28591).GetBytes(text);
|
|
Server.SendDataAsync(clientIndex, b, b.Length, SendDataAsyncCallback);
|
|
}
|
|
|
|
//private method to check heartbeat requirements and start or reset timer
|
|
void checkHeartbeat(uint clientIndex, string received)
|
|
{
|
|
if (HeartbeatRequired)
|
|
{
|
|
if (!string.IsNullOrEmpty(HeartbeatStringToMatch))
|
|
{
|
|
if (received == HeartbeatStringToMatch)
|
|
{
|
|
if (HeartbeatTimerDictionary.ContainsKey(clientIndex))
|
|
HeartbeatTimerDictionary[clientIndex].Reset(HeartbeatRequiredIntervalMs);
|
|
else
|
|
{
|
|
CTimer HeartbeatTimer = new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs);
|
|
HeartbeatTimerDictionary.Add(clientIndex, HeartbeatTimer);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (HeartbeatTimerDictionary.ContainsKey(clientIndex))
|
|
HeartbeatTimerDictionary[clientIndex].Reset(HeartbeatRequiredIntervalMs);
|
|
else
|
|
{
|
|
CTimer HeartbeatTimer = new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs);
|
|
HeartbeatTimerDictionary.Add(clientIndex, HeartbeatTimer);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endregion
|
|
|
|
#region Methods - Callbacks
|
|
/// <summary>
|
|
/// Callback to disconnect if heartbeat timer finishes without being reset
|
|
/// </summary>
|
|
/// <param name="o"></param>
|
|
void HeartbeatTimer_CallbackFunction(object o)
|
|
{
|
|
uint clientIndex = (uint)o;
|
|
|
|
string address = Server.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex);
|
|
|
|
ErrorLog.Error("Heartbeat not received for Client at IP: {0}, DISCONNECTING BECAUSE HEARTBEAT REQUIRED IS TRUE", address);
|
|
Debug.Console(2, "Heartbeat not received for Client at IP: {0}, DISCONNECTING BECAUSE HEARTBEAT REQUIRED IS TRUE", address);
|
|
|
|
SendTextToClient("Heartbeat not received by server, closing connection", clientIndex);
|
|
Server.Disconnect(clientIndex);
|
|
HeartbeatTimerDictionary.Remove(clientIndex);
|
|
}
|
|
|
|
/// <summary>
|
|
/// TCP Server Socket Status Change Callback
|
|
/// </summary>
|
|
/// <param name="server"></param>
|
|
/// <param name="clientIndex"></param>
|
|
/// <param name="serverSocketStatus"></param>
|
|
void SocketStatusChange(TCPServer server, uint clientIndex, SocketStatus serverSocketStatus)
|
|
{
|
|
Debug.Console(2, "Client at {0} ServerSocketStatus {1}",
|
|
server.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex), serverSocketStatus.ToString());
|
|
if (server.GetServerSocketStatusForSpecificClient(clientIndex) == SocketStatus.SOCKET_STATUS_CONNECTED)
|
|
{
|
|
if (SharedKeyRequired && !WaitingForSharedKey.Contains(clientIndex))
|
|
WaitingForSharedKey.Add(clientIndex);
|
|
if (!ConnectedClientsIndexes.Contains(clientIndex))
|
|
ConnectedClientsIndexes.Add(clientIndex);
|
|
}
|
|
else
|
|
{
|
|
if (ConnectedClientsIndexes.Contains(clientIndex))
|
|
ConnectedClientsIndexes.Remove(clientIndex);
|
|
if (HeartbeatRequired && HeartbeatTimerDictionary.ContainsKey(clientIndex))
|
|
HeartbeatTimerDictionary.Remove(clientIndex);
|
|
}
|
|
if (Server.ServerSocketStatus.ToString() != Status)
|
|
onConnectionChange();
|
|
}
|
|
|
|
/// <summary>
|
|
/// TCP Client Connected to Server Callback
|
|
/// </summary>
|
|
/// <param name="myTCPServer"></param>
|
|
/// <param name="clientIndex"></param>
|
|
void ConnectCallback(TCPServer myTCPServer, uint clientIndex)
|
|
{
|
|
if (myTCPServer.ClientConnected(clientIndex))
|
|
{
|
|
if (SharedKeyRequired)
|
|
{
|
|
byte[] b = Encoding.GetEncoding(28591).GetBytes(SharedKey + "\n");
|
|
myTCPServer.SendDataAsync(clientIndex, b, b.Length, SendDataAsyncCallback);
|
|
Debug.Console(2, "Sent Shared Key to client at {0}", myTCPServer.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex));
|
|
}
|
|
if (HeartbeatRequired)
|
|
{
|
|
CTimer HeartbeatTimer = new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs);
|
|
HeartbeatTimerDictionary.Add(clientIndex, HeartbeatTimer);
|
|
}
|
|
myTCPServer.ReceiveDataAsync(clientIndex, ReceivedDataAsyncCallback);
|
|
if (myTCPServer.State != ServerState.SERVER_LISTENING && MaxClients > 1 && !ServerStopped)
|
|
myTCPServer.WaitForConnectionAsync(IPAddress.Any, ConnectCallback);
|
|
}
|
|
if (myTCPServer.State != ServerState.SERVER_LISTENING && MaxClients > 1 && !ServerStopped)
|
|
myTCPServer.WaitForConnectionAsync(IPAddress.Any, ConnectCallback);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Send Data Asyc Callback
|
|
/// </summary>
|
|
/// <param name="myTCPServer"></param>
|
|
/// <param name="clientIndex"></param>
|
|
/// <param name="numberOfBytesSent"></param>
|
|
void SendDataAsyncCallback(TCPServer myTCPServer, uint clientIndex, int numberOfBytesSent)
|
|
{
|
|
//Seems there is nothing to do here
|
|
}
|
|
|
|
/// <summary>
|
|
/// Received Data Async Callback
|
|
/// </summary>
|
|
/// <param name="myTCPServer"></param>
|
|
/// <param name="clientIndex"></param>
|
|
/// <param name="numberOfBytesReceived"></param>
|
|
void ReceivedDataAsyncCallback(TCPServer myTCPServer, uint clientIndex, int numberOfBytesReceived)
|
|
{
|
|
if (numberOfBytesReceived > 0)
|
|
{
|
|
string received = "Nothing";
|
|
byte[] bytes = myTCPServer.GetIncomingDataBufferForSpecificClient(clientIndex);
|
|
received = System.Text.Encoding.GetEncoding(28591).GetString(bytes, 0, numberOfBytesReceived);
|
|
if (WaitingForSharedKey.Contains(clientIndex))
|
|
{
|
|
received = received.Replace("\r", "");
|
|
received = received.Replace("\n", "");
|
|
if (received != SharedKey)
|
|
{
|
|
byte[] b = Encoding.GetEncoding(28591).GetBytes("Shared key did not match server. Disconnecting");
|
|
Debug.Console(2, "Client at index {0} Shared key did not match the server, disconnecting client", clientIndex);
|
|
ErrorLog.Error("Client at index {0} Shared key did not match the server, disconnecting client", clientIndex);
|
|
myTCPServer.SendDataAsync(clientIndex, b, b.Length, null);
|
|
myTCPServer.Disconnect(clientIndex);
|
|
}
|
|
if (myTCPServer.NumberOfClientsConnected > 0)
|
|
myTCPServer.ReceiveDataAsync(ReceivedDataAsyncCallback);
|
|
WaitingForSharedKey.Remove(clientIndex);
|
|
byte[] skResponse = Encoding.GetEncoding(28591).GetBytes("Shared Key Match, Connected and ready for communication");
|
|
myTCPServer.SendDataAsync(clientIndex, skResponse, skResponse.Length, null);
|
|
myTCPServer.ReceiveDataAsync(ReceivedDataAsyncCallback);
|
|
}
|
|
else
|
|
{
|
|
myTCPServer.ReceiveDataAsync(ReceivedDataAsyncCallback);
|
|
Debug.Console(2, "Server Listening on Port: {0}, client IP: {1}, NumberOfBytesReceived: {2}, Received: {3}\r\n",
|
|
myTCPServer.PortNumber, myTCPServer.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex), numberOfBytesReceived, received);
|
|
onTextReceived(received);
|
|
}
|
|
checkHeartbeat(clientIndex, received);
|
|
}
|
|
if (myTCPServer.GetServerSocketStatusForSpecificClient(clientIndex) == SocketStatus.SOCKET_STATUS_CONNECTED)
|
|
myTCPServer.ReceiveDataAsync(clientIndex, ReceivedDataAsyncCallback);
|
|
}
|
|
#endregion
|
|
|
|
#region Methods - EventHelpers/Callbacks
|
|
//Private Helper method to call the Connection Change Event
|
|
void onConnectionChange()
|
|
{
|
|
var handler = ClientConnectionChange;
|
|
if (handler != null)
|
|
handler(this, new DynamicTCPSocketStatusChangeEventArgs(Server, false));
|
|
}
|
|
|
|
//Private Helper Method to call the Text Received Event
|
|
void onTextReceived(string text)
|
|
{
|
|
var handler = TextReceived;
|
|
if (handler != null)
|
|
handler(this, new GenericCommMethodReceiveTextArgs(text));
|
|
}
|
|
|
|
//Private Helper Method to call the Server State Change Event
|
|
void onServerStateChange()
|
|
{
|
|
var handler = ServerStateChange;
|
|
if (handler != null)
|
|
handler(this, new DynamicTCPServerStateChangedEventArgs(Server, false));
|
|
}
|
|
|
|
//Private Event Handler method to handle the closing of connections when the program stops
|
|
void CrestronEnvironment_ProgramStatusEventHandler(eProgramStatusEventType programEventType)
|
|
{
|
|
if (programEventType == eProgramStatusEventType.Stopping)
|
|
{
|
|
Debug.Console(1, this, "Program stopping. Closing server");
|
|
DisconnectAllClients();
|
|
StopListening();
|
|
}
|
|
}
|
|
#endregion
|
|
}
|
|
} |