Combining repos

This commit is contained in:
Heath Volmer
2017-03-21 08:36:26 -06:00
parent e196ad0419
commit b5444e3544
358 changed files with 17256 additions and 10215 deletions

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro;
namespace PepperDash.Essentials.Core
{
public class BoolFeedbackPulse
{
public uint TimeoutMs { get; set; }
/// <summary>
/// Defaults to false
/// </summary>
public bool CanRetrigger { get; set; }
public BoolFeedback Feedback { get; private set; }
CTimer Timer;
bool _BoolValue;
/// <summary>
/// Creates a non-retriggering one shot
/// </summary>
public BoolFeedbackPulse(uint timeoutMs)
: this(timeoutMs, false)
{
}
/// <summary>
/// Create a retriggerable one shot by setting canRetrigger true
/// </summary>
public BoolFeedbackPulse(uint timeoutMs, bool canRetrigger)
{
TimeoutMs = timeoutMs;
CanRetrigger = canRetrigger;
Feedback = new BoolFeedback(() => _BoolValue);
}
/// <summary>
/// Starts the
/// </summary>
/// <param name="timeout"></param>
public void Start()
{
if (Timer == null)
{
_BoolValue = true;
Feedback.FireUpdate();
Timer = new CTimer(o =>
{
_BoolValue = false;
Feedback.FireUpdate();
Timer = null;
}, TimeoutMs);
}
// Timer is running, if retrigger is set, reset it.
else if (CanRetrigger)
Timer.Reset(TimeoutMs);
}
public void Cancel()
{
if(Timer != null)
Timer.Reset(0);
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro;
namespace PepperDash.Essentials.Core
{
/// <summary>
/// A class that wraps a BoolFeedback with logic that extends it's true state for
/// a time period after the value goes false.
/// </summary>
public class BoolFeedbackPulseExtender
{
public uint TimeoutMs { get; set; }
public BoolFeedback Feedback { get; private set; }
CTimer Timer;
/// <summary>
/// When set to true, will cause Feedback to go high, and cancel the timer.
/// When false, will start the timer, and after timeout, will go low and
/// feedback will go low.
/// </summary>
public bool BoolValue
{
get { return _BoolValue; }
set
{
if (value)
{ // if Timer is running and the value goes high, cancel it.
if (Timer != null)
{
Timer.Stop();
Timer = null;
}
// if it's already true, don't fire again
if (_BoolValue == true)
return;
_BoolValue = true;
Feedback.FireUpdate();
}
else
{
if (Timer == null)
Timer = new CTimer(o => ClearFeedback(), TimeoutMs);
}
}
}
bool _BoolValue;
/// <summary>
/// Constructor
/// </summary>
/// <param name="timeoutMs">The time which the true state will be extended after set to false</param>
public BoolFeedbackPulseExtender(uint timeoutMs)
{
TimeoutMs = timeoutMs;
Feedback = new BoolFeedback(() => this.BoolValue);
}
/// <summary>
/// Forces the feedback to false regardless of timeout
/// </summary>
public void ClearNow()
{
if (Timer != null)
Timer.Stop();
ClearFeedback();
}
void ClearFeedback()
{
_BoolValue = false;
Feedback.FireUpdate();
Timer = null;
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro;
namespace PepperDash.Essentials.Core
{
public abstract class BoolFeedbackLogic
{
/// <summary>
/// Output representing the "and" value of all connected inputs
/// </summary>
public BoolFeedback Output { get; private set; }
/// <summary>
/// List of all connected outputs
/// </summary>
protected List<BoolFeedback> OutputsIn = new List<BoolFeedback>();
protected bool ComputedValue;
public BoolFeedbackLogic()
{
Output = new BoolFeedback(() => ComputedValue);
}
public void AddOutputIn(BoolFeedback output)
{
// Don't double up outputs
if(OutputsIn.Contains(output)) return;
OutputsIn.Add(output);
output.OutputChange += AnyInput_OutputChange;
Evaluate();
}
public void AddOutputsIn(List<BoolFeedback> outputs)
{
foreach (var o in outputs)
{
// skip existing
if (OutputsIn.Contains(o)) continue;
OutputsIn.Add(o);
o.OutputChange += AnyInput_OutputChange;
}
Evaluate();
}
public void RemoveOutputIn(BoolFeedback output)
{
// Don't double up outputs
if (OutputsIn.Contains(output)) return;
OutputsIn.Remove(output);
output.OutputChange -= AnyInput_OutputChange;
Evaluate();
}
public void RemoveOutputsIn(List<BoolFeedback> outputs)
{
foreach (var o in outputs)
{
OutputsIn.Remove(o);
o.OutputChange -= AnyInput_OutputChange;
}
Evaluate();
}
void AnyInput_OutputChange(object sender, EventArgs e)
{
Evaluate();
}
protected abstract void Evaluate();
}
public class BoolFeedbackAnd : BoolFeedbackLogic
{
protected override void Evaluate()
{
var prevValue = ComputedValue;
var newValue = OutputsIn.All(o => o.BoolValue);
if (newValue != prevValue)
{
ComputedValue = newValue;
Output.FireUpdate();
}
}
}
public class BoolFeedbackOr : BoolFeedbackLogic
{
protected override void Evaluate()
{
var prevValue = ComputedValue;
var newValue = OutputsIn.Any(o => o.BoolValue);
if (newValue != prevValue)
{
ComputedValue = newValue;
Output.FireUpdate();
}
}
}
public class BoolFeedbackLinq : BoolFeedbackLogic
{
Func<IEnumerable<BoolFeedback>, bool> Predicate;
public BoolFeedbackLinq(Func<IEnumerable<BoolFeedback>, bool> predicate)
: base()
{
Predicate = predicate;
}
protected override void Evaluate()
{
var prevValue = ComputedValue;
var newValue = Predicate(OutputsIn);
if (newValue != prevValue)
{
ComputedValue = newValue;
Output.FireUpdate();
}
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Crestron.SimplSharp;
using Crestron.SimplSharpPro;
namespace PepperDash.Essentials.Core
{
public abstract class Feedback
{
public event EventHandler<EventArgs> OutputChange;
public virtual bool BoolValue { get { return false; } }
public virtual int IntValue { get { return 0; } }
public virtual string StringValue { get { return ""; } }
public Cue Cue { get; private set; }
public abstract eCueType Type { get; }
protected Feedback()
{
}
protected Feedback(Cue cue)
{
Cue = cue;
}
public abstract void FireUpdate();
protected void OnOutputChange()
{
if (OutputChange != null) OutputChange(this, EventArgs.Empty);
}
}
/// <summary>
/// A Feedback whose output is derived from the return value of a provided Func.
/// </summary>
public class BoolFeedback : Feedback
{
/// <summary>
/// Returns the current value of the feedback, derived from the ValueFunc
/// </summary>
public override bool BoolValue { get { return _BoolValue; } }
bool _BoolValue;
public override eCueType Type { get { return eCueType.Bool; } }
public Func<bool> ValueFunc { get; private set; }
/// <summary>
/// The last value delivered on FireUpdate
/// </summary>
//public bool PreviousValue { get; private set; }
List<BoolInputSig> LinkedInputSigs = new List<BoolInputSig>();
List<BoolInputSig> LinkedComplementInputSigs = new List<BoolInputSig>();
public BoolFeedback(Func<bool> valueFunc)
: this(Cue.DefaultBoolCue, valueFunc)
{
}
public BoolFeedback(Cue cue, Func<bool> valueFunc)
: base(cue)
{
if (cue == null) throw new ArgumentNullException("cue");
ValueFunc = valueFunc;
}
public override void FireUpdate()
{
var newValue = ValueFunc.Invoke();
if (newValue != _BoolValue)
{
_BoolValue = newValue;
LinkedInputSigs.ForEach(s => UpdateSig(s));
LinkedComplementInputSigs.ForEach(s => UpdateComplementSig(s));
OnOutputChange();
}
}
public void LinkInputSig(BoolInputSig sig)
{
LinkedInputSigs.Add(sig);
UpdateSig(sig);
}
public void UnlinkInputSig(BoolInputSig sig)
{
LinkedInputSigs.Remove(sig);
}
public void LinkComplementInputSig(BoolInputSig sig)
{
LinkedComplementInputSigs.Add(sig);
UpdateComplementSig(sig);
}
public void UnlinkComplementInputSig(BoolInputSig sig)
{
LinkedComplementInputSigs.Remove(sig);
}
void UpdateSig(BoolInputSig sig)
{
sig.BoolValue = _BoolValue;
}
void UpdateComplementSig(BoolInputSig sig)
{
sig.BoolValue = !_BoolValue;
}
}
//******************************************************************************
public class IntFeedback : Feedback
{
public override int IntValue { get { return _IntValue; } } // ValueFunc.Invoke(); } }
int _IntValue;
public ushort UShortValue { get { return (ushort)_IntValue; } }
public override eCueType Type { get { return eCueType.Int; } }
//public int PreviousValue { get; private set; }
Func<int> ValueFunc;
List<UShortInputSig> LinkedInputSigs = new List<UShortInputSig>();
public IntFeedback(Func<int> valueFunc)
: this(Cue.DefaultIntCue, valueFunc)
{
}
public IntFeedback(Cue cue, Func<int> valueFunc)
: base(cue)
{
if (cue == null) throw new ArgumentNullException("cue");
ValueFunc = valueFunc;
}
public override void FireUpdate()
{
var newValue = ValueFunc.Invoke();
if (newValue != _IntValue)
{
_IntValue = newValue;
LinkedInputSigs.ForEach(s => UpdateSig(s));
OnOutputChange();
}
}
public void LinkInputSig(UShortInputSig sig)
{
LinkedInputSigs.Add(sig);
UpdateSig(sig);
}
public void UnlinkInputSig(UShortInputSig sig)
{
LinkedInputSigs.Remove(sig);
}
void UpdateSig(UShortInputSig sig)
{
sig.UShortValue = UShortValue;
}
}
//******************************************************************************
public class StringFeedback : Feedback
{
public override string StringValue { get { return _StringValue; } } // ValueFunc.Invoke(); } }
string _StringValue;
public override eCueType Type { get { return eCueType.String; } }
//public string PreviousValue { get; private set; }
public Func<string> ValueFunc { get; private set; }
List<StringInputSig> LinkedInputSigs = new List<StringInputSig>();
public StringFeedback(Func<string> valueFunc)
: this(Cue.DefaultStringCue, valueFunc)
{
}
public StringFeedback(Cue cue, Func<string> valueFunc)
: base(cue)
{
if (cue == null) throw new ArgumentNullException("cue");
ValueFunc = valueFunc;
}
public override void FireUpdate()
{
var newValue = ValueFunc.Invoke();
if (newValue != _StringValue)
{
_StringValue = newValue;
LinkedInputSigs.ForEach(s => UpdateSig(s));
OnOutputChange();
}
}
public void LinkInputSig(StringInputSig sig)
{
LinkedInputSigs.Add(sig);
UpdateSig(sig);
}
public void UnlinkInputSig(StringInputSig sig)
{
LinkedInputSigs.Remove(sig);
}
void UpdateSig(StringInputSig sig)
{
sig.StringValue = _StringValue;
}
}
}