mirror of
https://github.com/PepperDash/PepperDashCore.git
synced 2026-02-08 01:04:47 +00:00
Changes for pull request: two changes to auto reconnect on TCPclient. Line 259 if not disconnect called by user. and Line 317 add AutoReconnect to the If statement. Added 3 new class files. GenericSecureTcpIpClient, GenericSecureTcpIpServer, and GenericTcpIpServer. Lastly, I updated the name of the EventArgs.cs to be generic, and added the new class event args to that file.
This commit is contained in:
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684
Pepperdash Core/Pepperdash Core/Comm/DynamicTCPServer.cs
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684
Pepperdash Core/Pepperdash Core/Comm/DynamicTCPServer.cs
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@@ -0,0 +1,684 @@
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/*PepperDash Technology Corp.
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JAG
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Copyright: 2017
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------------------------------------
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***Notice of Ownership and Copyright***
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The material in which this notice appears is the property of PepperDash Technology Corporation,
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which claims copyright under the laws of the United States of America in the entire body of material
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and in all parts thereof, regardless of the use to which it is being put. Any use, in whole or in part,
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of this material by another party without the express written permission of PepperDash Technology Corporation is prohibited.
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PepperDash Technology Corporation reserves all rights under applicable laws.
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------------------------------------ */
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using Crestron.SimplSharp;
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using Crestron.SimplSharp.CrestronSockets;
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using PepperDash.Core;
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namespace DynamicTCP
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{
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public class DynamicTCPServer : Device
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{
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#region Events
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/// <summary>
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/// Event for Receiving text
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/// </summary>
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public event EventHandler<CopyCoreForSimplpGenericCommMethodReceiveTextArgs> TextReceived;
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/// <summary>
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/// Event for client connection socket status change
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/// </summary>
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public event EventHandler<DynamicTCPSocketStatusChangeEventArgs> ClientConnectionChange;
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/// <summary>
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/// Event for Server State Change
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/// </summary>
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public event EventHandler<DynamicTCPServerStateChangedEventArgs> ServerStateChange;
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#endregion
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#region Properties/Variables
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/// <summary>
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/// Secure or unsecure TCP server. Defaults to Unsecure or standard TCP server without SSL
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/// </summary>
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public bool Secure { get; set; }
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/// <summary>
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/// S+ Helper for Secure bool. Parameter in SIMPL+ so there is no get, one way set from simpl+ Param to property in func main of SIMPL+
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/// </summary>
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public ushort USecure
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{
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set
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{
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if (value == 1)
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Secure = true;
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else if (value == 0)
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Secure = false;
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}
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}
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/// <summary>
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/// Text representation of the Socket Status enum values for the server
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/// </summary>
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public string Status
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{
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get
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{
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if (Secure ? SecureServer != null : UnsecureServer != null)
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return Secure ? SecureServer.State.ToString() : UnsecureServer.State.ToString();
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else
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return "";
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}
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}
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/// <summary>
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/// Bool showing if socket is connected
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/// </summary>
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public bool IsConnected
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{
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get
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{
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return (Secure ? SecureServer != null : UnsecureServer != null) &&
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(Secure ? SecureServer.State == ServerState.SERVER_CONNECTED : UnsecureServer.State == ServerState.SERVER_CONNECTED);
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}
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}
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/// <summary>
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/// S+ helper for IsConnected
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/// </summary>
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public ushort UIsConnected
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{
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get { return (ushort)(IsConnected ? 1 : 0); }
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}
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/// <summary>
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/// Bool showing if socket is connected
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/// </summary>
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public bool IsListening
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{
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get { return (Secure ? SecureServer != null : UnsecureServer != null) &&
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(Secure ? SecureServer.State == ServerState.SERVER_LISTENING : UnsecureServer.State == ServerState.SERVER_LISTENING); }
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}
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/// <summary>
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/// S+ helper for IsConnected
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/// </summary>
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public ushort UIsListening
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{
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get { return (ushort)(IsListening ? 1 : 0); }
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}
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public ushort MaxClients { get; set; } // should be set by parameter in SIMPL+ in the MAIN method, Should not ever need to be configurable
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/// <summary>
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/// Number of clients currently connected.
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/// </summary>
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public ushort NumberOfClientsConnected
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{
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get
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{
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if (Secure ? SecureServer != null : UnsecureServer != null)
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return Secure ? (ushort)SecureServer.NumberOfClientsConnected : (ushort)UnsecureServer.NumberOfClientsConnected;
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return 0;
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}
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}
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/// <summary>
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/// Port Server should listen on
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/// </summary>
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public int Port { get; set; }
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/// <summary>
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/// S+ helper for Port
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/// </summary>
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public ushort UPort
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{
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get { return Convert.ToUInt16(Port); }
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set { Port = Convert.ToInt32(value); }
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}
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/// <summary>
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/// Bool to show whether the server requires a preshared key. Must be set the same in the client, and if true shared keys must be identical on server/client
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/// </summary>
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public bool SharedKeyRequired { get; set; }
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/// <summary>
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/// S+ helper for requires shared key bool
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/// </summary>
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public ushort USharedKeyRequired
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{
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set
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{
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if (value == 1)
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SharedKeyRequired = true;
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else
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SharedKeyRequired = false;
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}
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}
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/// <summary>
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/// SharedKey is sent for varification to the server. Shared key can be any text (255 char limit in SIMPL+ Module), but must match the Shared Key on the Server module.
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/// If SharedKey changes while server is listening or clients are connected, disconnect and stop listening will be called
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/// </summary>
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public string SharedKey { get; set; }
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/// <summary>
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/// Heartbeat Required bool sets whether server disconnects client if heartbeat is not received
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/// </summary>
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public bool HeartbeatRequired { get; set; }
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/// <summary>
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/// S+ Helper for Heartbeat Required
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/// </summary>
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public ushort UHeartbeatRequired
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{
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set
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{
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if (value == 1)
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HeartbeatRequired = true;
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else
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HeartbeatRequired = false;
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}
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}
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/// <summary>
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/// Milliseconds before server expects another heartbeat. Set by property HeartbeatRequiredIntervalInSeconds which is driven from S+
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/// </summary>
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public int HeartbeatRequiredIntervalMs { get; set; }
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/// <summary>
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/// Simpl+ Heartbeat Analog value in seconds
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/// </summary>
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public ushort HeartbeatRequiredIntervalInSeconds { set { HeartbeatRequiredIntervalMs = (value * 1000); } }
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/// <summary>
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/// String to Match for heartbeat. If null or empty any string will reset heartbeat timer
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/// </summary>
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public string HeartbeatStringToMatch { get; set; }
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//private timers for Heartbeats per client
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Dictionary<uint, CTimer> HeartbeatTimerDictionary = new Dictionary<uint, CTimer>();
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//flags to show the secure server is waiting for client at index to send the shared key
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List<uint> WaitingForSharedKey = new List<uint>();
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//Store the connected client indexes
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List<uint> ConnectedClientsIndexes = new List<uint>();
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/// <summary>
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/// Defaults to 2000
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/// </summary>
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public int BufferSize { get; set; }
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/// <summary>
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/// Private flag to note that the server has stopped intentionally
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/// </summary>
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private bool ServerStopped { get; set; }
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//Servers
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SecureTCPServer SecureServer;
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TCPServer UnsecureServer;
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#endregion
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#region Constructors
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/// <summary>
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/// constructor
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/// </summary>
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public DynamicTCPServer()
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: base("Uninitialized Dynamic TCP Server")
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{
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CrestronEnvironment.ProgramStatusEventHandler += new ProgramStatusEventHandler(CrestronEnvironment_ProgramStatusEventHandler);
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BufferSize = 2000;
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Secure = false;
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}
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#endregion
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#region Methods - Server Actions
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/// <summary>
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/// Initialize Key for device using client name from SIMPL+. Called on Listen from SIMPL+
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/// </summary>
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/// <param name="key"></param>
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public void Initialize(string key)
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{
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Key = key;
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}
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/// <summary>
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/// Start listening on the specified port
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/// </summary>
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public void Listen()
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{
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try
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{
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if (Port < 1 || Port > 65535)
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{
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Debug.Console(1, Debug.ErrorLogLevel.Warning, "GenericSecureTcpClient '{0}': Invalid port", Key);
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ErrorLog.Warn(string.Format("GenericSecureTcpClient '{0}': Invalid port", Key));
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return;
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}
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if (string.IsNullOrEmpty(SharedKey) && SharedKeyRequired)
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{
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Debug.Console(1, Debug.ErrorLogLevel.Warning, "GenericSecureTcpClient '{0}': No Shared Key set", Key);
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ErrorLog.Warn(string.Format("GenericSecureTcpClient '{0}': No Shared Key set", Key));
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return;
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}
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if (IsListening)
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return;
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if (Secure)
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{
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SecureServer = new SecureTCPServer(Port, MaxClients);
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SecureServer.SocketStatusChange += new SecureTCPServerSocketStatusChangeEventHandler(SecureServer_SocketStatusChange);
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ServerStopped = false;
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SecureServer.WaitForConnectionAsync(IPAddress.Any, SecureConnectCallback);
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onServerStateChange();
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Debug.Console(2, "Secure Server Status: {0}, Socket Status: {1}\r\n", SecureServer.State.ToString(), SecureServer.ServerSocketStatus);
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}
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else
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{
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UnsecureServer = new TCPServer(Port, MaxClients);
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UnsecureServer.SocketStatusChange += new TCPServerSocketStatusChangeEventHandler(UnsecureServer_SocketStatusChange);
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ServerStopped = false;
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UnsecureServer.WaitForConnectionAsync(IPAddress.Any, UnsecureConnectCallback);
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onServerStateChange();
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Debug.Console(2, "Unsecure Server Status: {0}, Socket Status: {1}\r\n", UnsecureServer.State.ToString(), UnsecureServer.ServerSocketStatus);
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}
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}
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catch (Exception ex)
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{
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ErrorLog.Error("Error with Dynamic Server: {0}", ex.ToString());
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}
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}
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/// <summary>
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/// Stop Listeneing
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/// </summary>
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public void StopListening()
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{
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Debug.Console(2, "Stopping Listener");
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if (SecureServer != null)
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SecureServer.Stop();
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if (UnsecureServer != null)
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UnsecureServer.Stop();
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ServerStopped = true;
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onServerStateChange();
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}
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/// <summary>
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/// Disconnect All Clients
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/// </summary>
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public void DisconnectAllClients()
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{
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Debug.Console(2, "Disconnecting All Clients");
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if (SecureServer != null)
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SecureServer.DisconnectAll();
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if (UnsecureServer != null)
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UnsecureServer.DisconnectAll();
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onConnectionChange();
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onServerStateChange(); //State shows both listening and connected
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}
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/// <summary>
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/// Broadcast text from server to all connected clients
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/// </summary>
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/// <param name="text"></param>
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public void BroadcastText(string text)
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{
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if (ConnectedClientsIndexes.Count > 0)
|
||||
{
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byte[] b = Encoding.GetEncoding(28591).GetBytes(text);
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if (Secure)
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foreach (uint i in ConnectedClientsIndexes)
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SecureServer.SendDataAsync(i, b, b.Length, SecureSendDataAsyncCallback);
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else
|
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foreach (uint i in ConnectedClientsIndexes)
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UnsecureServer.SendDataAsync(i, b, b.Length, UnsecureSendDataAsyncCallback);
|
||||
}
|
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}
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/// <summary>
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||||
/// Not sure this is useful in library, maybe Pro??
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/// </summary>
|
||||
/// <param name="text"></param>
|
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/// <param name="clientIndex"></param>
|
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public void SendTextToClient(string text, uint clientIndex)
|
||||
{
|
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byte[] b = Encoding.GetEncoding(28591).GetBytes(text);
|
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if (Secure)
|
||||
SecureServer.SendDataAsync(clientIndex, b, b.Length, SecureSendDataAsyncCallback);
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||||
else
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UnsecureServer.SendDataAsync(clientIndex, b, b.Length, UnsecureSendDataAsyncCallback);
|
||||
}
|
||||
|
||||
//private method to check heartbeat requirements and start or reset timer
|
||||
void checkHeartbeat(uint clientIndex, string received)
|
||||
{
|
||||
if (HeartbeatRequired)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(HeartbeatStringToMatch))
|
||||
{
|
||||
if (received == HeartbeatStringToMatch)
|
||||
{
|
||||
if (HeartbeatTimerDictionary.ContainsKey(clientIndex))
|
||||
HeartbeatTimerDictionary[clientIndex].Reset(HeartbeatRequiredIntervalMs);
|
||||
else
|
||||
{
|
||||
CTimer HeartbeatTimer = new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs);
|
||||
HeartbeatTimerDictionary.Add(clientIndex, HeartbeatTimer);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (HeartbeatTimerDictionary.ContainsKey(clientIndex))
|
||||
HeartbeatTimerDictionary[clientIndex].Reset(HeartbeatRequiredIntervalMs);
|
||||
else
|
||||
{
|
||||
CTimer HeartbeatTimer = new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs);
|
||||
HeartbeatTimerDictionary.Add(clientIndex, HeartbeatTimer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Methods - HeartbeatTimer Callback
|
||||
|
||||
void HeartbeatTimer_CallbackFunction(object o)
|
||||
{
|
||||
uint clientIndex = (uint)o;
|
||||
|
||||
string address = Secure ? SecureServer.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex) :
|
||||
UnsecureServer.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex);
|
||||
|
||||
ErrorLog.Error("Heartbeat not received for Client at IP: {0}, DISCONNECTING BECAUSE HEARTBEAT REQUIRED IS TRUE", address);
|
||||
Debug.Console(2, "Heartbeat not received for Client at IP: {0}, DISCONNECTING BECAUSE HEARTBEAT REQUIRED IS TRUE", address);
|
||||
|
||||
SendTextToClient("Heartbeat not received by server, closing connection", clientIndex);
|
||||
|
||||
if (Secure)
|
||||
SecureServer.Disconnect(clientIndex);
|
||||
else
|
||||
UnsecureServer.Disconnect(clientIndex);
|
||||
HeartbeatTimerDictionary.Remove(clientIndex);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
#region Methods - Socket Status Changed Callbacks
|
||||
/// <summary>
|
||||
/// Secure Server Socket Status Changed Callback
|
||||
/// </summary>
|
||||
/// <param name="mySecureTCPServer"></param>
|
||||
/// <param name="clientIndex"></param>
|
||||
/// <param name="serverSocketStatus"></param>
|
||||
void SecureServer_SocketStatusChange(SecureTCPServer server, uint clientIndex, SocketStatus serverSocketStatus)
|
||||
{
|
||||
Debug.Console(2, "Client at {0} ServerSocketStatus {1}",
|
||||
server.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex), serverSocketStatus.ToString());
|
||||
if (server.GetServerSocketStatusForSpecificClient(clientIndex) == SocketStatus.SOCKET_STATUS_CONNECTED)
|
||||
{
|
||||
if (SharedKeyRequired && !WaitingForSharedKey.Contains(clientIndex))
|
||||
WaitingForSharedKey.Add(clientIndex);
|
||||
if (!ConnectedClientsIndexes.Contains(clientIndex))
|
||||
ConnectedClientsIndexes.Add(clientIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ConnectedClientsIndexes.Contains(clientIndex))
|
||||
ConnectedClientsIndexes.Remove(clientIndex);
|
||||
if (HeartbeatRequired && HeartbeatTimerDictionary.ContainsKey(clientIndex))
|
||||
HeartbeatTimerDictionary.Remove(clientIndex);
|
||||
}
|
||||
if(SecureServer.ServerSocketStatus.ToString() != Status)
|
||||
onConnectionChange();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// TCP Server (Unsecure) Socket Status Change Callback
|
||||
/// </summary>
|
||||
/// <param name="mySecureTCPServer"></param>
|
||||
/// <param name="clientIndex"></param>
|
||||
/// <param name="serverSocketStatus"></param>
|
||||
void UnsecureServer_SocketStatusChange(TCPServer server, uint clientIndex, SocketStatus serverSocketStatus)
|
||||
{
|
||||
Debug.Console(2, "Client at {0} ServerSocketStatus {1}",
|
||||
server.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex), serverSocketStatus.ToString());
|
||||
if (server.GetServerSocketStatusForSpecificClient(clientIndex) == SocketStatus.SOCKET_STATUS_CONNECTED)
|
||||
{
|
||||
if (SharedKeyRequired && !WaitingForSharedKey.Contains(clientIndex))
|
||||
WaitingForSharedKey.Add(clientIndex);
|
||||
if (!ConnectedClientsIndexes.Contains(clientIndex))
|
||||
ConnectedClientsIndexes.Add(clientIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ConnectedClientsIndexes.Contains(clientIndex))
|
||||
ConnectedClientsIndexes.Remove(clientIndex);
|
||||
if (HeartbeatRequired && HeartbeatTimerDictionary.ContainsKey(clientIndex))
|
||||
HeartbeatTimerDictionary.Remove(clientIndex);
|
||||
}
|
||||
if (UnsecureServer.ServerSocketStatus.ToString() != Status)
|
||||
onConnectionChange();
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Methods Connected Callbacks
|
||||
/// <summary>
|
||||
/// Secure TCP Client Connected to Secure Server Callback
|
||||
/// </summary>
|
||||
/// <param name="mySecureTCPServer"></param>
|
||||
/// <param name="clientIndex"></param>
|
||||
void SecureConnectCallback(SecureTCPServer mySecureTCPServer, uint clientIndex)
|
||||
{
|
||||
if (mySecureTCPServer.ClientConnected(clientIndex))
|
||||
{
|
||||
if (SharedKeyRequired)
|
||||
{
|
||||
byte[] b = Encoding.GetEncoding(28591).GetBytes(SharedKey + "\n");
|
||||
mySecureTCPServer.SendDataAsync(clientIndex, b, b.Length, SecureSendDataAsyncCallback);
|
||||
Debug.Console(2, "Sent Shared Key to client at {0}", mySecureTCPServer.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex));
|
||||
}
|
||||
if (HeartbeatRequired)
|
||||
{
|
||||
CTimer HeartbeatTimer = new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs);
|
||||
HeartbeatTimerDictionary.Add(clientIndex, HeartbeatTimer);
|
||||
}
|
||||
mySecureTCPServer.ReceiveDataAsync(clientIndex, SecureReceivedDataAsyncCallback);
|
||||
if (mySecureTCPServer.State != ServerState.SERVER_LISTENING && MaxClients > 1 && !ServerStopped)
|
||||
mySecureTCPServer.WaitForConnectionAsync(IPAddress.Any, SecureConnectCallback);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unsecure TCP Client Connected to Unsecure Server Callback
|
||||
/// </summary>
|
||||
/// <param name="myTCPServer"></param>
|
||||
/// <param name="clientIndex"></param>
|
||||
void UnsecureConnectCallback(TCPServer myTCPServer, uint clientIndex)
|
||||
{
|
||||
if (myTCPServer.ClientConnected(clientIndex))
|
||||
{
|
||||
if (SharedKeyRequired)
|
||||
{
|
||||
byte[] b = Encoding.GetEncoding(28591).GetBytes(SharedKey + "\n");
|
||||
myTCPServer.SendDataAsync(clientIndex, b, b.Length, UnsecureSendDataAsyncCallback);
|
||||
Debug.Console(2, "Sent Shared Key to client at {0}", myTCPServer.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex));
|
||||
}
|
||||
if (HeartbeatRequired)
|
||||
{
|
||||
CTimer HeartbeatTimer = new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs);
|
||||
HeartbeatTimerDictionary.Add(clientIndex, HeartbeatTimer);
|
||||
}
|
||||
myTCPServer.ReceiveDataAsync(clientIndex, UnsecureReceivedDataAsyncCallback);
|
||||
if (myTCPServer.State != ServerState.SERVER_LISTENING && MaxClients > 1 && !ServerStopped)
|
||||
myTCPServer.WaitForConnectionAsync(IPAddress.Any, UnsecureConnectCallback);
|
||||
}
|
||||
if (myTCPServer.State != ServerState.SERVER_LISTENING && MaxClients > 1 && !ServerStopped)
|
||||
myTCPServer.WaitForConnectionAsync(IPAddress.Any, UnsecureConnectCallback);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Methods - Send/Receive Callbacks
|
||||
/// <summary>
|
||||
/// Secure Send Data Async Callback
|
||||
/// </summary>
|
||||
/// <param name="mySecureTCPServer"></param>
|
||||
/// <param name="clientIndex"></param>
|
||||
/// <param name="numberOfBytesSent"></param>
|
||||
void SecureSendDataAsyncCallback(SecureTCPServer mySecureTCPServer, uint clientIndex, int numberOfBytesSent)
|
||||
{
|
||||
//Seems there is nothing to do here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unsecure Send Data Asyc Callback
|
||||
/// </summary>
|
||||
/// <param name="myTCPServer"></param>
|
||||
/// <param name="clientIndex"></param>
|
||||
/// <param name="numberOfBytesSent"></param>
|
||||
void UnsecureSendDataAsyncCallback(TCPServer myTCPServer, uint clientIndex, int numberOfBytesSent)
|
||||
{
|
||||
//Seems there is nothing to do here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Secure Received Data Async Callback
|
||||
/// </summary>
|
||||
/// <param name="mySecureTCPServer"></param>
|
||||
/// <param name="clientIndex"></param>
|
||||
/// <param name="numberOfBytesReceived"></param>
|
||||
void SecureReceivedDataAsyncCallback(SecureTCPServer mySecureTCPServer, uint clientIndex, int numberOfBytesReceived)
|
||||
{
|
||||
if (numberOfBytesReceived > 0)
|
||||
{
|
||||
string received = "Nothing";
|
||||
byte[] bytes = mySecureTCPServer.GetIncomingDataBufferForSpecificClient(clientIndex);
|
||||
received = System.Text.Encoding.GetEncoding(28591).GetString(bytes, 0, numberOfBytesReceived);
|
||||
if (WaitingForSharedKey.Contains(clientIndex))
|
||||
{
|
||||
received = received.Replace("\r", "");
|
||||
received = received.Replace("\n", "");
|
||||
if (received != SharedKey)
|
||||
{
|
||||
byte[] b = Encoding.GetEncoding(28591).GetBytes("Shared key did not match server. Disconnecting");
|
||||
Debug.Console(2, "Client at index {0} Shared key did not match the server, disconnecting client", clientIndex);
|
||||
ErrorLog.Error("Client at index {0} Shared key did not match the server, disconnecting client", clientIndex);
|
||||
mySecureTCPServer.SendDataAsync(clientIndex, b, b.Length, null);
|
||||
mySecureTCPServer.Disconnect(clientIndex);
|
||||
}
|
||||
if (mySecureTCPServer.NumberOfClientsConnected > 0)
|
||||
mySecureTCPServer.ReceiveDataAsync(SecureReceivedDataAsyncCallback);
|
||||
WaitingForSharedKey.Remove(clientIndex);
|
||||
byte[] skResponse = Encoding.GetEncoding(28591).GetBytes("Shared Key Match, Connected and ready for communication");
|
||||
mySecureTCPServer.SendDataAsync(clientIndex, skResponse, skResponse.Length, null);
|
||||
mySecureTCPServer.ReceiveDataAsync(SecureReceivedDataAsyncCallback);
|
||||
}
|
||||
else
|
||||
{
|
||||
mySecureTCPServer.ReceiveDataAsync(SecureReceivedDataAsyncCallback);
|
||||
Debug.Console(2, "Secure Server Listening on Port: {0}, client IP: {1}, NumberOfBytesReceived: {2}, Received: {3}\r\n",
|
||||
mySecureTCPServer.PortNumber, mySecureTCPServer.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex), numberOfBytesReceived, received);
|
||||
onTextReceived(received);
|
||||
}
|
||||
checkHeartbeat(clientIndex, received);
|
||||
}
|
||||
if (mySecureTCPServer.GetServerSocketStatusForSpecificClient(clientIndex) == SocketStatus.SOCKET_STATUS_CONNECTED)
|
||||
mySecureTCPServer.ReceiveDataAsync(clientIndex, SecureReceivedDataAsyncCallback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Unsecure Received Data Async Callback
|
||||
/// </summary>
|
||||
/// <param name="myTCPServer"></param>
|
||||
/// <param name="clientIndex"></param>
|
||||
/// <param name="numberOfBytesReceived"></param>
|
||||
void UnsecureReceivedDataAsyncCallback(TCPServer myTCPServer, uint clientIndex, int numberOfBytesReceived)
|
||||
{
|
||||
if (numberOfBytesReceived > 0)
|
||||
{
|
||||
string received = "Nothing";
|
||||
byte[] bytes = myTCPServer.GetIncomingDataBufferForSpecificClient(clientIndex);
|
||||
received = System.Text.Encoding.GetEncoding(28591).GetString(bytes, 0, numberOfBytesReceived);
|
||||
if (WaitingForSharedKey.Contains(clientIndex))
|
||||
{
|
||||
received = received.Replace("\r", "");
|
||||
received = received.Replace("\n", "");
|
||||
if (received != SharedKey)
|
||||
{
|
||||
byte[] b = Encoding.GetEncoding(28591).GetBytes("Shared key did not match server. Disconnecting");
|
||||
Debug.Console(2, "Client at index {0} Shared key did not match the server, disconnecting client", clientIndex);
|
||||
ErrorLog.Error("Client at index {0} Shared key did not match the server, disconnecting client", clientIndex);
|
||||
myTCPServer.SendDataAsync(clientIndex, b, b.Length, null);
|
||||
myTCPServer.Disconnect(clientIndex);
|
||||
}
|
||||
if (myTCPServer.NumberOfClientsConnected > 0)
|
||||
myTCPServer.ReceiveDataAsync(UnsecureReceivedDataAsyncCallback);
|
||||
WaitingForSharedKey.Remove(clientIndex);
|
||||
byte[] skResponse = Encoding.GetEncoding(28591).GetBytes("Shared Key Match, Connected and ready for communication");
|
||||
myTCPServer.SendDataAsync(clientIndex, skResponse, skResponse.Length, null);
|
||||
myTCPServer.ReceiveDataAsync(UnsecureReceivedDataAsyncCallback);
|
||||
}
|
||||
else
|
||||
{
|
||||
myTCPServer.ReceiveDataAsync(UnsecureReceivedDataAsyncCallback);
|
||||
Debug.Console(2, "Secure Server Listening on Port: {0}, client IP: {1}, NumberOfBytesReceived: {2}, Received: {3}\r\n",
|
||||
myTCPServer.PortNumber, myTCPServer.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex), numberOfBytesReceived, received);
|
||||
onTextReceived(received);
|
||||
}
|
||||
checkHeartbeat(clientIndex, received);
|
||||
}
|
||||
if (myTCPServer.GetServerSocketStatusForSpecificClient(clientIndex) == SocketStatus.SOCKET_STATUS_CONNECTED)
|
||||
myTCPServer.ReceiveDataAsync(clientIndex, UnsecureReceivedDataAsyncCallback);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Methods - EventHelpers/Callbacks
|
||||
//Private Helper method to call the Connection Change Event
|
||||
void onConnectionChange()
|
||||
{
|
||||
var handler = ClientConnectionChange;
|
||||
if (handler != null)
|
||||
{
|
||||
if (Secure)
|
||||
handler(this, new DynamicTCPSocketStatusChangeEventArgs(SecureServer, Secure));
|
||||
else
|
||||
handler(this, new DynamicTCPSocketStatusChangeEventArgs(UnsecureServer, Secure));
|
||||
}
|
||||
}
|
||||
|
||||
//Private Helper Method to call the Text Received Event
|
||||
void onTextReceived(string text)
|
||||
{
|
||||
var handler = TextReceived;
|
||||
if (handler != null)
|
||||
handler(this, new CopyCoreForSimplpGenericCommMethodReceiveTextArgs(text));
|
||||
}
|
||||
|
||||
//Private Helper Method to call the Server State Change Event
|
||||
void onServerStateChange()
|
||||
{
|
||||
var handler = ServerStateChange;
|
||||
if(handler != null)
|
||||
{
|
||||
if(Secure)
|
||||
handler(this, new DynamicTCPServerStateChangedEventArgs(SecureServer, Secure));
|
||||
else
|
||||
handler(this, new DynamicTCPServerStateChangedEventArgs(UnsecureServer, Secure));
|
||||
}
|
||||
}
|
||||
|
||||
//Private Event Handler method to handle the closing of connections when the program stops
|
||||
void CrestronEnvironment_ProgramStatusEventHandler(eProgramStatusEventType programEventType)
|
||||
{
|
||||
if (programEventType == eProgramStatusEventType.Stopping)
|
||||
{
|
||||
Debug.Console(1, this, "Program stopping. Closing server");
|
||||
DisconnectAllClients();
|
||||
StopListening();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,14 @@
|
||||
using System;
|
||||
/*PepperDash Technology Corp.
|
||||
Copyright: 2017
|
||||
------------------------------------
|
||||
***Notice of Ownership and Copyright***
|
||||
The material in which this notice appears is the property of PepperDash Technology Corporation,
|
||||
which claims copyright under the laws of the United States of America in the entire body of material
|
||||
and in all parts thereof, regardless of the use to which it is being put. Any use, in whole or in part,
|
||||
of this material by another party without the express written permission of PepperDash Technology Corporation is prohibited.
|
||||
PepperDash Technology Corporation reserves all rights under applicable laws.
|
||||
------------------------------------ */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
@@ -24,6 +34,43 @@ namespace PepperDash.Core
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region DynamicTCPServerStateChangedEventArgs
|
||||
public delegate void DynamicTCPServerStateChangedEventDelegate(object server);
|
||||
|
||||
public class DynamicTCPServerStateChangedEventArgs : EventArgs
|
||||
{
|
||||
public bool Secure { get; private set; }
|
||||
public object Server { get; private set; }
|
||||
|
||||
public DynamicTCPServerStateChangedEventArgs() { }
|
||||
|
||||
public DynamicTCPServerStateChangedEventArgs(object server, bool secure)
|
||||
{
|
||||
Secure = secure;
|
||||
Server = server;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region DynamicTCPSocketStatusChangeEventDelegate
|
||||
public delegate void DynamicTCPSocketStatusChangeEventDelegate(object server);
|
||||
|
||||
public class DynamicTCPSocketStatusChangeEventArgs : EventArgs
|
||||
{
|
||||
public bool Secure { get; private set; }
|
||||
public object Server { get; private set; }
|
||||
|
||||
public DynamicTCPSocketStatusChangeEventArgs() { }
|
||||
|
||||
public DynamicTCPSocketStatusChangeEventArgs(object server, bool secure)
|
||||
{
|
||||
Secure = secure;
|
||||
Server = server;
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
|
||||
|
||||
}
|
||||
371
Pepperdash Core/Pepperdash Core/Comm/GenericSecureTcpIpClient.cs
Normal file
371
Pepperdash Core/Pepperdash Core/Comm/GenericSecureTcpIpClient.cs
Normal file
@@ -0,0 +1,371 @@
|
||||
/*PepperDash Technology Corp.
|
||||
JAG
|
||||
Copyright: 2017
|
||||
------------------------------------
|
||||
***Notice of Ownership and Copyright***
|
||||
The material in which this notice appears is the property of PepperDash Technology Corporation,
|
||||
which claims copyright under the laws of the United States of America in the entire body of material
|
||||
and in all parts thereof, regardless of the use to which it is being put. Any use, in whole or in part,
|
||||
of this material by another party without the express written permission of PepperDash Technology Corporation is prohibited.
|
||||
PepperDash Technology Corporation reserves all rights under applicable laws.
|
||||
------------------------------------ */
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using Crestron.SimplSharp;
|
||||
using Crestron.SimplSharp.CrestronSockets;
|
||||
|
||||
namespace PepperDash.Core
|
||||
{
|
||||
public class GenericSecureTcpIpClient : Device, ISocketStatus, IAutoReconnect
|
||||
{
|
||||
#region Events
|
||||
|
||||
public event EventHandler<GenericCommMethodReceiveBytesArgs> BytesReceived;
|
||||
|
||||
public event EventHandler<GenericCommMethodReceiveTextArgs> TextReceived;
|
||||
|
||||
public event EventHandler<GenericSocketStatusChageEventArgs> ConnectionChange;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Properties & Variables
|
||||
/// <summary>
|
||||
/// Address of server
|
||||
/// </summary>
|
||||
public string Hostname { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Port on server
|
||||
/// </summary>
|
||||
public int Port { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// S+ helper
|
||||
/// </summary>
|
||||
public ushort UPort
|
||||
{
|
||||
get { return Convert.ToUInt16(Port); }
|
||||
set { Port = Convert.ToInt32(value); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bool to show whether the server requires a preshared key. This is used in the DynamicTCPServer class
|
||||
/// </summary>
|
||||
public bool SharedKeyRequired { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// S+ helper for requires shared key bool
|
||||
/// </summary>
|
||||
public ushort USharedKeyRequired
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == 1)
|
||||
SharedKeyRequired = true;
|
||||
else
|
||||
SharedKeyRequired = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// SharedKey is sent for varification to the server. Shared key can be any text (255 char limit in SIMPL+ Module), but must match the Shared Key on the Server module
|
||||
/// </summary>
|
||||
public string SharedKey { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// flag to show the client is waiting for the server to send the shared key
|
||||
/// </summary>
|
||||
private bool WaitingForSharedKeyResponse { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Defaults to 2000
|
||||
/// </summary>
|
||||
public int BufferSize { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Bool showing if socket is connected
|
||||
/// </summary>
|
||||
public bool IsConnected
|
||||
{
|
||||
get
|
||||
{
|
||||
return (Client != null) && (Client.ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// S+ helper for IsConnected
|
||||
/// </summary>
|
||||
public ushort UIsConnected
|
||||
{
|
||||
get { return (ushort)(IsConnected ? 1 : 0); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Client socket status Read only
|
||||
/// </summary>
|
||||
public SocketStatus ClientStatus
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Client == null)
|
||||
return SocketStatus.SOCKET_STATUS_NO_CONNECT;
|
||||
return Client.ClientStatus;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Contains the familiar Simpl analog status values. This drives the ConnectionChange event
|
||||
/// and IsConnected would be true when this == 2.
|
||||
/// </summary>
|
||||
public ushort UStatus
|
||||
{
|
||||
get { return (ushort)ClientStatus; }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Status text shows the message associated with socket status
|
||||
/// </summary>
|
||||
public string ClientStatusText { get { return ClientStatus.ToString(); } }
|
||||
|
||||
/// <summary>
|
||||
/// bool to track if auto reconnect should be set on the socket
|
||||
/// </summary>
|
||||
public bool AutoReconnect { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// S+ helper for AutoReconnect
|
||||
/// </summary>
|
||||
public ushort UAutoReconnect
|
||||
{
|
||||
get { return (ushort)(AutoReconnect ? 1 : 0); }
|
||||
set { AutoReconnect = value == 1; }
|
||||
}
|
||||
/// <summary>
|
||||
/// Milliseconds to wait before attempting to reconnect. Defaults to 5000
|
||||
/// </summary>
|
||||
public int AutoReconnectIntervalMs { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Flag Set only when the disconnect method is called.
|
||||
/// </summary>
|
||||
bool DisconnectCalledByUser;
|
||||
|
||||
/// <summary>
|
||||
/// Connected bool
|
||||
/// </summary>
|
||||
public bool Connected
|
||||
{
|
||||
get { return (Client != null) && (Client.ClientStatus == SocketStatus.SOCKET_STATUS_CONNECTED); }
|
||||
}
|
||||
|
||||
CTimer RetryTimer; //private Timer for auto reconnect
|
||||
|
||||
SecureTCPClient Client; //Secure Client Class
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
|
||||
//Base class constructor
|
||||
public GenericSecureTcpIpClient(string key, string address, int port, int bufferSize)
|
||||
: base(key)
|
||||
{
|
||||
Hostname = address;
|
||||
Port = port;
|
||||
BufferSize = bufferSize;
|
||||
AutoReconnectIntervalMs = 5000;
|
||||
}
|
||||
|
||||
//base class constructor
|
||||
public GenericSecureTcpIpClient()
|
||||
: base("Uninitialized DynamicTcpClient")
|
||||
{
|
||||
CrestronEnvironment.ProgramStatusEventHandler += new ProgramStatusEventHandler(CrestronEnvironment_ProgramStatusEventHandler);
|
||||
AutoReconnectIntervalMs = 5000;
|
||||
BufferSize = 2000;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Methods
|
||||
/// <summary>
|
||||
/// Just to help S+ set the key
|
||||
/// </summary>
|
||||
public void Initialize(string key)
|
||||
{
|
||||
Key = key;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Handles closing this up when the program shuts down
|
||||
/// </summary>
|
||||
void CrestronEnvironment_ProgramStatusEventHandler(eProgramStatusEventType programEventType)
|
||||
{
|
||||
if (programEventType == eProgramStatusEventType.Stopping)
|
||||
{
|
||||
if (Client != null)
|
||||
{
|
||||
Debug.Console(1, this, "Program stopping. Closing connection");
|
||||
Client.DisconnectFromServer();
|
||||
Client.Dispose();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Connect Method. Will return if already connected. Will write errors if missing address, port, or unique key/name.
|
||||
/// </summary>
|
||||
public void Connect()
|
||||
{
|
||||
if (IsConnected)
|
||||
return;
|
||||
|
||||
if (string.IsNullOrEmpty(Hostname))
|
||||
{
|
||||
Debug.Console(1, Debug.ErrorLogLevel.Warning, "DynamicTcpClient '{0}': No address set", Key);
|
||||
ErrorLog.Warn(string.Format("DynamicTcpClient '{0}': No address set", Key));
|
||||
return;
|
||||
}
|
||||
if (Port < 1 || Port > 65535)
|
||||
{
|
||||
Debug.Console(1, Debug.ErrorLogLevel.Warning, "DynamicTcpClient '{0}': Invalid port", Key);
|
||||
ErrorLog.Warn(string.Format("DynamicTcpClient '{0}': Invalid port", Key));
|
||||
return;
|
||||
}
|
||||
if (string.IsNullOrEmpty(SharedKey) && SharedKeyRequired)
|
||||
{
|
||||
Debug.Console(1, Debug.ErrorLogLevel.Warning, "DynamicTcpClient '{0}': No Shared Key set", Key);
|
||||
ErrorLog.Warn(string.Format("DynamicTcpClient '{0}': No Shared Key set", Key));
|
||||
return;
|
||||
}
|
||||
Client = new SecureTCPClient(Hostname, Port, BufferSize);
|
||||
Client.SocketStatusChange += SecureClient_SocketStatusChange;
|
||||
DisconnectCalledByUser = false;
|
||||
if (SharedKeyRequired)
|
||||
WaitingForSharedKeyResponse = true;
|
||||
Client.ConnectToServer();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disconnect client. Does not dispose.
|
||||
/// </summary>
|
||||
public void Disconnect()
|
||||
{
|
||||
DisconnectCalledByUser = true;
|
||||
if(Client != null)
|
||||
Client.DisconnectFromServer();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// callback after connection made
|
||||
/// </summary>
|
||||
/// <param name="o"></param>
|
||||
void ConnectToServerCallback(object o)
|
||||
{
|
||||
Client.ConnectToServer();
|
||||
if (Client.ClientStatus != SocketStatus.SOCKET_STATUS_CONNECTED)
|
||||
WaitAndTryReconnect();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Called from Socket Status change if auto reconnect and socket disconnected (Not disconnected by user)
|
||||
/// </summary>
|
||||
void WaitAndTryReconnect()
|
||||
{
|
||||
Client.DisconnectFromServer();
|
||||
Debug.Console(2, "Attempting reconnect, status={0}", Client.ClientStatus);
|
||||
|
||||
if (!DisconnectCalledByUser)
|
||||
RetryTimer = new CTimer(ConnectToServerCallback, AutoReconnectIntervalMs);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Receive callback
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="numBytes"></param>
|
||||
void SecureReceive(SecureTCPClient client, int numBytes)
|
||||
{
|
||||
if (numBytes > 0)
|
||||
{
|
||||
var bytes = client.IncomingDataBuffer.Take(numBytes).ToArray();
|
||||
var str = Encoding.GetEncoding(28591).GetString(bytes, 0, bytes.Length);
|
||||
if (WaitingForSharedKeyResponse && SharedKeyRequired)
|
||||
{
|
||||
if (str != (SharedKey + "\n"))
|
||||
{
|
||||
WaitingForSharedKeyResponse = false;
|
||||
client.DisconnectFromServer();
|
||||
CrestronConsole.PrintLine("Client {0} was disconnected from server because the server did not respond with a matching shared key after connection", Key);
|
||||
ErrorLog.Error("Client {0} was disconnected from server because the server did not respond with a matching shared key after connection", Key);
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
WaitingForSharedKeyResponse = false;
|
||||
CrestronConsole.PrintLine("Client {0} successfully connected to the server and received the Shared Key. Ready for communication", Key);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
var bytesHandler = BytesReceived;
|
||||
if (bytesHandler != null)
|
||||
bytesHandler(this, new GenericCommMethodReceiveBytesArgs(bytes));
|
||||
var textHandler = TextReceived;
|
||||
if (textHandler != null)
|
||||
{
|
||||
|
||||
textHandler(this, new GenericCommMethodReceiveTextArgs(str));
|
||||
}
|
||||
}
|
||||
}
|
||||
client.ReceiveDataAsync(SecureReceive);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// General send method
|
||||
/// </summary>
|
||||
public void SendText(string text)
|
||||
{
|
||||
var bytes = Encoding.GetEncoding(28591).GetBytes(text);
|
||||
Client.SendData(bytes, bytes.Length);
|
||||
}
|
||||
|
||||
public void SendBytes(byte[] bytes)
|
||||
{
|
||||
Client.SendData(bytes, bytes.Length);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// SocketStatusChange Callback
|
||||
/// </summary>
|
||||
/// <param name="client"></param>
|
||||
/// <param name="clientSocketStatus"></param>
|
||||
void SecureClient_SocketStatusChange(SecureTCPClient client, SocketStatus clientSocketStatus)
|
||||
{
|
||||
Debug.Console(2, this, "Socket status change {0} ({1})", clientSocketStatus, ClientStatusText);
|
||||
if (client.ClientStatus != SocketStatus.SOCKET_STATUS_CONNECTED && !DisconnectCalledByUser && AutoReconnect)
|
||||
WaitAndTryReconnect();
|
||||
|
||||
// Probably doesn't need to be a switch since all other cases were eliminated
|
||||
switch (clientSocketStatus)
|
||||
{
|
||||
case SocketStatus.SOCKET_STATUS_CONNECTED:
|
||||
client.ReceiveDataAsync(SecureReceive);
|
||||
if(SharedKeyRequired)
|
||||
SendText(SharedKey + "\n");
|
||||
DisconnectCalledByUser = false;
|
||||
break;
|
||||
}
|
||||
|
||||
var handler = ConnectionChange;
|
||||
if (handler != null)
|
||||
ConnectionChange(this, new GenericSocketStatusChageEventArgs(this));
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
505
Pepperdash Core/Pepperdash Core/Comm/GenericSecureTcpIpServer.cs
Normal file
505
Pepperdash Core/Pepperdash Core/Comm/GenericSecureTcpIpServer.cs
Normal file
@@ -0,0 +1,505 @@
|
||||
/*PepperDash Technology Corp.
|
||||
JAG
|
||||
Copyright: 2017
|
||||
------------------------------------
|
||||
***Notice of Ownership and Copyright***
|
||||
The material in which this notice appears is the property of PepperDash Technology Corporation,
|
||||
which claims copyright under the laws of the United States of America in the entire body of material
|
||||
and in all parts thereof, regardless of the use to which it is being put. Any use, in whole or in part,
|
||||
of this material by another party without the express written permission of PepperDash Technology Corporation is prohibited.
|
||||
PepperDash Technology Corporation reserves all rights under applicable laws.
|
||||
------------------------------------ */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
using Crestron.SimplSharp.CrestronSockets;
|
||||
|
||||
namespace PepperDash.Core
|
||||
{
|
||||
public class GenericSecureTcpIpServer : Device
|
||||
{
|
||||
#region Events
|
||||
/// <summary>
|
||||
/// Event for Receiving text
|
||||
/// </summary>
|
||||
public event EventHandler<GenericCommMethodReceiveTextArgs> TextReceived;
|
||||
|
||||
/// <summary>
|
||||
/// Event for client connection socket status change
|
||||
/// </summary>
|
||||
public event EventHandler<DynamicTCPSocketStatusChangeEventArgs> ClientConnectionChange;
|
||||
|
||||
/// <summary>
|
||||
/// Event for Server State Change
|
||||
/// </summary>
|
||||
public event EventHandler<DynamicTCPServerStateChangedEventArgs> ServerStateChange;
|
||||
#endregion
|
||||
|
||||
#region Properties/Variables
|
||||
/// <summary>
|
||||
/// Text representation of the Socket Status enum values for the server
|
||||
/// </summary>
|
||||
public string Status
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Server != null)
|
||||
return Server.State.ToString();
|
||||
else
|
||||
return ServerState.SERVER_NOT_LISTENING.ToString();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bool showing if socket is connected
|
||||
/// </summary>
|
||||
public bool IsConnected
|
||||
{
|
||||
get { return (Server != null) && (Server.State == ServerState.SERVER_CONNECTED); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// S+ helper for IsConnected
|
||||
/// </summary>
|
||||
public ushort UIsConnected
|
||||
{
|
||||
get { return (ushort)(IsConnected ? 1 : 0); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bool showing if socket is connected
|
||||
/// </summary>
|
||||
public bool IsListening
|
||||
{
|
||||
get { return (Server != null) && (Server.State == ServerState.SERVER_LISTENING); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// S+ helper for IsConnected
|
||||
/// </summary>
|
||||
public ushort UIsListening
|
||||
{
|
||||
get { return (ushort)(IsListening ? 1 : 0); }
|
||||
}
|
||||
|
||||
public ushort MaxClients { get; set; } // should be set by parameter in SIMPL+ in the MAIN method, Should not ever need to be configurable
|
||||
/// <summary>
|
||||
/// Number of clients currently connected.
|
||||
/// </summary>
|
||||
public ushort NumberOfClientsConnected
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Server != null)
|
||||
return (ushort)Server.NumberOfClientsConnected;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Port Server should listen on
|
||||
/// </summary>
|
||||
public int Port { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// S+ helper for Port
|
||||
/// </summary>
|
||||
public ushort UPort
|
||||
{
|
||||
get { return Convert.ToUInt16(Port); }
|
||||
set { Port = Convert.ToInt32(value); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bool to show whether the server requires a preshared key. Must be set the same in the client, and if true shared keys must be identical on server/client
|
||||
/// </summary>
|
||||
public bool SharedKeyRequired { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// S+ helper for requires shared key bool
|
||||
/// </summary>
|
||||
public ushort USharedKeyRequired
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == 1)
|
||||
SharedKeyRequired = true;
|
||||
else
|
||||
SharedKeyRequired = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// SharedKey is sent for varification to the server. Shared key can be any text (255 char limit in SIMPL+ Module), but must match the Shared Key on the Server module.
|
||||
/// If SharedKey changes while server is listening or clients are connected, disconnect and stop listening will be called
|
||||
/// </summary>
|
||||
public string SharedKey { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Heartbeat Required bool sets whether server disconnects client if heartbeat is not received
|
||||
/// </summary>
|
||||
public bool HeartbeatRequired { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// S+ Helper for Heartbeat Required
|
||||
/// </summary>
|
||||
public ushort UHeartbeatRequired
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == 1)
|
||||
HeartbeatRequired = true;
|
||||
else
|
||||
HeartbeatRequired = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Milliseconds before server expects another heartbeat. Set by property HeartbeatRequiredIntervalInSeconds which is driven from S+
|
||||
/// </summary>
|
||||
public int HeartbeatRequiredIntervalMs { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Simpl+ Heartbeat Analog value in seconds
|
||||
/// </summary>
|
||||
public ushort HeartbeatRequiredIntervalInSeconds { set { HeartbeatRequiredIntervalMs = (value * 1000); } }
|
||||
|
||||
/// <summary>
|
||||
/// String to Match for heartbeat. If null or empty any string will reset heartbeat timer
|
||||
/// </summary>
|
||||
public string HeartbeatStringToMatch { get; set; }
|
||||
|
||||
//private timers for Heartbeats per client
|
||||
Dictionary<uint, CTimer> HeartbeatTimerDictionary = new Dictionary<uint, CTimer>();
|
||||
|
||||
//flags to show the server is waiting for client at index to send the shared key
|
||||
List<uint> WaitingForSharedKey = new List<uint>();
|
||||
|
||||
//Store the connected client indexes
|
||||
List<uint> ConnectedClientsIndexes = new List<uint>();
|
||||
|
||||
/// <summary>
|
||||
/// Defaults to 2000
|
||||
/// </summary>
|
||||
public int BufferSize { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Private flag to note that the server has stopped intentionally
|
||||
/// </summary>
|
||||
private bool ServerStopped { get; set; }
|
||||
|
||||
//Servers
|
||||
SecureTCPServer Server;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
/// <summary>
|
||||
/// constructor
|
||||
/// </summary>
|
||||
public GenericSecureTcpIpServer()
|
||||
: base("Uninitialized Dynamic TCP Server")
|
||||
{
|
||||
CrestronEnvironment.ProgramStatusEventHandler += new ProgramStatusEventHandler(CrestronEnvironment_ProgramStatusEventHandler);
|
||||
BufferSize = 2000;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Methods - Server Actions
|
||||
/// <summary>
|
||||
/// Initialize Key for device using client name from SIMPL+. Called on Listen from SIMPL+
|
||||
/// </summary>
|
||||
/// <param name="key"></param>
|
||||
public void Initialize(string key)
|
||||
{
|
||||
Key = key;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start listening on the specified port
|
||||
/// </summary>
|
||||
public void Listen()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (Port < 1 || Port > 65535)
|
||||
{
|
||||
Debug.Console(1, Debug.ErrorLogLevel.Warning, "Server '{0}': Invalid port", Key);
|
||||
ErrorLog.Warn(string.Format("Server '{0}': Invalid port", Key));
|
||||
return;
|
||||
}
|
||||
if (string.IsNullOrEmpty(SharedKey) && SharedKeyRequired)
|
||||
{
|
||||
Debug.Console(1, Debug.ErrorLogLevel.Warning, "Server '{0}': No Shared Key set", Key);
|
||||
ErrorLog.Warn(string.Format("Server '{0}': No Shared Key set", Key));
|
||||
return;
|
||||
}
|
||||
if (IsListening)
|
||||
return;
|
||||
Server = new SecureTCPServer(Port, MaxClients);
|
||||
Server.SocketStatusChange += new SecureTCPServerSocketStatusChangeEventHandler(SocketStatusChange);
|
||||
ServerStopped = false;
|
||||
Server.WaitForConnectionAsync(IPAddress.Any, ConnectCallback);
|
||||
onServerStateChange();
|
||||
Debug.Console(2, "Server Status: {0}, Socket Status: {1}\r\n", Server.State.ToString(), Server.ServerSocketStatus);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ErrorLog.Error("Error with Dynamic Server: {0}", ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stop Listeneing
|
||||
/// </summary>
|
||||
public void StopListening()
|
||||
{
|
||||
Debug.Console(2, "Stopping Listener");
|
||||
if (Server != null)
|
||||
Server.Stop();
|
||||
ServerStopped = true;
|
||||
onServerStateChange();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disconnect All Clients
|
||||
/// </summary>
|
||||
public void DisconnectAllClients()
|
||||
{
|
||||
Debug.Console(2, "Disconnecting All Clients");
|
||||
if (Server != null)
|
||||
Server.DisconnectAll();
|
||||
onConnectionChange();
|
||||
onServerStateChange(); //State shows both listening and connected
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Broadcast text from server to all connected clients
|
||||
/// </summary>
|
||||
/// <param name="text"></param>
|
||||
public void BroadcastText(string text)
|
||||
{
|
||||
if (ConnectedClientsIndexes.Count > 0)
|
||||
{
|
||||
byte[] b = Encoding.GetEncoding(28591).GetBytes(text);
|
||||
foreach (uint i in ConnectedClientsIndexes)
|
||||
Server.SendDataAsync(i, b, b.Length, SendDataAsyncCallback);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Not sure this is useful in library, maybe Pro??
|
||||
/// </summary>
|
||||
/// <param name="text"></param>
|
||||
/// <param name="clientIndex"></param>
|
||||
public void SendTextToClient(string text, uint clientIndex)
|
||||
{
|
||||
byte[] b = Encoding.GetEncoding(28591).GetBytes(text);
|
||||
Server.SendDataAsync(clientIndex, b, b.Length, SendDataAsyncCallback);
|
||||
}
|
||||
|
||||
//private method to check heartbeat requirements and start or reset timer
|
||||
void checkHeartbeat(uint clientIndex, string received)
|
||||
{
|
||||
if (HeartbeatRequired)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(HeartbeatStringToMatch))
|
||||
{
|
||||
if (received == HeartbeatStringToMatch)
|
||||
{
|
||||
if (HeartbeatTimerDictionary.ContainsKey(clientIndex))
|
||||
HeartbeatTimerDictionary[clientIndex].Reset(HeartbeatRequiredIntervalMs);
|
||||
else
|
||||
{
|
||||
CTimer HeartbeatTimer = new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs);
|
||||
HeartbeatTimerDictionary.Add(clientIndex, HeartbeatTimer);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (HeartbeatTimerDictionary.ContainsKey(clientIndex))
|
||||
HeartbeatTimerDictionary[clientIndex].Reset(HeartbeatRequiredIntervalMs);
|
||||
else
|
||||
{
|
||||
CTimer HeartbeatTimer = new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs);
|
||||
HeartbeatTimerDictionary.Add(clientIndex, HeartbeatTimer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Methods - Callbacks
|
||||
/// <summary>
|
||||
/// Callback to disconnect if heartbeat timer finishes without being reset
|
||||
/// </summary>
|
||||
/// <param name="o"></param>
|
||||
void HeartbeatTimer_CallbackFunction(object o)
|
||||
{
|
||||
uint clientIndex = (uint)o;
|
||||
|
||||
string address = Server.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex);
|
||||
|
||||
ErrorLog.Error("Heartbeat not received for Client at IP: {0}, DISCONNECTING BECAUSE HEARTBEAT REQUIRED IS TRUE", address);
|
||||
Debug.Console(2, "Heartbeat not received for Client at IP: {0}, DISCONNECTING BECAUSE HEARTBEAT REQUIRED IS TRUE", address);
|
||||
|
||||
SendTextToClient("Heartbeat not received by server, closing connection", clientIndex);
|
||||
Server.Disconnect(clientIndex);
|
||||
HeartbeatTimerDictionary.Remove(clientIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// TCP Server Socket Status Change Callback
|
||||
/// </summary>
|
||||
/// <param name="server"></param>
|
||||
/// <param name="clientIndex"></param>
|
||||
/// <param name="serverSocketStatus"></param>
|
||||
void SocketStatusChange(SecureTCPServer server, uint clientIndex, SocketStatus serverSocketStatus)
|
||||
{
|
||||
Debug.Console(2, "Client at {0} ServerSocketStatus {1}",
|
||||
server.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex), serverSocketStatus.ToString());
|
||||
if (server.GetServerSocketStatusForSpecificClient(clientIndex) == SocketStatus.SOCKET_STATUS_CONNECTED)
|
||||
{
|
||||
if (SharedKeyRequired && !WaitingForSharedKey.Contains(clientIndex))
|
||||
WaitingForSharedKey.Add(clientIndex);
|
||||
if (!ConnectedClientsIndexes.Contains(clientIndex))
|
||||
ConnectedClientsIndexes.Add(clientIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ConnectedClientsIndexes.Contains(clientIndex))
|
||||
ConnectedClientsIndexes.Remove(clientIndex);
|
||||
if (HeartbeatRequired && HeartbeatTimerDictionary.ContainsKey(clientIndex))
|
||||
HeartbeatTimerDictionary.Remove(clientIndex);
|
||||
}
|
||||
if (Server.ServerSocketStatus.ToString() != Status)
|
||||
onConnectionChange();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// TCP Client Connected to Server Callback
|
||||
/// </summary>
|
||||
/// <param name="mySecureTCPServer"></param>
|
||||
/// <param name="clientIndex"></param>
|
||||
void ConnectCallback(SecureTCPServer mySecureTCPServer, uint clientIndex)
|
||||
{
|
||||
if (mySecureTCPServer.ClientConnected(clientIndex))
|
||||
{
|
||||
if (SharedKeyRequired)
|
||||
{
|
||||
byte[] b = Encoding.GetEncoding(28591).GetBytes(SharedKey + "\n");
|
||||
mySecureTCPServer.SendDataAsync(clientIndex, b, b.Length, SendDataAsyncCallback);
|
||||
Debug.Console(2, "Sent Shared Key to client at {0}", mySecureTCPServer.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex));
|
||||
}
|
||||
if (HeartbeatRequired)
|
||||
{
|
||||
CTimer HeartbeatTimer = new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs);
|
||||
HeartbeatTimerDictionary.Add(clientIndex, HeartbeatTimer);
|
||||
}
|
||||
mySecureTCPServer.ReceiveDataAsync(clientIndex, ReceivedDataAsyncCallback);
|
||||
if (mySecureTCPServer.State != ServerState.SERVER_LISTENING && MaxClients > 1 && !ServerStopped)
|
||||
mySecureTCPServer.WaitForConnectionAsync(IPAddress.Any, ConnectCallback);
|
||||
}
|
||||
if (mySecureTCPServer.State != ServerState.SERVER_LISTENING && MaxClients > 1 && !ServerStopped)
|
||||
mySecureTCPServer.WaitForConnectionAsync(IPAddress.Any, ConnectCallback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send Data Asyc Callback
|
||||
/// </summary>
|
||||
/// <param name="mySecureTCPServer"></param>
|
||||
/// <param name="clientIndex"></param>
|
||||
/// <param name="numberOfBytesSent"></param>
|
||||
void SendDataAsyncCallback(SecureTCPServer mySecureTCPServer, uint clientIndex, int numberOfBytesSent)
|
||||
{
|
||||
//Seems there is nothing to do here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Received Data Async Callback
|
||||
/// </summary>
|
||||
/// <param name="mySecureTCPServer"></param>
|
||||
/// <param name="clientIndex"></param>
|
||||
/// <param name="numberOfBytesReceived"></param>
|
||||
void ReceivedDataAsyncCallback(SecureTCPServer mySecureTCPServer, uint clientIndex, int numberOfBytesReceived)
|
||||
{
|
||||
if (numberOfBytesReceived > 0)
|
||||
{
|
||||
string received = "Nothing";
|
||||
byte[] bytes = mySecureTCPServer.GetIncomingDataBufferForSpecificClient(clientIndex);
|
||||
received = System.Text.Encoding.GetEncoding(28591).GetString(bytes, 0, numberOfBytesReceived);
|
||||
if (WaitingForSharedKey.Contains(clientIndex))
|
||||
{
|
||||
received = received.Replace("\r", "");
|
||||
received = received.Replace("\n", "");
|
||||
if (received != SharedKey)
|
||||
{
|
||||
byte[] b = Encoding.GetEncoding(28591).GetBytes("Shared key did not match server. Disconnecting");
|
||||
Debug.Console(2, "Client at index {0} Shared key did not match the server, disconnecting client", clientIndex);
|
||||
ErrorLog.Error("Client at index {0} Shared key did not match the server, disconnecting client", clientIndex);
|
||||
mySecureTCPServer.SendDataAsync(clientIndex, b, b.Length, null);
|
||||
mySecureTCPServer.Disconnect(clientIndex);
|
||||
}
|
||||
if (mySecureTCPServer.NumberOfClientsConnected > 0)
|
||||
mySecureTCPServer.ReceiveDataAsync(ReceivedDataAsyncCallback);
|
||||
WaitingForSharedKey.Remove(clientIndex);
|
||||
byte[] skResponse = Encoding.GetEncoding(28591).GetBytes("Shared Key Match, Connected and ready for communication");
|
||||
mySecureTCPServer.SendDataAsync(clientIndex, skResponse, skResponse.Length, null);
|
||||
mySecureTCPServer.ReceiveDataAsync(ReceivedDataAsyncCallback);
|
||||
}
|
||||
else
|
||||
{
|
||||
mySecureTCPServer.ReceiveDataAsync(ReceivedDataAsyncCallback);
|
||||
Debug.Console(2, "Server Listening on Port: {0}, client IP: {1}, NumberOfBytesReceived: {2}, Received: {3}\r\n",
|
||||
mySecureTCPServer.PortNumber, mySecureTCPServer.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex), numberOfBytesReceived, received);
|
||||
onTextReceived(received);
|
||||
}
|
||||
checkHeartbeat(clientIndex, received);
|
||||
}
|
||||
if (mySecureTCPServer.GetServerSocketStatusForSpecificClient(clientIndex) == SocketStatus.SOCKET_STATUS_CONNECTED)
|
||||
mySecureTCPServer.ReceiveDataAsync(clientIndex, ReceivedDataAsyncCallback);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Methods - EventHelpers/Callbacks
|
||||
//Private Helper method to call the Connection Change Event
|
||||
void onConnectionChange()
|
||||
{
|
||||
var handler = ClientConnectionChange;
|
||||
if (handler != null)
|
||||
handler(this, new DynamicTCPSocketStatusChangeEventArgs(Server, false));
|
||||
}
|
||||
|
||||
//Private Helper Method to call the Text Received Event
|
||||
void onTextReceived(string text)
|
||||
{
|
||||
var handler = TextReceived;
|
||||
if (handler != null)
|
||||
handler(this, new GenericCommMethodReceiveTextArgs(text));
|
||||
}
|
||||
|
||||
//Private Helper Method to call the Server State Change Event
|
||||
void onServerStateChange()
|
||||
{
|
||||
var handler = ServerStateChange;
|
||||
if (handler != null)
|
||||
handler(this, new DynamicTCPServerStateChangedEventArgs(Server, false));
|
||||
}
|
||||
|
||||
//Private Event Handler method to handle the closing of connections when the program stops
|
||||
void CrestronEnvironment_ProgramStatusEventHandler(eProgramStatusEventType programEventType)
|
||||
{
|
||||
if (programEventType == eProgramStatusEventType.Stopping)
|
||||
{
|
||||
Debug.Console(1, this, "Program stopping. Closing server");
|
||||
DisconnectAllClients();
|
||||
StopListening();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
505
Pepperdash Core/Pepperdash Core/Comm/GenericTcpIpServer.cs
Normal file
505
Pepperdash Core/Pepperdash Core/Comm/GenericTcpIpServer.cs
Normal file
@@ -0,0 +1,505 @@
|
||||
/*PepperDash Technology Corp.
|
||||
JAG
|
||||
Copyright: 2017
|
||||
------------------------------------
|
||||
***Notice of Ownership and Copyright***
|
||||
The material in which this notice appears is the property of PepperDash Technology Corporation,
|
||||
which claims copyright under the laws of the United States of America in the entire body of material
|
||||
and in all parts thereof, regardless of the use to which it is being put. Any use, in whole or in part,
|
||||
of this material by another party without the express written permission of PepperDash Technology Corporation is prohibited.
|
||||
PepperDash Technology Corporation reserves all rights under applicable laws.
|
||||
------------------------------------ */
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Crestron.SimplSharp;
|
||||
using Crestron.SimplSharp.CrestronSockets;
|
||||
|
||||
namespace PepperDash.Core
|
||||
{
|
||||
public class GenericTcpIpServer : Device
|
||||
{
|
||||
#region Events
|
||||
/// <summary>
|
||||
/// Event for Receiving text
|
||||
/// </summary>
|
||||
public event EventHandler<GenericCommMethodReceiveTextArgs> TextReceived;
|
||||
|
||||
/// <summary>
|
||||
/// Event for client connection socket status change
|
||||
/// </summary>
|
||||
public event EventHandler<DynamicTCPSocketStatusChangeEventArgs> ClientConnectionChange;
|
||||
|
||||
/// <summary>
|
||||
/// Event for Server State Change
|
||||
/// </summary>
|
||||
public event EventHandler<DynamicTCPServerStateChangedEventArgs> ServerStateChange;
|
||||
#endregion
|
||||
|
||||
#region Properties/Variables
|
||||
/// <summary>
|
||||
/// Text representation of the Socket Status enum values for the server
|
||||
/// </summary>
|
||||
public string Status
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Server != null)
|
||||
return Server.State.ToString();
|
||||
else
|
||||
return ServerState.SERVER_NOT_LISTENING.ToString();
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bool showing if socket is connected
|
||||
/// </summary>
|
||||
public bool IsConnected
|
||||
{
|
||||
get { return (Server != null) && (Server.State == ServerState.SERVER_CONNECTED); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// S+ helper for IsConnected
|
||||
/// </summary>
|
||||
public ushort UIsConnected
|
||||
{
|
||||
get { return (ushort)(IsConnected ? 1 : 0); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bool showing if socket is connected
|
||||
/// </summary>
|
||||
public bool IsListening
|
||||
{
|
||||
get { return (Server != null) && (Server.State == ServerState.SERVER_LISTENING); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// S+ helper for IsConnected
|
||||
/// </summary>
|
||||
public ushort UIsListening
|
||||
{
|
||||
get { return (ushort)(IsListening ? 1 : 0); }
|
||||
}
|
||||
|
||||
public ushort MaxClients { get; set; } // should be set by parameter in SIMPL+ in the MAIN method, Should not ever need to be configurable
|
||||
/// <summary>
|
||||
/// Number of clients currently connected.
|
||||
/// </summary>
|
||||
public ushort NumberOfClientsConnected
|
||||
{
|
||||
get
|
||||
{
|
||||
if (Server != null)
|
||||
return (ushort)Server.NumberOfClientsConnected;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Port Server should listen on
|
||||
/// </summary>
|
||||
public int Port { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// S+ helper for Port
|
||||
/// </summary>
|
||||
public ushort UPort
|
||||
{
|
||||
get { return Convert.ToUInt16(Port); }
|
||||
set { Port = Convert.ToInt32(value); }
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Bool to show whether the server requires a preshared key. Must be set the same in the client, and if true shared keys must be identical on server/client
|
||||
/// </summary>
|
||||
public bool SharedKeyRequired { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// S+ helper for requires shared key bool
|
||||
/// </summary>
|
||||
public ushort USharedKeyRequired
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == 1)
|
||||
SharedKeyRequired = true;
|
||||
else
|
||||
SharedKeyRequired = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// SharedKey is sent for varification to the server. Shared key can be any text (255 char limit in SIMPL+ Module), but must match the Shared Key on the Server module.
|
||||
/// If SharedKey changes while server is listening or clients are connected, disconnect and stop listening will be called
|
||||
/// </summary>
|
||||
public string SharedKey { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Heartbeat Required bool sets whether server disconnects client if heartbeat is not received
|
||||
/// </summary>
|
||||
public bool HeartbeatRequired { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// S+ Helper for Heartbeat Required
|
||||
/// </summary>
|
||||
public ushort UHeartbeatRequired
|
||||
{
|
||||
set
|
||||
{
|
||||
if (value == 1)
|
||||
HeartbeatRequired = true;
|
||||
else
|
||||
HeartbeatRequired = false;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Milliseconds before server expects another heartbeat. Set by property HeartbeatRequiredIntervalInSeconds which is driven from S+
|
||||
/// </summary>
|
||||
public int HeartbeatRequiredIntervalMs { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Simpl+ Heartbeat Analog value in seconds
|
||||
/// </summary>
|
||||
public ushort HeartbeatRequiredIntervalInSeconds { set { HeartbeatRequiredIntervalMs = (value * 1000); } }
|
||||
|
||||
/// <summary>
|
||||
/// String to Match for heartbeat. If null or empty any string will reset heartbeat timer
|
||||
/// </summary>
|
||||
public string HeartbeatStringToMatch { get; set; }
|
||||
|
||||
//private timers for Heartbeats per client
|
||||
Dictionary<uint, CTimer> HeartbeatTimerDictionary = new Dictionary<uint, CTimer>();
|
||||
|
||||
//flags to show the server is waiting for client at index to send the shared key
|
||||
List<uint> WaitingForSharedKey = new List<uint>();
|
||||
|
||||
//Store the connected client indexes
|
||||
List<uint> ConnectedClientsIndexes = new List<uint>();
|
||||
|
||||
/// <summary>
|
||||
/// Defaults to 2000
|
||||
/// </summary>
|
||||
public int BufferSize { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// Private flag to note that the server has stopped intentionally
|
||||
/// </summary>
|
||||
private bool ServerStopped { get; set; }
|
||||
|
||||
//Servers
|
||||
TCPServer Server;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Constructors
|
||||
/// <summary>
|
||||
/// constructor
|
||||
/// </summary>
|
||||
public GenericTcpIpServer()
|
||||
: base("Uninitialized Dynamic TCP Server")
|
||||
{
|
||||
CrestronEnvironment.ProgramStatusEventHandler += new ProgramStatusEventHandler(CrestronEnvironment_ProgramStatusEventHandler);
|
||||
BufferSize = 2000;
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Methods - Server Actions
|
||||
/// <summary>
|
||||
/// Initialize Key for device using client name from SIMPL+. Called on Listen from SIMPL+
|
||||
/// </summary>
|
||||
/// <param name="key"></param>
|
||||
public void Initialize(string key)
|
||||
{
|
||||
Key = key;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Start listening on the specified port
|
||||
/// </summary>
|
||||
public void Listen()
|
||||
{
|
||||
try
|
||||
{
|
||||
if (Port < 1 || Port > 65535)
|
||||
{
|
||||
Debug.Console(1, Debug.ErrorLogLevel.Warning, "Server '{0}': Invalid port", Key);
|
||||
ErrorLog.Warn(string.Format("Server '{0}': Invalid port", Key));
|
||||
return;
|
||||
}
|
||||
if (string.IsNullOrEmpty(SharedKey) && SharedKeyRequired)
|
||||
{
|
||||
Debug.Console(1, Debug.ErrorLogLevel.Warning, "Server '{0}': No Shared Key set", Key);
|
||||
ErrorLog.Warn(string.Format("Server '{0}': No Shared Key set", Key));
|
||||
return;
|
||||
}
|
||||
if (IsListening)
|
||||
return;
|
||||
Server = new TCPServer(Port, MaxClients);
|
||||
Server.SocketStatusChange += new TCPServerSocketStatusChangeEventHandler(SocketStatusChange);
|
||||
ServerStopped = false;
|
||||
Server.WaitForConnectionAsync(IPAddress.Any, ConnectCallback);
|
||||
onServerStateChange();
|
||||
Debug.Console(2, "Server Status: {0}, Socket Status: {1}\r\n", Server.State.ToString(), Server.ServerSocketStatus);
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
ErrorLog.Error("Error with Dynamic Server: {0}", ex.ToString());
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Stop Listeneing
|
||||
/// </summary>
|
||||
public void StopListening()
|
||||
{
|
||||
Debug.Console(2, "Stopping Listener");
|
||||
if (Server != null)
|
||||
Server.Stop();
|
||||
ServerStopped = true;
|
||||
onServerStateChange();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Disconnect All Clients
|
||||
/// </summary>
|
||||
public void DisconnectAllClients()
|
||||
{
|
||||
Debug.Console(2, "Disconnecting All Clients");
|
||||
if (Server != null)
|
||||
Server.DisconnectAll();
|
||||
onConnectionChange();
|
||||
onServerStateChange(); //State shows both listening and connected
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Broadcast text from server to all connected clients
|
||||
/// </summary>
|
||||
/// <param name="text"></param>
|
||||
public void BroadcastText(string text)
|
||||
{
|
||||
if (ConnectedClientsIndexes.Count > 0)
|
||||
{
|
||||
byte[] b = Encoding.GetEncoding(28591).GetBytes(text);
|
||||
foreach (uint i in ConnectedClientsIndexes)
|
||||
Server.SendDataAsync(i, b, b.Length, SendDataAsyncCallback);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Not sure this is useful in library, maybe Pro??
|
||||
/// </summary>
|
||||
/// <param name="text"></param>
|
||||
/// <param name="clientIndex"></param>
|
||||
public void SendTextToClient(string text, uint clientIndex)
|
||||
{
|
||||
byte[] b = Encoding.GetEncoding(28591).GetBytes(text);
|
||||
Server.SendDataAsync(clientIndex, b, b.Length, SendDataAsyncCallback);
|
||||
}
|
||||
|
||||
//private method to check heartbeat requirements and start or reset timer
|
||||
void checkHeartbeat(uint clientIndex, string received)
|
||||
{
|
||||
if (HeartbeatRequired)
|
||||
{
|
||||
if (!string.IsNullOrEmpty(HeartbeatStringToMatch))
|
||||
{
|
||||
if (received == HeartbeatStringToMatch)
|
||||
{
|
||||
if (HeartbeatTimerDictionary.ContainsKey(clientIndex))
|
||||
HeartbeatTimerDictionary[clientIndex].Reset(HeartbeatRequiredIntervalMs);
|
||||
else
|
||||
{
|
||||
CTimer HeartbeatTimer = new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs);
|
||||
HeartbeatTimerDictionary.Add(clientIndex, HeartbeatTimer);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (HeartbeatTimerDictionary.ContainsKey(clientIndex))
|
||||
HeartbeatTimerDictionary[clientIndex].Reset(HeartbeatRequiredIntervalMs);
|
||||
else
|
||||
{
|
||||
CTimer HeartbeatTimer = new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs);
|
||||
HeartbeatTimerDictionary.Add(clientIndex, HeartbeatTimer);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Methods - Callbacks
|
||||
/// <summary>
|
||||
/// Callback to disconnect if heartbeat timer finishes without being reset
|
||||
/// </summary>
|
||||
/// <param name="o"></param>
|
||||
void HeartbeatTimer_CallbackFunction(object o)
|
||||
{
|
||||
uint clientIndex = (uint)o;
|
||||
|
||||
string address = Server.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex);
|
||||
|
||||
ErrorLog.Error("Heartbeat not received for Client at IP: {0}, DISCONNECTING BECAUSE HEARTBEAT REQUIRED IS TRUE", address);
|
||||
Debug.Console(2, "Heartbeat not received for Client at IP: {0}, DISCONNECTING BECAUSE HEARTBEAT REQUIRED IS TRUE", address);
|
||||
|
||||
SendTextToClient("Heartbeat not received by server, closing connection", clientIndex);
|
||||
Server.Disconnect(clientIndex);
|
||||
HeartbeatTimerDictionary.Remove(clientIndex);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// TCP Server Socket Status Change Callback
|
||||
/// </summary>
|
||||
/// <param name="server"></param>
|
||||
/// <param name="clientIndex"></param>
|
||||
/// <param name="serverSocketStatus"></param>
|
||||
void SocketStatusChange(TCPServer server, uint clientIndex, SocketStatus serverSocketStatus)
|
||||
{
|
||||
Debug.Console(2, "Client at {0} ServerSocketStatus {1}",
|
||||
server.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex), serverSocketStatus.ToString());
|
||||
if (server.GetServerSocketStatusForSpecificClient(clientIndex) == SocketStatus.SOCKET_STATUS_CONNECTED)
|
||||
{
|
||||
if (SharedKeyRequired && !WaitingForSharedKey.Contains(clientIndex))
|
||||
WaitingForSharedKey.Add(clientIndex);
|
||||
if (!ConnectedClientsIndexes.Contains(clientIndex))
|
||||
ConnectedClientsIndexes.Add(clientIndex);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ConnectedClientsIndexes.Contains(clientIndex))
|
||||
ConnectedClientsIndexes.Remove(clientIndex);
|
||||
if (HeartbeatRequired && HeartbeatTimerDictionary.ContainsKey(clientIndex))
|
||||
HeartbeatTimerDictionary.Remove(clientIndex);
|
||||
}
|
||||
if (Server.ServerSocketStatus.ToString() != Status)
|
||||
onConnectionChange();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// TCP Client Connected to Server Callback
|
||||
/// </summary>
|
||||
/// <param name="myTCPServer"></param>
|
||||
/// <param name="clientIndex"></param>
|
||||
void ConnectCallback(TCPServer myTCPServer, uint clientIndex)
|
||||
{
|
||||
if (myTCPServer.ClientConnected(clientIndex))
|
||||
{
|
||||
if (SharedKeyRequired)
|
||||
{
|
||||
byte[] b = Encoding.GetEncoding(28591).GetBytes(SharedKey + "\n");
|
||||
myTCPServer.SendDataAsync(clientIndex, b, b.Length, SendDataAsyncCallback);
|
||||
Debug.Console(2, "Sent Shared Key to client at {0}", myTCPServer.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex));
|
||||
}
|
||||
if (HeartbeatRequired)
|
||||
{
|
||||
CTimer HeartbeatTimer = new CTimer(HeartbeatTimer_CallbackFunction, clientIndex, HeartbeatRequiredIntervalMs);
|
||||
HeartbeatTimerDictionary.Add(clientIndex, HeartbeatTimer);
|
||||
}
|
||||
myTCPServer.ReceiveDataAsync(clientIndex, ReceivedDataAsyncCallback);
|
||||
if (myTCPServer.State != ServerState.SERVER_LISTENING && MaxClients > 1 && !ServerStopped)
|
||||
myTCPServer.WaitForConnectionAsync(IPAddress.Any, ConnectCallback);
|
||||
}
|
||||
if (myTCPServer.State != ServerState.SERVER_LISTENING && MaxClients > 1 && !ServerStopped)
|
||||
myTCPServer.WaitForConnectionAsync(IPAddress.Any, ConnectCallback);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Send Data Asyc Callback
|
||||
/// </summary>
|
||||
/// <param name="myTCPServer"></param>
|
||||
/// <param name="clientIndex"></param>
|
||||
/// <param name="numberOfBytesSent"></param>
|
||||
void SendDataAsyncCallback(TCPServer myTCPServer, uint clientIndex, int numberOfBytesSent)
|
||||
{
|
||||
//Seems there is nothing to do here
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Received Data Async Callback
|
||||
/// </summary>
|
||||
/// <param name="myTCPServer"></param>
|
||||
/// <param name="clientIndex"></param>
|
||||
/// <param name="numberOfBytesReceived"></param>
|
||||
void ReceivedDataAsyncCallback(TCPServer myTCPServer, uint clientIndex, int numberOfBytesReceived)
|
||||
{
|
||||
if (numberOfBytesReceived > 0)
|
||||
{
|
||||
string received = "Nothing";
|
||||
byte[] bytes = myTCPServer.GetIncomingDataBufferForSpecificClient(clientIndex);
|
||||
received = System.Text.Encoding.GetEncoding(28591).GetString(bytes, 0, numberOfBytesReceived);
|
||||
if (WaitingForSharedKey.Contains(clientIndex))
|
||||
{
|
||||
received = received.Replace("\r", "");
|
||||
received = received.Replace("\n", "");
|
||||
if (received != SharedKey)
|
||||
{
|
||||
byte[] b = Encoding.GetEncoding(28591).GetBytes("Shared key did not match server. Disconnecting");
|
||||
Debug.Console(2, "Client at index {0} Shared key did not match the server, disconnecting client", clientIndex);
|
||||
ErrorLog.Error("Client at index {0} Shared key did not match the server, disconnecting client", clientIndex);
|
||||
myTCPServer.SendDataAsync(clientIndex, b, b.Length, null);
|
||||
myTCPServer.Disconnect(clientIndex);
|
||||
}
|
||||
if (myTCPServer.NumberOfClientsConnected > 0)
|
||||
myTCPServer.ReceiveDataAsync(ReceivedDataAsyncCallback);
|
||||
WaitingForSharedKey.Remove(clientIndex);
|
||||
byte[] skResponse = Encoding.GetEncoding(28591).GetBytes("Shared Key Match, Connected and ready for communication");
|
||||
myTCPServer.SendDataAsync(clientIndex, skResponse, skResponse.Length, null);
|
||||
myTCPServer.ReceiveDataAsync(ReceivedDataAsyncCallback);
|
||||
}
|
||||
else
|
||||
{
|
||||
myTCPServer.ReceiveDataAsync(ReceivedDataAsyncCallback);
|
||||
Debug.Console(2, "Server Listening on Port: {0}, client IP: {1}, NumberOfBytesReceived: {2}, Received: {3}\r\n",
|
||||
myTCPServer.PortNumber, myTCPServer.GetAddressServerAcceptedConnectionFromForSpecificClient(clientIndex), numberOfBytesReceived, received);
|
||||
onTextReceived(received);
|
||||
}
|
||||
checkHeartbeat(clientIndex, received);
|
||||
}
|
||||
if (myTCPServer.GetServerSocketStatusForSpecificClient(clientIndex) == SocketStatus.SOCKET_STATUS_CONNECTED)
|
||||
myTCPServer.ReceiveDataAsync(clientIndex, ReceivedDataAsyncCallback);
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Methods - EventHelpers/Callbacks
|
||||
//Private Helper method to call the Connection Change Event
|
||||
void onConnectionChange()
|
||||
{
|
||||
var handler = ClientConnectionChange;
|
||||
if (handler != null)
|
||||
handler(this, new DynamicTCPSocketStatusChangeEventArgs(Server, false));
|
||||
}
|
||||
|
||||
//Private Helper Method to call the Text Received Event
|
||||
void onTextReceived(string text)
|
||||
{
|
||||
var handler = TextReceived;
|
||||
if (handler != null)
|
||||
handler(this, new GenericCommMethodReceiveTextArgs(text));
|
||||
}
|
||||
|
||||
//Private Helper Method to call the Server State Change Event
|
||||
void onServerStateChange()
|
||||
{
|
||||
var handler = ServerStateChange;
|
||||
if (handler != null)
|
||||
handler(this, new DynamicTCPServerStateChangedEventArgs(Server, false));
|
||||
}
|
||||
|
||||
//Private Event Handler method to handle the closing of connections when the program stops
|
||||
void CrestronEnvironment_ProgramStatusEventHandler(eProgramStatusEventType programEventType)
|
||||
{
|
||||
if (programEventType == eProgramStatusEventType.Stopping)
|
||||
{
|
||||
Debug.Console(1, this, "Program stopping. Closing server");
|
||||
DisconnectAllClients();
|
||||
StopListening();
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
@@ -64,10 +64,13 @@
|
||||
<ItemGroup>
|
||||
<Compile Include="CommunicationExtras.cs" />
|
||||
<Compile Include="Comm\ControlPropertiesConfig.cs" />
|
||||
<Compile Include="Comm\GenericSecureTcpIpServer.cs" />
|
||||
<Compile Include="Comm\GenericSecureTcpIpClient.cs">
|
||||
<SubType>Code</SubType>
|
||||
</Compile>
|
||||
<Compile Include="Comm\eControlMethods.cs" />
|
||||
<Compile Include="Comm\FINISH CommStatic.cs" />
|
||||
<Compile Include="Comm\CommunicationGather.cs" />
|
||||
<Compile Include="Comm\GenericSecureTcpClient.cs" />
|
||||
<Compile Include="Comm\EventArgs.cs" />
|
||||
<Compile Include="Comm\GenericSshClient.cs" />
|
||||
<Compile Include="CoreInterfaces.cs" />
|
||||
@@ -76,6 +79,7 @@
|
||||
<Compile Include="Debug\DebugMemory.cs" />
|
||||
<Compile Include="Device.cs" />
|
||||
<Compile Include="DeviceConfig.cs" />
|
||||
<Compile Include="Comm\GenericTcpIpServer.cs" />
|
||||
<Compile Include="EthernetHelper.cs" />
|
||||
<Compile Include="Comm\GenericTcpIpClient.cs" />
|
||||
<Compile Include="JsonToSimpl\EventArgs and Constants.cs" />
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -10,8 +10,8 @@
|
||||
<ArchiveName />
|
||||
</RequiredInfo>
|
||||
<OptionalInfo>
|
||||
<CompiledOn>3/17/2017 10:28:42 AM</CompiledOn>
|
||||
<CompilerRev>1.0.6285.17060</CompilerRev>
|
||||
<CompiledOn>3/18/2017 5:00:59 PM</CompiledOn>
|
||||
<CompilerRev>1.0.6286.28828</CompilerRev>
|
||||
</OptionalInfo>
|
||||
<Plugin>
|
||||
<Version>Crestron.SIMPLSharp, Version=2.0.52.0, Culture=neutral, PublicKeyToken=812d080f93e2de10</Version>
|
||||
|
||||
Binary file not shown.
Binary file not shown.
@@ -1,4 +1,4 @@
|
||||
MainAssembly=PepperDash_Core.dll:1cb57e7d4dc5c0e9b66ba4c496fb831f
|
||||
MainAssembly=PepperDash_Core.dll:9f208dcbcc49e496f38e91289aee13c4
|
||||
MainAssemblyMinFirmwareVersion=1.007.0017
|
||||
MainAssemblyResource=SimplSharpData.dat:315526abf906cded47fb0c7510266a7e
|
||||
ü
|
||||
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Reference in New Issue
Block a user