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48 lines
2.5 KiB
Markdown
48 lines
2.5 KiB
Markdown

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# Essentials Plugin Template (c) 2025
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## License
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Provided under MIT license
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## Overview
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Fork this repo when creating a new plugin for Essentials. For more information about plugins, refer to the Essentials Wiki [Plugins](https://pepperdash.github.io/Essentials/docs/Plugins.html) article.
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This repo contains example classes for the three main categories of devices:
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* `MakeModelDevice`: Used for most third party devices which require communication over a streaming mechanism such as a Com port, TCP/SSh/UDP socket, CEC, etc
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* `MakeModelLogicDevice`: Used for devices that contain logic, but don't require any communication with third parties outside the program
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* `MakeModelCrestronDevice`: Used for devices that represent a piece of Crestron hardware
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There are matching factory classes for each of the three categories of devices. The `MakeModelConfigObject` should be used as a template and modified for any of the categories of device. Same goes for the `MakeModeleBridgeJoinMap`.
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This also illustrates how a plugin can contain multiple devices.
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## Cloning Instructions
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After forking this repository into your own GitHub space, you can create a new repository using this one as the template. Then you must install the necessary dependencies as indicated below.
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## Dependencies
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The [Essentials](https://github.com/PepperDash/Essentials) libraries are required. They referenced via nuget. You must have nuget.exe installed and in the `PATH` environment variable to use the following command. Nuget.exe is available at [nuget.org](https://dist.nuget.org/win-x86-commandline/latest/nuget.exe).
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### Installing Dependencies
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Dependencies will be automatically installed when
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### Instructions for Renaming Solution and Files
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See the Task List in Visual Studio for a guide on how to start using the template. There is extensive inline documentation and examples as well.
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For renaming instructions in particular, see the XML `remarks` tags on class definitions
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## Build Instructions (PepperDash Internal)
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## Generating Nuget Package
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A nuget package is automatically generated when the plugin is build. To modify the name and other details of the package, edit the following properties in the .csproj file:
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1. `PackageId` - This is the name that will be used to pull the package from Nuget once it's published
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2. `PackgeProjectUrl` - This should match the URL for the plugin repo
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3. `AssemblyTitle` - This is the dll file name that is will show on a processor when the plugin is loaded |